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Human Charlatan

College of Lore

+2 13
14 +3 30 ft/6
11

10
-1

-1
-1

9
◆ +5

1
+3
+3
● +5
● +5

16 Cutting words--When a creature that you can see within 60 ft of you makes an
attack roll, an ability check, or a damage roll, you can use your reaction to expend
one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting
Rapier +5 1d8+3/P the number rolled from the creature's roll. You can choose to use this feature after
the creature makes its roll, but before success or failure is determined, or before the
+2 creature deals its damage. The creature is immune if it can't hear you or if it's

Dagger +5 1d4+3/P immune to being charmed.

+2
Bonus Proficiencies--You gain proficiency with three skills of your choice.

14
0

0
0
0
+5 13 3
0
d6
10
0
0

+1
2 4 d6
0
+1
+1
+1

12 ● +3
+1

Viscous Mockery 60 ft 1 action Wisdom


◆ +5
1d4 psychic damage and have disadvantage on next attack roll.

+3
● +5
+3
+3

16 ● +5

0 Viscous Mockery

0 Minor Illusion

1 Sleep

1 Healing Word

1 Silent Image

1 Faerie Fire

Common, Elvish
● ●

Hand Crossbow, Longsword, ●

Rapier, Shortsword, Disguise Kit,


Forgery Kit
Flattery is my preferred trick for
getting what I want.

Material goods come and go.


Bonds of friendship last forever.

I owe everything to my mentor -- a


horrible person who's probably rotting in
jail somewhere.

I'm convinced that no one could


ever fool me the way I fool others.

False Identity--You have created a Backpack


second identity that includes Bedroll
documentation, established Costumes (x2)
acquaintances, and disguises that Leather Armor Candles (x5)
allow you to assume that Rations (5/days)
persona. Additionally, you can Waterskin
forge documents including official Disguise Kit (x2)
papers and personal letters, as Lute
long as you have seen an example Fine clothes
of the kind of document or the Signet Ring of an imaginary duke
15
handwriting you are trying to
copy.

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