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John N
1
+2 11
Defence
19 0 30
13 2
18
+3
+3
● +5
16
As an action, you can cause spectral vines to spring up and reach for
+0 a creature within 10 feet of you that you can see. The creature must
+0
+0
+0
2 succeed on a Strength or Dexterity saving throw (its choice) or be
restrained. While restrained by the vines, the creature repeats the
saving throw at the end of each of its turns. On a success, it frees
+0 itself and the vines vanish.
10
Longsword +5 1d8 +3 slash
+1
Handaxe2 +5 1d6 +3 slash
+1
12
-1
-1
-1
-1
-1
8 -1
●
You and friendly creatures within
-1
+4 12 ● 10 feet of you have resistance to
◆ +3 damage from spells.
+1
+1
● +3
● +3
12 +1 10 3
● +3
◆ +4
+2
+2
1 Cure wounds 0 Booming blade
● +4
1 Divine favour 0 Green-flame blade
● +4 1 0
Bless Shocking grasp
15 +2 0
1
True strike
Absorb elements
1 Thunderwave
Common, orcish,
● ●
sylvan You can assume the form of an
● ●
ancient force of nature, taking on
flute an appearance you choose.
● ●
42 5ft3 123 none
Healer: bedroll
When you use a healer's kit to mess kit
stabilize a dying creature, that tinderbox
creature also regains 1 hit point. Stone plate armour
10 torches
waterskin
As an action, you can spend one Shield
50ft hempen rope
use of a healer's kit to tend to a
healer’s kit - 20
creature and restore 1d6 + 4 hit 2 shining mushrooms
points to it, plus additional hit 1 healing potion
points equal to the creature's Hắc tinh’s mask
maximum number of Hit Dice.
The creature can't regain hit 6 58
points from this feat again until it
finishes a short or long rest.