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INVENTORY ENCUMBRANCE belt belt water skin

backpack satchel

ENCUMBRANCE KEY 1LB/DAY 1LB/DAY 50 PIECES EQUIPMENT PACK

AMMUNITION or POTIONS

OTHER TREASURE
CP

SP

EP

GP

PP

MAGIC ITEMS attuned VALUE IN GOLD

exhaustion exhaustion effects


1 DISADVANTAGE ON ABILITY CHECKS
LEVEL
2 SPEED HALVED
3 DISADVANTAGE ON ATTACKS & SAVES
4 HIT POINT MAXIMUM HALVED
5 SPEED REDUCED TO ZERO
6 DEATH

MADNESS
SHORT
LONG
notes
INDEF.

SHORT
LONG
INDEF.

SHORT
LONG
INDEF.

madness effects
SHORT-TERM MADNESS lasts 1d10 minutes
LONG-TERM MADNESS lasts 1d10x10 hours
INDEFINITE MADNESS (Flaw) lasts until cured

Crafted by Chaim Garcia

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