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You know this ship. It's a legend of the seas, formerly known as Davy You know this Captain. He is Captain James Hook, recently excommuni-
Jones' Locker. It's a semi-sentient demigod that renders it's crew immortal cated from The Magic Kingdom by The Mouse for killing Davy Jones', a
in exchange for eternal servitude. valuable servant and captain of The Mouse's greatest ship.
The crew are physically part of the ship and cannot physically separate The Mouse would grant a minor wish for anyone that brought his head in.
themselves from the ship for more than a few seconds. They are cursed to One could ask for nearly anything if they were to bring him in alive.
serve and follow the Captain's orders for all time.
The ship chooses the Captain, and he can have the crew pressgang guests
into servitude over the course of a long rest. Once they are cursed, they
join the ship in servitude until separated from their service.
You don't have a secret, but are now realizing that everyone else has You recognize someone on the crew as a former member of The Joker's
secrets, and you think you're supposed to have one. crew. Mr. J always said he'd do anything to rescue you!
The real truth is you're just happy to have friends and be included. Problem is, he's a simulacrum of Mr. J's bomb-maker. The guy could make
ANYTHING explode.
So happy that you can use this secret to "Show Off" at some point, and
pretend any one die roll is a natural 20. He usually likes to work with large amounts of semi-stable material trig-
gered by a single, smaller detonator locked in a chest surrounded in arcane
You're still free to claim any secret you like. Maybe that crit was due to locks and anti-magic fields.
special knowledge you TOTALLY had on this card.
His detonators were always unstable. Once they trigger, they've only got
one or two minutes before exploding. Even less when the core is exposed.
In 1 hour, the effect ends and the user must consume another charge to maintain the effects, or the effect ends.
When the effects end, the user must make a Constitution Save vs Poison, vs a DC 10+1/charge consumed since sobriety.
- A save that is successful by more than 5 removes all levels of exhaustion from the user.
- A successful save returns the user to their previous level of exhaustion.
- A Failed Save gives the user one level of exhaustion per charge consumed since sobriety.
Note: Exhaustion levels past 6 drain the user's soul so much that they are not willing to return to this plane of existince for 1
month per level.
Warning: Snort the whole bag and you will need to make a DC 20 CON save vs 10 levels of Exhaustion.
Meaning your character will be instantly dead and unavailable to resurrect for 4 months.