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Items
Ring offound near/in
Calamari: water
A silver orwith
ring coastal regionson it with emerald eyes. Gives you the ability to use the darkness sp
an octopus
1d4 timesTooth
Dolphin’s per day rolledAn
Crown: at ornate
dawn. crown made of dolphin bones and teeth. Gives you advantage on Perception,
Investigation, and Nature checks while underwater.
Cup
Blue ofBagYises: when Like
of Tricks: you the
fill itstandard
with water, itemit transforms
but filled with it into wine
shells that when thrown turn into (d8): 1) sea horse, 2)
dolphin, 3) quipper, 4) constrictor snake, 5) giant
Breathing, Water Walk, Control Water without needing the required sea horse, 6) reef spell
shark,components.
7) giant octopus, 8) hunter
Additionally, up shark
to three times
per day, you can use the staff as if it were a Decanter of Endless Water.
Message In A Bottle:
A Talking Crab: A glass
This little guy bottle with acommon
can speak piece of and paper saysinside
he wasthat cursed
details bytheatruth behind
warlock. Heawants
mysterious murder.
the party to brea
the curse, but has no idea how that could be done in the first place.
Neptune’s “First” Trident: A metal trident with a poorly carved “Neptune’s” on the shaft. Allows the holder to summon
an incorporeal
Spear of Lilia: Agiant seahorse spear
green-copper to ridewith
while a in
tipwater.
of obsidian. When this spear deals enough damage to reduce a
creature to 0 HP, the wielder may choose
through it. Each bonus removes 1 charge, the Testament to instead bring contains
the creature to 1 HP.1d4
7 charges, This may be at
regained used once
dawn. percharges
If all short rea
expelled,
This bow may use the usualunderwater
be fired artifact charge at norules.
penalty, and deals a bonus 1d6 piercing damage to any creatures hit while
underwater.
fiends, constructs, and fey. Damage against these creatures gains 1d4 damage for every year that the blade has be
held1d4-1,
has by the minimum
same wielder.of 1, wishes. May only be used once every 30 days. Once the wishes are dispensed, the gem
becomes inert for 3 years.
Mask of Water Breathing: Not what you think. This mask was made to allow aquatic sentient beings to breath water
land. Unweary
Snorkeling travelers
kit: Made have drown
of rubber, glass because
and a pipe. of that
Canslight
breath misunderstanding.
indefinitely while within two feet of surface, advantage
perception underwater.
Castanets: A percussion based instrument made up of a pair concave seashells attached on the edge by a string.
When pinched
Kelp Armor: together
When dry thethey make
kelp a clicking
provides noise.
no more protection than light robes. But when underwater or wet it provide
heavy armor protection at no movement penalty.
Trilobiter: A naturally formed sword, older than man. Within it is a plethora of deep see fossils, sharpened by volcan
and
circlewaves.
radius.This sword iswithin
Everything unbreakable by anyisnon-magic
a 20 ft radius heavily dusted means. in salt. A fuse can be cut short enough for the dynam
to detonate in the same round or long enough to take
Ship in a Bottle: A dusty old bottle with a tiny pirate ship inside. When the several minutes to detonate.
cork is removed a full sized pirate ship
explodes out and shatters the bottle. Ship is fully manned by hostile pirates.
Captain Curly’sShells
Shell Armour: Crudefashioned
Crusty Cup: The style,
in scale small covers
metal cup oneturnsarm.any Lightfresh water+1
armour; into
ac salt water
against when filled.
slashing & bludgeoning
attacks.
Conch Helm: +1 ac against slashing & bludgeoning attacks. Wearer can hear the ocean by listening.
Puffer fish poison: 1d12 poison damage.
Electric Eel Squeezings: Used as a poison. 1d12 electric damage.
Sea Glass weapon: As durable as any steel equivalent, but lighter and much prettier. May come in enchanted form.
Seal Skin Parka: Buoyant and streamlined, gives bonus to swimming (athletics) checks (e.g. +1, advantage.)
Merflippers: Movement speed of wearer is doubled in water.
Shell Shield: Shield made from the shell of a giant clam or turtle. Standard stats at half weight.
Conch
Sword of Ocarina:
Triton: AInstrument,
pirate sword flute proficiency
with a pommel may
made apply.
from a large, blue gem. The wielder may control a sea-faring
vessel they stand on from any point as if
Coral Blade: Sharpened blade made with magically hardened they were at it’s helmcoral.
(i.e. steer the wheel
Longsword of +a 1d6
stats shiplightning,
from the finesse.
crow’s nest.)
Requires attunement.
Scroll of Kelp: An arcane scroll that, when activated, entangles one enemy of the user’s choosing in 50 feet of soak
wet sea weed.
The Megalodon: Required
A swordamade STR from
checktwo of 13 or higher
planks of wood to break.
and a set u of razor sharp sharks teeth. Deals 2d4 slashing
damage.
bleeds each Mayturn,
appear as a great
if capable. sword
A shark of same design,
is summoned dealingthe
and attacks 3d4bleeding
slashing.creature if in water deep enough to allo
The tooth regrows
additional every damage,
2d12 necrotic long rest.if a foe is killed with a critical hit, the body explodes in a 10 foot radius dealing 2d
piercing
damage.damageHowever, to when
all foes theortrident
half onisawithin
dc 155dexterity
meters of save, the area
a water source,thenthefills with darkness
damage jumps tofor twopiercing
6d4 turns. damage
+1d6
boastsradiant damage,
a foot-long copperwhich manifests
pole, terminatingin the in form
a flatof glowing golden
semicircular lights sharpened
axe head, around the to tips of the edge.
a razor weapon. The weapon
deals 2d6 slashing damage, and provides +1 to the users AC.
action, the claw can shoot out 1d4 balls of scalding water that deal 1d4 bludgeoning damage on impact and then 1d
of fire damage. Has 10 charges, recovers 1d4 charges while submerged in water over 8 hours.
Kelp Bracer of Rebreathing: While in water, gain +1 to AC and can hold breath underwater for twice as long.
Driftwood Shield: When
Fishscale flippers: Gain +20soaked in ocean water,
ft movement gain
in water. Can +1takeAC. the dodge action as a bonus action when fully submerg
in water.
Singing Conch:These
Sticky Seeds: Onceseeds,
per day, whencan fertilized
be used by to take advantage
the oceans waterson soothing
grow intoan aquatic
small beast sticky
throwable w/ animal handling
grenades; DCche15
Dex save on dodge, DC 17 Strength save to escape. Cover a 1 sqft area.
through from both sides, doing bludgeoning damage and pushing back anything in it’s path. STR check each turn o
dropped.
awkward and cumbersome to wear, -5 ft maximum movement on land +30 ft underwater movement speed, when
underwater
Diving Helm:the wearer
Ancient andappears
rusted.toGain havewaterone single
breathingfin infor theasplace
long as of legs.
this helmet is worn, as a bonus action
underwater you may choose to sink 60 ft; whenever
melee attack action you may also take a bite attack as part of that action a foe critically hits you,as take
your an additional
head temporarily 1d6 damage.
takes on the form
of a great white shark’s. Bite: +6 to hit, 5ft reach, 1d8+2 piercing damage.
Arya’s Grass Ship: A model ship, woven carefully from grass. If one blows into the sails, it will lift from their hands a
float away in
Seafarer’s the direction
Scurvy Skein: Aitsmallis pointing. It can leather
salt-crusted carry items of up toIf 8a oz.
waterskin. Does
ritual spellnot
is work
cast inif wet.
its vicinity, it fills itself with
potable orange juice.
Cuttlefish Cutlass: A rusty cutlass with an enchanted cuttlefish wrapped around it. The cuttlefish will grapple anyone
touches.
Bender’s Functions
Conch Shell: as aA touch-range
conch shell the wand sizeof of
hold person. egg. While held in the users mouth, the user can speak
a chicken’s
with aquatic
cantrip Light animals
one per at will. as an action. And gains the ability to cast the 1st level spell Color Spray once per day
round
without of
Bracer expending
the Sacred spell slots (and
Shanty: the user
Iron bracer doesn’twith
covered even thin have
ropesto have
tied into anyintricate
spell slots to cast).
knots. Gives the user advantage
strength checks to pull, haul, or push as long as they are singing loudly.
Crustacean Claw Gauntlets: Count as unarmed weapons. When worn you can use the big meaty claws as your han
or as dull knives
Crossbow of Sinan: for An
lowold,damage.
light crossbow; it smells of ash and salt water. When shot directly in the air you can
choose to destroy the
Sash of Fair Winds: A sash stitchedprojectile to know which
together waysoft
from north
andis.supple canvas, rumored to come from the sails of a fam
exploratory
Siren’s necklace: fleet. Grants
When worn, the wearer advantage
the wearer gains on checksvoice
a singing to navigate
equal to at the
sea.mystical siren or the horrific wails of the
wenches
Kelpy capsules:of the sea.When Especially
thrown into effective if wearer
salt water, out aisemerges
aware ofaenemy’s fully grown desires.
kelpy ready to ride out to where the rider
desires. Throw it into freshwater and you get a dead kelpy.
Narwhal
Goldfish Horn:
Wand:Literally
It has 10 just the horn
charges, andof recharges
a narwhal. 1Can perbe day.used
It canas bea spear, with normal
used against spear damage.
any creature to impose a CR 13
WIS save. On a failed save, the targets forgets everything that happened
Whale Staff: Has 5 charges, and regenerates 1d4 + 1 charges a day. It can be used to pull in creatures that day, except for the last 5 minutes.
in a 20ft lon
cone,
Nemo’s Hat: A while and blue magical hat, that gives the wearer +3 CHA. Also stops any ship the wearer is ondamag
and then blast them 60ft away with a water jet. Any creatures knocked into a wall take 2d6 concussion from
sinking. Requires attunement.
take them off without removing the curse, and they also get -15ft ground movement speed, and vulnerability to elec
damage.
Horn of the Sea Creature: A large horn, broken off some deep-sea beast. Holes and cracks cover the artifact. When
blown
creature into,to one
stay of four for
inside creatures
as longwill as appear:
the wieldera small
would school of harmless
like. Creatures fish, the
within a dolphin,
cage doa not mermaid, or a shark.
feel hunger, thirst, age
or suffer from any other conditions or bonuses that may be incurred.
in fossilizing rock and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the eff
ends. On
Cloak of the a failure,
Traveler: theAcreature
Cloak that is trapped for 24 hours.
billows around a native of the elemental plane of water creating a sort of bubble
water Necklace
Pearl that the creature
of Spellmay travel
Storing: in.
A necklace made of giant pearls harvested simultaneously from the same 400 year
oyster.
command and vanish when the staff regains its of
A necklace stores as many levels worth spells
daily use.asThe there arecan
staff pearls.
also Excessive
be used in value.
reverse to transform an equ
number of eels to weed.
ship is on course to strike a large damaging obstacle, such as an iceberg, within the next five minutes. Despite the
name, it detects
large cargo objectsanyitstype
yellowof hull-damaging
light touches, obstacle
preventing including
cargo from sandbars
shifting and or even invisible
breaking loosehazards.
from lashings. It works
even in horrendous swells.
possession of the pearl is stalked by a shadow in the shape of a Manta Ray which will attempt to attack at least onc
every
user can12 hours.
direct theTheropecurse to can
lash be outended by casting
at a creature the30
within pearl
feetinto
of ita that
large the body
userofcan
water.
see. That creature must succe
on a Dexterity saving throw or be pulled 20 feet directly toward the rope.
Requires attunement, and lets the attuned player “turn on” or “turn off” the gem, as if using the light spell. The light h
no duration limits, but will go dark if unattuned and doesn’t require concentration.
Sting
Turtle Ray
ShellDagger: Tail turned
Lyre: Stringed weapon;beautiful
instrument, has enough venomAfor
but finicky. two performance
good hits dealing bonus 1d12
with this posion
sounds damage.
twice as nice,Fragile
but a
poor one is insultingly bad.
Pacific Polymorph Potion: Roll 1d6 for form: 1. Orca, 2. giant seaturtle, 3. medium shark, 4. swordfish, 5. octopus, 6
giant
Conchcrab.of Setiwoh: A Mace or Flail; An nigh-unbreakable natural conch. It’s spikes and sides deal 1d4 piercing and 1
bludgeoning
the peripheraldamage. vision of those that look at it. The wearer can sense the presence, but not the location of, any
aberrations
combat it takes to 200
within feet.or else a d20 for minutes. Hostile to whatever is nearest the bait until it is consumes the
appear,
bait, or the bait is lost for other reason.
combat it takes to appear, or else a d12 for minutes. Hostile to whatever is nearest the bait until it is consumes the
bait,
Inseineor the baitAis1d10-foot
Twine: lost for other reason.
length of tarred twine. This miraculous material is known as the “Sailor’s Lifeline.” A one-
foot length can be cut off and used
Nereid’s Love: A golden sardine, disappears to cast theatMending
touch. The spell
PCas a bonus
who touchedaction at will,
it finds consuming
a single the on
fresh fish piece.
their perso
once a day for 100 days.
Ring of Hydrothermy: Allows use of fire magics underwater, but any damage is halved rounding down. No splash
damage,
Sea Harness: if applicable.
A riding harness designed for a medium sized aquatic animal. Adjusts well between dolphin and shar
but may be fitted
clearly intended for forlarger
others.creatures. Once per long rest, can produce a 30ft cone from its front. Creatures in the are
must DC17 CON check or be stunned 2d4 rounds.
Fishy Dice: A trusty pair of loaded dice, almost always landing on their 5 and 6 sides.
Kraken Beak: Notormagical,
neutral creature, upon death.but very rare turns
Wearer crafting
intomaterial.
a feral were-crocodile, once per month, advancing to once per w
after four months.
Shanty
Merman’s Bell: can be
Bottle: rung underwater
A small blue teardrop and heardbottle
shaped like if that
rungcan
above water.
contain any liquid except salt water. (It let’s you drink
health potions under water.)
submerged underwater unless the creature pulling the wearer makes a DC 18 strength check. Basically it’s a life
jacket.
make a DC 13 intelligence saving throw or be compelled to move as close to the bulb as they can. (Note that these
bulbs“Something’s
The should normally be found
Fishy”:A smallinamulet
packs in ofthe
5 orshape
6). of a fish. It gives you advantage to Insight and Investigation
checks.
Driftwood
Borgnine Belt:Compass:
When Points toward
worn, the usersthelegs
nearest
becomesolidlike
land.
a mermaid tail. If the belt is worn upside down, it makes the
wearers legs heavy as though they were wearing iron boots.
Cliffy’s
ChromaticMagic Shell:
Kelp: Can be asked
A multi-color for simple
rare kelp advice
that can with with
be used a yes/no answer
Herbalism kitonce
to makeper medicine.
day. (Chromatic Kelp
Medicine: Gain “Your hit dice that you roll” Hit points and cure all the non-magical disease.)
The Ring of Friendly Seals: a ring that allows the wearer to instantly tame Seals once touched by the user.
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Interesting Potion Containers
A sealed gourd.
A drinking horn.
A sealed leather pouch, like a cross between a wine skin and a caprison.
A section of bamboo.
A paralyzed living giant firefly with a bloated potion filled light-up-part that you must squeeze the potion out of.
Pint sized clay jug.
A sealed stein/tankard
A (literally) pint-sized portable hole
A coconut sealed with a cork.
A wineskin made from a cow’s udder so that four people can drink at once.
A hollow sword hilt.
A viking-style horned helmet, except both horns are hollow and you can use small bamboo straws to drink from them.
A realistic-looking artificial hand which is actually hollow; the thumb is the removable stopper.
A very large, leathery leaf, carefully wrapped and tied to preserve the thick liquid within.
The upper half of a skull (obviously this one can’t be sealed but could still hold liquid).
A long, thin leather bladder with straps specifically designed to be concealed in the sleeve of a cloak and tied to the forea
A
A syringe.
leather boot that looks like it could fit a human child, but upon closer inspection the boot would have been far too wid
ankle would have been.
Wine skin / water skin.
Glass flask.
Metal flask.
Tiny metal flask built into a pendant.
A small box enchanted to freeze anything inside it. Potions are frozen into icy popsicles.
Fruit that has been soaked in potion until it takes on properties of the potion. Squeeze the juice out to get the potion.
Mason jar.
Wax tube filled with potion & then sealed with more wax, kept in a wooden box to keep them from breaking.
Honey comb filled with potion & then sealed with bee’s wax.
The hilt of a magic sword.
A sealed glove so five people can drink at once.
A watch where the face opens up.
A flask that looks like a tie.
A hollowed out crystal.
A completely invisible, nigh-unbreakable flask, stoppered with an ordinary cork. Think a floating sphere of fluid suspend
The hollowed out canine tooth of a wyvern, with a cloth circle edged with bone acting as its lid.
A
A small
sealedand delicate
steel urn
canister made
with from fired
a button on itsclay. Beautiful
bottom. artworkand
By twisting covers thethe
pulling surface, and
button, anmultiple
inactivehandles jut out from ac
rune of purification th
contents into nonmagical water.
A Sock of Resist Moistening. Though it looks and feels like an ordinary sock, the liquid contained within doesn’t seem to
An elegant scroll case covered in ancient script that looks magical, but to the trained eye just describes how disappointe
A jar of small, colorful candies, filled with potion beneath each candy shell.
A carved wooden fish with its mouth gripping onto a smaller squid shaped cork.
A conch shell.
The fingerbone of an ogre.
An enchanted vial that follows you around.
A perfume bottle/atomizer to spray the potion as a fine mist.
A
Theglass ball with
swollen no opening
translucent that must
abdomen of a be shattered
living wasp-liketo release the liquid
insect—can within.
be stored with other potions of its kind in a specializ
the list.)
The potion is reduced to a solid and emulsified into a powdered cube. Requires the addition of water to reconstitute, or d
A metal cylinder with indecipherable runes running along the side. It has a tab on the top to pop open and the contents a
A fruit juice box.
A belt of rope holding giant screw-shape seashells stoppered with sealant to stop spillage.
A large tulips-like flower, its tips stitched with a fine thread, the petals surprisingly hardy.
A miniature cloud that can be stored in a bag or will otherwise follow its owner around.
Some kind of coral-like sea creature who when sung to will bloom sponges containing the potion. Can be restored with t
A sturdy pod that needs to be bit into, bitter to the taste.
A teapot, short and stout. Possibly a child reciting a nursery rhyme.
An elaborate
Someone metal samovar,
repurposed the tip designed
of a giant to keep thetail,
scorpion’s liquid at its ideal
hollowing temperature.
it out and hacking Hasoffathe
tapstinger’s
and key tip
dispenser
to use itand
as acan
makebe
as a type of injector if need be…
A
A hollow
bronze,glass braceletDwarvish,
presumably with a nozzle, easy for
gyroscopic quick
bowl. It’scombat use, not
very strange so easy
how, withto fill, but magic,
minimal very handy nevertheless.
something could beNeed aq
devise
proper lid! Still,
An elaborate it remains easy gauntlet
steampunk-esque to drink from. Simply trigger-activated
with several stop the middle axle self from moving
injectors. Notand too drink away…
sure what science
they couldthese
be used
mechanics
It looks likecould
a felineflipskull,
it to inject
but it’sother things
actually justwithout
a hollow breaking
woodenthe interesting
carving. It has piece
a holeofinwork…
the top for liquid consumption, a
is prone to staining, but at least the outside maintains a whitish stained color.
There
Meant absolutely
to be quickhad andtosingle-use
be some sort of these
items, druidcraft
little at
orbsplayofhere. No normalmaterial
thin glass-like bonsai tree would
contain grow
quick hollow,essentially
dosages, nor wouldsho it g
shell,
Thesemove
little on.
bags are made from banana leaves stitched together with spider silk, and contain potent poultices. All you ne
the skin, then
A “shake-and-go” let them
bottle,work their herbal
a somewhat magic~!
normal looking potion bottle with a small capsule on the inside containing other m
inner materials to mix with the liquid inside.
It looks like a child’s toy, a simple stuffed animal. Perfect for inhalant
However, the clipmixtures, or things
on the back that just don’t
says otherwise. Openquite work the
the teddy bearsame
up to
bear or move it with enough force, and whatever is inside will mix and spit gas everywhere… Sinister…
A wooden jar, with a small lid. The lid is held down with a leather strap.
An ornate iron flagon, inscribed with a promise to whoever drinks from it.
A hollowed out hilt for a sword, where the pommel acts as a stopper.
A leather waterskin from an animal you don’t recognise.
A snapped bone from a humanoid, which has been re-purposed into an odd vial.
A palm-sized oak barrel attached to a short length of thin rope in such a way that it can be worn as a necklace.
A glass vial that seems to be filled by a black oily liquid, upon uncorking and looking inside the liquid appears red.
A beautifully carved red gem on the end of a mages stave, clearly used as a spellcasting focus. This gem is hollow glass fil
A rodent preserved through taxidermy, its insides hollowed and cleaned with its mouth acting as the opening. all other o
A seemingly unblemished egg.
A cigar with a label bearing the symbol of the god of life.
An inhaler. (Similar to jet from Fallout)
A beer bottle resealed with a cork and with rope tied around the top in order to make it easier to carry, or attach to beas
Eye drops. (Similar to bloody eye in Cowboy Bebop)
Bandages with a healing salve prepared inside.
A bundle of incense that when broken create a sweet scent that can heal wounds.
A paper tube with a fine, snortable powder inside.
A tiny statue holding a potion bottle that when brought to your mouth pours the potion inside.
Hard candies wrapped individually like butterscotch.
Soft, waxy, chewy candy that has a potion in the center similar to gushers.
An single use iron brand (like a car cigarette lighter) that feels warm and tingly to the touch
Small pills that
A seemingly look silver
simple to have been
hip ground
flask. and crushed
It actually functionsbyashand.
multiple flasks of holding, each containing a different potion,
cap to the left, one potion. Unscrew to the right, another potion. Pull straight out, a third. Etc. Unfortunately, the flask is u
A tiny wooden leg for a three legged dog. The paw can be unstoppered.
A club, ugly, restrained with iron bands. Has a cork in the top.
A large edible gelatin ball you could bite into.
A bread bowl with a cap.
A large snail shell filled with liquid.
A water balloon, but filled with a potion.
A hollowed out piece of rock salt.
A blown glass bottle that used a dragon’s fire as it’s furnace.
A hollowed out wooden figure of a dwarf.
A coconut, which must be smashed to get the potion out.
A glass vial in the shape of a beholder. You drink out of one of the eye-stalks.
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Common Books found on a bookshelf
Arneson’s Illustrated Guide to Draconian Droppings (scratch & sniff?)
Beesman’s Guide to Clerical Efficiency (charts and tables of organizational methods)
Bend the Knee (a goblin primer on learning to walk)
The Black Fleet (a novel with the last few chapters torn out)
Blades of the West (about grass, written in Halfling)
Brigands Throughout History (several pages have Elven obscenities scribbled on them)
The Broken Blade (a book about tracking wild game across the plains)
The Burning Lake (a picture book)
The Burnished Shield (another picture book)
Chastity: A Woman’s True Weapon (the pages are carved out to hold a hidden dagger with the word Chastity embossed i
Clubs: Primitive and Effective (all about Barbarian Guilds)
Comicus Rex (1001 dinosaur jokes)
The Concubine’s Chronicle (a scandalous story about the King's bedroom prowess)
Cotton as a Cash Crop (business strategies and economic advice)
The Creeping Vine (a picture book)
The Crescent Moon (another picture book)
Death and Beyond (a religious philosophy about the Pantheon)
The Defeat of Walla Khan (lots of military terminology and battlefield drawings, written in a mix of Orcish, Common, and
Demigods of the Outer Planes (a list of names cross referenced with the planes and alignments)
Dishonor Before Death: A Thief’s Tale (the official handbook of the local Thieves Guild)
Dragons and Maidens: A History (Bard's Tales of the most popular dragon/princess relationships)
Dwarven Ales: A Cautionary Tale (a teetotaler diatribe against alcohol)
Effective Wood Gathering (strategies and tactics for collecting firewood from all over the world)
Eight Love Potions (highly detailed descriptions of how 8 love potions affect people)
The End and the Beginning (the life cycle of subterranean crab fungi)
The Equinox and Solstice (a druidic primer of season holidays)
The Fall of the Yrin Empire (a biography of the reign of King Yrin Llorthrym III)
Fertility Rites of the Kobold (complete with pick up lines handwritten in the margins, like "How YOU doin'" and "Heard a
Fey Charms and Wards (thousands of sigils but no words or explanations)
Fields of Glory (sketches and paintings of morning glories)
Fletchings and Bow Strings (a lighthearted tale about the youngest son of the Strings family, a boy named Bow and his do
Fool’s Gold (another joke book)
The Forty-First Thief (a biography of Lin Hau Buo, 41st Master of the Velvet Slippers Thieves' Guild in coastal Amn)
The Frozen Volcano (tells you everything about the most popular drink at the Troll and Rainbow alehaus except for the s
Gelfling: Fact or Fiction? (a treatise on the subject by the Gnomish master 'Elrond Hubbird")
Geysers of the Upper Plateau (a Dwarven text written centuries ago- long out of date)
The Glass Citadel (a detailed telling of the designing and crafting of the unique present given to Princess Karilyne by the
Gygaxian Lore and Legends (a well worn copy of a book with a handwritten note about something called a dungeon mas
The Gypsy’s Curse (a book of common sonnets oft recited by Bards learning Dwarvish as a second language)
Harvest Sun (a farmers almanac)
Hard Tack and Gruel: A Ship’s Cookbook (also known as 'a hundred ways to serve warm bier and bread')
A History of Falconry (self explanatory)
The Holy Word of Torm (the word 'service' translated into hundreds of different languages)
Hughes’ Heraldry (a bunch of sketches of shields but you don't recognize any, as if Hughes just made it all up)
Hunter’s Moon
Johan’s Field (drawings
Guild of the
to Elk (an backside
in depth of scantily
cyclopedia dressed
of elk of themen holding
world longbows)
replete with detailed close up drawings comparing a
regions)
The Jongleur’s Bells (a seamstress guide to making Bard outfits)
The King’s Guide to Hunting Boar (a detailed, and well written book, hand scribed by the King himself)
Knitting Your Way to Marriage (a 'mother-in-law's guide' for women)
Know Your Carnivorous Plants (a cookbook)
Lady DeWinter’s Betrayal (a scandalous erotic romance novel)
A Lovers’ Quarrel (another scandalous erotic romance novel)
Lunar Cycles (aThin
Magic Yourself farmer's
(the almanac)
life story of Altair Venderbeek, the mage who crafted the spell 'Thinner' who unfortunately died
disappearance of his stomach)
Maps of Legend (many beautiful but worthless old world maps that are now completely inaccurate)
Merchant’s Guide to the Ovarin Pass (mostly tables of which settlements to visit during which seasons)
Message in a Bottle (a love story)
Midwifery (a guide with drawings showing way too much detail)
Minerals: Ore Grades (basic Dwarven primer)
Minerals: Precious and Semi-Precious Stones (another basic Dwarven primer)
Ministers of the Red (commonly known biographies of well known wizards of Thay)
My Time with Mermaids (a sailor's journal)
Of Fools and Kings (a Bard/Jester's handbook on etiquette)
Owlbears: Friend or Foe? (written from the Owlbear's perspective)
Prophets and Oracles (page after page of well known, common prophecies that never came true)
The Puerile Pass (a detailed journal written by the lone survivor of the massacre)
Rain of Heaven (a religious text for farmers)
Roots and Fungi (a cookbook)
Samuel’s Seminal on Slugs (detailed sketches of various breeds of slug and their mating rituals)
The Sewers of Oldenburg (a thieves guild handbook)
The Shattered Oak (the historically accurate tale of the lightning bolt which led to the founding of Tinderdale)
Shipbuilding on the Eastern Seas (written in an unknown language)
Signs and Portents (detailed drawings of hundreds of sigils, but no words to explain them)
Siege Weapons of the Last Century (a military primer common found in Warriors Guilds)
Slave Trading: A Historical Perspective (a 'economical' treatise mostly about documentation and record keeping)
Stars and Constellations (a nautical guide to nocturnal navigation)
Stellar Alignments and Conjuctions (a druidic guide to planning seasonal rituals)
Sparrows: African and European (a cookbook)
Spores, Molds, and Fungi: A Cookbook for the Underdark (self explanatory)
The Sun’s Orbital Path (a clockmaker's guide to calibrating gears and springs)
Swordsmen of the Northern Sea (a fund-raising calendar with drawings of scantily clothed men hiding their 'weapons' b
A Tale of Two Brothers (the autobiography of the twin princes of Heatherstone)
Tales
Thief of
of athe
Dwarven Mage
Heart (the (the autobiography
autobiography of anWickershamp,
of Denzlee unknown dwarf mage)
penned while imprisoned for stealing the Heart of Hamp
he was eventually executed)
Tidal Guide (time tables for the South Eastern coast)
The Tragedy of Quinn Wex (the biography of the man originally accused and executed for the theft of the Heart of Hampf
Treasures of the Sawtooth Mountains (an herbalist floral guide to a thousand uses for dandelions)
Trees of the Eastern Provinces (drawings of dozens of individual trees which the author has named, literally, like Steven,
Tribal Battle Tactics (a kobold book written in scratches and dots, and therefore illegible to anyone other than the autho
Troglodyte Musk and Other Aphrodisiacs (a well known common book of practical jokes)
Understanding Our Friends the Drow (obviously written by a lunatic, but surpassingly accurate in regards to Drow wors
A Wandering Minstrel (hundreds of sketches of the same man)
War: A Personal Recollection (penned by the King himself)
Warriors of the Open Plains (another fund-raising calendar depicting semi nude men in fields holding their 'swords')
The Weeping Unicorn (bar tabs for dozens of patrons of The Weeping Unicorn tavern)
Weeval Extermination (a field workers handbook written in common with many grammatical errors)
The White Raven (poetry)
Wines of the Southlands (a diatribe about the foul taste of southern wines written in Dwarvish)
Yarwin’s Voyage
Zarg’s Guide (the journal
to Goblin Cultureof(Zarg
a manisnamed
a highlyYarwin, but only
intelligent therenowned
goblin first entrybyhas been started,
diplomats with thefor
and scholars date
hisbut no detai
efforts to b
goblins and writing books for humans)
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Interesting Bard Instruments
A lute that was carved from an enchanted tree. When played, the illusion of sheet music and music notes can be seen flow
A set of reed pipes made by a Satyr. Their sweet and mysterious sound grants disadvantage on saving throws to resist be
A vuvuzela that, when blown, sobers every person up within a 20 foot radius.
A tuba that spits out water, the pressure is determined by the quality of the music.
A comically
The Hydropharylong recorder
– A species that’s long enough
of aquatic to beisused
plant that as aoctopus-shaped
vaguely functioning quarter staff.be played like a bagpipe. It wiggles
and can
played.
Any type of string instrument that, when the command word is spoken, turns into a type of axe. The size of the instrume
violin is a handaxe, guitar
The Phomenflumphen: and not
You’re lutesure
are battle-axe,
what this is. and bass is a to
It appears greataxe.
be equalSpeak
partsthe command
accordion, word again
bagpipe to revert
and drum. The back
Gnomt
what they’re doing though. Without training, all checks with this bizarre instrument are made at disadvantage.
A conductor’s
Cetacean Songbaton that allows
– An ocarina you to crafted
seemingly shift thefrom
pitchsnowflake
of someone talkingthat
obsidian to make it sound
produces some musical.
decently low notes, and is sh
animal of some sort (inspired by this)
Conductor’s Instrumental – At first glance, it just looks like a typical conductor’s baton. However, depending on the direc
will softly
Hidden hum a note.
Headbanger – It doesn’t look like too much, just a simple polished wooden 6-string guitar. When a bard plays it, h
an overdriven electric
Zamchroma – A zampogna guitar. Hastubes
with a disclaimer
made ofon the bottom
a special glasswritten in small
that ‘catch text:light
and toss’ ‘FORthat
THOSE ABOUT
passes TO ROCK’
through them, giving
made of solidified and slowly shifting rainbows. It produces notes that echo very slightly, and overall sound heavenly or e
A saxophone
The Dread Lute with specialdeep
– Found compartments
in a dungeon foron
storing rations.
the corpse of aApowerful
snacksophone.
bard. The wood is rotting and the strings are lon
produces
The Flute beautiful
of Love – music,
The mage as ifwho
it were
soldbrand
this tonew.
you said it would make any listener fall in love. That doesn’t seem to be tru
comes
Goblin out
Drumsas the
– Asame
pair oflove song,
small every single
hand-played time. that can be worn around your neck with an old bit of rope. Whenever
drums
inspiration, any goblins
Chance the Rapier – Thisinintelligent
earshot also become
sword speaksinspired.
with incredible creativity and rhyme. You can sing along with it to get
instrument.
An enchanted accordion. Whoever plays it will slowly but steadily increases the tempo of whatever song they are playing
A Stroh violin
Namic’s Bladderwith– Athesethorn decorated
of Uilleann with
Pipes, dwarven
black runes.
as ebony and with an incredibly clear sound. Said to have been created f
Black
A member of the violin family made out of iridescent ivory. It on
Dragon by Hersem Grelelian, who defeated the dragon the way
changes to her
sizes andwedding
transforms andinto
presented them to
the different her husb
forms of th
phase of the moon, starting as a violin on the full moon and growing into a double bass by
A very worn looking banjo with the peg head made out of a carved piece of driftwood. Grants the performer the benefits the new moon.
with anybody that listens to a successful enough (DC 14) performance using the banjo.
A foldable grand piano that also doubles up as a boat.
The mouthpiece of a flute. When held to the mouth, the rest of the flute is revealed. It’s ghostly blue and produces sweet
A smallofflute
Shoes Tap:carved from bone.
Tap dancing shoesWhen played,
that when youit click
soundsthelike a massive
heels, as bonus pipe
an organ,
action,and even
allows thetoliveliest
one of tunes
tap dance on anyhas an u
surface
by 10, because you are dancing, but ignore difficult terrain, can dance on water, and can dance on walls when tapping ma
The
BrassPipe Pipe:
Plate: A smoking
This large brass pipe that doubles
instrument as aaround
wraps playingyoupipe.
and If acts
you smoke
as plateand playWhen
armor. at the you
same time
roll a 1 you can magically
on sneak the instruc
music
A set ofaswooden
you move. spoons, ebony black with a glossy finish and silver inlay. After attunement, when the phrase ‘Spoonblad
15-foot area,have
instruments the spoons
a deep transform into two
amethyst luster, andspoon-shaped shortswords
golden inscriptions (Treatscript.
in an elvish as a +1 weapon).
The inscriptions tell of a tryst betwe
Mountain Goddess. The quartet hasn’t been played together in 500 years.
The
The Bass
BrassBass.
BassIt’s
Bass.a large contrabass
A Double thatfish
Bass, also looks like a Playing
shaped. fish. If you
thepress a button
bass gives youonthethe necktoofbreathe
ability the bass, the fish head
underwater wil
when
while doing
The Brass so. Bass Bass. An octobass carved for a giant, also piscine. When played with enough skill and force, able to d
Sass
doors, and other
A jaw harp carvednearby
from aobjects.
peacock’s Willbone.
randomly interject
Can cast feather with
fall cutting
once perremarks
day. Theaimed at anyhas
performer nearby hostile
a faint imagecreatures in t
of a peacock
when
Pearl –playing.
An undersized lute that slowly (yet constantly) drips water while it is being played. The water is fresh and potabl
music continues.
The Golden Fiddle of Georg Ja. Legends say that he played this fiddle at the wedding of the ancient Queen Kershaw, banis
had
The plagued her for
Silver Fiddle a decade.
of Georg Ja. Legends say that Georg played this fiddle as Kershaw’s kingdom burned, swearing revenge
destroyed his lover’s domain.
The Brass Fiddle of Georg Ja. Legends say that Georg never really liked this fiddle.
Fae Flute: an intricate flute whose music is understood as language by Fae creatures. While playing this flute you have Sy
Dread Drums of Doom: Deep booming drums that make creatures uneasy. Enemy creatures have disadvantage on save v
Creatures
and rogue who waves arelose
immune
most of totheir
fear/frightened
power before condition
hitting the are ship.
unaffected.
When the music ends the effect slowly wears off and th
next 30 minutes.
An ancient set of pipes made from the hollowed out finger bones of a dead bard, with his soul still bound to them. When
instrument,
continues itslisteners
hunt. This caneffect
faintly make out
persists untila the
gentle vocalcreature
marked accompanimentdies or athatweek perfectly fits whatever
has passed, at which is being
point theplayed.
wolves giv
evaporating and returning to the hunting horn, eagerly awaiting their next prey.
An intelligent banjo of common, almost aggressively average craft. Insecure about its own worth and fantasizing of respe
sound like a banjo and instead sounds like a grand piano through sheer force of will.
A
A magical harp that
set of panpipes causes
made from whatever
a tree struckfalse by
legend sung while
lightning. Playing playing it toallows
the pipes become thetrue.
piper to subtly and slowly alter the w
reduce thunderstorms.
The Dijj- a long, hollowed out greatclub, the Dijj makes a deep and oddly pleasant sound if blown into. If used as a greatc
echoes,
enemies.adding
As an an extra
action 1d6per
once thunder
rest, adamage
bard cantoplayeachthehit.Paltry Psaltery and force all enemies he sees to make a Charisma
performance
the instrument modifier)
is played, orone
be subjected
of the faces towill
the open
effectsitsofmouth,
the Bane spell. The
creating effectovertone.
a strange lasts for as long ashearing
Anyone the bard plays,
the plus 1
resultant
make
A smalla constitution
drum with a saving
symbolthrow etched orongain
theone level
skin. of exhaustion.
Closer inspection reveals that the symbol is in fact a tattoo denoting mem
bandit group. (Things did not end well!)
An ocarinalong
A 2-meter made out of
string a large beetle
instrument withexoskeleton. The sound
a thin slate body and metalis notstrings
dissimilar
(4 ofto a cricket’s
them). Easy to chirp.
play and far more durable
and nobody knows where it is from.
It looks like an axe but it’s completely blunt, hollow and riddled with holes. When swung it makes whistling sounds of di
speed and direction of the swing.
A didgeridoo. Spiraling around it’s length is an epic saga of a great war from history, but key details are false including th
A shamisen
never fails tothat
get has leaves
people growing
wiggling out ofand
fingers thedoing
tuning pegs.
a jig. If removed,
If the listenersthey grow
resist, theyback
make very quickly. saving throw and d
a Charisma
minute
A whiteon a failed save.flute delicately inlaid with strange runes of blue-black metal. Close examination will reveal that t
Japanese-style
femur.
An old Itandalways
damagedsounds beautiful,
wooden flute,butheldbreathtakingly
together withmournful.
bandages. Inexplicably, there is a small plant growing out of one o
surprisingly beautiful music considering its condition.
Bamboongos: A set of bongos made outta bamboo, that when played, summons 1d4 musicians that will give advantage t
For every musician above the first one that is summoned, the inspiration/song gains a +2 bonus, for a total of +6.
A lute with the body made out a giant tortoise shell. Grants +1 to AC when not being played and is strapped to the bard’s
A french horn decorated with black bronze dwarven runes that can only play melodies in minor key.
A fiddle made out of pure white wood and engraved with elven runes that can only play melodies in the major key.
A harp with a body made out of an opaque golden glass that seem to glow as the instrument is played.
A bassoon with the bell joint carved into the shape of a dragon’s head that shoots smoke rings when played.
A
A cornett withtwo
shield with an axe
metalblade
sticksattached
that can tobethetaken
lowerouthalf
ofthat allowsWhen
the back. it to be
hit,used
mayas a handaxe.
either sound like a steel drum, a gong, or
on which side of the stick the bard is hitting with, and where on the shield they strike.
The Whistles of The Deep – A set of stone chimes, expertly crafted by dwarven musicians in absolute darkness. The expe
a proper rhythm, cast stone shape once per long rest.
A shoulder brace that can be inflated. When a pipe is inserted into the end, it can act as a small, high-pitched bagpipe.
A smaller lute that plays pluckier tones called a lute-kelele.
A banjo called the ‘Banjo of Truth’ that once per day allows the performer to play a bad country song to cast one charge o
A bedazzled
Boots flute called
of the Dawn Chorus. a Jewel that blows
A collection out different
of bellows, whistles scented vapor. adorn the soles of these shoes. Each dance the
and trumpets
ethereal birdsong. However, when the bard is fleeing from battle, it sounds a lot like a gaggle of honking geese.
A magically enchanted Glass Harmonica; when picked up it will float in front of the musician and start to spin as fast or s
A
Theshamisen
squire’sthat is always cold
hurdy-gurdy: the soulto theof touch.
the squireWhen whoplayed, the leaves
last owned this fall off everyistree
instrument within
bound a 100′
to it. Whenradius.
it’s played, a ghostl
nearest warrior deemed worthy (with varying degrees of accuracy).
A lyre that sounds inexplicably familiar to everyone that hears it. No matter what song is played, it always makes the liste
The Thunderhorn: A horn with a polished white-gold exterior. No matter how hard you blow into this horn, it is always c
A whistle that only people you choose can hear.
A
A tiny
15ft brass
Alphornbellthat
wrapped in silk cloth.
when blown summons When icythe clothand
winds is removed,
frost. Oddly theenough,
slightestitdisturbance
also causes unleashes
a chance ofasummoning
deafening ring.
a St
brandy around its neck. (Roll a d20, if natural 20, dog is summoned.)
A
A mountain dulcimer made
lyre that suspiciously of black
resembles locust
the wood. The
description sound-holes
of one belongingare to aintricately
certain sun carved
god. Itinseems
the shape of stars.
to glow with Itradiance
re-tunesw
associated
trick anybody, withbut
theare
moon visibly cringe
entertaining when they
nonetheless. Thesee it, as
form of ifthe
they do notrange
illusions like the thought
from a tinyofship
it’s sailing
existence.
across a wall, to s
The illusions are always transparent to an extent, and appear almost holographic.
The Phoenix Egg – A beautifully constructed Red xun, said to be made from the egg of a Phoenix. It is said that, if it is pla
those who die
An Upright around
piano that it
is to life (mimicking
actually the effect
a highly mobile of the revivify
construct built with spell).
adjustable legs to be able to move in different terra
or
A string instrument created by and for Elven musicians. The strings arewill
a less than favorable song is played then the constructs personality madetakeofover and it will
specialized slam theWhen
bowstring. lid shut,
theypossibly
are p
shoot an ethereal arrow, which deals sonic damage and leaves a ringing in the targets ears.
through the mouthpiece connected to the back of the neck. The sound of the Dragpipes mimics the roars of different dra
or cause frightening presence to people making them think there is one, or many dragons.
The
Conch Barbarian’s
Shell of theCello: A cello
Officer: carved
Legend from
says thatironwood by dwarves.
this trumpet-like Its music,
instrument waswhen
usedplayed
by thecorrectly,
Captain of instills resolution,
the Guards in onecon
of
Used
Fairy Bell: A tiny bell (not fairy-tiny, but regular human tiny) formed from silver and bronze. It has three icons on it. Thew
to rally troops to protect its nation. Sometimes it will drip out water, even when it is completely dry. It is inscribed
more cumulative
depression, sorrow,theand
effect.
madness. Any necromantic magic in the area increases in potency. Those unfortunate to hear its
horrifying events that
Marimba of the Wind: Under they never
eachknew
tone about,
bar is asuch as compartment,
secret the murder of aperfect loved one
for athat was
rogue todisguised
hide things.as aItnatural
also seemsdeath
toor
b
player, though this cannot be proven.
The Triangle: If arcane words are invoked (which can be seen inscribed on the triangle if exposed to temperatures either
kill
Organa man),
of thethe center ofLand:
Dreaming the triangle becomes
When played, thean invisible
nearest dimensional
sleeping personportal, likedreaming
will begin a bag of holding.
of the circumstances aroun
by anyone not of noble birth.
there is something more ancient about this drum that you can’t quite put your finger on. It turns any attack back toward
arrows to the people
Perfect Stillness – Thiswho shot them).
strange instrument appears to make no sound when played; however, all those listening become
around them.Desk – An exquisitely smooth guqin, carved of cherry wood and perfectly tuned every time it is uncovered.
The Master’s
Guit Prox, the
The Bann’s ancient
Fiddle – A Minotaur
light greensage of lore.
Fiddle with a bow like a sapling, it is impossible to play the Bann’s Fiddle sadly. Every s
When sad songs are sung on the fiddle,
Red Chuk – A small red box with a wooden handle, there is a strange
the Red magic
Chukthat turnsanthem
creates happy by
impressive the end, resulting
percussive sound when in astruck.
strangeA
any persuasion or performance check to act in accordance with courtly formalities for the next hour.
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Magic
A fryingItemspan andwith lidSentimental
that materializes Originsone fully cooked breakfast platter for one once per day when exposed to flame. Som
enchanted
A pair of green rimmed spectacles thatwas
as a gift for their child who leavingelvish
translates hometext so that
intothey
commoncouldwhile
always have a them.
wearing home Ancooked breakfast.
elf made them so that
could read some elvish adventure tomes that he brought home together.
A levitating quill that writes out whatever the last person who touched it wants, given that it has enough ink and parchm
commissioned
A hooded cloakafter madehis ofnovelist
various father
patches lost
of feeling
leatherin both
that hasofahisbelthands
fastenafter a wall
to the front.collapsed on him.
It generates heat on the wearer if bl
as gift for a lover so that they could travel the mountain ranges without worry
after ink touches the blank page, everything written on it melts away permanently. Made by two young Divination appre of freezing.
touch
A small with eachvest
leather other. enchanted to magically float when exposed to water. Commissioned by a noble after his daughter alm
pond.
Two rings with a small ruby set in each. When pressed, the emerald makes the other ring warm up slightly. Crafted by a t
communicate
light hover 50 to feether loverthe
above whencollar.sheAwas
wifethinking
commissionedof him. this collar after her husband, a retired soldier with significant
bonded
A soft, well with.made blanket that can, once per long rest, emit a soft glow, maintained by concentration. The blanket was cra
young son confided he was afraid of the dark to help his son get to sleep.
A
A hand
musicknitted hat thatthat,
box pendant, willwhen
keep woundthe wearer and cool
played,when it’s ahot
emits and warm
somber, soothingwhensong,it’s cold. Commissioned
like one for a manbut
sung by a long-dead who muh
While
changing thewhich
song plays,
planeother sound around
is displayed by changingthe wearer is muffled,
the gemstone. and the
It seems touser
havecannot
been abe giftfrightened.
from a noble to his child, as suc
expensive.
A medallion that, when focused on, always displays a faint blue line, curving around trees or arching over rocks. It will al
home, but not censer
An enchanted the easiest, a flawed
that was madeenchantment
by a daughter made by afather,
for her well-meaning
who waswife for her
suffering husband,
from so that hethe
PTSD following could always
battle that f
matter
was going whatoffincense
to war, for is burned in thebrother
his younger censer, staying
it gives advantage
home. Thison was wisdom
so the saving throws.would know if things got bad a
older brother
he
thepromised to come home
user’s preference. Createdno bymatter what. wizard for a young woman in a small village who he had fallen for, when he
a travelling
disappointment
A small wood carving that her teathat
knife hadlosesgottenit’scold.
edge as long as the blade touches the wielder’s skin. Does not need to be sharp
who had a tendency to nick himself
A pair of overalls that have a mild levitation while whitiling.
charm imbued into them, will float off like a balloon if left unabated. Made fo
superior officer to alleviate pain to
A bedroll that creates a mild water repellent barrier his knees whenever he put
around weight
it as long on them. is laying on it. A gift made for a traveli
as someone
worry
A copper about
horn sleeping
that allows in thetherain.
user have advantage to perception rolls based on hearing when used. Made for an aging gr
hear her grand kids better.
bird-loving artificer for a family of wealthy aristocrats. Though the birdcage has been in the family for over a generation,
have noticed that the bird itself is fake.
A
A brass
pair ofspoon
glovesthatthatneutralizes
softly hums any harmful
different toxinbased
notes within onathe
liquid
type oneof spoonful
metal they attouch
a time.(mostly
Made foruseda Duke’s son Made
for coins). after heforrea
that
A brass he wouldn’t
gauntlet that be swindled.
glows a different color depending on what time of day it is (Blue for night, yellow for day, Green for
for a coal miner by
A red scarf sewn with silver his boss so that into
beads he would whenmagically
the fabric, he could filters
go home. air that is sucked through it when worn as a face wrap
miner to avoid complications with volcano fumes.
A
A small
small hammer
rubber ball that thatwillwould
driverollin any nailnearest
to the strait in. dog Commissioned
or wolf withinfor a carpenter
50ft of it. Made byfor
hisachildren
man whose when doghis hands
went started
blind and
it.
A fishing pole with a bobber that looks like a human eye. When using the pole one can look through the bobber and watc
the fish bites. Given to an old soldier as a retirement gift.
A
A fashionable
feathered cap and largefeather
whose hat thatiscloaks
a quillthethatuser
canin shadow.
write 5 pages Made as a wedding
of notes. gift todisappears
The feather a drow bride moving
after an hour to and
the surface
a new f
Made by a wizard for his forgetful apprentice who would always lose or forget his pen.
A
farmcomb that
died. when
Every nowcombed through
and then, hairwill
the bell braids it into
softly chimean and
fashionable
manifestdesign.
a haunt Commissioned
such as; the feelingfor a dwarf
of furwho
rubbing wanted his
on your
fingers,
Not every thedenizen
sound of of contented
the underdark purringhas filling
the meanseveryone’s ears to
or bravery and the occasional
leave the underground decoration knocked
but they off it’s
still hold shelf. over
curiosity
come
A largefrom conchmiles underground
shell that, when put to view
to the this
ear,dwarf’s
makes curio.
the wielder hear the sounds of the ocean. If you close your eyes whil
infinite
A small mobile showing a scene of sheep hopping over aa pirate
horizons and calming ocean waves. A gift from lord to
fence that, his estranged,
when hung, all aroundlandlocked
it willson
findtoitgive
easierhim toat leastrea
enter
dangerous interruptions.
and an orc barbarian, whoseThetribe
first had
successful
strangecraft by anrites.
funerary apprentice
When Artificer
the orc was for struck
his insomniac
down, withmentor.
his final words, he req
athe
tabard so he could protect his friend once more.
glass move to indicator the level of the other two glasses. A creation of an artificer dwarf for his two brothers as the s
Funny
A pair of enough,
ornatedoesn’t
chessboards work when [insertmade
with pieces hatedofalcohol]
ivory. Theis poured
pieces arein it.enchanted to move via vocal commands and any m
on the other. The possession of a prince and princess of two opposite, warring states.
A
A frilly parasol
yarn doll thatthathas emits a small cone
an embedded of magical darkness
communication spell. Made whenby aopened.
wizardThe fathergiftfor
of his
a nobleman
daughterfor so his
thatvampire
he couldwife.talk to
companion object is a locket with a cut of hair and a portrait in it.
mind as home. In the presence of the mirror, all illusions fade, and all invisible creatures are revealed by glowing outline
wanderer
the helm, itwho willhad recently
magically returned
record whathome fromand
was said a long
playjourney
it back to
forawhoever
strange land.
is wearing it when they touch one of the ins
tended to forget his orders on long trips.
A
A fishing
customnet madethat willpaper
sand repairblock
itselfthat
of any
hastears 12on
a dial hours afterthat
the back theyadjusts
happen. theCommissioned as apaper
grain size of the retirement
withoutgift for a small
having to ph
Commissioned by a wood worker as a gift to his son and his up and coming buisness.
Tall
knifeleather boots that
to cut through are highly
it with resistant
little to to piercing
no resistance. Made damage.
as a giftMade
fromfor a hunter
a wife to herwho tended
husband soto forget
that where hewaste
he wouldn’t laid his
tim
like a log.
A sand timer that takes vocal commands and can makes various chime noises. Made for a weapons smith to better keep
in the kiln.top that will keep spinning as long as someone is looking at it. Made to teach concentration to a young boy wh
A wooden
thing at a time.
A
A stein
wide that removes
leather belt thatthecan
alcoholic
projectcontent of anythat
the illusion drink
thepoured
wearerinto it without
is much fatter affecting
than theythe taste. are.
actually Made by a cleric to help
Commissioned by a
do-wells who thought they could avoid the service by looking as unhealthy as possible.
An earring that telepathically describes whatever is visible in front of the wearer. Made by a child prodigy for their blind
in ordersatin
A long, to pay
coatforthat
their magical
blows education. in the inner lining whenever the wearer puts both hands on the collar allowi
air throughout
when
A waxwet.stamp Made
thatfor a seamstress
changes insigniathat lived a particularly
depending rainy part
on the proximity of theofnearest
the continent by her mother.
royal blooded individual. Made for a gover
gift.
A metal wind chime a traveler carried with him that catch the faint sounds of home no matter how far he went. Distinct
clearly
A dark redenoughcloaktowith
makeanout more
extra than
long flapmumbled
in the backwords
thatand
willlaughter.
bend and stiffen into a functional chair when the wearer trie
that had difficulty walking across town without breaks.
A silver necklace with circular blue stone hanging on the front, makes the wearer speak much louder with no extra effor
enjoyed his piped too often.
A Copper ring that lightly squeezes the wearers finger when they forget something. Made for a forgetfully librarian.
A deck of cards that shuffles itself when tapped twice. Made for a tavern owner so that customers wouldn’t claim cheatin
A small puzzle box that resets itself after being solved. Made for an elderly gnome to keep his mind sharp.
A toy top that shoots out multicolored sparks when spun. Made and a gift for a young girl.
A
A water color paint
tin monocle that letsbrush
thethat
wearerchanges
see acolor
greatwhen dipped
distance. Madein different waterthat
by an artificer sources.
couldMade for a view
no longer warforged who wanted
the beautiful land
aged.
A neck tie that soothes the throat and allows the wearer to sing/ speak for a long time without injuring themselves. Mad
operatic singer. that contorts to the body as though it were being embraced by a loved one. Anonymously donated to a y
A green blanket
orphanage.
An alabaster quiver that makes simple wooden arrows when fed raw wood. Commissioned by a hunter to save time whit
He later realized
A sparkling set ofthat he missed
needles that sew making arrows
on their ownwith
afterhis sonaso
given he soldtoitfollow.
pattern to buyMade
him abyproper shortdruid
an elderly bow. who wanted to
making.
Brick
A small colored gloves
harp that playsthat are
the lastextremely resistant
song it heard when toactivated.
crushing forces when worn.
Was ordered to be Made
made for
by aa king
wall sobuilder that
that his wascould
sick paranobe
wanted.
A small dented chalice that produces a minty slurry on command once per day. A community of dwarves came to togethe
engraved
An emerald with
ringthe phrase
that gives“To
theGutter
wearerMouth Rodhim, For
an abnormally the sense
strong love ofofthe Lord use
balance. Madethisfor
once in a while
a diplomat by-Everyone”
her husband so tha
voyages she wouldn’t get sea sick.
A
A long
5″ byfeline tooth that
5″ wooden cubenaturally
that, when repels small,closed,
properly wild mammals. Madepocket
creates a small by an Elf with a phobia
dimension insideofwhere
rats. time doesn’t flow at
keep
A large hiscopper
beloved orb pet hamster
that, whenalive
allowedovertohundreds of years.body of water, purifies and separates harmful pathogens from
sit in a stagnant
humanitarian efforts run by a brain damaged bugbear.
A pair of self lacing shoes. Made by an artificer for his wife who had bad back problems.
A sentient mouse trap that hunts and eats mice. Made for a tavern owner after their beloved cat died.
A copper studded head band that soothes head pain when worn. Made for an elf who suffered from chronic migraines.
A purple amethyst stone that projects soft purple light when the sun goes down. Made for an orphan who was afraid of t
A glass teapot with hand shaped handles that bring water to a rolling boil almost instantly. Made for a waitress to allevia
A gorilla jawbone necklace that helps your hair grow back. Made for a balding human as an anniversary gift.
A pair of leather sandals that allow the wearer to walk on shallow water. Made for a delivery woman who got tired of ste
An oval wicker basket with a tall handle that keeps the items placed in it secure regardless of turbulence. Made for a clum
A broom with a hickory handle that sweeps an area of 30 ft x 30 ft to the best of it’s ability. Made for a tavern owner after
A tin crown that increases the confidence and self image of those who wear it. Made for a shy human boy who had troub
A
Anbracelet
armband with a single
that flickersmisshaped pearl
color (White to that
red) makes the wearer
every time smell like
the wearer’s heartanbeats.
oceanMade
breeze.
forMade fortoa help
a cleric Teifilng
keepdancer
track as
of
condition.
A reflective steel circle about the size of a coin that makes it so the owner doesn’t get burned from exposure. Make for a c
map out a desert.
A fist sized snail shell that magically produces table salt when shook. Made for a gardener to keep out pests.
An iron lantern that dims in correlation with how awake the nearest person is. Made for a young half-Orc who liked cam
An ornate paper fan that creates sweet scents whenever it’s waved. Made for an aristocratic Goliath as a birthday gift.
A
A satin
patchrobe that gives
of treated a full
leather body
with massage
studded to the
edges thatwearer
removeswhen the waist
tattoos off ofrope
skin is knotted.up
if pressed Made for athem
against popular pit minutes.
for 10 fighter fo
artist that made more than one mistake.
A metal collar that keeps the wearers’ airway clear. Made for a gnoll that had bad allergies.
A bronze bird medallion that gives off the sound of gentle bird whistling. Made for a Gnome after his forest home was tor
A smooth stone made of obelisk that alleviates the pains of small burns when held. Made for a druid who was injured in
A
A small
papercoin
cranepurse
that,that
when cleans any jewelry
unfolded, put into
will inscribe anyit words
magically. Made
within earfor a pawn
shot brokerThe
onto itself. with not enough
words time
on it will on their
remain for 5h
into a crane.
A small Made
pebble madeforofa slate
deaf child so thatpressed
that, when she could
intobetter converse
someone’s with
palm, her friends.
creates a small illusion of a young child. Made by a
aA son.
gold colored hand bell that makes those within earshot recall the last time they were charitable. Made by a paladin so
collect donations for charity.
A leather bound tome that writes out motivational quips whenever it is opened. Made for a laborer with low self esteem
A backpack that magically sorts everything in it to fit in as much stuff as possible. Made for a traveling merchant who wa
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100
Artifacts
Orb of Planar of great power
Melding: This fororb
your campaign
allows the user to overlap planes of existence through a complex ritual. Whether razing
undead, the scale provides dangerous power.
Destroyed
Ark of Famine: by: utilizing the orbthis
At first glance, to combine
wooden opposites
box appears such as the
much likePositive
a child’s and Negative
coffin – a longEnergy
wooden planes,
box,or Feywild and
completely Sha
unado
However, the Ark houses the collective spirits of those killed by hunger and crop blights long ago. Drawing on these spiri
Destroyed
with the heart by: Wherever
count as two it goes,
levelsany plantthe
above matter
level or foodspellslot
of the within 300used. feet is destroyed
Flaw- the heartand cannot
is still be recovered.
unstable, Prying d
and all physical th
aDestroyed
violent blast of magical
by: The heart has energy,
100 HPdealing
total.radiant damage
If the heart equivalent
reaches 0 due toto physical
the original attackitin
damage, a 20ft radius
violently sphere.
collapses, If attac
dealing 10
begins to shrivel up, until it is about the size of a grape, at which point it collapses
have a wild effect to it of an evil nature. The woes of the user do not end there however, the rod with also wrap around thinto dust.
evil and chaotic
Destroyed by: The in nature
cursed theywielderwillmust
become, cut offslowly connecting
the arm their mind
that is binded, to that
burning of thewith
it along incomprehensible deity Ifthat
the cursed artifact. it iscrea
sim
mental link will remain.
Gravestone of Decay: By chiseling a name of a person, place, or concept into the stone, it will begin to wither away across
entire concepts (freedom, justice, etc.) could take centuries.
Destroyed
desires. It’sby: moreThethanonlyaway
mere to teleport.
destroy itItiscan forbe someone
used to to selflessly
enter carve
a parallel theirinown
room which name
the into
userthe stone.
is able to see the world w
traveling between universes and realities is possible. The magical power can also
open the room where you are unable to interact with anything, and then leave the key in that room, and then close the d be used to cast spells.
layers of thatthe
encounters: room and leaving
passage is one way,it deeper.
and creatures and objects that pass through it are destroyed. A creature may willing
consumed by the void on the
Destroyed by: A runestone exists inside thisother side. They take 1d10
realm: psychic damage
it is sentient, and has the per following
minute while here. Rift Sigil Rune: AC 18, H
statistics.
damage
Spear of madeThirst:byThisnonmagical
spear is +4 weapons,
to hit and anddoespsychic
1d12damage.
piercingActions:
damageAtplus will:1d12
Confusion,
necroticSlow, Eldritch
damage as itBlast
sucks(3 Blasts)
fluids fromIn
wielder gets 1d4 temporary HP each time it kills someone with a spear.
Destroyed
how much by: good Submerge
of a person it inthe
thesacrifice
body of was a radiant
(up tocreature like an angel.
DM’s discretion). Or an this
However, undead:also it can’t the
works drink from
other thearound.
way undead.Int
individuals.
Destroyed by: TheThe PCs thenloses
heart find HPoutforabouteach the heart.participant (depending on how much of a good or bad person they wer
willing
point.
The Orb of Omniscience: Like a crystal ball with telepathy but anybody can use it any number of times per day. Best not t
Destroyed
Sarcophagus by:ofCan be melted inThis
Rejuvenation: lava.ancient sarcophagus has incredible regenerative properties. Spending a short rest ins
the brink of death, regenerate limbs and halt aging. Spending time inside of it without any injuries starts to drain a perso
Destroyed
Metallurgist’s by: Bible:
The sarcophagus
This ancientpower book can be disabled
conveys upon it’s byuser
placing a wonderus
the ability to make item of legendaryofpower
masterworks war. Anythat’s intentcrafte
weapon is to
retain
Destroyedthis by:
feature, the weapon
For every point ofmust damagebe soaked
it takes, initthe blood of anheals
immediately ancientthered
same dragon
amount, onceand a year.
conjures a spectral weapon
burn it in the fires of the forge where it’s first weapon was created.
The process is slow, but speeds up significantly whenever an aspect of the heart is used (such as opening a portal to Mec
of the process, the creature will be completely unable to experience any emotion and will become a logic-centered being
Destroyed
The Ring ofby: The heart
Infinite Wisdom:mostWhilebe brought
wearing to athis
plane
ringofyou
chaos,
cantainting
tap into it.
someOnce ofthe
it’s heart
infinite is tainted,
wisdom itbycan be destroyed
sucking your thum as
to 30 temporarily, and you even receive premonitions of the future.
Destroyed
The Brain Staff:by: The ring wooden
A long can onlystaff be destroyed
with a pink in aorb
10on minute bathItin
one end. theefortlessly
can tub of thecontrol
demonthe prince of foolishness.
minds of any monster it’s u
instructions that the beast will follow until the day it dies, and keep commanding it.
Destroyed by: The Staff is also able to control the minds of creatures emotionally bound to people, like pets and familiars
monster recognize him/her (which would take some time and Wisdom checks). When that happens, both the staff and i
The Infinite Locket: This mysterious pendant, when viewed, takes the viewer to a realm of their own memories, where t
Destroyed
The Mark of by:Ancestry:
Must be Thisopened and viewed
wrapping bondstotowork. Because
the user, it can’t
allowing themmove, it’s verywith
commune easyalltothose
become who lost.
haveIf somebody
bore the mark clos
that of their skill.
Destroyed
Machiavellian by: The markowner
Mirror’s technically
shouldsteals a portionand
be intelligent of the user’s soul
paranoid, when who
someone used.takes
Additionally,
all sorts ifofthe mark becomes
mundane and magical unbop
use. The owner
Destroyed by: Ifshould also take precautions
the Machiavellian Mirror canto make
“see” itssure
ownthey are knowledgeable
reflection of evenmirror
clearly, (e.g. another potential threats, surface
or smooth and thatpoli the
smashes
forest of ironitselfwood
into smithereens
trees will begin andtobecomes
grow. They useless.
requireViewing
no wateranother mirror
and will digthrough
throughthe Machiavellian
anything Mirror
in their way. Whendoesthe no
will produce
Destroyed by:another
If delt 75 seed of iron.
points The forest
of damage the is neither
seed good
will be nor evil When
destroyed. but flows the with
forestwildis inmagic and may
the possess of become
growinghome the see o
If
Thekilled , the seed
Dionysus Rod:with
The die and the
wielder forest
of this itemwillcandieloosen
with it.
the inhibitions of anybody the wielder sees fit. Promiscuity, risk, e
madness, eventually being unable to control the rod’s power
Destroyed by: It can only be broken by those who have broken free from the rod’s will. Once you restrain yourself from t
Chalice of Plenty: A solid gold wine chalice encrusted with a diamond and ruby rim. The one who possesses this item wi
to become by:
Destroyed increasingly
The cursegluttonous
can be lifted in all aspects,
if its ownerto thethe
uses point of eventual
wealth gained demise.
strictly for benevolent purposes, which reverse
until their death, upon which the chalice will melt down
wearer of the crown must be a spellcaster and can command the spirits to cast into liquid gold and evaporate.
whatever spells they knew in life. This ca
power level of each of the spirits, but does not know the exact number of spells they had memorized when they died. Th
Destroyed
The Cornucopiaby: If any of the trapped
Of Plentiful Harvest: spellcasters
A small wooden uses its last spell, itwhich,
cornucopia, is immediately
at the dawn freed. The day,
of each soulfills
of the wearer
itself of thewi
magically cr
somewhere else in the world, and is magically enhanced, giving a +4 bonus to a stat based on the food. (Dm’s choice on w
Destroyed by: PlacingJest
The Most Humorous food ininto the Cornucopia
the Plane: A small scrap removes its magic. paper, which has a Jest written upon it. When it is re
of non-magical
Upon viewing
Destroyed a single
by: The Jest word of the
is easily Jest,
torn, theuser
if the usercanmust succeed
pass a DC 20 at will
a DCsave
15 will
(readsave
theorJest
readonthe entire The
Failure). Jest.Jest
Theonly
userloses
readsth
into
Locks10cutpieces,
through andin then burying
seconds, them ateroded
buildings varioustolocations).
the foundation in minutes, landscapes sculpted in hours, mountain pa
in the way.
Destroyed by: If Destroy Water is cast upon it while it is not carried, the stone will erode into a fine sand. Alternatively, p
Devil’s Crown: Summons and enslaves fiends. Radiant damage is doubled against the wearer.
Destroyed by: Exorcism.
Maab’s Scepter: Summons and enslaves Fey. Cold Steel deals double damage against wearer.
Destroyed by: Iron Cage, Iron Axe.
Ice Queen’s Coronet: A slow creeping madness envelopes the wearer. Ice powers and penguin henchmen named “Gunthe
Destroyed by: Volcano, Fire Elemental Temple (bonus points if you keep a shard to destroy no.4 with it.)
Fire King’s Daughter: A bottle stores a female fire djinn princess. Control of fire and summoning fire elementals.
Destroyed by: Sink,
sense of cautious Glacier, Water(re:
invulnerability Elemental Temple.
doesn’t make ’em go crazy with “I’m INVINCIBLLLLEEEE!”). It’s a small, pebble-like
time; if examined closely, flecks of what could
Destroyed by: the more “resurrections”, the less memories the be described as “black
user has glass slivers”
(a set seem
number to pulseplayer
between through andtheDM,wood.
which ca
When the user cannot remember who they are, they are turned into an unsaveable, unresurrectable
Time’s Hourglass: This item bonds to the first person to touch it. Once that person dies, the item becomes able to bond zombie, that can ona
perceive time in reverse, and thus, changing the future.
Destroyed
another wisdomby: Theresave.isIfa they
finitefail,
amount of sand
the mace in the ahourglass.
becomes +3 weapon With
andeach use, more
the wielder sand runs out,
is compelled and
to kill any when the or
neutral lastevil
gr
20 creature,
Destroyed by:the
Thetransform
mace hasinto no either
poweran overimp or a dretch
someone until(their choice)
they kill and can
a fiendish ornever
abyssaluse the mace
creature. again.
After this, removing th
creature, a greater restoration spell will be needed. However, they will have an urge
a fear resistance check nightly, dc 11). After 10 days, the dragon fully comes to life at night and tries to consumeto get back to the mace for 1d6
anydays
livin
the dragon will wrathfully sneak out the one who killed it the next night.
Destroyed
The Fragileby: Urn:If the dragonurn
An ornate is awake, you must
filled with giveuser
ash, the the may
statuecallaway
upon toasomeone
deceasedelse. If it not
ancestor awake,
and ask a you mustquestion.
singular bury it inF
the Urn.
Destroyed
Footwear of by: The integrity
Eclectic Gaits: Aofnormal
the Urn willofeventually
pair footwear, be compromised
or so it seems. The from all the
wearer mustcracks and will
attempt break, rendering
a dexterity roll anytime it pe
th
attempted, or is unsuccessful, the wearer is cursed to a walk in a very strange manner (add difficulty to social/dexterity
Destroyed
attuned, it by:
dealsThe onlymelee
1d10 way todamage
destroywhilethis artifact is to
still being fullyand
Light submerge
a simple the wearerand
weapon, in water.
can be used as a spellcasting focus
in the sky, sending 10d10 radiant damage in a 20 foot radius, affecting only enemies within that radius.
Destroyed
The War Fan by:ofThe LunarHuztin:
Admiral Sickle can be destroyed
Enchanted with theonlysoul
by aof1d4 hourelemental,
a fused long ritualthe to purposely destroy violent
war fan summons it, which must begin
storms over
surrounds it.
Destroyed
Bracelet ofby: Used to conquer
Mesnoarh: Seven large countless
ovals ofpirates
onyx set at sea, the admiral
in forged doomed
gold adorn its power
the ring to the water
of Mesnoarh’s depths
bracelet. Thein bracelet
case of hissh
each stone– their names scribed in the gold.
Destroyed
Helm of theby: To remove
Chisolm: Deep the bracelet,
beneath thethe armof
dunes must be severed.
Shiftine, where the Chisolm plains once lay, graze forever still 1,000 hea
next crusade by they that don the Helm.
Destroyed
The Hugfeld by:Globe:
Only aMysteries
martyr can extinguish
surround thistheir path. map of the world, as fraud and misinformation frame almost ever
articulate
it erects a wall.
Destroyed by: Luckily, the accompanying Hugfeld Pen has been missing for quite a while.
Unlucky Rabbit’s Foot: This dessicated lagomorph appendage is highly saught by hags. Sliced clean from a forest spirit w
Destroyed
The Book of by: The foot
Togrutl: can only
A book be stopped
written by returning
in a completely alienitlanguage
to the spirit.
that few beings in reality can read. A creature can de
a dc25 intelligence check. If a creature who has successfully deciphered the language reads the book he/she unlocks the
Destroyed
The Daggerby: of The
God Book
Killing:of This
Togrutl can only
weapon is a be
+3destroyed
dagger. If yoube aspeak
specific
themagical
name offurnace in an you
a god while ancient library.
are on the same plane o
god is mortal in this way any attack with this weapon against them deals an extra 3d6 necrotic damage.
Destroyed by: They
blast that goes throughsay all
thenonmagical
Dagger of God Killingand
barriers canmost
onlymagical
be destroyed
barriers by in
a powerful
a 600 foot force older
radius. Any than the godswithin
humanoid themselvthe
the blast, the person who activated it doesn’t.
Destroyed
the birth ofby: The god.
a false Soulrender
There isisquite
indestructible unless
a bit of time it isthe
before robbed of it’shatches,
moon-egg magic bybut an scholars
extremely ofpowerful healing spell.
esoteric mystery believe
miles with a siren call so they can be drained to nothing.
Destroyed by: Kill the moon! The cult’s base is an ancient pike-like tower of wondrous metal directly below the false moo
perfected
The Wandaofbit of supermagic
Endless Bubbles:that can launch
A sickly the whole
green wand with building
a circle atlike
onea end.
rocket. They
When just need
swung in ansomeone
arcing manor to sneakfor in
thethere
first
how they move it after, and the rate they are coming out is only increasing at an accelerated
pops the bubbles such as a sword sheath, sack, or wrapping of some kind. However, the container used would slowly dis rate. Each bubble deals one
or finding
them a way to remove
and upwards to from its magic.
a half dome (dimensions are up to the DM). This barrier can absorb damage ( amount absorb
barrier the weirder must not move.
Destroyed by: The barrier is destroyed when enough damage has been done to it. The shield can be destroyed by by any
The Portal Wand: a wand with the ability to shoot little energy balls that create two-way portals, into anywhere the user
Destroyed
The Teleorb:by:aCan be destroyed
massive purple orb. by making a ball cross
Can be attuned to bya performing
portal, overwhelming
an odd psionic space-time, andthe
ritual, and teleporting anything
person attuned to in a
it ca
mass.
Destroyed by: Cana be
The DNA Sword: sworddestroyed
with two by razor
making the user
sharp, try to use
helicoidal the that
blades, telekinesis on the
emit a faint orb itself,
green glow. making both the
On the other sideorb andhit
of the
killed with it. The needle can then be used in an egg, or womb, to fuse the baby’s DNA with one or more stored DNAs, lea
Destroyed
have fallenby: Theweapon’s
to this sword cannot touch.understand
Worse, once hybrid DNA. Ifattuned
it becomes used toto killitsa wielder,
hybrid creature, it willreturn
it will always shatter,to and
theirrelease
hand. To deadw
irreplaceable to it.
Destroyed by: The
The Cometstaff: rightful wielder
Supposedly tippedof theaWeeping
with piece of Blade
celestialmust hold
iron, thisitstaff
whilegrants
something happens
its wielder powerthatover
causes
the the wielder
heavens, allot
making its wielder an unstoppable force on the battlefield, it can be used to water crops, or keep ships safe at sea. Indeed
Destroyed by: TheBuckler
The Unbreakable Cometstaff must
(Fallen be brought
Relic to the very depths ofAs
– AVERNUS/ABJURATION): the earthtells,
legend and be thisburned
shield incanthe fire of
never a dragon’s
break. Even und bre
who has attuned with it. Allows for the protection fighting style to be used for allies up to 20 feet away.
Destroyed by: IfChalice
The Perpetual brought to a holy
(Fallen RelicTemple of Bahamut this item
– DIS/CONJURATION): couldtells,
As legend be destroyed
this cup can withbring
a number of priests
the holder’s and atocerem
wishes life in
2d8 +5 health to ask the cup for anything using DM’s discretion on amount and size. The item asked for must be able to f
Destroyed by: If brought
allows the attuned user to tobring
a holybackTemple of Bahamut
freshly this item
dead (1 hour) could be
creatures back destroyed withper
to life twice a number of priests
day. However, and acreatur
if these cerem
revitalization, they die again.
Destroyed by: If brought
Inferno’s Beginning (Fallento aRelic
holy–Temple of Bahamut this item could
PHLEGETHOS/EVOCATION): Legends be destroyed
say this torchwithisa what
number of priests
lit Hell and a cerem
itself ablaze. The T
Charge), Firebolt (3 Charges), Flaming Sphere (5 charges), Burning Hands (7 Charges), Fireball (10 Charges), Fire Shield
Destroyed
pendant may by:beIf brought
activatedto3atimes holy Temple
per day of Bahamut
allowing thethis item could
attuned user tobesee destroyed
outlineswith a number
of living thingsof priestswalls,
through and aas cerem
wel
charge.
Destroyed by: If(Fallen
The Ambiguity brought to a–holy
Relic Temple of Bahamut this
MALBOLGE/ILLUSION): Taleitem
tellscould
of an be destroyed
object that has with a number
no true form…ofnone priests andThis
at all. a cerem
obje
do this 5 times a day. ALL MORPHS ARE TO THE DM’S DISCRETION.
Destroyed
The Crownby: If brought(Fallen
of Madness to a holy Temple
Relic of Bahamut this item could be Legend
– MALADOMINI/ENCHANTMENT): destroyed tellswith
of aacrown
number of can
that priests
make and a cerem
others los
times per day.
Destroyed by: If
The Adapter’s brought
Helm to aRelic
(Fallen holy–Temple of Bahamut this item could
CANIA/TRANSMUTATION): be destroyed
The Legends say this with a number
powerful helmetof priests and a cerem
can transform the
Barkskin (3 Charges), Stoneskin (4 Charges), Flesh to Stone (8 Charges), Gaseous Form (6 Charges), Stoneshape (2 Char
Destroyed by: If brought
Esintur: Esintur is a bonetowhite
a holy Templelongsword
magical of Bahamut thatthis item could
requires be destroyed
attunement. Whilewith a number
attuned to thisofweapon
priests and
and kill
a cerem
a hu
and has two uses for the souls. Use #1 for every 10 souls within the sword weapon attacks
Destroyed by: If the person who is attuned to Esintur drops to 0 hit points, a soul is expended and he/she drops to 1 hit with the sword gain +1 to attap
outside means but if it collects 52 or more souls the sword immediately explodes, dealing 10d10 radiant damage in a 30
Crown of the Faceless King: A golden crown inlaid with rubies, requires attunement. A person who is wearing this crown
Destroyed
Aspect of theby:Thought
The Crown Seer:can
A only be destroyed
powerful stone that if the
wasperson
imbuedwho withis the
attuned
Goddessto it Elutil’s
and is wearing it is beheaded
power. When She fought to with
the chth
Lesser God Nephim. The villain collected these pieces and brought them together, in doing so, he is able to control Nephi
Destroyed by: It is destroyed when both positive and negative energy are attack it at the same time, falling to pieces once
The Manualby:
Destroyed ofItMonsters:
could be A magical tomb
destroyed thatvenom
with the holds absolutely
of a purpleevery
wormsingle
used as monster
ink in a(including races) and
quill of aarakocra has stats
feather. When forth
e
When all the
Tenlock’s names
Armor: are gone,
Tenlock’s the book
Armor falls
is a +3 to of
suit ash.
plate armor engraved with many ancient occult symbols, it requires attu
detect, or directly hurt you, and you have advantage on saving throws against divine magic.
Destroyed by: Tenlock’s Armor can only be destroyed by submerging it in a specific holy spring for a year, finding the spr
Boots of Grounding- All energy based attacks do no damage to the wearer and instead are directed through the heel into
Destroyed
Hangman’sby: TheAboots
Rope: explode
sentient ropeifthat
touched
stays together
wrappedwhile around attacked by an of
the forearm energy attack.
the user. If you’re hidden behind or above an
and hoist them upwards. If you were behind them it will simply tighten. The rope can be cut but will regrow after a long
Destroyed by: ItAcan
Book of Babel: smallonly be destroyed
book that can beby learning
turned intohow to perform the
a medium-sized coveted
portal. When infini-knot
you enter andyouusing
go toitthe
on the ropeofwhich
Library Bab
letters on pages can be found within the uncountable shelves. You have to come back to where you entered the library to
Destroyed by: The
The Lost Battle book can
Standard only be destroyed
of Vandria Gilmadrith: with
Elvestheare
most
drawnpowerful
to thisfire spellwhich
banner in the doubles
current world.
as a war hammer with an
clouds of fire obliterating armies, or a ray of light has smote ruin from across the battlefield.
Destroyed
Heart of the by: The core
Titan: of the that
An amulet standard
cracks is the
corruptible with the
earth, enslaves essence
earth of an elven
elementals, andgod of a chaotic
creates alignment.
mountains. It cannot be destr
Jagged rocks will remake the throne.” -inscription.
Destroyed
Dagger of theby: Golden
Using the heart
Hind: to crack open
A ceremonial a mountain
dagger made ofand pitching
a now extinct thecreature
heart into andits
hercore allows
horns adornthethe
mountain
handle.toHerenvel
blo
her blood remain on the sheath.
Destroyed by: The
Jester’s Mask: Using the True
mask Resurrection
attaches itself to the spell on the
wearer whoitem will destroy
is then transformedit, replacing it with andemigod
into a powerful immortal ofcreature of lege
chaos. Imbued
wherever it can.
Destroyed by: First, the wearer must be killed, and then the mask be exposed to an artifact from a lawful deity.
Helm of the Valkyrie: Enraptures aasimar & celestials, reaps the souls from battlefields, and grants the wearer scaling ra
Destroyed by: Can be destroyed by a fiend cursed melee weapon.
Eye of Odin: Amulet that shakes the entire plane, disrupts time, and shoots lightning.
Destroyed
Cursed Helm by:ofReturn it to Odin.
the Gorgon: A serpentine sentient helmet that constricts onto an unlucky soul and unleashes rows of pre
darts that petrify.
Destroyed by: A mirror may kill the host, but the helmet has to be pinned by a magic spear and set on fire.
Shapestealer: A Morningstar that allows the user to immediately become anything that the user kills with Shapestealer.
Destroyed by: Shapestealer can only be destroyed if it is chewed up by a legendary behemoth that slumbers deep beneat
Box of Nothing: A small, simple looking chest that, when opened, violently sucks everything around it into itself. Anythin
Destroyed
death save by: The Boxneither
by donor), of Nothing can only
of which be destroyed
actually requires if it attuned
the tries to destroy
individual another
to be artifact
involved. ofThe
great power,
donor than
does notthe box
need
functions
Destroyedofby: the room. A blood donor who willingly and knowingly provided a sample may betray and kill the attuned
Weakness:
entire room in flame in less than 10 minutes and triggering a death save for any donors still connected.
The Ring of Overly Charismatic GentlemenThis ring has enough illusion magic to change the appearance of anyone wear
Destroyed by: Whenever anyone touches the ring who is of the opposite sex of the wearer while the wearer is using the r
The Elder’sby:
Destroyed Staff:
Once a staff that is
the staff allows
used the user
to see thetofew
takebrief
a brief look into
moments there life
of one’s future to see
before their
their future-self
death the staffinburns
orderviolently
to give h
the sun, and will continue until the staff explodes killing the person who used it to see their death.
Amulets of The New Order: A set of five pieces of one amulet that once assembled create an amulet that has the power to
Destroyed by: The enchantment is broken once someone knows that they are under the influence of the enchantment.
The Adamantine Arm: If someone severs off their own arm and attaches this enchanted, indestructible arm on, than they
Destroyed by: The
Uwadru’s Paint arm Anything
Brush: can only be destroyed
painted with ifthis
it ispaint
attached
brushtocan
a mortal and that
be brought intomortal
reality.isThe
castpaint
into abrush
forgecan’t
at the heartan
create o
limit.
Destroyed by: It can only be destroyed if it is eaten and digested by a powerful demon.
Chalice of Immorality: This fabled cup goes by many names. Any water drank from the chalice permanently restores you
Destroyed by: The chalice can’t be destroyed by any means, but if it is filled to the brim with an alcoholic drink brewed b
Medallion of Anti-Magic: The wearer of this has a 300 ft sphere of anti-magic field around them.
Destroyed by: It can only be destroyed by a weapon that has been allowed to rust.
Apple of Discord: A golden apple engraved with the words “to the fairest” in elvish. The apple radiates powerful enchant
Destroyed by: The Ever
The Pyromaniac’s only Glowing
to destroy this item
Ember: Thisisseemingly
to show it innocuous
to the avatar death
small reditself, who will
coal holds the promptly
power to take it forever.fire sp
cast powerful
be reset if the user is killed as the artifact then consumes him or her in flame.
Destroyed by: If someone eats the ember and successfully completes a sequence of high fortitude saves.
Blade of the Soulripper: This rune-decorated katana is said to envelop the soul of whoever it kills. If the blade is not sate
Destroyed by: If the
shows the party bladean
meeting is NPC
locked away
later on;for a long
a 15 will period
show theof time
roller(determined
a minor villain by the GM), it will
attempting theirturn to adust.
plan; 20 will show t
aforementioned roll.
Destroyed by: Rolling this many times is the only way to destroy the die.
Lamp of Wishing: A lamp that contains a genie. The genie will grant up to three wishes to the holder. Each wish has a 1/1
Destroyed
The Chaoticby: Rolling
Heart: a 100 after
If someone the wish
manages toon d100having
survive and destroying
their ownthe lamp.
heart Wishing
removed thereplaced
and genie towith
be free
thisofone,
his bounds.
they willT
intent of the heart.
Destroyed
truth of hisby:
gift,The
he only way to mad
was driven destroy
with this artifact
grief of chaos is toThe
and self-loathing. havePaladin
it squished
would between
end up the greatoff
jumping gears of thetoextrapla
a bridge end hi
continues to be given to would-be heroes.
Destroyed by: the Paladin
Mask of Thespari: This mask,hadwhen
a knife givenallows
worn, to himthe bywearer
the mother of theany
to imitate firstperson
child lost. A simple
perfectly, steel
using dagger, it still
a combination ofrema
illus
easily see through the disguise.
Destroyed by: If the wearer of the mask says their own real name while disguised, the mask is destroyed.
Plow of Blight: This ordinary looking wooden plow corrupts any ground it plows. Any crops planted in this corrupted so
Destroyed by: Certain archdruids can learn an ancient ritual to destroy this accursed plow.
Powerseeker: This purple orb knows where many artifacts of great power lie, and it will show where they are to those w
Destroyed by: The Powerseeker crumbles to dust when all the great artifacts it knows about are destroyed.
The Black Ring: A glass ring with darkness inside it. Any corpse that the wearer touches rises to become a zombie under
Destroyed
The Shatteredby: The
SwordringofisQuo
destroyed
Yang: This if it once
is thrown
ornate into
andthe sun, goodcrafted
beautifully luck! sword is broken into several shatters of steel
believed that the wielder can unite and rule a broken and divided kingdom to return it to power.
Destroyed by: Only
Whistle of the by offering
Imperator: This all the pieces
whistle when to an active
heard volcano.
requires a save to not fall into a temporary catatonic state prone to su
aDestroyed
will save by:
to resist against the suggestion. The blower
The whistle itself is actually quite ordinary aside of the whistle requires some
from functionally sort of ear
protecting impairment
what or risks
is inside. The magicknoc
co
enchantment, but destroying it requires using the onyx as a component in another spell or
Ascot of the Serpent: This shiny silk ascot woven with various shades of green thread holds the power of a demonic snak ritual.
time, the wearer
Destroyed is reborn
by: After days ofas a snake
careful servant
study, of the demonic
a practiced tailor ofsnake god. can discover the locking knot to begin unwindi
seamstress
destroyed by any normal
Needle of Unstoppable means.
Destruction: This needle looks perfectly mundane, but it is perhaps the most dangerous instrume
crumbles to dust, and I do mean anything, including any artifact on this list.
Destroyed by: There is no known way to destroy this thing, your best bet is to cast it out of reality itself. USE WITH CAUT
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Demonic Treasures
A skullofcarved
Shard out ofGazing
the Abyss: charcoal.
intoWhen burned,
this shard the you
allows skulltowill turn into
summon up atopile
CR 4 ofof
ash. Withinwho
demons an hour, the skull
will obey reforms
you for 1d4 +into
Cha cd
doing
Signetso of will also induce a long-term
the Nightwitches: Ghostly greenmadness.
flames from this ring add 1d4 fire damage to your attacks. Once a year you hav
of resurrecting surrounding dead
Kopesh of the Blackpyres: A blood soaked ebony bodies as zombies to fight forthat
curved-sword you.removes 1 HP per turn from your friends while in ba
it to you.
Sickle of the Gutting Crew: Sacrifice a friendly NPC to give your party +15 HP temporarily.
Vase
Sword ofoftheTheShining Clan: Constantly
Nine Hells: The burning leaks blood
bastard and allows
sword communion
is actually with anyinto
a key. If plunged infernal being you
an Infernal andknow theitname
twisted sendsof.the
deep within the bowels of Hell.
Shroud of the Ribbon Kings: A blood red cape that does 1d6 slashing damage in a 5-foot radius. Suspends the owner in a
cocoon
Flask ofat thenight
Old and alerts
Horned them
One: to any danger.
Originally used to trap two escaped high devils, this flask can hold up to three souls comfor
transport.
or lava and have an Infernal boat rise up within minutes from the bubbling vis. Retrieving the spike from the ship wheel
boat to Hell.
Two
Planeknuckledusters
of Black Fire, amade place of
of human
torture jaws,
and homebut with theoldest
of the teeth demons.
all still attached at unnatural
It also empowers anyangles.
ritual for creating bonds and
lesser demons.
worn, the wearer can focus to form a mouth with said teeth, consuming all in range. If worn for too long or used too often
to sprout across
attacking the skin,
an organic which
foe, all damageslowly forms
heals the chattering
wielder, with mouths.
an amputations or removal of chunks of flesh providing over
attacking
it’s a +2 Great sword; once per day, on a hit, the target must succeedsimilar
a construct, causes wielder to violently vomit out matter on a DC to15
what makes up saving
Constitution said construct.
throw or take an add
slashing
Hellfire: A damage.
beautifulOnebony
a critical hit, these
dagger dice are
that pulses also
with doubled.
infernal energy and deals an additional 1d6 fire & necrotic damage. A
recognize
Brimstone:this blade.
A twin to Hellfire this beautiful ebony dagger pulses with infernal energy and deals an additional 1d6 fire & n
damage.
Ring of Pyrhesus: The gem in this ring is a direct conduit to the 9 Hells and the pinhole portal is capable of shooting out
of flamefrom
poured dealingthe 1d4
bag fire
theydamage as a bonus
glow red-hot action.be
and cannot The ring whispers
extinguished forto you at night
1 minute in Infernal.
and will set anything flammable that th
fire.
Mouth of the mindless. Hollowed out demons horn that when blown into makes people with low intelligence a mindless
hour.
Torturer’s Payslips: a stack of thin, note-card sizes slips of paper. The paper can be written on as normal, but when the o
pressed
confirmsagainst organic
a critical hit onmaterial,
an enemy, the paper
that crumbles
creature is now away leaving
stunned forbehind the contents
1d4 rounds and mayofchatter
the note burnt into
fearfully aboutthethe
surface
ring
bell.
Cobraphone: a reeded stem attached to a compressible air bladed made from the skin of several reptiles. When played, n
seem
crafted tointo
be drawn
armorto theweapons,
and hauntingbut drone.
it seems to leak odorous black oil. When cracked or broken, the material will slowly
over time.
her Wisdom modifier (similar to combat awareness). If the player delivers a killing blow on anything while the Visage of
being
weapons worn, roll a DCon
sharpened 15the
Will save.produce
stone Failure results
woundsinthat the bleed
uncontrollable
freely andurgehealto consume
slowly theAny
if at all. fleshblade
of her victim. on the
sharpened
against
fired Six’s its Sixgun
owner cannot
at a timebeoflost,
great need.dropped, sold, or otherwise transferred. Any attempt to use a different gun will,
stolen,
result in Six’s Sixgun being in the shooter’s
them until they stop trying to remove it. If the hand instead.
beads Though
are not all usedrumors
within abound of ways
72 hours to break
the bag the curse,
will strangle andnone haveuse
kill the
lucky?
delicate situation where betrayal is likely it can cause civil wars, bring down spy agencies, and turn a room of distrustful
into
secretsa howling mob
of the last with each
person to askperson seekingtotoanyone
it a question kill all the
whoothers.
can hear. Afterward the Eyespikes of Sithrax revert to their i
can be driven
whatever into or
injuries theage
eyes
areoftransferred
another victim. to them. This, of course, encourages the owner to use it and by doing so spread
damn
only the themselves.
most brutal and agonizing means of achieving their goals. Whether this is due to the corrupting influence of the
which the
great things bowcanisbe
made, or from
discerned thethe
from zealotry
lies if that
onlywent
one isinto its construction
clever enough to doisso. anDespite
open question.
the fact that most who use the T
only two years there is always great competition among the devotees of Beelzebub
Apple of Doubt: it looks like an apple, it tastes like an apple, it smells like an apple, for all intents to become its and
nextpurposes
bearer. it appear
apple, but you are certain it is not an apple.
The Maw:
Chalice a strange
of Green club,an
Flame: seemingly
ornate silvermade andof ivory
flesh and bone.
chalice, It has
when thea mouth
proper at the end,
words which tries
are spoken to with
it fills bite anything you h
a liquid which
green flames.
A
Theglass eye that
Torment: A looks around
gargoyle headby itself.
that looks blank, staring at its face causes the person to act emotionless for hours if they f
throw.
The Scream: A gargoyle head that appears to be screaming, within a 15ft radius, there is complete silence. Exposure to th
can
The cause
Healthy: insanity.
A gargoyle head that has black liquid flowing from its eye-sockets into its mouth, no matter the orientation
holder at the expense of a nearby target within 10 feet. If no target is found, the effect is reversed.
The Mark: A slip of paper with an odd symbol in the middle with a message written in a lost language. When found, the p
periodically
Soulrend: A small show dagger
up nearthat the allows
finder, its
possibly
user tocausing
roll oneinsanity.
of their hit dice to take damage in exchange to do the same amou
enemy.
made by demons for demons, and radiates enough demonic energy to deal 1d6 necrotic damage per round to the mortal
they fail athat
however, DC 15 hisCon
wasSave.
made by devils for devils, and the diabolic energy it contains deals 1d6 necrotic damage per round
using
The Mirror of NecroticDC
this if they fail a 15 Con
Future: Save. with an onyx frame that shows the dead version of characters and things. Must m
A mirror
throw
Relic oforSt.gain madness.
Crowley: Only four known preserved body parts of this powerful warlock are known to survive. They are know
infernal beings immune
throughout the night, 3-4: toSummons
radiant damage an Impand other
to aid youbeings resistant
for a day, 5: Youtoinstill
magical damage.sense of dread into your enemy
a crippling
Nightmare
Ba’al Trident: to aid you for
Hellfire a dayalong
dances and maythis stay longer
hellish weapon if youandtreat
reditlightning
well andcan feedarcit. out and torture any loose souls. It has a
return or transfer
disadvantage afteraone soulday,
intothea body or object.
first weeks effect with a will save and forced separation from the object for one week. De
totem by speaking the word is
The Devils Shotglass: when used, the user gainsonly effective untilthe
theability
end oftothe month
speak andthe totem is given
comprehend to the
infernal forpossessor.
one hour, once per day.
three times, the user’s teeth become sharp, and their tongue forks like a snake.
Barb-and-queued chips: A packet of barbequed chips. If eaten, the user gains a foul odor of sulfur for one day. If chips are
hand
be used andtotossed
deal 1d4 on the
fire ground
damage(aand 5×51d4ft area),
necroticthedamage
chips are astreated
a touchas spiked,
attack oncebarbequed
per day. Theflavored
fingercaltrops.
it is worn on is red a
after use until the ring is removed, or a long rest is taken.
into the user’s pocket, it cannot be removed from that pocket. The banana token then grows to the size of a normal bana
pants’
A heavy wearer gains disadvantage
glove made of the leatheryonskin acrobatics
of somechecks,
kind ofand slimyadvantage
humanoid. onThepersuasion
glove acts checks.
as a layer of lead, protecting the
from any radiation and from the unstable energy emitted by certain demonic artifacts.
Dagger of the Masochist. +1 weapon that does up to an extra 3d6 necrotic damage if the wielder agrees to take the dama
attack
dimension.as well. The demon will randomly curse/enhance magical items to malfunction at the DM’s discretion. Upon discover
nature,
Yeenoghu’s the party
Amulet canofenter
Screams:the bag to fight in
An amulet thethe
demon
shapeifof they desire.
an open mouth. Gives +5 AC, but constantly screams. Unaffecte
effects that would silence it.
Fraz-Urb’luu’s Tome of Secrets: Speak a name, and the tome will provide a fact and a lie about the person without differe
is which. Repeated uses of the same name have an increased chance to provide two lies.
Juiblex’s
on is cursed Decanter
to desireof Oil:
theAn infinite
owner more decanter
each day, of oil.
until The oil is totally
they’re inorganic, but after
obsessed with1 owning
day, it slowly attempts tothem.
and consuming coalesce
Thisint
eff
ended with a remove curse spell, or destruction of the mask.
Encyclopedia Demonica: A history of the 9 Hells it gives the true names of all Devils & Demons (Increase your Intelligenc
score
Chainsbyof1,Mordath:
to a maximumSentient of barbed
20). Made of demon
manacles thatskin
canvellum and over
self repair etched in angel
time. blood it is the
On a command word closest
it canthing
hoverinthen
Hellattac
to a
Great for guarding
Thugtar’katar: Thisaceremonial
camp at night. kris knife drips with dark energy. It is said it slit 1,000 innocent throats in a far off land. A
know this blade.
and scares away any demons. Last seen protecting a village near the last demonic incursion, it can summon the long dea
great Tiefling
Vile Vial: general
The blood ofonce per year.was poured in the mouth of an angel before she was ripped apart. Besides augmentin
an innocent
it tastes exquisite
Kha-Slevin de Leetha:and A fetches
sentient insanely
red capehighofprices
hellspawnin certain markets.
that bonds with the host and evolves over time. Chain attack, poc
and gliding optional.
state. When the bone arrow strikes the target it explodes into a blood mist, dealing no physical damage, and instead all d
would
A bronze normally
necklace bewith
dealtaissingle
dealtperfectly
in necrotic damage.pitch black opal. When the wearer would be hit by radiant damage, a
spherical
damage is instead transferred to the
A mass of what seems to be sea foam but surprisingly necklace, that shatters withforming
cohesive, a scream. (once use mass
a semi-solid only) that while awkward can be ca
to fire damage,
Demonic focus:itThis willshrunken
smother mundaneimp head fire where
radiates darkit ispower.
placedItneveracts asgetting warmer than
a +1 spellcasting bodybut
focus temperature.
changes the flavor of y
be horrific. For example, Mage Hand would be skeletal or Message would be backed by
Eye of Piercing Sight: A yellow irised eye with a slitted pupil, the optic nerve trails behind it. If held to a PC’s eye it will meerie whispers.
consume and replace
Shard of Madness: Thethe character’s
colors within thiseye, jagged
granting 10′ truesight.
crystal constantly clash in chaotic swirls. It has 6 charges and regenerat
per day. By focusing on the chaos within,
Haunted Puppet. A wooden marionette with a disturbing grin. you may expend one charge to cast Crown
Once ownership Of Madnessit without
is established, will alwaysmaintaining con
appear sittin
feet when they wake up. Staring. Always staring.
A bottle of black ooze. Any creature covered in the ooze is significantly slowed and must roll their initiative on 1d10.
A dark muffin that, when bitten, oozes a black viscous ichor. It tastes like raspberries.
Bag
RingofofHoleding
Opposing– Expectations
appears to be–aWhen bag ofaholding
creaturehowever
dons theany ring items
theirstored in itand
crit fails havecrita success
1d2 chancerolesofare
being lost to the
swapped. vo
I.E. the
succeed
Schrodinger’son 1s Flask
and crit – Afail on 20s
normal (and 19/18
looking as applicable
flask that by class).
can be identified as either a healing Potion or a flask of poison. Regard
used there is a 1d2 chance it will change to the opposite
Crown of Leadership – when a creature dons this crown they will find anything of what it was identifiedthey to be.
say is always SCREAMED AT MAX V
item is cursed and can only be removed in the traditional ways
Abyssal Ink: Magic ink that can be used for writing spells in spell books, but will sometimes or by any soft-spoken priest of a good
create it’saligned deity. to t
own additions
form of demonic symbols and snippets of demonic incantations.
A locket that screams when opened.
A mangled wooden
extinguished. Whilestaff thatisplants
a finger lit, themove
areaaway from.
in a 120 foot radius centered on the hand is suffused with negative energy (ba
causing all ability checks, attack rolls, and saving throws to be made with disadvantage for every creature in the area.
A
A flask
glass of inkyof
bottle black oil that
whiskey when
made poured
to look likeon the ground
a human skull.acts as aget
If you portal
drunkto on
thethe
Shadowfell.
bottles contents you can see the ghost
creator.
A silver necklace that grants +1 to ac. If the name of a specific demon is spoken within 30 feet of the necklace, the neckla
animate and attempt
an additional 1d6 fireto strangle
damage toits wearer.
your weapon attacks. When raging, roll a d100. On a 1, your soul becomes bound to the
owned by the demon.
a six, you must roll again (does not create more musicians on consecutive rolls). If you roll 3 consecutive 6s, your soul joi
trapped
Hells. Asin the fiddle.
a bonus action you can whip the ground and produce 1d4 armed skeleton warriors to do your bidding once a d
hour.
as the material cost for any illusion spell up to level 6. The user can also use this bag to cast minor illusion 3 times a day
ability
below ittowill
do so normally.
certainly have nightmares for the entire night, but they will be granted ability improvements [read: +2 to a
day. After waking up, roll
used to cast 5º level Animate 1d20.DeadOn a8 1, the person
times. getsthe
After that, an insanity
user hears effect.
an otherworldly voice, telling them which animal’s
poured onto the scepter for it to regain it’s charges.
years ago by a hero. It whispers to its wearer by telepathy and will promise everything, from power to riches, to get set f
the same person
remaining stoneswears the ring,
to summon thepatron.
their stronger the influence
Ripping the fleshoffrom
the demon gets (Atgifts
their ‘mother’ DMsadiscretion).
warlock with the map to the othe
Druids will hunt you to return the stone.
Infernal Flying Potion: Made of the eyes of a child, blood, dark magic and dove wings, drinking this potion curses your so
Hells
Blackwhen
Shroud you
ofdie. You have
Anubis: Whena covering
flying speed of 30
a dead feet.for
body To24
use this speed,
hours you
it raises thecan’t
deadbebody
wearing
to 11medium or heavystats,
HP and zombie armor.
but
personality are trapped within. Only an exorcism can destroy the shroud by sending it to another
While not wearing the mask, the wearer has disadvantage on all Charisma checks made to interact with a noninfernal be plane of existence.
see the wearer’s
practitioners face.A successful ritual takes a full 8 hours and allows the cleric or paladin to align their energy to an evi
blood.
gaining
to stoneaand
great blessing
adds +1 ACfrom
but isan evil god
locked of their
in one pose.choice.
At nightThis
thecan be reversed
stone skin cracksupon death. a renewed arm underneath an
revealing
to
to stone in the morning
see everything light.and future, Heaven and Earth, the blessed and the damned. It is powered by the Black Zodia
in the past
a custom temple dungeon to be built.
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1 Pirates skull - gold skull in black laquered box, feed him 1000gp and he will tell you location of treasure
(always risky but rich)
2 Jade skull - wielder does not age while holding in hand
3 Wizard Skull - covered in magic sigils, can save 1d4 levels of spell per day
4 Holy Skull - saints head in glass case is a holy symbol and cures 3 diseases per week
5 Ice Skull - Keeps goods frosty (like chilling beer) Fires a 4d4 frost ray three per week range 90
6
7 Fire Skull - moulded
Primordial from magma,
Skull - fossilized cracks
prehistoric grow
skull when held,
- contact other8th levelper
plane burning
week, hands three
after first per
use daysave or
WIS
summon demon each use
8 Serpent Skull - worn as a crown may speak to reptilians and learn their languages
9 Dragon Skull - worn as a helmet makes immune to fear
10 Storm Skull - cracles with sparks when held, three 10th level shocking grasps per day
11 Ancestral Skull - commune with ancestors once a week
12 Missile Skull - shoots 1d4 magic missiles in a volley once per day
13 Skull of Traps - once set explodes if touched or more than one being walks within 20 ft radius for 6d6
14
15 Watch
Skull ofSkull
snakes- records 24 hourstwo
- on command on command,
1HD snakesplays back
crawl from insockets
10 minutes
per round for 10 rounds once per day,
hostile to all
16 Healers Skull - wals 1d8+8 once per day and nuetralize poison once per week
17 Kobolds Skull - summons 2d4 kobolds that must be convinced to serve you once per week
18 Goblin Skull - summons a goblin peon to serve you once per week
19 Warriors Skull - summons a skeleton per day
20 Saints Skull - Acts as portable shrine and holy symbol, restores a lost energy level per week
21 Skull of the Bard - sings 3 songs a day on command, may be studied and learned by bards
22 Skull of fear - twice a day, range 30, a ray of fear on a 30 degree cone
23 Scarecrow Skull - once a day can mke a 2HD scarecrow golem from sticks and a vegetable or more
24 Raven Skull - talk to crows, ravens, blackbirds darkness 15 radius once per day
25 Ghoul Skull - summon a ghoul once per three days
26 Gargoyle Skull - sense gargoyle location and speak their language while holding
27 Navigator Skull - compass, starchart engravings and magic letter
28 Fleshman Skull - plant skull and a week later full grown person born from dirt with nomemories
29 Skull tree - plant skull growns into huge tree with skull fruit over night
30 Blood Skull - once a week produces 1 gallon of blood per round for 100 rounds
31 Iron Skull - Ads+2 AC if held in hand
32 Bronze Skull - Imprisoned demon answers a question per day 1d100 more questions till free
33
34 Brass
Silver Skull
Skull -- If sleep of
Holder with it grants
skull wondrous
in a group alwaysdreams ofpopular
the least Efreet city on plane
target of fire
for lycanthropes and immune to
lycanthropy
35 Gold Skull - Coughs up 1gp per day
36 Copper Skull - If planted a tree grows with copper leaves
37 Adamant Skull - is immune to all harm and magic, pleases the gods as a gift
37
38 Star Stone Skull
Ornichalcum - meteoric
Skull - If struckstone can shape
by hammer or into
mallsa axe,
ontomace, sword
iron or steel or shield
from +3 for
a great 24 hours
height once
(200 ft) per week
detonates
as 12d6 fireball with a radius or 50 feet, skull reforms far away
39 Demon Skull - horned skull can detect law or good and cast protection from either once per day
40
41 Devil
AngelSkull
Skull--horned skull can
has a glowing detect
halo chaosgolden
and looks or goodcananddetect
cast protection from
chaos or evil andeither once per day
cast protection from either
once per day
42 Deva Skull- glowing white skull detects evil and can cast protection from evil once per day
43 Modron Skull - Pyramid shaped one eyed skull detects chaos and can protection from chaos once per day
44 Slaad Skull - Bactrian shaped skull with jewel inset detects law and can protection from law once per day
45 Daemon Skull - horned skull can detect good and cast protection from good once per day
46 Archon Skull - +1 level for one turn (10 minutes) once per week
47 Medusa's Skull - once per week casts stone to flesh
48 Orc Kings Skull - improves orc relations by one step, acts are witnessed by orc gods
49
50 Hobgoblin
Skull of FireSkull
& Ice- call a squat
- half of 12
gold half hobgoblins
crystal, shoot once a month
a single magicready toand
missile be employed
a burningas mercenaries
hands (6th level) once
per day
51 Skull of the Mutant - green glowing skull if slept with CON save if succeed then gets a mutation if fail die of
cancer
52 Alarm a week
Skulllater
- screams if intruder walks within 20 feet once set by owner, an owner must atune to skull for
24 hours meditation to control
53 Psion Skull - casts ESP once per day
53 Crystal Skull - Creates 1d3 illusion duplicate images once per day for 10 minutes
54 Skull of the Martyr - remove curse once per week, tells you all your flaws when used
55 Skull of the Sailor - can float as long as is touching, can effect up to 6 persons at once
56 Skull of the Necromancer - add +1 level effect to necromancer spells, but keeps complaining
57
58 Skull
Skull of
of darkness
flies - once- see in summon
a day dark while held
a 30 ft wide swarm of flies inflicts 1pt damage per round for 2d6 rounds
moves at speed of 18 at wielders commands
59 Fisherman's Skull - Vomits up bucket of worms or chum per day
60 Farmer's Skull - If given a handful of grain predicts weather for 24 hours
61 Bailiff's Skull - summons 2 militia men with clubs (beadles) who serve for one hour, once per week
62 Hunter's Skull - once per day skull whispers direction of game beast if given drop of hunters blood
63 Sorcerers Skull - provides knowledge of a spell (usually 1st)
64
65 Ferryman's
Fishman's Skull Skull- -slimy
turnstointo a skeletal
touch, produces ferryman
a gallonwith polewater
of salt and small boat
per day and forcauses
up to an hourtoper
owner weekof the
dream
fishmen gods beneath the sea
66 Mason's Skull - calls a skeletal mason who labours for one hour a day
67
68 Servant's
Madman'sSkull Skull- -calls a skeletal
whispers servant
insanity who to
at night labours
owner,for one hour
1in20 a day
chance per night tells of adventure opportunity
or treasure to be found or of monster lair WIS save monthly or go mad
69 Minotaurs Skull - allow user to cross species procreate between cow and human and breed minotaurs if
held
70 Hagby skull
human - plant in ground outside a house and a skeleton fence surrounds the next sunfall. Scream if
visible, invisible
71 Hellhound Skull or other
- buriedplanar
withbeing
two dogsbreaches (no reaction
in a graveyard for flyersand
at midnight unless they stop
awakens nextinside)
day as a diabolic
hellhound
72 Hellcat Skull - if thrown into a well while committing a act of evil like murder or betrayal, a hellcat will
crawl out the next night and will seduce person to be hell's agent
73
74 Hog SkullSkull
Flaming - Addictive magical
- if put on delicious
a torch shaft, willjowls
burncanwithout
be tornsmoke
out, regrows 3 till
or scent serves a day a bit tricky when
removed,
burning
75 Electrum Skull - feed skull coins will convert gold, silver and electrum coins of ancient currency
76 Amber Skull - remember one spell after use once per week, WIS save per use or madness creeps in
77 Homing Skull - attuned by ritual, skull always faces home if left untouched and free
78
79 Rune
ScribesSkull
Skull- holding
- one hourthe per
skullday
over stone
if ink andcreates
inkwella oorrange
clay andred tablet
beam for
thatolder
can be used
ones, topen
the etchbecomes
runes in rocks
animated by skull and it takes dictation in its native language which might be extinct
80 Barn Skull - placed in barn or feed store anything from a mouse to a human who enters intending to steel
summons a skeleton to do away with them
81
82 Kings Skull
Warlords - this
Skull skullskull
- this proves
canabefamilies
used tolegitimate claim toto
incite a warband land,
razeitthe
alsoarea
makes guardianin"
"discovered dream of power
as foretold in
barbarian prophecy1d100+50 barbarians and leaders, will end when skull taken to homeland
83 Captains Skull - if mounted into prow of ship will increase ship surviving storms odds, reduce leaks, rats, of barbarians
lice and mice
84 Monks skull - chants softly on hour, effective time keeper
85 Warlocks skull - casts a curse one per week
86 Witches Skull - casts charm person once per day
87 Jesters Skull - tells bad joke on request, 1in6 good
88 Lumberjacks Skull - summons two beavers who fell a tree once per day then run away
89 Ice Queens Skull - cold to touch, white, cast Ice storm once per week
90 Wood Lords Skull - moss covered stone skull, cast speak to animals once per day
91 Rogue lords Skull - offers advice on scheme once per week
92 Torturers Skull - offers torture advice once per week, improves interrogation
93
94 Goblin
TerribleKings Skull
Turnip Kings - offers
Skullgoblin type sage advice
- can commune on any matter
with Bogrump dailylord monthly and call him in person
the turnip
once a year if build him a turnip headed scarecrow
95
96 Fire
DruidLords
KingsSkull
Skull- if- ifplaced
placedwatching
in a storea fire
placeorlike
a room of candles
a barrow or silofire willwoods,
near not gosquirrels
out or ever
willgofill
out of control
with edible
nuts once per year
97 Green Lords Skull - If planted under field doubles crop yield, effects amount one farmer with ox can plow
per day
98 Dreaming Lords Skull - experience vivid dreams of other dimensions every night you sleep with skull,
succeed in a INT save and become addicted, dumb people less impressed
99
100Dragon
Swine Masters Skull
Lords Skull - can
- can speak
speak to to draconic
pigs beings
and resist whileofholding
powers devil swines and infection from pig or boar
lycanthropes
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Eye-catching headline
Book For Sale -
How to Learn
The History of
The Tome You’re Searching For -
Secrets of
1000 Pages of

Mention Item in Headline


Alchemy and Potions of Healing Tonics
Alchemy and Potions of Metallurgy
Alchemy and Potions of Pyromancy
Alchemy and Potion Recipes
Art and architecture of Fortresses
Art and architecture of Palaces
Art and Painting
Art and Sketching
Art and Sculpture
Architecture and Stonemasonry
Art and Architecture of Temples and Tombs
Astronomy and Comets
Astronomy and Constellations
Astronomy and the Sun
Astronomy and Strange Phenomena
Astrology and Comets
Astrology and Constellations
Astrology and the Moon
Astrology and the Sun
Astrology and Strange Phenomena
Beast Domestication
Beasts and Their Habits
Beast Handling
Beast Husbandry and Wifery
Demonology and Conjuring
Demonology and Exorcism
Demonology and Fiendish Bargains
Demonology and Fiendish Beasts
Demonology and Fiendish Symbols
Divination and Anthropomancy
Divination and Oneiromancy
Divination and Palm Reading
Divination and Tarot Cards
Divination and Tea Leaves
Anatomy and the Healing Arts
Prayers and the Healing Arts
Rituals and the Healing Arts
Surgery and the Healing Arts
Healing Herbs and their Lore
Mushrooms and their Lore
Poisons and Herbal Lore
Roots and Herb Lore
Trees and their Lore
Wildflowers and their Lore
Ancient History
Cultural History
Economic History
Military History
Political History
Ancient Languages and Tongues
Forbidden Languages and Tongues
Exotic Languages and Tongues
Grammar and Punctuation
Translations of Languages of Tongues
Tales of Grand Adventure
Fairy Tales and Other True Fiction
Folk Tales
Murder Mystery Tales
Romantic Tales
Tales of Satire
Gems, Mining, and Mineralogy
Metals, Mining and Mineralogy
Mining, Mineralogy, and the Strategies Thereof
Smithing, Mining, and Mineralogy
Heroic Ballads and Limericks
Love Ballads
Bawdy Tunes and Haiku
Dirges and Laments
Hymns for Humming
Corpses and Necromancy
Lichdom and Necromancy
Spirits, Souls, and Necromancy
Necromancy and Undead Beasts
Vampirism and Necromancy
Comedic Plays
Dramatic Plays
Historical Plays
Romantic Plays
Satirical Plays
Tragic Plays
Epic Poetry
Love Poetry
Lyric Poetry
Poetic Odes and Laments
Prophecies and Omens of the Apocalypse
Foreboding Astronomical Events
Ominous and Prophetic Birds
Ominous and Prophetic Dreams
Ominous and Prophetic Visions
Ominous and Prophetic Weather
Theology and the Afterlife
Rituals and Practices in Theology
Saints, Martyrs, and Theology
Sacred Symbols and Texts
Totally Real Magic and Enchantments
Totally Real Magic and Illusions
Totally Real Magic and Elementalism
Totally Real Magic and Summoning
Totally Real Magic and Teleportation
Totally Real Magic and Warding

I’m selling this book because...


it was purchased as part of a large lot and I have no use for it.
it has brought nothing but bad luck into my life.
my shelves are full and it’s time to pare down.
it belongs to a friend who can’t read or write.

The book is...


worn and tattered.
in poor shape. An ink stain obscures a fair amount of the pages.
accidentally damaged. Various water damage around the edges but readable.
vandalized. It appears that a good dozen pages have been ripped out.
deliberately damaged. Towards the middle there is a section hollowed out.
badly damaged. A lot of the ink has run through water damage and it is nearly illegible.
ancient. The pages crumble as they turn.
strange. The pages are blank?
in good shape, but used. There are handwritten notes in the margins of the pages.
pristine. You can smell the ink drying.

The book’s cover is...


missing. The pages are bound with string woven through holes near the spine.
stained leather. Some sign of wear.
wooden. The title is carved into the spine.
paperback.
animal hide. The fur is still on.
stone. Iron rings hold it together.
cast Iron. Hinges keep it bound.
leather with gemstones embedded in it.
leather with the title branded on it.
leather with gilding on the spine.
torn off. It's kept together by a leather belt.
tree bark. Dried vine binds it.

The book is...


a standalone volume, the author's only published work.
a standalone volume, the author's only surviving work.
a standalone volume, written by a prolific but obscure author.
a standalone volume, written by a well-known author.
the sequel to a book by the same author.
a part of a series with 3-9 books.
a single volume of a larger work with 4-15 volumes.
an edition of a regularly published book with multiple authors.
a collection of works by the same author.
an anthology of works by several authors.
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Library
‘101 Ways Book to Cook an Ooze’ – Interesting recipes include gelatinous cube cocktail, ochre apple jelly, and salted
pudding
‘Physiologies of Magical Creatures’ – Information on the biology of Beholders, Dragons, Unicorns, and more. Full of
diagrams.
‘The Prophecies’ – Tales of great adventures. Partway through, all the pages become blank
‘How to Spot a Mimic’ – Tips such as listen for breathing, and see if it responds to being touched
‘Bordrick’s Fantastic Adventure’ – Dwarven choose your own adventure book
‘Planeshifting’ – Details different ways to travel between different planes of existence
‘On
‘TheMonstrous
Outside’ – Races’ – Discusses
A self-written accountwhether monstrous
by someone raceswho
you know should
saworashould
vision of notthem
be allowed
self as ainto society
small plastic figurin
on a table surrounded by a number of god-like beings after they talked to a group
‘Human?’ – Story about an ogre who, despite his incompetence, convinced everyone that he was actually a very tal of adventurers
human,
‘Landmarks became a king,
to Visit BeforethenYou was discovered
Die’ – Details aand beheaded.
number of landmarks and monuments in a country or city you have
never heard of
less than 30 copper pieces a day’. The very first page contains only the words ‘Don’t Panic’ printed in large, friendly
letters.
volume set; the first volume is for beginners (level 1-4), the second for the somewhat experienced (level 5-8) and so
on.
‘Magic for Dummies’ – Explains what magic is and how it works in the style of ‘___ for Dummies’ books. Does not
teach one how to cast spells.
‘Wish It, Want
‘So Long, and It, Screwfor
Thanks It’All
– detailed
the Ale’ accounts
– The story of of
times the Wish
Tarvish spell who
the dwarf, backfired horribly.
had unpaid bar tabs worth a total of 10,0
gold all across the country before being arrested
‘Flumphs; the Pleasant Surprises of the Underdark’ – A journal accounting some time that a researcher spent living
with
mediuma cloister
creaturesof flumphs.
like giantThe author and
badgers documented
giant frogs, at least
large once everylike
creatures dayowlbears
for a monthand bulettes, and finishes with h
creatures like elephants and some dinosaurs.
research facility. If the party decides to go there, they will find out that the author finished doing research on an imp,
manes, and dretch as well.
‘The
‘The Spider
Bjernson King’ – A fictional
Family Tree Andtale of an adventurer
Exploits’ – The family delving
tree ofinto the underdark
a nordic clan withto allslay
the amales
fearsome
named giant spider.
Bjern Bjernson.
This book helps tell them apart.
‘Rosaline
‘Pictures of And Mercutio’
Cats’ – A romantic
– A picture book full tragedy
of photosbyof Bill Shaking-lance.
cats dressed in cute outfits and doing cute things. It’s about the s
of an average dictionary.
book was found. It contains accurate annotations of the ailments due to consumption or touch, with descriptive
drawings of people
‘Hit The Apple, Not My having
Face!’diarrhea or throwing
– A Detailed Guideup. to Archery’ This book even includes instructions for constructing a
simple bow and targets.
‘Baby Dragon
the letters are Destroys
are backwards.the Village’
What’s– Amore,
truly heartwarming children’swith
the cover is splattered book.
blood on the bottom right corner, like someo
was violently
‘The Three Little clobbered
Goblins’by– the book.
Three goblins set off to build houses of wood, straw, and enchanted brick and start new
lives, but the
‘Claiming the Big Bad–Dire
Crown’ Wolf complicates
An Experienced Guidethings.
to Assassinating Royals’ – How to brew a poison, how to create a
disguise, tips on wielding daggers, and more!
‘The Banshees I Have Loved’ – A tragedy of five acts.
‘Phylomagenetics and the Herbalist’ – A primer for the professional and newcomer alike.
‘Population
‘Memoirs of Dynamics
a Goblin’ –ofACryptosaurs’
dramatic, often – Aerotic,
treatise on the ever-evolving
first-person biography of age structures
a female of dragons
goblin groomedbytoregion and plan
be a concubin
an
‘Howexotic
to Winland. The author
Friends is a male
and Enchant elf. – Despite the title, has nothing to do with magic, but it does have some g
People’
advice about with
‘The Dragon how atoGirlmake yourself
Tattoo’ seem more approachable.
– A psychological mystery thriller about a detective who befriends a shapeshifted silv
dragon
‘To Kill a Manticore’ – There isn’t a single manticoreheinstrikes
with a dark past, to find a murderer before the entireagain.
book, it’s about a half-orc on trial for a crime he did
commit and the halfling lawyer who represents him.
‘The 7 Habits of Highly Effective Adventurers’ – A self-help book with an optimistic view of the steps a person must t
to succeed
‘Eat, Summon, as an independent
Love’ – A married contractor with a sword.
woman realizes how unhappy her marriage really is, and that her life needs to go
different
a dystopia where magic is tightly regulated and onlyaGon
direction. After a painful divorce, she joins cult of
Jalt necromancers to ‘find herself’.
can liberate magic-users fromBased on a true story.
the non-magical
‘parasites’,
certain age i.e. everyone
lives, there will else.
be at least one heavily-read copy of this book with it’s sappy stories and cloyingly sweet
words of wisdom. It
magic has shaped the evolutionis beyond worthless.
of the natural world. Although the theories presented inside are accepted as fact by
nearly all universities and centers of learning, some religions regard it as heretical and have asked to have it banne
‘The Geographica Gelatinousa’ – 101 Oozes and How to Avoid Them
‘My
There Life
is as a Human
a detailed Being’ in
account –A Dragon’s
which Observation
the author on Humanoid
was treating a man for Culture
a broken arm and healed it through weekly
mental therapy sessions.
‘Wager like a Winner’ – A Goblins Guide to Gambling by Grey ‘Greedy’ Gradnok
‘The Wizard of Odds’ – Betting for Profit by B.M. Sawbuck
‘So You Want to be a …..series’ – Illustrated beginner guides to becoming a Wizard, Druid, Ranger etc for children.
‘The Potion Diaries’ – One Girl’s Intoxicating Adventures by Madame S. Ruth
‘Lost in Translation’ – The Art of the Scribe by Thoth Gardiner
‘Fitting a Square Peg Through a Round Hole: The curious mobility of oozes’
‘Half Human, Half Horse, All Man’ – A defense of carnal relationships with beast races
‘Halfling Histories’ – An incomplete telling of the tales of the half-folk
‘The actually
who Orc’s Cookbook:
reads the101 book ways to prepare
through an elf’able
is suddenly – Totomake
recallthe hunt taste
in perfect detaildelicious
the ears of anyone they’ve ever seen
before,for no apparent reason. (Perhaps there are drawings and details of the pc’s and their ears as well)
‘The
‘The Cantrip-bury Tales’A historical fiction-esque set of books about an adventuring party ages ago in a material plan
Lord of the Rings’
far, far away.
‘things’ that even the most accomplished – or desperate- of adventurers avoid – for they are easy to kill, but they ar
also
‘The Legend ofpain
a mighty in the
Atlas’ – A behind and,
collection of even
the allmore importantly,
the known mythsinand yourlegends
wallet. in the world from the beginning of the
written to the present.
‘Merfolk
‘Forever Companions’
and Always’ ––The Thisfuture
book predictions
details howof Merfolk capture
a historian whoand train
lived twoseals as pets.
centuries ago. His predictions continue on
another four hundred years.
‘Prince of Reality’ – A philosophical book that tries to explain the true nature of reality.
‘The Common Woman’s Guide to Royalty’ – A guide on how every lady should act in society.
‘The Witch’sa Guide
‘Becoming Paladin:to AHome brewtoPotions’
full guide becoming – A the
series of tips
lawful goodonperson
how toyou be the mosthoped
always successful
to be!’witch you
– This canvolume
thick be
even
‘Beingincludes
FamiliarhowWithtoYour
protect orphanages
Familiar: The book andfor thecasters
correctwho means
wishoftosmiting
bond withyourtheir
enemies.
animal companions’ – A field gu
to all common and some uncommonly seen familiars in the area.
‘New Technology: Summer Special Edition’ – This information source gives details on many new forms of technolog
such as reinforced
and change. crossbows,
This book is writteniron hunting
in an traps, that
old dialect and most
many,people
many (evenmagicmagicitems.users) have trouble reading. It
occasionally goes on long-winded
you fail to understand this basic, the philosophical
Tao will forevertangents.
escape you. This book is written in an old dialect that most peo
(even
an old magic
dialectusers) havepeople
that most trouble(even
reading.
magicIt occasionally
users) have goes onreading.
trouble long-winded philosophical
It occasionally goestangents.
on long-winded
philosophical
many tangents.
people think playing with fire is fun, it’s not worth dying over. This book is written in an old dialect that most
people (even magic
as well as several normativeusers) have trouble to
references reading.
The Tao It occasionally
of Death. This goes
book onislong-winded
written in anphilosophical tangents.
old dialect that most people
(even magic users) have trouble reading. It occasionally goes on long-winded philosophical
known. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasiona tangents.
goes on long-winded
to extract philosophical
the information out of – thustangents.
suspicions that they’re fake. But they do appear to be just as old as the othe
volumes …
Lolthlita
‘Fifty Shades of Drow’ – Part history and part fan fiction starring Lolth.
‘The
untitledSummoning
book – thisofbook
Dragons’ – A Celestial’s
contains no text, and guide
has to the methods
a small hole cutand intodangers
the pages of calling on the great
which contains reptiles.of valu
something
(coins,
should theya key,finish
etc.)all of the stories given to them to complete, the Keeper of the Keys shall give them a key. Should
they die inside of a book, a person will simply be ejected from it, rather than die outright.
‘Gnome
‘Sparing?’ means Gnome’
– An orc bandit –A beginner’s
slowly goes fromguideblood
to understanding
raging pillager theto differences
being a member between the shorter
of society. races of the tale
A heartwarming rea
death,
‘Deck of destruction, and love.
Limiting Things’ – A collection of possibly true tales about people who used the deck of many things and th
chaos that followed.
‘The Art of Procrastination and How to Perfect it’ – A book filled with scribbles. It is only halfway finished
‘Forging for Dummies’ – A book on how to forge weapons and tools, writen by a dwarf as a gift to his human pupil.
‘Diamonds in the rough’-
‘The very hungry Chimera’- A book on soulbook
A children’s gemsdetailing
and theirtheproper creation.diet of a magical monster. It ends with the
complicated
chimaera eating an
accomplishments adventuring
such as ‘Worlds party and dragon’
largest falling asleep.
‘Longest time spent in a beholders lair’, ‘Fattest goblinoid’ And ‘M
monstrosities slain in a day
‘How to capture your princess’ – A collection of dating tips, advices and tricks, written by, for, and to men. Use it at y
own
publicrisk!
reactions, illnesses and the common lack of money – with tips and advices how to prevent them (the second
edition
‘You and haveEvil’humorous footnotes book
– A promotional(?) from fromthe author).
the Nine Hells. Details most of the pros and cons to working for the infe
realm, with useful notes on the ‘gray zones’. May cause surveillance by the temples of good.
‘Personal Care for Adventurers’ – Tells adventurers how to maintain a clean, healthy look after weeks in the wildern
‘Berries and You’ – Informs the reader on edible and inedible berries found in the wild.
‘Castle Architecture’ – A book about how castles and the like are constructed.
‘Bardic Legends
layout. Other than From Far Away
the title, Lands’
however, this–book
A book hasabout legends
no content in often sung (Detect
its pages. or performed
Magic:by
It bards.
is a spellbook written w
magical invisible ink (or runes, etchings, message, mark, whatever) detailing only one spell to learn: Detect Magic)
‘Everyday
Avatar: TheLives’
Last –Airbender’
A compilation– A 3ofvolume
the contents of journals
set of books which
in which were obtained
a young elementalfrom ordinary
monk learnspeople.
to harness his his
power so that he may bring peace to a hundreds years war.
in most kingdoms, as its too valuble to outright ban and destroy its knowledge, despite the widespread collaterral
damage afterschools
the different its first of
releases.
magic toThehelp bounty for chores
with the the authors
aroundis still
yourvalid.
home. Apprentices around the world curse whoev
thought its good for thier training that they need
‘Gary’s Guide to Gathering Gold’ – A story about how some guy namedto do those chores manually.
Gary wrote a role-playing game called ‘Fien
and Fortresses’ and made millions of gold selling thousands of copies.
Fortresses’, where players roll dice to fight fantastical creatures and adventure through fortresses while someone
designated
‘Fiends andaFortresses
‘Fortress Master’ tellsMaster’s
– Fortress a story. Guide’ – A book on how to lead players through a story and gameplay in
the popular role-playing game ‘Fiends and Fortresses’
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102
Title
slowlyofatebook
more & Descriptions
and more of my ofvision.
the contents
The whole affair was a hazy mirage in the distance, hard to look at. It took a
insultingly
one attempts to replicate the maze patternawful
gentle pace. Was the world so theythat
will itbetook to savoring
unable, with anits own destruction?"
increasing degree of confusion. A simple
foreword reads: "The Labyrinth was built to hinder invasions, not as a personal challenge"
several trips deep into the ocean, now a forest to him. A detailed account of the strange flora and fauna he discover
and the magical
detailed properties
recipes using therein. foraged items are listed. The final chapter begins with an apparent account of
predominantly
returning
Copper Goat,from owned
exile butbythe last several
a Pinfire dragon. pages have been
Eventually torn out.
he climbs the mountain without receiving the dragon's permiss
Tucked inside the pages of the book is a single gold quill.
how badly I would want to do nothing. If only I hadn't been so practical, if only salvation wasn't just over the ridge of
pit, I could
trusting easily
of the die and
caster. An oakforgive
andmyself
cherry for wandit." which tightly seals jam jars. A maple and fishscale wand with only on
cast
allows that
thecan duplicate
ghost a dog,
to become making the clone
reincarnated. The gods loyaluse to the
thecaster.
granted wish to determine the reincarnated form of the
ghost.
of all and is golden and opalescent. If the reader presses their own hand into the handprint on the inside cover the
handprint in the
collects first hand book will become
accounts theirs.
of the Fae The crimson
contact sorted by paw print will category.
presumed also moveFollowing
to page 1d8.
these accounts are the auth
observations, theories, and conclusions drawn.
dimension specifically made for one portion of each of the items on the front, preserving the contents indefinitely. A
gray image
powers. Theindicates
titular RicethatWine
noneisofthe thefirst
item is currently
chapter, but the stored
god of inside.
contact remains unknown, as even the author was
never ableitems
whatever to complete
the playerthehas10+set pageoutbrewing instructions.
in the scene. They note
Their catalog it to creatures
of seen be one of will
theiralso
greatest
fill up regrets.
with each squishy
version of that creature, complete with name and simple statistics.
being observed. The purpose of the design remains unknown to her, though over time she begins referring to it as a
'soul.'
are safe, and devises how to hunt on her own. Eventually the Fox and the Lynx feel threatened by her domination o
the
pagesforest and different
outline come to spirits,
attack. dryads
She offersand them her recent
guardians kill,come
that will and the threeorlearn
to nest toproperly
visit a live in the forest together.
maintained 'Utopia
Garden'
hoard treasure. Some tips and tricks for beating exhaustion. Spells for creating fresh air. Foraging guides for desola
underground
graffiti so the passages
magic goes (Hint: it's a lotExamples
unnoticed. of mold and rats). Small
include; Known Urban
wards Dungeon
carved into Maps are stored
brick. Chalk sigilsintoM71.
hide contraba
from
summoning of Anastasios to be slain and thereby resurrected along with a fairly convincing argument for thewall.
authorities. Curses and blessings placed on passers by. Or weaponry summoned out from a graffitied safety
and benefits aforded to a child of Anastasios.
and creation. A recipe for Snake Oil, a liquid when poured on the ground will create 1D8 snakes. Recipes for creatin
poison
Belewefor daggers
Moon, or theorrare
arrows.
13thVenom
moon aantidote
of year,recipes.
is given.And obviously,
During the spell Month'
this 'Betrayer's Staves curses
to Snakes. are stronger, the veil
between planes is weaker and new werewolves can be born.
The Moons (months) in order are; Old Moon (January) Snow Moon (February) Sap Moon, Pink Moon, Milk Moon,
Rose/Strawberry, Thunder, Green Corn, Mourning, Cold, and finally Blue or Belewe.
makes the drinker's hands warmer for good bread baking. A potion that makes the drinker's hands cooler for good
pastry folding.sugar, or blueberries and cream. A potion of Hallucinatory Terrain that transforms your kitchen or tea-
confectioners
room
changes intobased
quaint,onregal or evenoffamous
the holder the book. settings.
It describes a recent past event of the reader, and then suggests a type o
divination
a bountifullisted
harvest,within
butthe
willbook.
return as a tooth growing in the mouth of a local. After the winter passes, the tooth falls
becoming
spring a new
festival. seed,ofand
A vest the local
notoriety dies.
which is not enchanted as such but uses many magical techniques to be of the
highest
spirits will only inhabit forests particularly Very
quality, making the wearer seem tended Important.
to by elves or dryads and are considered a highly protected specie
This book is banned in most elven or fae societies.
tropical island of Koh, and personal anecdotes of his own use of all these spells, travels to the given locations, and
more.
hatching. Death rites for green dragons and earth elemental dragons, where a seed is placed in their body to take r
and formcare
it in the newofland masses
another youngupon the dragons
abandoned passing.
child. The notes were made in an attempt to identify the inn or the people
who visited with context clues.
expand to the width of my head and my arms shrink to thread. I snap, skin snapped open, tiny holes throughout like
worms
experimenttunneling
is giventhrough."
on the author accessing their own orb directly. The author deems the experiment a great succe
citing proof of the
of regular use) teaches orb asthe
well as enhanced
rope to tie on itsmagical
own, ropecapability
can onlyafter wiping
learn one the orb
knot. 'clean'.
Braids of holding; a hairstyle that
allows the user to hide approximately ten small objects, such as knives, in their hair.
materials are used for. The final chapter offers a harrowing first person account of Kalan's experience having his ho
sawed off against
the forgery and some his will.
history on the forger. This could sell to a dedicated coin collector for upwards of 1000 gold,
however
tips for life on the prairiecollector
finding such a wouldon
are scrawled bethedifficult. The local
back several currency
pages. onlyaamounts
Finally, to 1D4
full trail guide is silver.
noted to be found at Atl
'M10.'
However, the writings appear to be half missing and undecipherable. The quill will fill 100 pages with unreadable ha
text.
type,Thename,textage
is the
andsame
othereach time.
identification information. Qualities of the tree, such as potion potency, latent magic, etc
written on the back of the leaves.
can modify the written spell. Several example spells can be found on the last few pages, but they have been encod
in the text
horses, thatto can
preventfollow themsimple fromcommands.
being cast Awhen wooden written.
marble run with interchangeable sections that triggers differen
spells depending on how the marble
looking away from the book, a curse that causes the reader falls through the track. to become blind, a curse that prevents the reader from
putting
are not down
limitedthe to:book, a curse Selkies,
Fae, Huldra, that turns the reader
Brownies, to stone,
Dragons, etc.
Harpies, Kitsune, Puck, Satyr, and Taniwha. Referencin
this book grants a +1 bonus to History, Insight
printed on each page. The creature or object must be smaller than or equal and persuasion rolls when dealing
to thewith
volumea Folk covered
of the in pages.
book's the book.
Any
'extra' will squish out of the pages in a pulp, possibly ruining the book.
space, and sees other creatures, a bird made of knitting needles, a turtle made of china plates and a housecat mad The book resets to blank when closed again.
of house keys.
otherwise having it leave your immediate sight will require an investigation check DC18 to find the book again. Shou
the searcher
limited number rollofapages
naturalin1the or search
book the and fail 3 times inwill
conversations one day, the over
disappear booktime
is lost
to and
make can roomnot for
be more
recovered.
additional te
The reader will need to check in regularly to keep up with the goings on
reading of the ethics essays leads only to the conclusion that morally, creating the warforged is wicked. And yet, the in the book.
instructions
Since the peoples are all of here.
these clans preserve a modern wild lifestyle little is known about them. This record offers valua
information like
last few pages containingtrade locations, products, bulletin
a live-updating and even some
board of account
different of the local
projects on treasures
the farm like to be found.
'The Oak Tree Plot nee
mushroom
Tesh learns to open up, teach the angel how to live in modern life, all the while teaching himself toneeded."
cultivars today!" and "Spinel he Ginger Lynx had kittens! Familiar training desperately open up more, a
reintegrate
lined into society.
with orchard trees This book is extremely
so travellers may makepopular with teens
camp. Funding forand
riveryoung adults. is proposed by renting flat
maintenance
bottomed
Fey canal boats
and Gryphon clanssoagreedgoods to canthebedeal easily floated
after several in the river. both of whom agreed to safe passage agreemen
revisions,
only after some hefty tax agreements.
alike that the potion works, to limited success. In the back of the book the author describes his current clanhold, an
castle
kinds of ontrees
the shores
to plant, ofetc.a Lake in theDogs,
Herding Wild Kingdoms,
how to select anda invites
breed and vampires to drake
train for come and herding,join his
thevegan
Bernesemovement.
Mountain
Dog is recommended. To Market, the preparation of scales, horns,
board farming using a complex series of druidic spellwork and spatial based evocation. Though the author downpla milk and other drake products.
the relevance
verbal and Somatic of piracy to his lifestyle,
requirements several allusions
are explicitly more than areone made to conquered
individual crewsThe
can perform. and last
acquired goods.
chapter, however is a
in-depth discussion of the Shallar, or doppelganger, and how to create
summoned but do not follow the 'star' formula. This Tarot set is popular with celestials and most seers regard it's and control one of your own.
readings
hoarded on as the
indecipherable
person or items to mortals
hoarded butmiles
nevertheless,
away in aextremely
static location,accurate.
so long as they are safe. Items he uses in h
examples range from gold treasure, food scraps,
back, he forgets who he is and why he is there. The two wander the lantern-strewn cool looking stones and more. forest together trying to rememb
how they got there.
of diameter. As long as the lantern remains undisturbed a witch can light a specially made candle in the lantern on h
staff
food and traveltwo
as about back to thatfeet
square waypoint.
(the size of the open book) of the plant would produce on a farm. Each section can b
harvested once per week
bees, trees and butterflies so that if the book is left in direct
beekeepers sunlight. with magical honey byproducts for candle wax, wand
can experiment
cores,
given).potions
And extendingand more. theFull amount colorofillustrations
time contained of thewithin
titularonebees, treesby
minute and butterflies
brewing are provided
additional secondsinfrom
an index.
the
'celestial firmament' and some household herbs.
spiritual plants, inside cities. A symbol-guide to read and mark friendly homes, places away from the notice of guard
known
into theshelters
settled mothsand other to pull important
- a moth destinations.
that sheds light in a 30' area - a moth whose wings display a map of the
surrounding
And This mom's areaproven
- a moth way that to can
fatten seekup anfor item or person,
sacrifice; etc. for your great lord! and The day before the Great
more flesh
Ending
Then the- appetizers
question; Do from you the cultto
want ofwater
brimstone [name] and The new
today? Where cursesyou everyone's
can tap yestalking about!per day. Over time, the
or no once
plant drawings and garden illustration gently change and grow, if
to your space and work one on one to meet your design demands. A dedicated team of puzzle engineers, treasure cared for properly.
hoarders
Though the and devious
book is notdeathtrap
being restored designers in any arekind
on demand,
of order the when you indicate
scraps need them thatfor any
it is budget. log from an
a personal
adventurer
of any enemy of some
present. kind. If the Stealth check succeeds against an enemy, you are hidden from that enemy until the en
of your turn or until you
Are' the book will begin listing attack.nearby objects or creatures and you must speak a rating out of 10 for that thing, then
the
last book will pick
five names a god
are; Orna from the listAlyxx
Greene, of deities.
Ann Clark, and more!
Mica Tien, Jack Wain, and finally the reader's full name. Twenty
pages remain.
with an illusion to match the clothes on the page. This does not change any stats and can be easily dispelled. All of
clothes depicted
frayed thread on areher high-fashion,
foot When thisextremely doll is given modern or bordering
to a child the childon the
will avant-garde.
similarly develop a 'fray' that, when pulled,
causes the child to unravel.
some sarcastic and passive aggressive commentary to the first note-takers comments and drawn several rude
drawings.
hair bristles at the end) to a color on any given page the brush bristles will fill with paint of that color. Pressing the b
end of the
outside thebrush
lines theto oneobject of the willtool images
break. Already will change the brush
filled in pages are to thatforever.
kept tool. The book already contains; a blue
sword, a bright
eaten, dogs redliving
seen, cat, arelatives,
green gemstone,liters of mead a fireplace
vs.wine with green
drank, net flame,
worth,andanda current
pile of golden coins. 5 pages
'rank' (apparently remain.
out of all
people currently alive on the plane).
On each page is a single drawing of an eye. All the eyes are realistically drawn of different species, and are exactly
scale of a real eye of the given creature. Occasionally they blink, but less frequently than you may expect.
only easily readable instruments are Bass Drum, Bongos, Recorder and Tuba. If no instrument is specified the tune
will be played
destroy Kalia'swith a gentle
temple. But, humanoid
the adventurershum. saw truth at the mountain top and turned back, with the force of Kalia's
fury at their backs,
the princess touched and thedestroyed
pitchstone theshecitybegan
and the nymphs.
seeing a great Cobalt dragon perched atop the castle, but the knigh
could not see it.
ultimately returned home without naming an heir. It was widely believed that the child would attempt to take the city
back
Order.toThe the mine
Faewild andthe
along sever the leyline
feywild planar confluence.
became lost to time, but the Wherelite Order has not yet given up the sea
to lift the curse, and find the mine.
the final spell resulting from the extensive research. The author notes that everything is ready and they will attempt
spell
Calmon the next Reading
Emotions. belewe moon. the fullThere
book is outnoloud
information
takes three on the results.
rounds of combat and doing so will cause the spell to las
for upwards of 24 hours as well as teach some
populate with it's own offer and the recipient of the coupon must passvaluable behavioral lessons to those
a wisdom savewho hear
DC15 or it.
believe the coupon t
be real.
reader's passive perception of environmental elements will reduce to 3. Other people will be slightly compelled to le
you alone,
patterns though
can the spell isfrom
be 'deciphered' easyday-to
to overcome.
day events in the player's life. The more odd rolls they get, the more paran
they become.
the reader will be safe. And maintaining your pride while begging for food… a long list of affirmations to think about
while
spacedebasing
surrounded yourself to survive.
by peaceful bone piles. And How to give your kids the playspace they need without sacrificing yo
sacrificing
wrong wayaltar.
when it's simply a way of your own." "Nothing makes one feel so strong as a call for help." "The highest
appreciation
dripped onto is thenot to the
sigil utterowner
words, ofbut
theto live by
blood willthem."
have their genealogy traced back in the book, replacing whoever's
genealogy is currently being shown.
makeup, magical properties, healing qualities, where to find the crystal, etc. Some crystals in the collection are; qua
topaz, amethyst,
after about ruby, emerald,
30 seconds the words etc.
vibrate slightly and disappear. The words "Thank you for your valued feedback"
appear
copybook is moved from the book itsuggestion
in a gentle cursive after the is touchingor complaint
before it canisfully
recorded.
copy, its pages will revert to being blank, but the
errors made to the original book will remain.
signatures of notable figures and handwriting samples. Oddly, this book is banned by the king, whose signature is
given
easily awith
lovingly decoratedcomprehensive
this extremely special honor on pageAs
guide. 134.
long as this book has been referenced for at least 5 minutes the
player can positively identify any given egg.
clever investigator will note that the positive emotions all correspond to taxation records from The Sift and Simmer
bakery,
to account whileforthelostnegative
pages, aemotions
little saddercorrespond
in tone eachto records
time. Iffrom the RyeSeed
the owner achievesbakery.
any given intact content in the stor
the relevant pages will shine with a golden light and can no longer be torn out, by any force.
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Minor magical items for your campaigns :3
Wooden Spoon. Carved with rune for "food". When tapped on an inert organic or semi-organic material (wood, dirt)
turns that
Amulet of stuff
Hope. into edibleasfoodstuffs,
Shines bright as aalthough
candle, itbut willonly
be mushy
when thereand unpalatable.
are no other light sources. Light points back
towards dungeon entrance, vaguely. Hums reassuringly when clutched, and warms your hand.
Orphan's
Ring of the Top. Cannot beLimb.
Adventurous spun Ifif worn
there on areaanyhand,invisible
the entire undeadarm nearby.
will vanish. It will return after 24 hours have elapse
Roll a d10: 1 - tattoo on arm, 2 - arm injured, 3 - gained a ring, probably a wedding ring, 4 - ring missing, 5-10 -
Dust
nothingof De-Appearance.
special. It will have Can make things
a similar effect invisible,
on legs. but wears off if the object moves, is moved, or even wiggles a b
Best used on inanimate objects
Paired Scrolls. Whatever is written on one appears or people who can holdon the really, really,
other. Givestill.
players a 3"x5" card to write on, to limit how
much they can write.
complex as it grows larger, adds features and companions. If grown to the size of 100,000 gp, golden tablet reveals
great secret. (Does not create or destroy gold, just absorbs it.) If grown to 1,000,000 gp, it will come alive and try to
Book of Epic Boredom. When reading, save vs sleep.
Black Cigarette. When smoked, it creates a huge cloud of smoke and allows the smoker to see through smoke and
Colorthief's
fog. Can be Brush. smoked This
for paintbrush
5 minutes (or has5 aone-minute
needle on the back. If you prick something, you steal all the color from it, b
segments).
can later paint with those same brilliant colors (stored in the brush, controlled by imagination). If a book is pricked, i
Sleeping
will steal the Draught.
words.SleepThe bookTWICE canAS HARD
then for four hours. but
be reconstructed, Youitget a full
takes night's
a few rest,
days but cannot
of writing for it be woken
to be up.
recovered.
Unwilling targets get a save.
Love Potion.
Exploserous Carnelian. When activated, begins to glow hotter and hotter. Explodes like a stick of dynamite after
1d2+2 rounds.
Mighty Acorn. When thrown on the ground, immediately grows into a 20' oak.
Mechanical Torchbearer. Follows the associated amulet, or whoever is wearing it. Can hold 6 torches, and relight a
Penguin
new one tokens as the old (1d6).
oneSummons
burns out.an 80 lblike
Looks emperor penguin.spider,
a mechanical On land,
5' incannot do anything except waddle to where y
diameter.
direct. In water, can attack as a 1 HD creature. Is destroyed/killed if it takes any damage. Reverts to a small (1")
Saint's
woodenBones. About1 the
token after size of a cigar box. Contains mandible + some carpals. Will rattle ominously when a lie is
minute.
uttered Comb.
Amber nearby.Any lightning attack within 10' is diverted to the comb instead. If the comb takes 6 or more damage (i
not immune
Chewed Bone. to lightning),
When chewed, it shatters.
it fills the air with the smell of delicious fresh meat. This is strong enough to mask oth
Bottle of Light. When swung overhead (a small chain is attached for this purpose) the bottle absorbs ambient light.
odors.
Later, the bottle can be unstoppered to allow the light back out again. Can hold up to 5 rounds of light. Special
Silver silk handkerchief.
properties of light are preserved:3' on a side. On thecan
moonlight command
induce word, it becomes
lycanthropy, as hard as thick steel. A second command
for example.
word reverts.
Silver silk rope. As above, except a rope. 25'.
difficult to tell people apart. You can barely tell a knight apart from his horse (which appears as a four-legged clown)
Vial of Nightshade.
In combat, you mustWhen makedrunk,a Wisdom it puts the body
check everyintorounda deep coma
or lose andofejects
track whichthe spirit.
clown You can
is which. Onnow
theroam around,
upside, you a
incorporeal, until you return to your body. There is a 1-in-6 chance each hour that some mishap befalls you (body
Grinning
possessed Amulet. Anyone
by outsider, who
soul laughs--even
lost forever, etc). a Coma
snicker--near
lasts forthis
1d3amulet
days. must make a save or laugh uncontrollably fo
the next minute. Careful, it's contagious--if a
Trollwax. Tacky and unpalatable. Anything that tastes it must succeed player laughs during this, on
so adoes their
check, orcharacter.
be so disgusted that it cannot
taste it again. (Takes a week to fully leave the tongue.)
Cheater's Coin. When flipped, it will give whatever result the owner wishes. This is not limited to heads/tails--it can
Boots
also giveof Independence.
results of king, When dragon, you removepilgrims,
treasury, these boots etc. and fail to restrain them (put them in a pack, etc) they will
walk back the way they came, all the way back to where you first put them on, with more-or-less the same cadence
Tiny tree. Produces
and sounds. three fat
If you walked in apples every day (enough
a loop somewhere along the to line,
feed the
1 person).
boots will Must
getbe watered
stuck in thewith
loop1andcup repeat.
of blood eac
day, or it will die. If dead, can be revived with water. Probably found dead/in
Skeleton gourd. This gourd has a peephole. Anyone holding the gourd up to their face and looking into the peephol a chest.
will
Ringbeofparalyzed
Petrification. while their brain
Putting is filled
this ring with
on will visions
turn a personof dancing
to stone,skeletons.
except for the ring. Someone else can remove t
Party Book. This book creates
ring, and thereby return them to flesh. audible illusions imitating a party. The state of the party depends on the page the boo
is opened to. If the book is turned to page 1, you'll hear a couple people setting up silverware. Middle of the book,
raucous
Quiet carousing. Near thebellend, mostly snores and a few1'.people taking shots.
PaletteBell. This
of All 2" tall
Colors. silver
Contains 7 prevents
mundaneall sound
palettes within
(ROYGBIV) and 1 color that is invisible to humans. If the invisibl
color is painted on a wall, it allows people to see through it. Can paint up to a 3' diameter spot, or 10 3" peepholes.
Slimming
PenetratesCone. no more When thantouched to a creature,
6". Getting it instantly
it on someone's faceand harmless
blinds them. sucks out all the excess fat from them, eject
itGrass
onto Whistle.
the floor When in a bigblown,
mass.roll for a random encounter. If the location has no encounter table (some cities, maybe
the PCs willRing.
Naiad-hair meet50% someonecursed. interesting
When worn, whoPC wants something.
treats all water as if it had the consistency of a gas. (Don't fall off a
boat.) Water is still unbreathable.
Ring of Swimming. Wearer treats air as if it had the consistency of water. You can "fly" by swimming through the air
but the air is too thick to breath. Other water penalties also apply.
Belt of Cat Imprisonment. When laid on the ground, felines are compelled to sit in the center of it. As charm.
Endless Boots. Cannot stop walking. Will never tire from walking. Cannot run. Walk walk walk.
Spike of Woodland Suicides. Sort of like a hunter's trap. When left in the woods, wild animals will come and impale
themselves on it. A verdant forest yield 1d10 rations worth per day, but must be moved daily. Fey will fucking hate y
Salt Block. Any food you carry will never spoil. Doesn't have to be on your person. Applies to a captain and his ship
though.
cargo,
Log for example.
of Alarum. This 300 lb log protects those who sleep with their heads against it. If they would be attacked in thei
sleep, the log has a 90% chance of waking them up (by making bird song).
Demonic Muffin. When eaten, reverses your gravity for 1d6 minutes.
Everice. Never melts.
Chest of the Mundane. Anything placed inside it is covered with an illusion that makes it look worthless and boring.
Currently holding 3 peridots
Boots of Devouring. Cursed.worth
As soon 10gpaseach.
you put one on your foot it starts fucking eating you like a garbage disposa
Feeding
Fox-in-a-Bag. Sleeps all the time. As soonout
it lots of booze causes it to vomit as iteverything
touches the in its stomache
ground, it will(which may include
run around some
like crazy. Dextreasure).
18, AC as plate
because of high Dexterity + foxy nature. If you pick it up (good luck) it will fall back asleep.
Feather of Bravado. When placed in a hat, it points in the direction of the nearest deadly foe capable of killing the
PCs.
Gossip When placed
Cookies. in the
Each onebottom
containsof one's
eithershoe, allows
a random themfrom
rumor to runtheslightly faster. rumor table or "You will be killed
most relevant
[random monster from most relevant random encounter table]". 50% chance1d6
A small silver figurine that, when given away, will return to your pocket after minutes. The only way to permanen
of each.
get rid of it is for the recipient to similarly give it away before the 1d6 minutes expire. (Alternatively, the original own
A rock that, when thrown, always
could die.) Yes,hitsthisitsistarget. Always.
great for scammingCannot do anything
people. Apparentthatvalue:
you couldn't conceivably do with a
1d100 silver.
really lucky throw.
A saddle that turns any animal into a horse when it is strapped on. The horse cannot remove the saddle on its own.
Currently owned by a bounty hunter who is fond of riding his bounties back to town.
A key that can unlock any door, but cannot be removed from the mechanism until the door is relocked.
A mug that points the way to the nearest tavern when it is balanced on its edge.
An egg cup that can hatch any egg that is placed atop it.
A ring that gives the wearer a magnificent mustache/beard, depending on which finger it is worn on. The left ring
finger,
A for example,
ring that makes your always yields
eyeball popa out.
Van This
Dyke. is not a problem, and you can continue to see through the eye just fine
like a spy-eye. Reversible if the ring is removed.
A ring that makes you invisible, but not your equipment or clothing.
An umbrella that allows you float downwards at 60'/round when open, negating fall damage.
Chicken Arrows (1d6). On a hit, target must save vs fear (first arrow only). If sat upon like an egg, quickly turns into
adult chicken. Fletched with white feathers.
Bag
Wand ofof Infinite Manure.Cooking.
Necromantic Useful forCan campfires.
enchant a corpse or cut of meat to cut, prepare, marinate, and cook itself. A
slaughtered pig will seek out gravy to roll around in. Sausages will jump into the saucepan, and then seek out your
plate when cooked.
Omnidress. Can turn into any type of dress (can even imitate leather armor, but not metal).
Indelible Pen. Can write on anything. Writing is permanent. Works 1d6 times.
Ring that makes the wearer appear to be dead and rotten.
Scones (1d6). When broken in half, it erupts into 1d100 scones (10 scones = food for a day). Alternatively, it can be
eaten
Wooden to restore
hand. 1/day,1d6 HP.
can turn into a living-but-disembodied hand for 1 hour. Will obey your commands for the
duration. Str 1, can climb most walls. Int 6, can see normally, but cannot speak.
Locket. Woman's face inside the amulet always looks towards Meltheria.
Box of paired snails. When one snail dies, so does its mate. Normally used to send very crude, binary messages.
There are 1d6 pairs of snails. Feed them leaves.
Hungry coin. Cursed. Will attempt to eat other coins that it comes into contact with. Eats 100 coins an hour.
Armor of Glamour. Looks like a fancy dinner suit. Is actually a suit of plate mail.
Ring of Good Omen. The first time you fail a save against a curse or other magic, the ring breaks and you instead
make your
Prayer of thesave.
Seal. When this sheet of paper is attached to a door or portal, it become locked (until the paper is
removed or destroyed.)
Boots of the Aristocrat. When you click them together, your clothes become clean, your skin becomes perfumed, an
your
Cursed hairmatches
is styled.(1d6). When lit, the match does not ignite. Instead, whatever the PC is looking at catches fire. (Tin
match-sized
Preservative fire. Does no placed
jar. Anything damageinunless
this jarallowed to progress.)
enters stasis. Cannot hold anything bigger than a toad. Currently holds a
toad.
Library Box. When a non-magical book is placed inside it, another of the same type will be found there the next day
Monocle of Entropy. If you stare at something long enough, it will fall over. 1 round for a candlestick, 1 minute for a
sleeping cow, 1 hour for a small tree, 1 day for a cottage or large tree, 1 week for a castle. Must be within 100'.
Girdle of Masculinity/Femininity. Non-cursed because that's way more fun.
Stick of the Titan. Hits for 2d8, then breaks.
Singing frog. Knows 1d6 songs. Good for a free round of drinks in pretty much any bar you walk in to, with only a 20
chance that someone will try to steal it from you at the end of the night.
Perpetual motion machine. Utterly unremarkable in a world filled with magic, but still cool.
Seed of Moon Ice. If dropped in a body of water, will "freeze" an area up to 20' diameter. If swallowed, you die. If
touched, save or die. Leaves awesomely frozen corpses that are not cold to the touch and never thaw.
Small broom. When activated, will attempt to clean the dirtiest thing nearby.
Black cat, winged. When you tap it on the nose, it enters stasis. (This is why you found it in a treasure chest.)
Blindfold of the Spirits. When worn, you can attack incorporeal things as if they weren't. Also, you're blind.
Night's Black Windchimes. 25% chance of alerting you when you would be attacked during the night. If one of the
1d6+1
Dust ofchimes is broken
Vermicide. Wheninthrown,
half, a does
refreshing (but also
1 damage quite cold)inbreeze
to everything blows through
a 5' diameter the area. does 2d6 damag
area. Alternatively,
against a swarm.
Sovereign Glue.
Universal Solvent.
Goblin cloak. Invisible while in shadowy areas, but stinks like a mound of goblin shit.
Miser's Flute. When played, all unsecured coins in 20' will leap up and roll after you. They will follow you as long as
Donkey
you play,Legs.
and asThese wooden
fast as normal donkey
running legs can be
speed. attached
Uphill is fine,tostairs
anything (but are not strong enough to carry literally
are not.
anything). Once attached, the thing will follow you around like a loyal donkey. For example, you can attach them to
Giant's Ochre.and
heavy statue Anything painted
then have withitself
it walk this out
pigment
of thewill double Donkey
dungeon. in size. Washes
legs are off
as easily
strongwith water
as two or sweat. (If you
donkeys!
paint yourself, it'll wash off after 1d6 rounds of sweaty combat).
Mask of the Jester. Anyone seeing it for the first time must save vs charm or be compelled to attack the wearer.
Eye of Zin. If this jewel is pressed into the forehead, the wearer's eyes turn jet black, they gain darkvision, and they
are blinded
Metal by even
Eye Mask. small amounts
Wearing this maskofobscures
light (a nearby torch vision,
you normal will blindbutthem,
allowsforyou
example).
to see from above, sort of like an
Pink Bead. When smashed on the ground, immediately turns into a huge
orbital satellite's view. At sea level, you can see an area 200' in diameter, centered on mountain of fluffy bubbles, similar in
the mask.
consistency to a mass of fused marshmallows. Can cushion a fall or block a hallway or something. 10' in diameter,
can be cut
Animate through
rope withpersonality
with the 6 slashingofattacks,
a loyal lasts
dog. 1d6
50'. minutes.
Must be taught knots the way a dog must be taught tricks.
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Quest rewards
A telescopic eyepiece made of gold and sapphires.
A fine leather backpack.
A
A map
stoneleading
that can tosummon
buried treasure.
a celestial/ elemental/ corruptor. Their strength and how many times you get to use it is deter
difficulty of the quest.
A quiver that dispenses beer.
A map with the location of a portal to the Valley of Shadows.
Some dragon scales. Enough to make a piece of armor, if you find the right person to do that.
2d20 homing arrows.
The basic D&D books, plus the questgiver promises to play with the party anytime they want.
A piano. Whether the questgiver will help the party move it or not depends on their alignment.
A
A single
cursedwish spellsword,
flaming scroll,that
except you
does can only slashing
wonderful wish for damage
food. plus fire damage, but also slowly turns the user’s arms int
Whether the questgiver knew about this or not depends
A potion of invisibility. When you drink all of it, though, you on their alignment.
not only become invisible, but also emit a constant loud scre
the duration.
Dwarven Cigars and a box of snuff.
A box of fireworks.
Four
A smallGoats.
stone coffer with gold coins inside. Some geometrical carvings on the sides and scribblings on the floor of the co
greater treasure if you resolve the enigma.
A free haircut.
A stack of furs and skins.
A bodyguard,
bury it in any loyal
actualtoloot
thebag.
death.Any food or liquid stored in same container disappears. Given enough food, the orb eventu
aA player-friendly black ooze.
five minute run through a treasure trove. The problem is the treasure is stored piecemeal in ceramic magic resistant p
be smashed
A bard’s to open.
favor: Each
they will potthe
sing will cary only
player’s one item
praises or a handful
and eventually of coins.
create a serious work of art: a saga, play, or novel. The tr
works
A single golden coin with an unfamiliar emblem, approximately palm sized.bard.
will depend entirely on how much the players are willing to tell said Little do you know, it is enchanted by a local
bandits to give them your location and they will strike at the worst time.
The deed to a tavern, which was owned by a family for generations until it was recently reposessed by the local governm
owner will most likely approach you looking for charity.
Entrance to/advancement in a guild or secret society.
Free healing for life.
Discounted purchases for life.
A
A single pet forfull
small pouch theofparty.
magic crystals. Crushing one of the crystals gives you unlimited use of a random cantrip for an hour
contains 15 crystals.
Free meals and a room at a local inn for life.
A house in the upper class parts of town. (It’s free real estate)
Free booze for life from the local brewery.
A magical basket of endless breadsticks.
An old spellbook owned by a distant relative. One random warlock spell of 3rd level or lower can be learned by reading t
A glass eye with some questionable stains on it.
A pat on the back.
A cracked goblin-skull the questgiver assures you is an ancient and precious family heirloom.
A small, abandoned estate in the countryside with a rampant Ankheg infestation.
A cursed ring that is frozen to the wielder’s hand. The ice melts for 5 minutes every time the wielder deceives someone.
The jawbone of a Lich, studded with jewels and gold, and can be made to cast a random verbal spell once per day.
A freshly-baked pie.
A
A laurel
badge wreath
of favour each.
which will let guards, merchants and soldiers know that you have my blessing. (Benefits and penalties
geographic area it covers will vary greatly depending on the patron!)
1sp (a symbolic
A small payment
glass trophy likeengraved
obelisk the king’s shilling)
with and my
“[Patron]’s undying gratitude.
[Litch/Dragon/Goblin/key adventure goal] quest party member [
the blanks e.g. King Arthur’s Grail quest party member 983AD.
A case of finest elven wine.
A pure silver decorative sword/wand/dagger/quiver.
A
Newportrait
mountspainted
for all.byThey
my personal artistand
are well bred with copies disseminated
valuable far and wide.
noble steeds. Slightly faster when galloping, unphased by noise even
little picky about lots of packs and their food and accommodation. Come with saddles and tack etc with the patrons liver
The hand ofdelicate
A beautiful one of the patronstea
porcelain children in marriage,
cup each. Fabulous toforthe team leader
exquisite as perceived
tea parties by theinpatron.
and keeping the display cabinet. Unlikely
mins in bottom of backpack.
A Psychic rock that is in fact, just a rock.
The deed to a haunted house.
A large sack of gold coins that disappear by the end of the week.
An exotic weapon that humans rarely use.
A sending stone that allows the PC to communicate with the quest giver once per day.
A coupon to a fancy adventurers supply store.
A large brown sack of gems. Wait.. these look like regular rocks that were painted.
1d100 gold pieces.
A weapon of great craftsmanship. Little does the party know, it’s haunted.
Potion of Levitate: a silver potion contained in a stoppered bone cup. The potion smells like caraway and tastes horrible.
An
Threeexpertly
smooth crafted
ingotslight lance electrum.
of Elvish made of walnut andistipped
Each one worthwith steel.asThe
as much 40 handle
gold, if is
youwrapped
can findina boar
buyer.hide.
Most likely you’ll h
about half that price.
A box of a matchsticks. When a match is struck it releases puffs of lingering smoke that take on the shapes of humanoid f
and lofty towers.
A teapot made of semi-opaque brown glass: it is said to be a scrying focus that can impart guidance and inspiration to its
A barrel of bitumen.
A
Thegem of teleportation:
pouch of cookies: AApouch
little glowing
that can gem. With make
magically it, youappear
can cast the spell
a cookie of misty steps once a day.
your choice(except raisins). With it, you can s
of food a day.
A pouch of gnome tobacco: A pouch of rare Maryja tobacco, very appreciate by gnomes and halflings. There is enough fo
you smoke it, you become poison for 6 hours, but you gain advantage to wisdom saving throw.
A sense of accomplishment.
A boomerang that ALWAYS comes back.
The realization that the real treasure was the friends you made along the way.
A bobsled.
A treasure map leading to an even greater treasure.
A gnome who has no idea what’s going on.
A skull that will provide moral support.
A shield fashioned out of the shoulder blade of a large creature.
The best poem the PC’s have ever seen.
An unbreakable mortar and pestle.
A mysterious gummy berry-flavored substance that turns the chewer blue.
A black dragon’s tooth.
Bag of Beholding. It’s a bag full of angry bickering Beholders.
A magic flying carpet. Can be used as a mount.
Cold-weather clothing.
A
A barrel
musicalofinstrument
ale. of great craftsmanship. This instrument has been passed down in the quest-giver’s family for gene
quest-giver hates music.
An unhatched dragon egg, color to be determined by GM.
An oil painting of the entire party (if they are willing to pose for it).
A magical necklace that has the seal of a foreign kingdom on it. The necklace has the ability to identify magic within 60ft
Clean matching cloaks for the party. One is a cloak of billowing from Xanathar’s.
The quest-giver offers to sell the party a house in town at a great discount.
A grandofparty
Spoon in their
Cooking: Whenhonor.
held, make a DC 12 will save or be dominated to make a delicious meal out of materials current
you.
An ice sculpture made out of you.
A spell book that the quest giver stole from a powerful wizard. Will the wizard come looking for it?
A kobold butler that will do the party’s bidding.
1d4 Potions of Healing
A powerful ally in the town. The quest-giver will act as a source of information for the players.
Another quest.
D100 "Minor" Treasure Packet 100 – 500 GP
1 Crate of 10 porcelain dolls, dressed in elaborate gowns of a prior epoch.
2 A large silver medal: fluted, cruciform with bloodstone at center.
Five finger tubes of black glass, capped with dull lead and filled with
3
analgesics/narcotics. In leather
Silver basket hilt, in shape satchel
of skull, with with mark skull
matching of holy order. will fit cutlass,
pommel
4
saber or rapier blade. Affixed to rust rotted cutlass.
5 Oilskin wrapped skin of giant 10’ orange serpent, complete with head.
The body of a drum made of ancient light alloy, decorated with monster teeth
6
(froghemoth). Magical drum head cut away.
7 Crate of 10 silver Denethix “wound medals” each in a rotten velvet case.
8 Crystal Spittoon depicting Halfling with open mouth (finely crafted but tasteless)
9 Ancient and crumbling sasquatch hand ashtray (valuable as arcane component)
10 Rotted Courier Pouch containing decades old spy warning and roll of gold coins.
The frame of an ancient rocket pistol, encrusted with dirt. Valuable as the basis of
11
an indestructible large bore revolver.
12 Fancy lace and silk ball dress, stained and torn.
13 Finely crafted set of ancient ceramic wind chimes
14 Carved wooden screen – depicting rustic’s idea of urban life
15 Savage crown made of dark wood, teeth and raw amber
Royal Copper mesh bag filled with bright glass transistors and gold foil processor
16
chips
Leather bound, illuminated text of bizarre, cannibalistic, funerary rites from three
17
centuries ago.
18 Huge copper gong worked into the face of a deer
Polished dinosaur bone canteen, richly carved with ranching scenes and inlaid
19
with
Bundlecopper.
of slightly stale fine cigars, from the hallucinogenic leaves of the blue
20
night terror shrub.
21 Silk Corset boned with broken sword blades of fine steel
Silver chased steel bearded axe head (1d8 - 1Handed), knotwork of dinosaurs.
22
Obviously Druid Hill work.
23 Large nodule of glowing incense sap
24 Bedraggled bright feathered headdress from the Southern jungles.
25 Fist officer’s white wood swagger stick, with gold fist ferrules.
26 Huge red fox fur hat
27 Rusted lump of a revolver, cracks open to reveal six crystal bullets.
28 Set of well-made wood carving tools in waterproof oak box sealed with lead.
29 Small keg of Northern pine liquor, stamped with green wax.
30 Forest goblin totem, studded with human teeth and raw amber
Gentleman’s dinner suit, silk lined, pressed, bloodstain an dagger hole under one
31
arm
32 Absurd tiara, made of gold plated tin and paste jewels
Pair of gaucho boots made from black and green serpentman skin, will instantly
33
enrage any serpentmen encountered
34 Robe made of ancient glass transistors, strung together like beads.
Giant jar of leech pills from the Livid Fens, each guarantees “5 hours of energy”
35
made with real leech.
36 Gilt framed full length mirror
37 Ancient golden spectacle rims
Well-made suit of theatrical armor, boiled leather covered in gilding and cut glass
38
jewels. Provides very limited protection (AC 8).
39 Ancient radium watch, set in contemporary copper case and chain.
40 Obsidian toothed war club (1D6)
Dented and waterlogged cuckoo clock. Still makes raucous noises every hour or
41
so.
42 Silver reliquary with mummified human hand inside.
Aromatic wooden headboard for queen sized bed, roughly carved with triangles
43
and deer.
44 Huge pile of mismatched silver spoons and table knives.
Set of fine porcelain figures, children and baby monsters (peryton, purple wyrm,
45
moktar). All have giant eyes. Some chipping.
46 Corroded brass sextant, needs some refurbishing, but sound.
47 Bedraggled black rabbit fur hand puppet. Eyes are opal chips.
48 Album of erotic daguerreotypes featuring a famous adventurer of ten years ago.
Artificial beard made of silver tinsel, popular among dwarven creditor nobles
49
mocking the hirsute lower orders.
50 Bear skull hammered full of tiny copper nails
51 Small bronze statue of exhausted gaucho on horse with spear.
Head of deactivated robot, scratched ivory face plate carved into stylized
52
geometric
Syth-meshface.flight suit, later decorated with porcupine quills, antler discs and red
53
glass beading. (Ac 7) tools in leather case. Address inside leads to young
New silvered surgeon’s
54
grieving widow and two infants.
55 Velvet robe with luxurious fur collar and silk lining. Reeks of fear.
56 Cheque from well know family in Denethix, notation reads “Blackmail”.
57 Packing case of foil wrapped dried hallucinogenic mushrooms.
Three crystalline crabs sealed in a glass orb. Die and rot instantly if removed,
58
otherwise
Huge bloodimmortal.
soaked hammered hollow copper idol depicting an six armed, big
59
eyed alien.
Sliver ritual mace of the cult of Bezonaught, shaped like a ravening beast of some
60
unidentifiable
Satchel of varioustype.piquant
(1D6) spices in foil packages. So aromatic that they can be
61
smelled
Well-worn 10’case
away.of scientific optical instruments, ideal for studying forest life at a
62
distance
63 Large corroded sliver ship’s bell, engraved with a rocket and comet symbol.
64 Pair of carved green garnet gambling dice with full lips in place of the ‘1’ pip.
65 Dirty burlap sack filed with 2,500 silver coins
66 Well-made brass spyglass
67 Set of five fancy carved, lacquered and gilded dinner chairs
68 Speckled stone egg. If cracked reveals geode of smoked crystals
69 Fine cut red glass funerary urn, decorated with skulls
Silver chain collar for a large wardog, with onyx studs. Tag hanging from collar
70
reads ‘Twinkles’
71 Blackened Silver funeral mask in shape of stylized jackal.
Large tin crate, contains set of black, triple-stitched sails for a 30’ sloop rigged
72
yacht. Laminated with red silk ribbons.
73 Skull of giant stag, antlers are silver.
Undead animate human hand in wire cage. If released proves docile and an
74
exceptional
Circular carvedmixologist
cinnabar– has no other skills
lacquerware and with
box filled cannot be ordered
incense cubesabout.
that smell
75
distinctly of peppermint.
76 A functional, if worn, cavalry velocipede. May be ridden or pushed.
77 A leather miner’s poke stitched shut and filled with gold dust.
Case of fine cactus wine, not the rarest of vintages but eminently passable with
78
notes
Ancient of endura
spice, fresh
glasshay and helmet,
bubble children’s tears.
upper half of interior is covered with thick
79 Crude hollow ceramic statuette of pregnant goblin (which is doubly weird as
gold coating as if axial antenna.
80 goblins reproduce asexually). If broken open contains sawdust (so it won’t rattle)
81 and
Hugea reddish,
large opal.black speckled forest tiger skin rug.
A gauntlet made of crystals and royal copper, torn form some kind of pre-fall suit
82
of armor. Provides no protective bonuses, but will protect against heat and fire.
83 Large tusk, cracks filled with hammered copper.
Rusted but fully functional well sprung ironwork buggy. Carries two and requires
84
onetall
8” draft animal
manikin of twigs, head has been dipped in silver, wied in tarred twine.
85
When untied will
6” square black cube perform
that household
floats 3’ offchores on command.
the ground Detects
and flashes as evil magic.
with soothing
86
patterns of colored light, kept secured in leather satchel
87 Huge chunk of rough green amber with ancient mini-drone trapped within.
88 Solid gold dagger with large square hilt. Useless as a weapon.
89 Enameled
Heavy black red steelbound
metal helm,book
with of
golden
dreadface maskperverse)
(mostly and laurels.
rituals and dark
90 prayers to death god popular among society types, but likely fictional – well
91 illustrated
Death mask with
of gilded
strongcolor
jawedprints.
warrior type, jade.
Brass and rotted ivory chess playing automaton – plays a middling game, need
92
repair and oiling.
93 Rod of polished petrified wood, shot through with amber filled cracks.
Forest sprite trapped in ensorcelled iron filigree ball. Sings mournful songs of
94
great beauty if offered drops of honey.
95 Petrified skull filled like geode with purple crystals.
96 3’ Marble Statute of voluptuous cat headed woman riding rocket
Large clay jug with “XXO” painted on it. Contains pure giant bee honey capable of
97
being refined into magical panacea
98 Metal tube containing five industrial diamonds
99 Blue crystal decanter depicting astronaut standing atop a ringed planet.
5’ x 4’ rug from the deep Certopsian, depicts Moktars hunting amidst jagged
100
spirals of red and ochre.
Value Weight Fragile
100 GP 2 spots Yes
100 GP None No
100 GP 1 spot Yes
100 GP None No
100 GP 2 spots No
100 GP 1 spot No
100 GP 1 spot No
100 GP 1 spot Yes
100 GP 1 spot No
100 GP None No
100 GP 1 Spot No
100 GP 1 Spot No
100 GP 1 Spot Yes
100 GP 4 spots No
100 GP 1 spot Yes
100 GP None Yes
100 GP 2 spot Yes
100 GP 8 spots No
100 GP 1 spot No
100 GP None No
100 GP 1 spot No
100 GP 1 spot No
100 GP 1 spot No
100 GP 1 spot No
100 GP 1 spot No
100 GP 1 spot No
100 GP 1 spot No
100 GP 2 spot No
100 GP 3 spots No
100 GP 1 spot No
100 GP 1 spot No
100 GP 1 spot No
100 GP 1 spot No
100 GP 2 spots No
100 GP 1 spot Yes
100 GP 5 spots Yes
100 GP None No
100 GP 2 spots No
100 GP None Yes
100 GP 1 spot No
100 GP 1 spot Yes
100 GP 1 spot No
100 GP 5 spots No
100 GP 2 spots No
100 GP None Yes
100 GP 1 spot No
100 GP None No
100 GP None No
100 GP None No
100 GP 1 spot No
100 GP 1 spot No
250 GP 1 spot No
250 GP 1 spot No
250 GP 1 spot No
250 GP 1 spot No
250 GP None No
250 GP 3 spots No
250 GP 1 Spot Yes
250 GP 5 spots No
250 GP 1 spot No
250 GP None No
250 GP 1 spot No
250 GP 1 spot Np
250 GP None No
250 GP 2 spots No
250 GP 1 spot Yes
250 GP 2 each No
250 GP 1 spot No
250 GP 1 spot No
250 GP None No
300 GP 1 Spot No
300 GP 8 spots No
300 GP 1 spot No
300 GP 1 spot No
300 GP None No
300 GP None No
300 GP 1 spot No
300 GP 4 spots Yes
300 GP 1 spot No
300 GP none No
300 GP 3 spots No
300 GP None No
300 GP 2 spaces No
300 GP 1 horse or 3 men No
300 GP 1 Spot No
500 gp 1 spot No
500 gp 1 spot No
500 gp 1 spot No
500 gp 1 Spot No
500 gp 1 spot No
500 gp 1 spot Yes
500 GP 5 spots No
500 gp 1 spot No
500 gp 1 spot Yes
500 gp 1 spot Yes
500 gp 5 spots No
500 gp 2 spots No
500 gp 1 spot No
500 gp 1 spot Yes
500 gp 3 spots No
A bunch of items you would recieve as gifts, rewards or loot from elves.
01 Leaf wrapped vegetarian Long Life Rations 2d6 days, no weight
02 Cloak of Elven kind helps wearer hide in forest or mountains or against unworked rock
03 Boots of Elven Kind helps wearer move silently when trying to sneak
04 Musical Instrument worth d6x100gp and +1 to any musical skills
05 Silver Dagger glows if goblinoids or orcs within 6"
06 Spear that changes length from dagger to spear to long spar or lance
07 Set of single edged silver shortswords with fine scabbards
08 Goodberries 2d4 in a bag heal a HP each or supplies a days food
09 Jaunty Elfish Hunting Cap +1 to spotting things rolls
10 Elfin silver sabre sword d8 damage
11 Pot of d10x100 gold pieces that melts outside elfland within 24 hours
12 Acorn if left in larder fills with 30 days of food by dawn
13 Bottle of addictive elf wetnurse milk incredibly delicious and equals a day of food
14 Lump of Coal that burns for a month
15 Glowing marsh melon makes light as a candle for month or 3"radius if burst for a hour
16 Jack O'Lantern if lit and placed near door will arise as scarecrow if strangers enter house
17 Honey Comb drizzles a spoon of honey a day or can use up by summoning a bear
18 Teabag that lasts a year with tasty refreshing herbal tea
19 Ground Roast Spiced Chicory Powder makes tasty warm drink, enough for 20 doses
20 Bottle of White Desert Wine excellent vintage worth 60gp
21 Magic Beans, if planted becomes a plant sprite overnight d4 in bag
22 Wolf Weed Seed, if planted grows into a loyal pet vegetal wolf beast
23 Acorns that grow a tree overnight as if 30 years had passed d6 in a bag
24 Acorns of healing cure d4 with d6 in bag
25 Flower Seeds each covers 1" square in thick pretty flowers in pack of d6
26 Goblin Seeds each grows a warrior goblin in 24 hours, pack of d6
27 Vine Belt can grow lengths of strong climbing and swinging vine, d6" per day
28 Hair Seeds make flowers grow in your air for a d6 months, d6 doses in pack
29 Fire Pinecone inflicts d4 in a 1" square
30 Berryseeds, a handful of seeds grow a 1" patch of fruiting berry bushes by dawn
31 Arrow that always points home
32 Quiver of 12 long range arrows that get no rage penalties
33 Quiver of 12 silver +1 arrows
34 Lycanthropy Arrow, most frequently inflicts victim with werewolf disease if they fail save
35 Charming Arrow hit as a charm person spell and causes no damage
36 Plague arrow, causes disease if target fails to save
37 Quiver of 20 silver arrows
38 Arrow of Healing cures 2d8+4 HP on struck target (causes no damage)
39 Iron Arrow is +5 and does 2d8 damage vs supernatural and magical creatures and races
40 Leafhead Arrows in quiver of 20 bump up bow damage to d8
41 Elf Cat loyal 20lb cat, expert at hiding and climbing HD 1+1 AC16 Dd6 MOVE 16"
42 Elf Hunting Hound with nice hair HD 1+1 AC14 Dd6 MOVE 24" Sprint
43 Elf Hunting Falcon, will catch rabbits and birds skillfully and warns of hazards ahead
44 Elf Magic Goat can translate many animal, human and Elf conversations and has milk
45 Elf Finch can carry whispered messages from person to person
46 Elf Work a small pocket size stinging snake that protects purses
47 Attractive but grumpy fairy in bottle who dances in hopes of being released or fed
48 Faerie trapped in amber looks shocked, if carefully removed is very grateful to rescuer
49 Elfin Peacock, decorative alarm, hates snakes and screams if strangers approach home
50 Pet Squirrel, gather and sort scattered items very quickly if commanded, adorable
51 Boar Tusk Comb, makes existing hair grow 20% faster if used daily to brush
52 Stag Helm, gives a antler headbutt attack extra for a d6 damage once a turn (10 min)
53 Owls Crown allows a human to see in the night like a owl, needs some light to see
54 Bull's Torc gives the wearer +1 CON if standing on unworked earth or stone or wood
55 Beavers Teeth, if implanted in holes left by teeth, gain ability to eat wood like a beaver
56 Weasel Claws are gloves that improve climbing abilities while worn, d3 unarmed attack
57 Badgers Claws are gloves for digging, move a foot of earth per round, d4 unarmed attack
58 Otters Gloves are for swimming add +4 to your MOV in water, very warm and dry
59 Bats Ears fuse with your ears providing sonar vision and perfect dark vision
60 Toad leather vest makes you toxic to eat while wearing, bite attacks save or avoid
61 Moss Potion covers d4 1" squares with rich thick soft moss, lichen and ferns
62 Moon Tree Potion grants permanent second sight near full moon for 3 days
63 Celestial Tear Potion allows drinker to levitate to the moon and back in a single night
64 Golden Orb Potion if used drinker glows 3" radius that undead find repulsive -2 to hit
65 Star Potion if drunk gives visions of dreamland suggesting a quest and travel there
66 Brazen Noon Potion makes the drinker immune to natural fire till next dawn
67 Blue Mushroom Potion makes drinker sense the nearest d3 gates within 12 hours march
68 Heavenly Lotus Potion makes drinker gain +1 Level for a d6 hours
69 Dragon Ambergris Potion, can vomit fire bolt 4" 3d8 damage once
70 Unicorn Horn Potion cures poisoned person or nuetralizes a poison in liguid
71 Name of fairy knight who will negotiate to fight once in return for a promise or pact
72 Name of a fairy lady who will attack a supernatural enemy for you once if called
73 Name of the Blue Lady who if called brings a letter from your fairy godmother once
74 Name of the faerie knight who will carry you and your servants as per teleport once
75 Name of a faerie princess who will conjure a mile long fog bank that lasts for a hour once
76 Names the king and queen of bright elves and dark elves, befriend faction of elves once
77 Names of the Harlequinade, calls a creepy elven carnival to a location for a single day
78 Name of the Tree Ancestor, if called will sprout a plant with d6 goblins in pods, once
79 Name of the Horned One , if called by night will send a servitor gargoyle for night, once
80 Name of the Wild Hunt can be called to set upon a villain or fugitive, once
81 Lesser demon bound in rock freed if broken might fight if freed as favour but don't trust it
82 Faerie Swarm Bottle acts as a insect swarm spell, an choose to take coins instead of HP
83 Pipes of the Satyr are able to play a single lascivious tune by anyone who plays it
84 Horn of the Banshee if used by night all within mile afraid to go out side, one use
85 A Hand Mirror with a pocket universe complete with cursed undying eccentric occupants
86 Ancestral bundle of human bones from the dawn age returned to your race after aeons
87 A grumpy argumentative faerie in a jar but a good scout and spotter glad for release
88 Moss of the Tree Men allows user to speak to plants for a hour d4 doses a bag
89 Wrist sundial, a time piece and navigational aid in a attractive bronze bracelet
90 Wolf Biscuits, if fed to a wolf it becomes friendly towards feeder, d6 per box
91 Holly Leaf Crown +1CON when worn on head
92 Silver Moon Bow makes every arrow fired act as if silver
93 Living Branch Bow grows d6 arrows from it each day as long as watered
94 Silver Torc gives wearer +1 DEX in night or darkness
95 Copper Ringlet allows you to speak to one common animal
96 Silken slippers make you immune to spider or magic webs and improve your dancing
97 Sprite Idol can be awoken as a sprite to serve for on hour once
98 Silver Ring can call for help from sylvan beings once for a rescue
99 Ivory Ring wearer can turn into wild boar under a full moon (three days per month)
100 Thorn Crown can cast Entangle three times a week
A bunch of items you would recieve as gifts, rewards or loot from goblins.
01 Dandy lion wine
02 Gourd of honey
03 River stone beads on strings
04 Pointy mushroom like cap
05 Acorn bread loaf wrapped in oakleaves
06 Small pointy toed boots
07 Bushel of field mushrooms
08 Bushel or wild berries
09 Hag Spittle
10 Spiderweb shawl
11 Scream in a bottle
12 Small bottle holds d6 gallons of fresh rat milk
13 Sick with minor spirit bound inside
14 Gremlin in a bottle
15 Wand with 2d10 charges of a cantrip
16 Fetish idol with green eyes - all chaoic beings save or crave it
17 Turnip with carved face summons a scare crow
18 Purse with d600 copper coins but weighs as 10cp (holds copper only)
19 Outlandish coloured troll wig +1 CHA when worn
20 Terrorbird Egg
21 Arousing mushrooms d6 doses
22 Screaming baby mushroom in pot
23 Addictive spore dust 2d6 doses d6 hour high
24 Explosive toadstool d6 damage over 1 " square
25 Glowing mushroom as candle but lasts for years
26 Prophetic dream mushroom d6 hour trip one Y/N crisis
27 Magic mushroom allows user to commune with spirits d6 hours
28 Tiny adorable mushroom person fits in pocket
29 Sovereign mushrooms, 3d6 days food with no weight
30 Chaos Mushroom, eater gets a lesser mostly cosmetic mutation
31 Ball of lizard tails +d6 HP when carried
32 Lucky ogre tooth - +1 saving throws
33 Gold nose ring
34 Nose Bone - +2 poison save
35 Necklace of teeth 2d6 each summons a kobold who obeys for a turn
36 Dungeon Magic Pie
37 Healing Potion d6
38 Basket with live snake
39 Best quality licking toad or newt
40 Bag with pipe and quality swamp goblin tobacco
41 Obedient zombie rat in a box
42 Dire Wolf Pup
43 Large bejeweled beetle worth d6x10gp gems
44 Stirge in a box
45 Colourful magic fish in bucket with magical effect if eaten
46 Baby goblin wrapped in leaves or huge pea pod
47 Hand size rat eating spider
48 Baby vampire cave squid
49 Baby goblin riding bat
50 Footlong baby purple grub or carrion crawler
51 Dried Beans - cast Entangle d4 times
52 Wasp Hive - casts swarm once
53 Whistle - summons a wandering monster d6 times
54 Dried Beans - cause d6 months of flatulence if eaten, serve d3
55 Spider Web in bag allows one to cast web spell once
56 Bark Ointment casts bark skin d4 times
57 Bear Paw can cast strength spell d3 times
58 Set of goat or ram horns may attach to head, increases headbutt to d6
59 Goat Hoof Shoes fuse to feet permanently if worn +d6 MOV
60 Kelpie Membrane, stretch over face to cast water breathing d4 times
61 Tree Seed, acorn or pine cone grows adult tree over night d6 per set
62 Goblin Chewing Stick a potent drug, +d3 MOV +1 DEX lasts 1 hour, d6 doses
63 Wizard Hood, dried skin bag from newborn baby wizard face, +1 INT if carried
64 Goblin Shaman Chunder if eaten grants ability to cast a random cantrip daily
65 Goblin Priest Chunder if eaten will turn into a zombie on death
66 Goblin Goat Bagpipes can be used to attract goats, even better for bard
67 Bat riders Crop, +2 to ride bat ability and +2 to bat morale and understand bats
68 Wolfmasters Bow, compact composite shortbow with base damage of d8 per arrow
69 Goblin Arrows, warped willow shafts twist in the air ignore cover and range penalties
70 Goblin Lord Dagger, spider venom on first stab every day
71 Goblin Spider Fetish, atracts bugs and spideres that spread cobwebs everywhere
72 Goblin Worm Fetish, dig under it if left overnight find 1d6 meals worth of grubs
73 Goblin Fertility Fetish, any births in house get a goblin baby extra in any birth
74 Goblin Mushroom Fetish, attracts fungus to grow in 1" square area double speed
75 Goblin Goat Fetish makes goats produce a extra kid each birth if kept in stall
76 Goblin Love Fetish increases holders CHA +1 if held in both hands visible to all
77 Goblin Bug Fetish increases growth rate of arthropod and or shelled invertebrates
78 Goblin Plant Fetish makes garden in 1" square grows twice as fast
79 Goblin Demon Fetish allows demons to observe area through idols eyes
80 Goblin Ancestor Fetish allows user to cast speak with dead once per week
81 Cauldron cooks battlefield meat into spicy stew, can cast animate dead once a month
82 Sickle of silver if used to cut mushrooms preserves them fresh twice as long
83 Sword of Goblin Metal, shortsword, any wounds save or -1STR 1Turn, non cumulative
84 Goblin Javelin, bursts in air into a d4 separate javelins and roll each to hit, only once
85 Goblin Pot, can be used as a d6 club, a +1AC helmet and makes food taste better
86 Goblin Bong, ceramic water pipe, pack of goblin weed, +1 HP, -d3" MOV for an hour
87 Goblin Trap Tools includes quick snare trap, dose of poison, d3 rabbit rabbit traps
88 Goblin Inflatable Goat Boat, folds from a one man coracle to a 10lb pack
89 Goblin Scroll with a random wizard or priest spell with d3 Level power on leather
90 Goblin Tinderbox with a bottle of flammable oil, handful of gunpowder, d3 signal rockets
91 Goblin Potion makes drinker turn into a goblin
92 Smoked Goblin Ham +1 STR permanent if you can eat and keep down in one sitting
93 Holy Loaf has spores on wheat that causes eater of loaf to be able to see invisible spirits
94 Goblin Skin Ointment gives user rubbery flesh of a goblin +1AC permanently
95 Chaos Crystal if cracked raw ether inflicts a major mutation on whoever broke it
96 Goblin Scepter holder translates common into goblin speech and vice versa
97 Trained Wolf, can guard or track or attack, very loyal to good
98 Trained Giant Riding bat can carry a small humanoid or child
99 Four trained giant tracking rats, loyal to who feeds and cares for them
100 A highly trained Goblin Dancing Girl (also concubine, spy and assassin)
d100
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Items found in a Thrift Shop
Chip Plate Set: A halfling crafted china set. Very beautifully crafted and comes with silver utensils.
Urn of Dwarven
Slipbane Remains:
Crutches: MagicallyExactly what you
enchanted think itthat
crutches is. Nobody caughttoitany
adhere firmly in the donation
surface pile.slipping
without
but release with ease when pulled on. You remember a crazy wizard showing them off in the town
and
squarechairs
as amade
child of
byteak that up
walking canthebeside
stored
of ainbuilding.
a carpet bag. Can only be used properly with a wizard’s
wand
Griffon Feather Head Dress: Obviously left over from some
to be enlarged to a usable size. A little stained, coffee rings,
a masquerade party.some
Youwebs andindust
find this poorhere
taste
The
now Gorge Four-mon
that griffons are an Grill: All the rage
endangered at the schools of wizardry as a portable way of making
species.
sandwiches. The miniature portal to the Elemental Plane of Fire made for the most toasty midnight
study
Half a session snacks.
wizard staff. Neither half can exist on the same plane as the other.
A set
A “silver” swordhand
of seven that’spainted
actually just shiny
Russian steel.dolls. The images of the women are animated and their
nesting
eyes follow you around the room and they mouth words, but make no sound. Someone who can read
lips can understand
A crown made out ofthat realthey are teeth.
dragon trying Or
to talk
justto you and tellcounterfit.
a well-made you …
A magical broom. Whenever you punsh someone with it, the broom starts to laugh.
Magical water of the wanderer. Poured on you hand the water will flow towards north. (6 uses, 50%
chance to flow towards east.)
Two loaded dice (d6). They always show one random combination of seven if rolled together.
A stuffed real horse. Former used as an armor stand for mounts.
A magical glass sphere. If you beg the sphere to show you a specific person, the sphere shows you
someone
A breastplateelseofwith the same
a former name.
knight with a hole at the height of the heart. Something like a bulls horn has
pierced through.
An assortment of misshapen glass bottles and goblets from a nearby glass maker.
A set of very rusty butcher knives.
A spell-book containing some low level spell that are all partially unreadable due to a large ink stain
penetrating most of the pages.
A small oil painting of a nearby castle.
A cracked harp missing most of it’s strings.
Celestial salt and abyssal pepper shaker set.
Variously sized used potion bottles (empty but the residuals may effect any potion made in it if not
cleaned
A “lightly”out
usedproperly).
wand, DM decides wand type but it currently has only 1 charge and will not regain
charges until it’s
A tabaxi skin vest, last has been
Tabaxi expended you
who encounter to “reset the magic”.
will initiate combat unless you can beat a DC15
persuasion/intimidation. You have disadvantage on persuasion and advantage on intimidation.
Dwarven
An intricatematryoshka
Elven chess dolls.
set with each piece meticulously carved like a small miniature, white is made
from ivory and the black is obsidian however it is missing a black bishop, there is a standard wooden
bishop in its place.
A -1 longsword (or whatever weapon) (Still technically a magic item, though).
A pair of finely embroidered slippers, but the left slipper is several sizes smaller than the right.
A pair of white silk gloves that seem to be in good condition, except for a pale yellow stain on one of
the palms.
A one-foot-tall stone statue of a gnome wearing a tall pointed that is painted bright red. The tip of the
statue’s
A hat brass
tarnished is chipped,
locketbut
withhas been painted
a broken over. is a miniature portrait of a smiling dragonborn
clasp. Inside
woman.
A giant’s armor. It has a huge tear through its torso, giving some information about it’s last owner.
A large saddle. It was once used of owlbear racing.
A
A book
cursed containing guides
book. It tells onof
a tale how to get rid
absolute of a curse.
nonsense, people reaching “godhood” by “opening their third
eye”. Will drive the reader insane, and will force them to kill themselves if they don’t rid themselves of
this curse
An old withinIt 25+2D10
helmet. looks like days. It wasto
it belonged most likely written
an ancient by a demon.
kobold.
Lots of second hand armor.
An explorer’s Pack missing the rope.
Collapsible 10-foot pole (should collapse to 1 ft) that only collapses to 5 feet.
A green clay tea set. 3 small round tea cups that have been scrubbed clean. Looking inside the kettle
you spot a small amount of coagulated blood.
A goblet with the inscription “happy 14th anniversary Christa”.
A set of fine mugs, each with a large chip in different places.
A Teddy bear with missing eyes
A clock with the minute hand bent and the hour hand stuck on 6.
A mannequin head.
A school textbook with doodles everywhere.
A bag of holding that only holds 5 items
A magically locked chest that has no key.
A levitating rope, 2 feet.
A foam sword.
An enchanted knife, the enchantment however has been long forgotten.
A silk black 4′ cloak.
An egg, with a label attached explaining that this is a perfectly normal egg and not anything to worry
about.
A small bag of portable wolves.
An ornate clock, which instead of telling the time is counting down to… something.
A paperweight that slightly increases in size each time it is looked at.
A snowglobe containing a perfect miniature replica of the thrift shop and everyone in it.
Old, faded copies of an old magazine called Beholder’s Digest.
A pair of rose-tinted cat-eye glasses. When worn, the world seems a bit happier.
An ornate walking cane too tall for the average humanoid to use.
A funky knitted scarf with all the colours of the rainbow.
Platform shoes, designed to give a humanoid a good half a foot extra height!
A flashy purple suit with animal print lining the interior.
A gentleman top hat in perfect condition.
A quilt that, while worn, retains the elaborate image of a lake.
A lamp shaped like a woman’s lower leg in a high-heeled shoe.
A corncob pipe.
A jigsaw
shop withpuzzle
these that opens flasks.
unmarked a portalEvery
to another plane
time the whenwipes
servant completed… but,master’s
down their three pieces are missing.
alchemy
workshop, they wring out the rags into these flasks, funneling in any leftover drops of potions or
salves
A cape into
withthem. Drinking
a slightly them
frayed has
collar a 50%
and trim (ofand
poisoning
a secretthe imbiber
object andinto
sewed a 50%
the chance
lining). of a random
A set of three nested wooden bowls.
A pair of huge worn resoled boots laced with what looks like braided hair.
A clay mortar and pestle that looks like it was made by a drunken toddler.
A tarnished crystal ball, that intermittently flashes bright red.
A snow globe with a little soldier striking a heroic pose (bonus, it changes poses when no one is
looking).
A marble with a swirling galaxy in the centre.
A book titled ‘the book of fate’, the pages of which are empty.
An ugly patchwork cloak that has lots of little pockets sewn into the inside for carrying spell
components or trinkets.
A drawing of a beautiful city that doesn’t (or no longer) exist.
A lute with a bad custom paint job that the previous owner had tried to do themselves.
A fishing rod with a big brass reel. It’s clearly worn but looks like it’s got a few good catches left in it
with the proper care.
An white wedding dress with a red wine stain. At least I hope that wine.
A light coat with the emblem of a gryphon embroidered to the back of it.
etching if the thrift stores name on it. When worn, the material is so itchy, you may have trouble
focusing
adventurer.on Now?
spells,They
but you
arealso may fashionable,
still very be disadvantagedalbeit when
full of performing acts ofworn
holes from being strength or agility.
out. They also
The
haveWall
lost Hanger: You know
all semblance you shouldn’t
of shape, and you buy
oftenit.will
Thewear
steelthem
is questionable at feet
on the wrong best.for
It’sa not sharp
while before
enough to cut butter. You know it’s not even an authentic elven script that is etched into is flat, but by
the godstable
A round above, the
with katana looks
mismatched really really cool.
legs.
A ridiculously large golden, bejewelled necklace that spells BOSS.
A pair of bright orange shoes.
A cookie jar in the shape of a thumbs up.
A branch in the shape of a wand with a carved handle, it still has some (dead) leaves
A pair of trousers far too long for any humanoid
A belt that has a texture worryingly similar to your skin’s
A bottle filled with liquid with the cap still on, the label reads,”NOT the poison one” written in green.
There is a five pack sitting next to it, they are blank.
A black shiny disk with dozens of embossed rings. Who knows what it’s made of?
A brass tiara, you feel empowered putting it on.
Circular glasses with green lenses; four of them at that!
An out-of-fashion maroon suit tailor-made for a short, fat human, or perhaps an oddly proportioned
dwarf.
A hooded lantern that is painted rather intricately with a housecat motif depicting cats playing in
different poses. It’s mostly painted in whites and pinks, and it has small scuff marks on one side.
d100
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Items found with a failed investigation check
A sprung mousetrap, no cheese and no mouse.
A crumpled shopping list for eggs, milk, laxative, and celery.
A bag of hard butterscotch candies, melted together by humidity and time.
A crusty used handkerchief. No monogram.
A few scraps of fine fabric, too small to make anything with.
An empty bottle.
A pair of eyeglasses, badly scratched.
An old, but clean, pair of socks
A calendar with pictures of landscapes, several years old.
Newspaper clippings about horse races.
An old, faded receipt from a local tavern.
Several crayon drawings, obviously made by a child, mostly of horses with wings and rainbows.
A tube of glue. Dry.
Sixteen ink pens. Only two of them have any ink left.
A ticket stub to a play that was popular years and years ago but fell quickly out of fashion after the playwright was
accused of plagiarism.
A cookie tin. Upon opening it, you discover that it’s full of sewing supplies.
A gold piece, but it’s actually chocolate.
A small jewelry box, empty. The label has been removed.
One sock.
A completed crossword puzzle.
An empty match box.
A broken picture frame (without a picture)
A burned-down candle
A rusted flint and steel
A rusty butter knife that smells terrible
A woolly jumper that is more holes than wool.
Several feet of yarn, so badly knotted it might take you hours to untangle the mess.
A glass eye.
A jar of common seashells.
A commemorative plate of the royal wedding.
A heavily annotated recipe book of foreign cuisine.
A rock with eyes and a mouth painted on.
A belt buckle with the prong missing.
A shoelace with several tight knots.
Pistachio nut shells. About a handful.
Flint and tinder in a small wooden box.
A cheap wax seal stamp, depicting a generic shield shape.
A small wooden carving of a dog.
A small wooden box of stale tobacco leaf.
A rusty steel and glass syringe.
A portrait of a plain, unremarkable woman. It looks old enough that the lady is likely long dead.
A postcard from a far away land. The back is blank.
A handkerchief with a knot in it, the owner probably had something important they didn’t want to forget.
A small container labelled ‘Dr. Brown’s World Renown Elbow Grease’. It is nearly empty and smells foul.
A to-do list written in Infernal.
A chunk of gold ore, but on closer inspection it is actually iron pyrite, also known as fool’s gold.
An old, heavily stained tobacco smoking pipe.
A rag used for polishing metal.
A pile of old letters, business documents, receipts, and news leaflets stacked under a small model castle made carv
from wood.
Loose quills.
Sealing wax, along are some strands of ribbon.
A hairbrush with a few stray blonde hairs.
A makeup compact.
A small leather coin pouch (empty).
A single dusty leather glove.
A dull letter opener, the handle has a griffon at the end with an illegible inscription, worn smooth with time.
A dirty, scratched magnifying glass.
A broken pocket watch.
Monocle with a broken chain.
A small sketchbook with various poorly executed drawings of everyday things, places, and people. The artist made
small improvements as time went on, but even the very last page isn’t really that good.
Two empty burlap sacks that have an earthy smell of root vegetables and mildew
A tankard with the handle broken off; the bottom also looks to be dented, as if dashed against something heavy.
Cracked potion vial, empty. The label is peeling off, but you remember it being a very common brand when you wer
kid.
Shattered eyeglasses on a chain that looks at first to be gold but is actually copper that’s been glamoured.
A specimen jar of hardened gelatinous cube gel, so dry that it’s become powdery and useless.
A miniature painting of a rose, ruined by a dark red stain.
A helmet’s face guard. The eyes and mouth holes look a little small for a normal soldier.
An mostly-empty container of vegetable oil.
A warped whetstone.
An envelope stuffed with cheap woodcut prints of women in various states of undress.
An envelope stuffed with cheap woodcut prints of men in various states of undress.
A nail file.
A dictionary.
A pile of feathers and bone that at one time must have been a small bird.
A pair of large scissors, rusted shut.
A pair of tweezers.
A couple of board game pieces, apparently from different board games.
An empty ink bottle.
A bundle of dried flowers.
A wooden mallet.
An empty bottle of cough syrup with residue at the bottom.
Stale bread, hard as wood.
A dead, mummified mouse.
A rusty corkscrew with a cork still on the end.
Half an inch of dust in the bottom of the drawer/chest, rising up when you opened it, making you sneeze.
Pieces of a shattered shield.
A dead mouse next to a bowl containing the rotting remains of food.
A long hank of red braided hair.
Three small wooden cubes with illegible etchings on all six sides.
A fragment of a plate armor.
A half used bottle of hot sauce.
A moldy shoe with several small holes in the sole.
A dusty spider web with fly caught it it. No spider.
A tooth. Looks like a molar.
A clay pot with a lid, inside is dried fruit with mold growing on it.
A crude ivory carving resembling a woman of uncertain race with very large breasts.
A bent metal spoon.
A piece of paper folded into the shape of a bird.
An unwrapped peppermint laying underneath a piece of furniture. It has a hair on it.
Several pieces of paper currency belong to a defunct nation, rendering them worthless.
d100
1
2
3
4
5
6
7
8
9
10
11
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13
14
15
16
17
18
19
20
21
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100
Interesting books
To Serve Man: An ogre cookbook on the delicate art of cooking humans.
It’s Familiar, But Not Too Familiar: A guide on how to take care of you’re newly acquired companion.
Who Moved My Cheese?: Step by step guide to Mage Hand for beginners.
We’ve All Made Mistakes: Intro to Necromancy raising your dead wife.
Of Fleet and Fancy: a Novel that tells the tales of Odd Heroes.
Are you being invaded?: A guide book on how to protect one’s self from Ogres, Goblins, Kobolds, and woodland critters.
Ogre’s Guide to tying Knots: A Simplistic Guide on how to Tie Various Knots.
The Fall of Cavour: A Fictional Piece about the caveman wars.
Temina’s Guide to Kobolds Volume 1 – 6: An introductory Field Guide to all the ins and out on Kobolds. (1d6 to see which
What Men know about Women: A Hard cover Book with One Hundred Empty Pages.
Friar Albert’s Guide to Surviving Traps: Chalk, rope, torches and a sturdy pole are your best friends. And a brain.
Friar Albert’s Guide to Forest Trails: Lichen and moss, you fool. Learn the difference.
Friar Albert’s Guide to Brewing: You should probably not be adventuring while doing this.
Friar Albert’s Guide to the History of [setting]: Braggins be quiet and pay attention!
Friar Albert’s Guide to Herbs and Plants: If you can’t remember this then chew on some hemlock for your nerves.
Friar Albert’s Guide to Publishing Law: No I can’t be held responsible if you only read the byline and then die.
Friar Albert’s Guide to Fleeing the Academy and Hiding in a Church Cellar: A Memoir.
Beholder in the eye of Beauty: Classic fashion tips for the beholder in your family!
Maps, Maps, Maps: Tons of maps for your reading pleasure.
The Lusty Argonian
Dr. Harding’s Guide to Maid:
MagicA classic Tamriel
Science: tale of abook
Dr. Harding’s lustydescribes
lizardfolkhow
maid.
magic is a hoax to supress scientific explanation
supernatural.
Dungeon Masters and how to find them: mysterious book describing the seldom-seen beasts.
A Monster’s Guide
adventurers to Secret
or visiting Lairs:Written
celestials. Everythingby aarecluse
monster andneeds to on
based know
whatabout
had making
been toldthetoperfect home.
the author by word of mouth,
many “facts” that should probably not be followed.
Behind The Wall: A book made out human skin. This book is constantly wet and smells like a fresh corpse. This book talk
in a caveThe
dreams. underwater.
book seems Unsure
to beofa why
diarybut
andafter
wasreading this you When
never finished. get theyou
feeling
readthat you finished
the last want to break the
page in seal.
this book you take
psychic damage.
onto the floor as soon as you begin to read it. You cannot understand any of the text but you immediately realize the text
demise.
waiting for you in the ocean. He mentions all of the rewards he is keeping for you. If you roll and succeed an insight chec
find
Diaryoutof that thisThis
a Thief: is manbookis lying to you.sized
is a pocket If he leather
is real or not you
diary. don’t
Every timeknow.
a player finishes a page of this book they lose a gold
where it went.
finished it will mold into a jar of endless peanut butter. It is impossible to get rid of this book normally. The only way to g
book is to Secrets:
Changing burn theThisjar in fire. If you
sparkling attempt
book smellstolikeeatincense.
a spoonful of this
Inside thepeanut butter
book talks youone
about takeof1d4 points
your of psychic
secrets damag
(ask player). T
read causes every person in the room to know one secret of yours.
Patterns of Behavior: an anthology of mood effecting quilt work – a small hardcover picture book of patterns that slightly
mood.
Timeless Words of Wisdom for the Courtroom, Phrases That Persuade From the Backwoods to the Big City: This is a full
philosophical
Fifty Shades ofand Drow:legalA summaries that can
bestseller among arm a as
women, budding lawyer
it details withpoints
the finer a mental skillMatriarchal
of the set to be cunning
society.and
Withouttips
think
on the
ho
train and punish your man-servants while maintaining your femininity, this book would be banned if only men would ac
Where is that dragon egg? A handy tip book for managing clutter in the workshop.
Fireside Singalongs: Aand
Income Management simple songbook
Financial for boredAtravelers,
Assessment: with optional
book containing severalsheet
long music
chaptersfordetailing
instrumental
waysaccompaniment.
to horde, hide, a
Hidden within are several nude illustrations of females of the common races.
The life and times of Volo: Autobiographical book featuring the exaggerated and often blatantly false adventures of the w
Volo.
What To Do When You Find Children: A guidebook to dealing with found children and other such inconveniences in vario
situations.
Learn To Read: An incredibly dense book that details the process of learning the art of reading Common, almost impossi
understand, even for those fluent in Common.
Gobbo andAMe:
the pages. – A children’s
successful book check
Perception about reveals
the dangers of befriending
that there are slightGoblins.
remnants of adhesive left above each note, as if som
moving the note down the page over time.
A
HowStudy on Cloud
to Talk Castles:
to Gnolls This Getting
Without book presents
Torn tonumerous
Shreds: This theories
book isonbased
how the giant’s
off of fabled
the notes ofcloud castles might
an ambitious goblinwork.
who was
to shreds.
The Beasts&of
All Horns Menita
Tails? Valley: A book
A Beginner’s Guide detailing the magical
on Everything faunaHalifar
Tieflings: of a valley you have
the Bard walksnever heard of.the wide and wild wor
you through
their
1001 heritage, and howPlants
Edible & Magical to even ofmake
Chult:friends
Visitingwith
Chultourbutinfernal neighbors.
not sure what to eat and what to avoid? This information packe
definitive guide on navigating the delicious, dangerous gardens
history of this storied individual, parsing fact from fiction. With exclusive of Chult. interviews with folks who knew her best, all th
Shadowfell itself, this book is a must read.
Fun With Tears: A book detailing the magical and alchemical properties of tears.
The Social Practices of Various Avian Humanoids: This book tells you all you need to know about interacting with bird pe
Fey’runds Tales: a children’s book of fables.
Eye: A tale of the journey of the company of the eye. Their rise, their fall, their legacy.
Naught but the Wind’s Caress: A collection of torrid love stories between a High Elf and their Human lover.
Illuminarium Battalia: A manual of fighting with magic and steel.
Where Is The Pancreas, and How To Prepare It: The cannibal’s guide to fine dining.
Rock Hard: The definitive guide to Dwarven diplomacy.
Red Goes Faster:
The Skull – A heavy Thebook
definitive biography
filled with a longof Zomo the mad goblin who
stream-of-consciousness broke out
narrative of the celestial
describing a singlesphere
humanoidand skull
returned to
in care
narrator seems completely focused on the skull, never describing its origins, its surroundings, or themselves.
Kobold
exist, andJokes:
thatAitjoke
is in book,
fact a written
figmentin ofDraconic.
the reader’s Theimagination.
jokes are terrible,
Despiteeven by written
being Kobold in standards.
a very academic and generally f
arguments within are mostly circular or otherwise fallacious.
Dream Journal: A carefully illustrated dream journal by a famous wizard of old, containing a large amount of arcane trut
have been scrawled
Necromancy with black
for Imbeciles: ink, rendering
An introductory it illegible.
guide to the basics of necromancy. Has been hollowed out to allow for storag
appears normal. Contains a skeleton of a large rodent.
The Ravings of Garvus [3rd Edition]: The assorted notes and thoughts of an ancient and powerful wizard from an era lon
mind was Knock-Knock
Hilarious obliterated upon Jokes making
to Saycontact
Out Loud: with unknown
A thin entities, but
and suprisingly records ofbook
old-looking his journey into amadness
containing remain.
few genuinely good k
jokes. At least one punchline is actually the true name of a powerful demon.
The Next Hunt – Volume I: Wyverns: The first in a series of installments detailing an abundance of methods for finding a
various
Let Me Outmonsters.
Of Here: Each
Oncevolume
a simple covers a different
children’s picturecreature.
book, it is now the seal for multiple malevolent poltergeists that bre
book’s pages when it is opened. They are not particularly grateful to those who released them.
“Help! I’m a dwarf turned into a book”
Short
The TaleButOf Stout: A list of
Crimshaw Therecipes
Sweet:and information
A legendary taleonofDwarven
an infamousale. Tiefling baker who killed dozens of orcs by baking the
cookies.
Orc Smith Apocrypha:
Animated Compendium: An extensive
A Book of Movementinformative book about
and Morals: Orcish weaponry,
An enchanted book of tales armor,
withand miscellaneous
illustrations metalon
that move items.
their
repeating
101 Morsels pattern. The tales A
And Monsters: tend
cooktobook
connect to the various
detailing nearest recipes
civilization
basedand depictsafely
around stories of good
using morals.
the meat of creatures adven
slay in battle.
Coppers For Your Thoughts: A small book of random musings, quotes, and anecdotes. None are attributed to any authors
An Anatomical Study of Magical Creatures: A set of 6 volumes on the interior structure of magical, extra-planar beings.
On the History of the First Era: A historical documentation of the day-to-day life in the antiquated Prime Material.
Tome
Verdant Prime:
Home: A thick
A slimbook
bookofwhere
hundreds of pages
the words areinmangled
a language unintelligible
by travel into the toFarallRealm.
but theSeems
author; seems
to tell theto be aofnovel
story of s
a family
impossible
home madehome. rum into kingdoms throughout the world during the great alcohol depression. With proper study the reader
the famous Sweetfoot
ago. Some claim, however, Rumthat recipe fromanalysis
careful the different
reveals mentions, hints and
it as a scathing referenceson
commentary scattered across the
the notoriously pages court
corrupt of thisofbo
K
written in code to keep the author from harm.
Arcane Secrets: A generous manuscript contains description of inner workings of various contraptions and automatons
manual
From Ghoulsto programming
to Ghosts: The automatons, allowing
book is chaotic andanyhard intermediate
to understand,transmuter
written into an
create their very
unknown own
dialect contraptions!
which makes it very
Contained within are the studies of a powerful necromancer on how interplanar travel might be used to achieve function
dedicated to the domestication of the resulting blights which sprout from said tree and their training to better protect yo
sapling.
To Cheat A Devil: The autobiography of a man who tricked dozens of minor devils, and even a few archdevils into doing h
bidding. It seems like this man should be much more well known if the events described in this book actually took place.
There, they’re, their, and back again: A halfling’s guide to grammar.
Don’t
through Youthe
Worry About of
thousands The Bugs!:
pages Every thing
of content which youthis
need to know
book holds.about bugs. Rise,
The author of thefeed, kill andseems
document cook your
almost best
toofriend!
knowin
subject, almost as if he were there…
adventurers’ lifestyle. The later poems touch on a wide array of topics, such as the joys of a shared victory, longing for he
and the simple
summary of an pleasure of splitting
actual historical a foe in which
document, half lengthwise.
has never been found. The book is unfinished and the wizard has not b
hundreds of years.
The Story of Graye: The story of a slave forced to be a pit-fighter who turned to meditation as an escape from his violent
is
ThenotInner
well Workings
written, and of aisGulthias
probably an earlier
Tree: A densework of a novice
acedemic author
treaty on thethat neverofreached
biology cacti. If wide
one hasspread fame. it is very i
the patience
own way. The book also details a large number of edible cacti, as well as those that can be used as water sources in the h
1011
ancientPrayers
when for On the
“TheDead:
Aleum” A large, black covered
was written. book copy
No original describing
of Thethe funerary
Aleum rituals
has been of almost
located, everyOn
therefore culture
“Thein the kno
Aleum” h
historians.
Raising the Steaks: A comprehensive guide on rearing cattle in environments that are likely to include monsters. Include
somewhat
FINISH THEM: bizarre methods
A bright to scare
red book thataway
talkspotential
about thepredators.
coolest ways to end a brutal fight. (PC who reads this can roll intim
after reading it for killing someone)
Do it Yourself – Comic Book: A yellow book that’s empty at first. Over the course of a month though the book will fill itse
adventures
A Story About youThe go on. TheX:cooler
Letter the adventures
This pretty orange bookandwasdialogue theby
written more
Marcthe book is the
Dahspaht. worth not
Honestly if you sellwho
sure it! that could be
about the best ways of hiding gold and making a map to lead to it.
The Aarcana-sutra:
Cooking with pig meat: A one stop guide
A book to magic
that smells likeand its uses
bacon. within
You try the bedroom.
to read it, but the pages inside the cover are wrapped in ba
to unwrap it, it’s bacon all the way down, until you get to
Golden Fleece: Empty book, has 50 gold coins in it. Has a page describinga small slip of paper
goldthat
andsays
how“oink”.
tasty it is. Upon further inspectio
coins are chocolate.
Library Book of Libraries: A photo book showing a series of decrepit bookshelves, along with locations.
d100 Book Titles found in a castle
1 Famous quotes of King Regenald VI
2 Amathar’s Chronicles of the Tetrad Heresy
3 The Art of the Eladrin
4 The Autobiography of Sir Keveron Truelance
5 The Day of Fire, a Play in Five Parts
6 Distaff and Shepherd’s Crook: the Importance of Textiles
7 A History of the War-Priests of Bzondricanth
8 Last Words of the Condemned: A Collection of Confessions
9 The Medicinal Benefits of Bloodletting
10 Phaedra’s Collected Fables and Nursery Rhymes
11 A Discourse on Friendship
12 Shezifar’s Tome of Unfulfilled Prophecies
13 Essays on the Nature of Love by Lady Taralyn Sorinir
14 Reading Common Signs and Omens
15 Truth, Beauty and the Knightly Ideal
16 Weights and Measures
17 A Herald’s Guide to Pennants and Crests
18 The Tears of the Saints
19 Common Causes for Border Wars
20 Fasting and Spiritual Growth
21 The Wildlife of the Moors
22 Day of the Primordials, a Tale
23 Essentials for the Equestrian
24 A Nation at War
25 Bear’s Hollow: a Sketchbook
26 Construction of a Keep
27 Designing and Planting a Hedge Maze
28 An Overview of Dwarven Epic Poetry
29 Battle Hymns of the Celestial Tower
30 The Traveling Bestiary of Farlad the Blue
31 Principles of Finance
32 The Sad Tale of Sargon Rex
33 Encyclopedia of Common Plants
34 A Guide to Giantish Runes
35 Exploring the World of Shadow Puppetry
36 A Culinary History of the Barony of Jarik
37 Uses for the Leech in Contemporary Medicine
38 A Common-to-Dwarven Dictionary
39 The Tale of the Carpenter and the Dragon
40 Torture and Morality
41 The Care and Feeding of a Prize Falcon
42 Symptoms and Treatments for Conjuritis
43 Whispering Leaves: a Translated Anthology of Elven Poetry
44 Castle Sanitation
45 The Brewing Storm: Signs Every Tax Collector Should Know
46 The Meaning of Fealty
47 Haunted Sites of the Realm
48 Negotiating with Trade Guilds
49 The Life of Saint Ryla
50 Collected Tavern Songs
51 The Mosaics of the Monastery of the Crystal Cataract
52 Proper Administration of a Royal Granary
53 Legal Codes of the Realm
54 Common Phrases in Abyssal
55 The Burning Candle: a Romance
56 Basics of Winter Food Preservation
57 What is Evil? Collected Essays
58 Seeking the Philosopher’s Stone
59 Burial Customs of Ancient Peoples
60 Court Mannerisms and Etiquette
61 Cultivating Common Pipeweeds
62 The Fashions of the Court of Baron Uther XI
63 The Indispensable Vizier
64 The Ice Saga of Eonyl the Snow-Reaver
65 Heraldry of the Realm
66 An Introduction to Ale-Brewing
67 Barbarian Tribes of the North
68 The Mystery of the Dolmen of Ap Drych
69 Deployment of Spearmen on the Battlefield
70 The Chandler’s Craft
71 Sehanine’s Dream
72 Basics of Financial Recording
73 Lady Thanara and the Dragon
74 Principles of Governing and Lordship
75 Great Sculptors of History
76 Military Decorations of the Realm
77 The Sins of the Kingpriest: a Play in Three Parts
78 A History of the Inquisition of the Fourth Age
79 An Illustrated Guide to Gems and Jewels
80 The Administration of Low Justice
81 On the march: a Captain’s Manual
82 Pirates of the Azure Sea
83 Matters of the Hart: a Guide to Hunting
84 Tales of Valor
85 Tenets of Statesmanship
86 Interpreting Goblin Pictoglyphs
87 The Dreamsong
88 Eleven Knightly Virtues
89 Mathematics and Astronomy
90 Customs of Established religions
91 Bloodlines of the Lords of Trissel
92 Principles of Astral Navigation
93 The Elven Calendar
94 Wisdom of Our Kings
95 Basics of Husbandry
96 Conventions of Bardic Music
97 Norrin’s Treatise on Medicinal Herbs
98 A History of the Noble House of Zephron
99 The Virtues of Courtly Love
100 The Tale of Etienne and the Foxwoman
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Mysterious Trinkets
A silver dragon scale that glows in the moonlight. It seems almost as if the scale is trying to get back to it’s TRUE
owner.
A silver coin which has been hollowed out and a tiny encrypted message placed inside. An unscrupulous peddler ga
A “hobo”
it to you asgold piece without
change where the face on
knowing whythethe
coin has
coin been
was carved into an elegant skull, a guild symbol etched into the
underweight.
back, and a saying in thieves’ cant carved around the edge. Once you were targeted by a pickpocket who later
A key to ayour
returned bankbox
purseinand
a large prestigious
apologized bank before
in person in a large city in
fleeing farterror.
away, and paperwork indicating it has been paid for
the next 100 years.
A small leather drawstring bag filled with sixteen beautiful turquoise fetishes. There is a note inside from someone
hoping
A strange to “meet up for
long black boxanother gamesmall
with many soon”.buttons labelled in unknown language that fits comfortably in your hand. O
the
A curious frogmouth purse filled with many pair
back, the box has a cover protecting a of pockets
unusually shapedthatdice.
accommodate
A few smalltwo small metallic
figurines cylinders.
of various people and
creatures and worthless coins are also in the bag.
A board
A little 5-inch
coveredgnome
withstatue, if it gets
runes and out weight
a silver of viewtied
it almost seems
to a string. like it’sthe
Holding trying to talk
weight to the
over you.board causes it to slowly
spell
A 3″ xthe4″ answer to anybox
x 2″ wooden question asked.isIts
within which annever the correct
ink soaked sponge. answer just the
Touching theanswer
spongethe person
causes asking
inky handmost
printswants
to
hear. on whatever that person has touched for the last hour. The inky prints fade in an hour and can’t be washed
appear
away.
A smallThe sponge
green dries
stone. out after
Or red? oneituse
Wasn’t blueand
justmust
now?then No,beit isrefilled
clearlywith a full vial of ink before it can again be used
yellow…
A shard of a mirror which shows your reflection – or rather, what you think your reflection should look like.
A spool of string, glimmering in the most astounding colours. String becomes invisible as long as music is audible.
A white knight chess piece. When the player moves on the battlefield like the knight would move on the chess board
makes
A seeminglya sound of a dagger.
normal horse. Whoever, when it hits an enemy, you can almost hear a faint laugh. It might just be you
imagination.
A bag of apples, that never seem to go bad. You feel slightly bad after eating one, and that feeling intensifies after
each apple. Also, everytime you take a bite, the bag seems to twist in on itself.
A
A musical
coin pouch. instrument.
You canIt’s putmusic
as manygetscoins
louderaseverytime
you want you in it, play
but youit. can’t take coins from it. The only way to take yo
coins is to open it with the intention of putting a coin, and then taking as many as you want, except, of course the co
A
youboot.
put.It’s exceptionally easy to put on, but you need to use all of your strenght to take it off. When you are not
A cube, with
wearing it, youeachhave sideanhaving 9 squares
increasing impulse with
to an
puteldritch
it back symbol
on. inscribed within the rich oak finish. You can slide th
cube around to shift the location of each face to match others. Some of them seem to glow when matched together
but
It is so faint that
a rubiks cube it must be your imagination.
with symbols instead of colours.
A fine chain necklace fashioned from links of some strange red metal. The chain retains body heat for an unusually
long time.
A pocket notebook with cryptic phrases scrawled haphazardly on most of the pages.
A 4″ high wireframe model of a humanoid figure, made out of solder. The figure has an exquisitly detailed copper he
inside
A smallthe dull ribcage.
painting on a necklace chain, the painting is extremely detailed and displays what appears to be a king, whe
wearing the painting
A feather quill. Anything occasionally
written withthethis
vague
quillfeeling of notinbeing
will appear where
a distinct andyou’re supposed
unknown to be comes
handwriting. over you.
This unknown
handwriting
A small pouch remains
of glass themarbles.
same, regardless
Each marble of who
has isthewriting
abstract withshape
the quill.
of a different animal embedded in the center o
the glass.
A large decorative candle. When lit, it gives off an alluring scent which, while impossible to identify, evokes a feeling
nostalgia
A small gardenin anyonetrowel. who Thesmells
bladeit.and handle are made of common, if not poor-quality materials, but the handle is s
with a single semiprecious stone.
A sharp tooth as long as your hand, looking at it makes you uneasy.
A nail molded into the shape of a sword with pommel in the shape of a wolf’s head.
A tiny wooden horse with white hair for a mane and tail, and silver beads for eyes.
An exact replica of your own eyeball, as hard as glass.
A
A pretty amulet
cup carved fromwhichhorn turns outswallows
which to be a highly offensive
any magical symbol
potion to an alien
or poison pouredpeople.
into it. Once per day the cup can be
drunk or from and it will produce the last thing that it swallowed,
A mirror with another mirror on its back. When there is a being on both sides of the mirror, except for 1 percent of theittime it will
shows eachproduce
being aa
random other liquid it swallowed sometime in the past.
representation of the way the other sides being sees it. Disgust produces a disgusting image, admiration an idealist
A document
image ect. which shows whatever the observer expects to see but with a few errors (misspellings or other
incongruencies).
and the player has an easier time shaking off ill effects, once full they feel sluggish and find it harder to resist. Going
One
back endand of thefilling
forth cylinder andisdraining.
closed, the baselike
Treated encrypted
a cloak with unknown insignia
of resistance, reverse around
when fulla grey round
so like spot in
+3 when the middle
filling, -3 whe
Onflute
A the that
othercanend there[1ison
either a d6]
small,
emit ball-like metalsound
no audible piece.(makes
There seems to beanimal
the nearest some kind of unknown
hostile), [2 on d6]powder in betwee
an extremely hi
but any one,
pitched attempt[3 onto d6]
takebassthe cylinders
strong enoughapart results
to cause in 1d4
an explosion,
damage insendinga d6 metrepieces
areaflying in a random
or [4,5,6 direction
on d6] sound likefor
aa
regular flute. Hide the rolls.
A fancy dagger with an eye engraved on the hilt. Whenever the dagger is at the very edge of one’s vision, they can
swear
A coin itpouch.
just blinked.
It sounds, weighs, looks and feels like it’s filled with coins, but upon opening it you discover that it is
empty.
A single arrow. It cannot be snapped, dulled or broken. Other than that, it acts like a regular arrow. The person who
A tarnished
found it always brass kazoo intothe
manages findshape
it afteroffiring
a fish.it. If blown under water it summons one normal fish of the nearest
common variety. It will not summon anything monstrous but who knows what might be chasing the fish that is
A compass that at first glance doesn’t work, just keeps spinning endlessly unless the user is close to a mimic at whi
summoned.
it points at. If there are more it points at the closer one.
A whip, when you strike anyone the whip moans loudly. Only the user can hear the moan.
A rope that ties itself into a hangmans knot every time it’s not watched.
A small statue of a gold frog with one eye and a relatively huge mouth. It knows every language and is willing to
A rock that
translate looks like
anything youa show
diamond it buttoinanybody
turn for touching
translating it. one
Or isword
it a diamond
it asks tothat looks
be fed onelike
fresha rock to anybody
[insert not
race] heart.
touching it? The person that created it forgot and has gone crazy trying to figure it out. The user will over time slowl
A necklace,
lose his mindlooks overlikethe ansameinverted pentagram
questions, and isover
obsessing made of wood.
it, not willingIftoit trade
comesit inor contact
sell it. with blood summons a
A silver ring
demon, overwithwhich a flythehead,
user gives
has no a 25% chance that a devil will not consider the user as an enemy (unless the use
control.
attacks the devil or does something against it), 25% chance that the devil will be hostile and focus the user and 50%
break his oath. Can’t be removed by any means (including a wish spell) unless the ear is cut off or the oath is broke
of no effect.
If
A half goldishalf
the ear cut silver
off thecoin,
usergold
takes sideno has
damagea sunand andhis/her
the silverear side
regrows.
has aThe mooncut image
off earon turns to dust.
it. When usedIf not
in aworn by a
heads/ta
way it always faces up with what the person throwing it said.
A staff made out of one long bone, ending with a skull which starts screaming when it sees a skeleton.
A key that changes its shape after it unlocks something. Beware of railroading as the nature of the key means that
certain
A spoonthings will bethe
that alters unlocked
contentsinof succession.
whatever being eaten. It varies from person to person, but using the spoon over
extended periods of time begins to alter the appearance of the person eating from it…
A crystal ball able to show you your past.
A three-lobed spinning device with almost frictionless ball bearings in the center. ߷ There are holes in the lobes and
the center has a raised disk on both sides so the device can be held while it is spinning.
A small pocket watch, whenever someone holds it they swear that they’ve seen it before.
A small hourglass, the sand inside of it goes up instead of down.
A pair of dice that seem to only roll 7s when in close proximity to gold or platinum.
A coin purse that, once a day, will convert all the currency inside to whatever the local common coin is. It won’t add
subtract any, and it will leave change of what it can’t convert.
A hat with ear flaps that, once ever 1d4 hours, flap as if the hat is trying to fly away.
A lamp
A pair ofwhose
boots light
that seems
leave tracks
to slideof around
a random whencreature, within
activated, 1 size class
throwing strange of the
shapeswearer.on the wall, like flowing lava.
Lamp can only be used for 4 hours before it becomes too hot to handle. After 8 hours, the lamp automatically shuts
A
andcutlery
can’t set be that
usedmakes
until the whatever
metal cools,it’s user eatstakes
which taste1d4
delicious,
days. but needs to be meticulously cleaned after every us
Robes
The knife thatwillhave
dull,the
theorigin
spoon map willto a secret
shake and society
spill, and of the
mages forkwho control
will have so near
tines breakby offtowns
until itand villages.again.
is cleaned This map
appears on the back of the robes when a wizard wearing the robes cast a spell. The fabric moles itself to reveal the
shell
hidden causes
map that the holder
can only to be
slowly
reedbegin
by thoseto experience
who reed Eleven.sensations of seasickness and a pressure similar to being too
frequently
deep underwater. drawn in Asthe theowner’s
sensationsopening hand,awith
intensify, muted,the indecipherable
face side of a valuablewhispering cardcan for bewhichever
heard very game is being
faintly, as if it
played. The card roughly matches the design and condition of the deck it was shuffled into when drawn, though it
pot
alwaysare isalways palatable
in slightly poorer but in need than
condition of salt,
all regardless
the others cards. of whether When the recipe
pulled called
from the for
deck, salt,the
thecard
consumer’s enjoym
is in it’s normal,
of salt, or amount of salt that was used in the cooking. Coincidentally, this effect can be nullified by adding copious
A small bottle of clear liquid labeled “Knowledge, only use in an emergency”.
A tiny stone carving of a headless halfling.
A key made of glass.
A silver ring with a poem in Druidic on the inside.
A
A tiny
simplebronze idol of with
headband a goblin carrying
a clear crystala setknife
in intheboth hands
center andbrow.
of the one knife
Can emitclutched
a redinorhis teeth.
white light on command. Las
two owners were a (now disgraced) Inquisitor who claimed it was
A gnomish cheater bar. A 2 foot long steel bar, designed to mount to the end of wrench handles for a tool for alignment detection, andextra
a dwarven
leverage.
tinkerer who used it as a hands-free work light.
Can be used as a club in a pinch, and some gnome combat engineers have modified short swords to fit on the end,
A small locket
making designed
them double for a noblewoman,
as collapsible spears. with small painted portraits of her and her husband on the inside… and
even
A small carving knife. Whenever you useinit,ayou
smaller portrait of her secret lover, hidden compartment
will never positioned
cut yourself, but you closest
become to her own heart.
extremely nervous about
A figure of a specific
cutting yourself until you stop.person with its mouth open. When you pour a liquid into it, it spits it out and then screams the
name of whatever liquid was in it. However, if the person it resembles was unfamiliar with the liquid, it spits the liqui
A mysterious
out, screams stone for 1d6that has been
minutes, andshaped to have
then closes 20 sides.
its mouth for Each side has a number from 1 to 20. It seems like it’s
1d4 days.
from another world.
A tiny plush owlbear. It’s worn and dirty. It seems like the original owner left it here on purpose.
A picnic basket that seems full of food. Once it’s opened, though, it’s revealed to have a half eaten slice of bread, a
tiny cube of cheese, a berry, and one kernel of corn on top of a pile of leaves.
An blue orb that when shaken causes a light snowfall 15 feet around the player who shook it.
A pin with a picture of a mimic on it. Wearing it will help with stealth checks.
A egregiously decorated dagger that looks razor sharp but can’t cut through anything. It’s also twice as heavy as it
should
A normalbedice that when rolled always falls on six. Everyone but the user forgets each previous roll if a new one is
rolled
A blank sheet of paper that cannot be destroyed by anything. If you write on it the words disappear and an answer i
written down by an invisible hand.
A folding fan with 12 cryptic fortune cookie-like sayings that alternate every time the fan is opened.
A mimic ring who will eat a single finger off of any person (but only once per person) will tell a truth that it’s current
owner wants to know.
A gold covered sapphire that opens like a locket to form a mechanical beetle.
A whistle that sounds a random note when blown into.
A small hourglass that automatically flips when the sands run to the bottom.
A teapot that is always full and piping hot, and whistles sadly if it is ever left alone.(edited)
A cooking spoon that adds a cinnamon flavor to every dish.
A lamp whose color changes subtley with the holders mood.
A keying that is always in your pocket when you cannot find it.
An elaborate fountain pen that turns into a snake and slithered around when not being used.
Shards of broken glass that seem to push against each other. You can work out that there was a hammer painted o
the glass at some point.
A small smooth stone that seems to hum and vibrate when near a rakshasa.
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100
Trinket
A Compass that always points to Mulmaster.
A paper fan that won't produce a breeze no matter how hard it's waved.
A petrified potato that resembles someone important to you.
A glass cup that can only be filled half way no matter how much liquid is pored into it.
A mirror that only shows the back of your head.
A small glass bird that when set down near water dips its head in as if to get a drink.
A lady's coin purse containing two sharp fangs.
A small sea conch with the words "From the beginning" painted on the lip.
A frost-covered silver locket that's frozen shut.
A seal which imprints a mysterious, unknown coat of arms into hard rock.
A small wooden doll that when held brings back fond memories.
A small handmirror which only reflects inanimate objects.
A glass eyeball that looks about of its own accordance, and can roll around.
A glass orb that replicates yesterday's weather inside itself.
A drinking cup, that randomly fills with fresh or salt water. Refilling once emptied.
A deep blue piece of flint, that when struck with steel produces not a spark but a drop of water.
A conch shell which is always damp and constantly drips saltwater.
A charred, half-melted pewter clasp that glows as if smoldering but releases no heat.
A clockwork finch that flaps its wings in the presence of a breeze.
A unbreakable sealed jar of glowing water that hums when shaken.
A small, finely polished geode whose crystals slowly fade between every color of the spectrum.
A rough stone eye pulled from a petrified creature.
A
A stone smokingthat
small whistle, pipewhen
that never
blown,needs lighting.
whispers a name of a person or place unknown to you, instead of the whistle
sound.
A fist sized rock that "beats" like a heart.
A pair of bronze scissors in the shape of a pair of leaping dolphins.
A bronze oil lamp which is rumored to have once held a genie.
A single gauntlet inscribed with a fire motif and an unfamiliar name in Primordial.
A one-eyed little fish inside a spherical vial, much bigger than the vial's neck. He has a cunning look.
The tiny skull of a rabbit that whispers scathing insults when nobody is looking.
A rag doll in the likeness of an owlbear.
The desiccated body of a small eight-legged black lizard.
A small toy boat made with a walnut shell, toothpick, and piece of cloth.
A small pocket mirror that slowly fogs over while held.
Wind chimes that glow when the wind blows.
A small, clay square with an unknown rune etched into one side.
A tea kettle that heats itself when filled with water.
An old scratched monocle which shows an underwater landscape whenever someone looks through it.
A rose carved from coral.
A set of dice with elemental symbols and primordial runes instead of pips or numbers.
A amulet filled with liquid that churns, freezes, or boils to match its wearer's mood.
A small silver bell that makes a sound like quiet, distant thunder when it's struck.
A small vial of black sand that glows slightly in the moonlight.
A small whale tooth with etched with an image of waves crashing upon a beach.
An hourglass in which the sands pour upward instead of downward.
A glass pendant with a hole in the center that a mild breeze always blows out of.
A soft feather that falls like a stone when dropped.
A large transparent gem that, when gripped tightly, whispers in Terran.
A small crystal snowglobe that, when shaken, seems to form silhouettes of dancing forms.
Half of a palm-sized geode that pulses dimly with purple light.
A book filled with writing that only appears when the book is held underwater.
A sealed envelope made of red leather that you haven’t been able to open. It smells of campfire.
A locket of hair that is rumored to have come from a famed fire genasi.
Flint and steel that, when used to start a faire, creates a random colored flame.
A blank piece of wet parchment that never seems to dry.
A small puzzle box made of brass, that is slightly warm to the touch.
A cloudy chunk of glass that is said to hold a spark of breath from a blue dragon.
A crude chalice made of coal.
A miniature brass horn, silent when played, but fills the air with the scent of warm and exotic spices.
An eye-sized blue pearl that floats in salt water.
A tuning fork made from a dark metal which glows with a pale, white light during thunderstorms.
A small vial that is always filled with the smell of autumn wind.
A clear marble that slowly rolls toward the nearest source of running water.
A small collapsible silver cup that perspires constantly when opened.
An hourglass that tells time with falling mist instead of sand.
An ornate razor, which only cuts in freezing cold temperature.
A shark tooth covered in tiny etched words from a lost language.
A large brass coin with no markings or images on it.
A small wooden box filled with a strange red clay.
A necklace with a small, rusted iron anchor.
A small brass flute adorned with silver wire that is always faintly sounding.
A red and black Aarakocra feather.
A palm-sized stone with a hole in it, through which can be heard a constantly whispering wind.
A small conch shell covered in black crystal.
A small music box made of brass. It features a pair of tiny automatons that resemble Azer working at a forge.
A glass jar containing the preserved corpse of an unfamiliar aquatic creature.
A piece of petrified wood carved into the shape of a seashell.
A wooden puzzle cube covered in elemental symbols.
A small stone cube that acts as a magnet when placed against another stone.
A ring made of a white metal. On the inside is a name etched in Auran.
A bracelet made of silvered fish hooks.
A journal filled with poetry hand-written in Primordial.
A yellow gemstone that glows dimly when a storm is nearby.
A charred chisel with an unfamiliar symbol stamped into its base.
A canteen filled with a foul smelling orange mud.
A faceless doll made of driftwood.
A heavy iron key bearing the name of a ship long lost to the sea.
A small jewelry box made from the shell of a turtle.
A chess piece fashioned to look like fire myrmidon.
A spinning top with an image of one of the four elements on each side.
A single hoop earring made of a porous red stone.
An arrowhead carved from seasalt
A small comb made of blue coral.
Seven small beads of sandstone on a string, all different colors.
A romance chapbook written in undercommon titled "Just one Layer of Grey".
A tiny, broken clockwork Harpy.
An ivory whale statuette.
A fist-sized cog, covered in barnacles.
An eyepatch made of obsidian and a black leather cord.
A glass bottle with a tiny ship of unfamiliar design inside.
d100
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2
3
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5
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7
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9
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23
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29
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31
32
33
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37
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39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
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68
69
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100
Pun Wand
Wand of Disguise Self: Has one charge of Disguise Self
Wand of Disguise Elf: Disguises the nearest elf as the wielder
Wand of Dis Guy’s Elf: Summons a house elf. Original owner may be annoyed.
Wand of Diss Guys Elf: Summons an elf that criticizes all male characters for 1d4 hours
Wand of Summon Familiar: Summons a small animal familiar for 1d4 hours
Wand of Summon Familia: A family member of the wielder appears
Wand of Some Unfamiliar: A cluster of unfamiliar people and objects appears around the wielder
Wand of Counterspell: Has one charge of Counterspell
Wand of Counterspell: A loud voice counts all the objects and creatures in the room
Wand of Counterspell: Conjures a large kitchen work surface
Wand of Feather Fall: Has one charge of Feather Fall
Wand of Feather Fall: A single feather falls to the ground
Wand of Unimaginable Power: Makes the wielder unable to imagine powerful things for 1d4 hours
Wand of Unimaginable Power: Makes the wielder able to imagine power they could not previously imagine for 1d4 h
Wand of Remove Blind: Removes the Blinded condition
Wand
Wand ofof Remove Blind:ofRemoves
Create Wand all window
Create Wand: Createscoverings
a wand of create wand, which can create a wand of create wand, w
creates a random wand
Wand
Wand ofof Magic
Magic Missile: Has
Miss Isle: one charge
Summons of Magic
a beautiful Missile
half-elf wizard woman wearing a sash declaring her the winner of th
year’s Magic Miss Isle pageant
Wand of Bare Soul: Causes the target to unburden their soul and really open up for 10 minutes
Wand of Bare Sole: Causes the target’s footwear to vanish
Wand of Bear Soul: Summons a spectral bear friendly to the wielder for 10 minutes
Wand of Guise: Allows the wielder to assume the illusory guise of a creature they’ve seen in the last 4 hours for 1 h
Wand of Guys: Summons 1d4 guys. They are very confused about how they got there.
Wand of Great Acts: Allows the wielder to perform great acts for 1d4 hours (DM discretion)
Wand of Greataxe: Summons a greataxe. Everyone make a Dex save!
Wand of Justice: Has one charge of Zone of Truth
Wand of Just Ice: Conjures a lovely ice sculpture
Wand of Mage Armor: Has one charge of Mage Armor
Wand of Mage Armoire: Conjures a wardrobe full of wizard robes in a variety of colors and sizes
Wand of Mage Amor: Causes the wielder to flirt with all spellcasters they encounter for 1d4 hours
Wand of Hex: Has one charge of Hex
Wand
Wand ofof Hecks: The target
Wave: Conjures a can
waveonly
thatuse PG swearwords
crashes against thefor 1d4 (must
target hours.make
Oh, fork!
a Dex save or take 2d6 bludgeoning d
and be moved 20ft backward).
Wand of Wave: Conjures a spectral hand that waves enthusiastically at everyone for 1d4 minutes.
Wand of Message: Allows the wielder to send a message of 20 words or less to anyone within a 50 mile radius
Wand of Massage: The wielder feels relaxed and their tension headache is, like, totally gone!
Wand of Speak With Plant: Has one charge of Speak With Plants
Wand of Speak With Pants: Exactly the same effect as Speak With Plants. Except it’s pants.
Wand of Fog Cloud: Has one charge of Fog Cloud
Wand of Frog Cloud: You create a mass of airborne frogs in a 20-foot radius centered on a point of your choosing w
range for up to 1 hour.
Wand of Flying: Has one charge of Fly
Wand of Drying: All the wielder’s clothes feel fresh out of the dryer.
Wand of Lying: The wielder is incapable of telling the truth for 1d4 hours.
Wand of Suggestion: Has one charge of Suggestion
Wand of Suggestion: A voice gives the party helpful suggestions about what to do for 1d4 hours
Wand of Dancing Lights: Has one charge of Dancing Lights
Wand of Dancing Lights: Conjures a disco ball, flashing lights, and music with a sick beat
Wand of Shocking Grasp: Has one charge of Shocking Grasp
Wand of Shocking Gasp: A chorus of voices gasps dramatically whenever the wielder takes an action for 1d4 hours
Wand of Color Spray: Has one charge of Color Spray
Wand of Color Spray: Conjures a bottle of wash-out color hairspray (d4 = 1 – hot pink, 2 – blue, 3 – green, 4 – oran
Wand of Detect Thoughts: Has one charge of Detect Thoughts
Wand of Detest Thoughts: Target has -1 Int for 1d4 hours and resents smarter characters
Wand of Security: Locks any doors and windows in the area
Wand of Security: Summons 1d4 security guards who try to throw everyone out of wherever they are right now
Wand of Clear Thoughts: Target has +2 Intelligence for 1d4 hours
Wand of Clear Thoughts: Target can’t remember what they were about to say for 1d6 minutes
Wand of Free Action: You can use this wand to take one additional action on a single turn.
Wand of Free Action: You’re not a number, you are a free character! Nobody can tell you what to do!
Wand
Wand of of Detect
Cone ofThots:
Cole –The user knows
summons 1d2 + the locationnamed
2 people of any Cole.
promiscuous
They arewomen withinin1d4
assembled miles.
a cone shape, and disappe
5 min.
Wand of Portable Ram: Conjures a portable battering ram
Wand of Portable Ram: Conjures a pocket-sized adult male sheep. He is adorable.
Wand of Stickiness: Conjures a sticky patch in a 10ft radius around the wielder that counts as difficult terrain
Wand
Wand of of Sticky-ness: Wand
Ultimate Magic: transforms
Conjures into(d4
an item an =ordinary stick. of flowers, 2 – rabbit, 3 – string of silk scarves, 4 – a s
1 – bouquet
that says ‘ABRACADABRA’)
Wand of Disarming: Causes target to drop all weapons
Wand of Disarming: Target’s arm falls off (effect at DM discretion if target does not technically have arms)
Wand
Wand of of Prestidigitation:
Pestodigitation: Has
Choose oneonecharge of Prestidigitation.
– create smell of pesto, flavor up to 1 cubic foot of nonliving material pesto fla
one hour, or make the recipe for pesto appear on an object or a surface for 1 hour.
Wand
Wand of of the
the War
Warm Mage:
Age: You
Can gain
alter+1 to for
time your (spell)
a 1′ cubeattack
area. bonus and ignore(one
When activated halfcharge),
cover when attacking.
a time dilation field is produ
Over the span of one minute, the interior experiences 3 months of time, and is kept at a uniform 85 degrees F.
Wand of Healing: Restores 2d6 + 2 HP.
Wand of Heeling: charms all canine targets in a 30 foot radius.
Wand
Personofmust
Healtalk
-Ing: restores
and act like4d4 + 4 HP,Marx
Groucho but only to targets
for 1d4 minutesthat endusing
while in -ing,
thebe it name
wand like aorcigar.
creature
‘I’ve(halfling, wyrmlina
hurd of casting
charm spell but making some as charming as me? Now that’s just unfair.’
Wand
Wand of of Silence:
Silence: one chargeSpecter
Summons of Silence
Librarian who shushes anyone who speaks. Will attack anyone talking over a w
after
Wand of Burning Hams: Summons 2d6leave
a few warnings. Librarian will not flamingunless
hamsyou sign
that areupflung
for aatlibrary card. Target must make a Dex save, tak
the target.
3d6 fire damage on a failed save and half as much on a successful one.
Wand of Earning Hands: Gives the wielder advantage on Sleight of Hand checks for 1d4 hours.
Wand
Wand of
of Cowhide
Cow HideBoots:
Boots:Summons
Cows andacow-like
pair of boots that give
creatures the wearer
become invisible+5ft of speed.
to the wearer. Better hope you’re not fight
minotaur!
Wand of Invisibility: Casts Invisibility… on the wand.
Wand
Wand of
of Cure LightWounds:
Sure Like Wounds:Grants
one charge of Cure
recipient +1 toLight Wounds.
attack and damage for each 25% of HP they have lost. Effect las
minute
Wand of Find
He seems Steed:
ready onedo
to help charge of Find
what he can. Steed
It is never clear whether Steve was summoned by the spell or just happen
be there at the right time.
Wand of Hold Person: one charge of Hold Person
Wand of Hold Person: a human man appears before the target, spreads his arms, and hugs them firmly yet tenderly
Wand of Old Person: the target ages to a venerable age for their race.
Wand of Fireball: one charge of Fireball
Wand of Fireball: conjures a fifth of spiced liquer
Wand of Turn Undead: 1d4 undead turn 1d4 direction in unison
Wand of Turn Undead: turns the target undead. If already undead, they turn into a different type of undead creature
Wand of Knowledge: grants 1 prophetic insight to the wielder
Wand of No Ledge: a random ledge in a 50 foot vicinity disappears.
Wand of Gnoll Edge: summons a snarky gnoll dressed in black leather with spiked hair.
Wand
Wand of
of Cone
CroneofofCold:
Cold:one chargeany
summons of Cone of Cold
old lady who laughs knowingly before disappearing in a burst of ice. Anyone
15 feet must make a Dex save or take 1d6 cold damage.
d100 ordinary mundane items ranging in value between 1 and 200gp
1 A small, square iron mirror (10gp)
2 A set of carved stone dice (2gp)
3 A gold and silver drinking stein (60gp)
4 A dark wood ornamental bow decorated with silver and bronze (110gp)
5 A small obsidian statue of a horse (20gp)
6 A pair of carved wooden cuff links (10gp)
7 A fanciful and exaggerated map of the world painted on leather canvas (30gp)
8 A pair of tribal bamboo plug earrings (2gp)
9 A decorative gold, bronze and amethyst lantern (55gp)
10 An engraved copper ring (1gp)
11 A set of four silver horse shoes (20gp)
12 A tall, curved jade vase (45gp)
13 A crocheted wire sculpture of a portly vase (6gp)
14 A broken silver beaded filigree ear stud (6gp)
15 A steel belt buckle with a golden hammer (10gp)
16 A mixed leopard and horse statue with its body clad in gilded filigree (60gp)
17 A rune carved drinking horn (40gp)
18 A deed to a cemetery plot (25gp)
19 A small bone carving of a snake and a turtle (4gp)
20 An engraved silver ring (5gp)
21 A string of pearl and coral beads (18gp)
22 An old and well-preserved book of children's fairy tales (6gp)
23 A silver necklace of a dragon with three ruby eyes (180gp)
24 A silver coffer with a secret drawer (110gp)
25 A blue leather noble's hat with silver silk bands and a silver feather (70gp)
26 A small ivory statue of a human female (16gp)
27 A commemorative gold coin of a local political icon (5gp)
28 A heavy cloak trimmed with spider fur (125gp)
29 A fine, white leather cloak covered in thick white fur (125gp)
30 An engraved gold ring (10gp)
31 A leather tunic lined with red velvet (15gp)
32 A sequined squid skin belt pouch (22gp)
33 A pair of gold and silver boots (40gp)
34 A fine black leather scabbard with eight yellow gemstones and locking straps (25gp)
35 A monocle engraved with gold (20gp)
36 A bronze bracelet with several bird charms (2gp)
37 A leather bound metal flask of ink (10gp)
38 A set of three decorative hand carved green wax candles (12gp)
39 A small statue of an angelic woman made from gold plated iron (90gp)
40 A small engraved platinum ring (25gp)
41 A scroll case made of carved bone with leather caps (27gp)
42 A tall silver plated candle holder shaped like a dragon's claw (75gp)
43 A cracked bowl crafted from a humanoid skull (1gp)
44 A set of four cast iron cooking pots (10gp)
45 A necklace made of fake silver, decorated with imitation amethysts and rubies (4gp)
46 A tall metal vase decorated with hundreds of tiny metal eyes (40gp)
47 A hand painted set of playing cards (52gp)
48 A small round silver bird pendant with a long gold chain (31gp)
49 A pair of matching heart shaped silver lockets (48gp)
50 An engraved adamantine ring (50gp)
51 A large, oval shaped silver mirror with a pearl handle (100gp)
52 A set of thin gold inlaid reading spectacles (75gp)
53 A small silver and golden helmet (55gp)
54 A stuffed bear made from real bear fur (8gp)
55 A silver locket with a tiny key inside (40gp)
56 A ceremonial gold dagger (60gp)
57 A small wooden night stand with green velvet lined drawers (15gp)
58 A set of antique copper cookware (10gp)
59 A small sterling silver filigree horse and buggy statue (45gp)
60 A pair of silver hoop earrings (6gp)
61 A hand carved wooden jewelry box with silver filigree (72gp)
62 A gold bracelet with rose, feather and crystal shaped charms (30gp)
63 A deed to a small apple orchard (100gp)
64 A gold plated woman's comb (15gp)
65 A silver and bronze chalice (25gp)
66 A large carved wooden statue of a blow fish (20gp)
67 An antique and inaccurate brass globe (42gp)
68 A leather choker with short gold spikes (4gp)
69 A decorative iron torch inlaid with gold (14gp)
70 A pair of simple gold earrings (12gp)
71 A gold plated leaf sculpture (9gp)
72 An ancient copper coin engraved with the image of a dragon (10gp)
73 A platinum bell engraved with golden horses (75gp)
74 A necklace of carved knuckle bones (6gp)
75 An exotic green and yellow sequined silk night gown (112gp)
76 A stained glass painting of butterflies (65gp)
77 A dark leather and silk monsterous mask with jet eyes (43gp)
78 A set of platinum silverware (95gp)
79 A large gold ring with an opal gem in a clawed setting (50gp)
80 A pair of platinum stud earrings (28gp)
81 A set of seven humanoid shaped obsidian pendants (42gp)
82 A large tapestry depicting an ancient battle with tentacled monsters (180gp)
83 An ornamental wooden long sword (2gp)
84 A long leather jerkin with silver studs and gold stars (53gp)
85 A hand carved tribal smoking pipe (10gp)
86 A large canvas painting of a noble (30gp)
87 A stone chalice carved with runes (4gp)
88 A small wood carving of a frog and an eagle (2gp)
89 A set of five gold lined ceramic plates (28gp)
90 A set of adamantine bangle earrings (55gp)
91 A set of four gold plated bowls (80gp)
92 A gold toe ring with channel set emeralds (26gp)
93 A small obsidian horse headed idol with peridot eyes(17gp)
94 An ivory scroll case with silk bands and silver plated caps (68gp)
95 A red and black leather cap with white and gold feathers (45gp)
96 A platinum dish with gilded engravings (50gp)
97 A dusty and unopened bottle of black label red wine (10gp)
98 A small red stone statue of a fat wise man (4gp)
99 A set of carved ivory dice (8gp)
100 A pair of small diamond earrings (200gp)
d100
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
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51
52
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64
65
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100
Weapon Background / History
This weapon was forged in the deepest chasm of a great Volcano. Legend has it that only the Titans could have
forged
This a bladewas
weapon in such
forgeaby way.
an evil apprentice of a great blacksmith. The apprentice used it to kill his teacher, foreve
staining it with a dark red hue.
This weapon sprung into existence fully formed from the spilled blood of the legendary White Gorgon.
This weapon was retrieved from another Plane where it was used as a game piece by angelic beings in an eternal
tournament.
Half-Elven the Zerule. The prince’s treacherous brother used it to slay Darek as he was being crowned and then fle
the
Thisland with the
weapon wasweapon. A Royal
crafted with Assassin
immemse trackedand
precision down theinbrother
is still pristineand used the
condition. Theweapon
originaltoowner
kill him, thus
was giving it
exploring
cave when a small portal opened that dropped the weapon and closed immediately after.
The weapon was found stuck in the hide/skin of an appropriate monster (big or undead).
The weapon was found on the body of a low-ranking warrior (not necessarily an enemy). Although it has clearly bee
meticulously cleaned and polished the warrior did not wield it in combat tha you know of.
The weapon was discovered in a copper mine, encased in solid rock.
The weapon fell from the sky on a clear day.
The weapon has hung above the bar of the low-class Dragonslayer Inn for generations. It looks rusty and cheap, an
everyone
The weapon assumes
was fullyit isembedded
a fake. in the heart of an anchient oak, and only discovered she the oak was toppled in a
thunderstorm.
The weapon has been used as the ceremonial symbol of office of the lamplighter guild for centuries. There are no
records
The weaponof it being used as
was forged asaaweapon.
journeyman project of a blacksmith’s apprentice who immediately disappeared
afterwards.
This weapon was used as a farming tool for many years by one of a race of lower natural intelligence.
This weapon was used to frame an innocent man for a serial murder spree.
This weapon is a replica of a legendary weapon that has been lost to history.
This weapon was thrown and lost by a dying fighter in a last ditch, improvised ranged attack.
This weapon is often mistaken by travelers for a weapon they have recently lost, misplaced, or had stolen.
This weapon was cobbled together and slowly improved over years of adventuring by a traveling craftsman.
This weapon is crudely/masterfully etched with events from the weapons history, though even a vague chronologica
order is unable to be determined.
This weapon was owned by a sorcerer king who barely used it, mostly relying on his magic.
This weapon has taken thousands of innocent lives, including the lives of some of the most revered heroes from
history.
This weapon was forged by a man possessed by a demon.
This weapon was found buried deep beneath the catacombs of an ancient temple, it has no known source and very
well could be the last of its kind.
After being dipped through a vat of giant’s saliva, this once pristine piece has never been more slippery.
A gift from a close relative or friend, they received it at a fair price from a man they’ve never seen anyone like.
The lumber used in this piece has a texture and composure unlike much that you’ve seen. It’s nearly as dark as
night,
This wassmooth as skin,
brought to you and mayinbend
deep to extreme
the night atop a lengths but always
tiny palanquin wrapped seems in atoblanket
bouncecarried
back. by cats. they set it at
your feet and
The smith whorefused
made the to leave
weapon youspent
alonealluntil
histhe weapon
wealth was taken.
on crafting it, eventually becoming homeless and have the
weapon stolen from him before he could find a wealthy
The hilt has a notch for each kill made with the weapon. Although it was enough buyer forwielded
it. by a great hero for many years, it
only blade
The has onehasnotch.
been broken and reforged many times, never losing potency. It has become a mark of pride for many
a smith
The wood to be ableweapon
in this to say that
wasthey repaired
provided this legendary
willingly weapon
for the original owner, at least
by a once.
powerful forest god. Each following
bearer has either sought out the God’s blessing, or warred with nature itself.
The secrets to steel folding were lost with the ancient elven smith who forged this blade, a relic even by their
standards.
This blade hasTheyhanged
were supposedly
above the head the last inheritor
of the king. to
Hean ancient
used it to empire’s secrets. mother, and never allows himself
slay his despotic
or others in his company, to forget. The blade is still caked with her blood.
This
This sword
weapon seems
has had muchmoreto thin
thantoitsbefair
effective
share of in blunders.
a real battle.
It has It isleda relic
to theofdeaths
a moreofcivilized
7 of its era.
previous owners throug
a variety of mishaps. However, they were all pretty bad people. Maybe someone such as yourself will have better
luck.
This weapon was once wielded by Faris of Baare. He’s not notable whatsoever.
This weapon was formed from the compressed scales of an elder dragon.
This weapon has a sordid and disquieting history of not staying in the place it was set down.
This weapon has some very confusing design choices. It seems it was likely created by a nearly blind smithy.
This weapon has some very whimsical embellishments on it such as hearts and flowers. Carved into the hilt is “A+M
Forever”.
This weapon is lightweight and feels hollow. It appears to have been artfully crafted from the wood of an ancient
black oak, purified black iron, and leather from a dire wolf of Charr.
This weapon was found by an alchemist inside a cloud of his own making.
A wizard failed his experiment and transformed into this weapon.
This weapon was found in the gizzard of a massive crocodile among a plethora of large rough stones.
This weapon has been a favorite for all who have ever wielded it. It radiated with bright light in the hands of all who
have held it, but
This weapon wasinmuch
yours,smaller
it emanates
when only
it wasshadow.
originally discovered. But after years of battle, it has grown exponentia
to the size it is today.
One of two swords which were forged at a dwarven forge by a sorcerer under the cover of night, both of which hum
softly and glow with blue hues when the other is near.
An arrow which has always been successfully retrieved, whenever used.
A sword which has slain thousands of goblins, kobolds, and other such lesser creatures, which is known to all in
legend, and inspires fear in their hearts.
A lich forged this weapon for an assassin.
This weapon was lovingly forged by an elf over the course of three centuries.
This weapon has been the prize of many a dragon’s hoard but no mortal remembers the deeds that originally broug
it fame.
This weapon was forged from the armor of the fallen Hero of Angnmar Marsh by his widow.
Raiders in the wilds. A young performer used it to defend herself while praying to her gods. Her prayers were
answered and the weapon became a devastating engine of war in her hands. After fending off the raiders she went
This weapon was carved from the tooth of a dragon.
The weapon was made specifically to fight dire rats, back in the days of the great plague. It’s not as good at fighting
anything
A else butthat
small hammer rats.was meant to be a simple tool was used in a spree of murders and learned the taste of blood,
now it seeks it out.
A blunt sword that was made by a forge tired of making tools for death. It cannot hurt it’s opponents but instead
makes them feel shame.
A weapon that was found washed ashore after a great battle at sea.
A weapon carved out of the hipbone of a giant who destroyed the carver’s village.
A weapon given to a stargazer as a gift from his favorite star.
This weapon is as ancient as time and its history can not be known through story telling, but is repeated over and
over through different iterations of the owners life.
This weapon has only been used for paid assassinations carried out by a secret society.
This weapon was stolen from every owner who possessed it.
It would seem each wielder has modified this weapon in some way. Carvings and varying artisan styles cover it and
span multiple cultures and time periods.
This weapon is extremely plain, except for a small inscription on the bottom that says “feed me, Seymour”.
Forged by the Duergar, this weapon lacks any ornamentation. All refinement is solely focused on it’s devistating
effectiveness.
This weapon was forged by some blacksmiths of the Kingdom. The Dragonborns provided the iron, the Elves
brought
This weapon the wood, the Dwarfs
was found stuck supplied
in the head theofgems
a deadandghoul,
the Humans worked
the legend saysinthat
thethe
furnace.
owner is still looking for his
beloved weapon.
This weapon was
The weapon was wielded
made bybyana ancient
wealthysilver dragon
Inquisitor. for their
It has (relevant
pinprick holes class) companion.
in flat of the blade to release holy water as it
cuts, which can be filled up by unscrewing the pommel. However the blade is constantly leaking whenever the blad
The
is outweapons handle is branded with two hand prints which, on closer inspection, appear to be from the wielder
of it’s sheathe.
spontaneously
The weapon is combusting.
etched with a plethora of jumbled letters: A coded message between the top brass of an army long
dead. If decoded
This weapon is nicked it reveals
and troop
chippedmovements
from what(Needless
looks to be toasay this information
decade of service, is butuseless.)
the blade is completely clean of
rust and blood stains: This is the work of a Gelatinous cube!
This weapon was wielded by the leaders of an old cult.
This weapon was found in the body of an ancient monster that even the gods feared.
is now the only way to restore the ship to its former glory (the treasure being the ship itself). While the weapon is
even as itinto
inserted madethe a wound.aLater
keyhole silentitghost
camecrewinto possession
works aboutofthe a cult
shipthat was very
managing its fond
sails.ofWithout
sacrificing
the creatures to their i
weapon inserted
dark god. The weapon was used to kill the victims of the cult and after the deed was done, it would be left to lie in a
The
pool weapon
of blood.was used
After by a guardsman
a century of being used on abycaravan
the cultand
the has seven
weapon wascamels
done.carved/etched
It was overfilled into it, one
with forSo
blood. each
now it
desert crossing he made.
This weapon was reforged from the shattered weapons of three mighty heroes who slew each other in the final hou
of the Battle of Dagford Keep. It was assembled to signify a new truce between the three kingdoms.
This weapon has a permanent crack down the center from when it struck a demigod.
This weapon was made by pixies.
This weapon was wielded by a great hero who hunted and killed most of the world’s liches centuries ago.
This weapon was used by an ancient executioner to execute his empire’s most revered enemies.
This weapon was unexpectedly found among a street vendor’s stock, and they seem just as surprised as you to fin
itThis
there.
wasWho could have
the weapon of aleft it?
once-great legendary hero, and has been kept in a museum for ages. However, it was
thrown out after the hero’s deeds were found to be farcical.
This weapon was forged from an unknown metal long ago, with skill and precision lost to the ages.
This weapon once belonged to the queen’s handmaid, and some say it had a hand in her death.
This weapon glitters like stars in moonlight. Rumor has it that it was a gift from an otherworldly visitor.
This throwing Hammer deals thunder damage whenever it strikes a foe. Hence its name: The “Boom-er-Hamm”.
Upon close inspection, these two blades were once part of a ceremonial pair of scissors from an ancient guild of
haberdashers.
This seeminglyRumor is they
larger than theunlock a secret belonged
norm weapon in the old to
guild
an hall when Goliath
infamous put together on aSeemingly
warlord. plinth. larger on the
account that to the Goliath this would have been in proportion.
This weapon was used to murder a great king. The butler did it.
The weapon is named after a powerful weapon once wielded by a great hero of legend. Everyone seems to have
different versions of who it was wielded by and what that individual used it for, though.
The weapon has been stuck in a local monument for as long as anyone can remember.
The weapon was delivered to a ruler of old, along with a cryptic note seemingly warning of an assassination. No su
Centuries ago,occurred,
assassination an Evil blacksmith
however, trapped a Lawful
and the ruler Good
is long God
dead to in this weapon. Every time someone is killed by this
illness.
weapon, it emits a loud scream, due to the will of the God to harm no one. On the hilt of this weapon there are 3
unknown
A weaponsymbols,
sneezed the
intolore says by
creation they are the key
a Dwarven to release
Forge god. the God from his prison.
d100
1
2
3
4
5
6
7
8
9
10
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12
13
14
15
16
17
18
19
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21
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27
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Items with multiple uses for problem solving
A spool of very fine wire copper wire. Useful for setting trip-wires, rigging up pulleys, and conducting electricity.
Worth 10 gp to jeweller or mechanic.
Bag of small, extremely bouncy rubber balls. Worth 10 gp to an entertainer or parent.
Antique but functional fishing rod, complete with box of tackle and line, suitable for hooking all kinds of different
A vial ofWorth
things. white 10 powder
gp to which, if swallowed,
an antiquarian acts as awho
(or someone powerful
really emetic.
needs aAs well as
fishing its obvious medicinal uses, it
rod).
could be used to incapacitate someone with violent vomiting, or to force some horrible monster to vomit up the
A large itbox
person justofswallowed
shiny silverwhole.pins. Worth
Can be10 used
gp to to apin things together, or scattered over the floor as improvised
doctor.
caltrops. Worth 10 gp to a tailor.
Several jars of thick, high-quality actor's face paint. Useful for disguise, camouflage, pretending to be an orc, etc.
Worth
Large, 10 gp to
highly an actor.
polished metal mirror. Handy for reflecting light and lasers, setting up tricks with smoke and mirrors,
A box
etc. of perfumed
Worth 10 gp tocandles
just aboutwith different scents and sizes. Can be lit in different combinations to create various
anyone.
combinations of fisherman's
Broad-brimmed light and scent; hat. can also justand
Waterproof be squashed
wide enough down into waxmost
to conceal if youofneed to take an
the wearer's impression
face. Could beof
something. Worth 10 gp in any large settlement.
used as an improvised boat for carrying small objects across water. Worth 10 gp to anyone who spends a lot of
time in the rain.
Finely-made snorkel. Worth 10 gp to a swimming enthusiast.
Several bars of high-quality scented soap. Extremely slippery when wet. Worth 10 gp to any member of the
middle or upper classes.
Large, ornate drum. Generates incredible amounts of noise when beaten. Worth 10 gp to a musician.
Bag of strong chilli powder. Stir it into food for a murderously hot meal, or blow it into people's eyes and noses as
an irritant. Worth 10 gp to a chef.
Vial of strong acid. Handy for etching, ruining locks, pouring on people you hate, etc. Worth 10 gp to an alchemist.
Several tubes of white powder, which cause itching and intense irritation on contact with skin. Pour one into
someone's
A very long clothes and they'll
pair of pincers, be itching
ornately around
moulded so for days.
their Worth
nippers 10 gp tothe
resemble a practical
jaws of ajoker.
dragon. Useful for pulling
nails out ofgown,
Academic things,hood,and for
andpicking
bands.up objects
Handy you'd
if you rather
want not clever,
to look touch. Worth 10 gpa to
or infiltrate a smith. Worth 10 gp to an
university.
A box of high-quality
academic tailor. costume jewellery: obviously fake on close inspection, but from a distance it'll look as though
you're wearing a king's
An engrossing and well-written ransom.mystery
Handy ifnovel:
you'reit'sbaiting
not verya trap,
deepororif you want
clever, buttopick
pretend
it up to
andbeyou'll
richersoon
thanbe
you are.
Worth 10 gp to actors.
wondering where the last six hours went. Handy if you need someone to be distracted without realising it. Worth
Intricately
10 gp to book made wind-upand
collectors clockwork
peopletoy.
withCan be used
boring jobs. to carry small objects, depress pressure plates, set off traps,
Bag of glitter.
etc. Worth 10 Ifgppoured out, getsor
to a mechanic everywhere
wealthy parent.and is irritatingly difficult to get rid of. Anything that has been glitter-
bombed will be highly visible by torchlight in the dark, making it a potential anti-stealth or anti-invisibility
Box of bladders, which
countermeasure. Worthcan 10 gpbe to
inflated like balloons and used as floats. Add a candle to turn them into crude hot
entertainers.
air balloons. Worth 10 gp to a jester.
Bottle of coloured ink, rare and hard to get hold of. Handy for making marks and staining things. Worth 10 gp to a
scribe.
A blood-curdling sermon about all the awful things the gods are going to do the world, and how richly we deserve
them.
A long,Handy
strong,forextremely
putting the fear ofelastic
stretchy God intocord.people.
UsefulWorth 10 gp to
for bungee zealotsand
jumping andlaunching
misanthropes.
things out of improvised
catapaults. Worth 10 gp to engineers or daredevils.
Sturdy and well-made spiked mountaineering shoes. Excellent for walking over icy and/or uneven surfaces. Worth
10 gp to mountaineers.
Weighted medicine ball. Aside from its uses in weight training, can be rolled like a bowling ball to knock things
down. Worth 10 gp to fitness enthusiasts.
A box of soft moulding clay: just add water and reshape as desired. Worth 10 gp to a sculptor.
A bag of flash powder. When lit, it emits a blinding flash of light. Worth 10 gp to entertainers.
A large, well-crafted, heavy-duty drill. Given time, it can be used to drill holes through stone. Worth 10 gp to a
A thick, or
mason heavy blanket covered in beautiful embroidered decoration. Can be used to bundle people up in, muffle
a miner.
objects to prevent them making a sound, pack fragile items, etc; you can also just wrap it around you as
Large bronze
protection fire-fighting
against the cold. syringe,
Worth 10 capable
gp to of sucking
anyone who upcares
a couple
about of staying
liters of warm
liquid and then projecting it in a high
in style.
arc
A overof
bottle a potent
distance of severalHandy
weedkiller. yards.forWorth 10 gp
clearing to anyone and
overgrowth, whoextremely
lives in a fire-prone
toxic to plantcitycreatures
(which is most
(and, of
if them).
A large jar oftotalcum
swallowed, non-plant powder. As well
creatures as as its obvious
well). Worth 10 uses
gp toto aabsorb
farmermoisture
or gardener.and reduce friction, it can be used in
larger quantities to soak up dangerous liquids, or scattered around to mark invisible creatures. Worth 10 gp to any
maker
A pair ofof finely-made
cosmetics. ice skates. Worth 10 gp to anyone who lives in a cold climate.
A stack of cheaply-printed pamphlets full of wild conspiracy theories, each supported by just enough evidence to
sound plausible ifpropeller.
A hand-cranked you're not Cantoobewell-informed
used as a fan andto don't
directthink about them
or disperse gases,tooorhard. Worthsomething
to propel 10 gp to an agitator.
through water.
Worth 10 gp to an engineer.
A joke book, full of genuinely hilarious (if rather mean-spirited) jokes. Give it to someone and they'll be laughing
for hours.
A long Worthbox
wooden 10 and
gp totwo
jesters andglass
silvered entertainers.
mirrors, fitted together to form a crude periscope. If you pulled out the
mirrors they'd be worth 10 gp each.
A box of high-quality fireworks. When lit, they hurtle straight forward and explode, creating stupendous amounts of
noise, sparks, and coloured smoke. Worth 20 gp to entertainers.
A tiny steam engine. Add fuel and water and it spins around uselessly, but tie it onto something else and you could
use it tonet
A large power
withmechanism,
an amazingly drive
fineamesh,tiny steam
attachedcar, toor asimilar.
rope for Worth 20 gpand
throwing to an engineer.
hauling, and ringed with wickedly-
sharp
A riphooks.
foot-high blackWorth
silk top20hat.
gp to a fisherman.
Useful if you need to make yourself look taller and/or classier. Worth 20 gp to a
gentleman.
A well-stocked box of herbs and spices. Can be used to add some flavour to the blandest meal - or to disguise the
taste of whatever you've just added to someone's food. Worth 20 gp to a chef.
Unnervingly
Waist-length lifelike
wig made doll.from
Likely to be hair.
human mistaken
Useful forfor
a real
quickchild at first and
disguises glance. Worth 20
smuggling gp can
- you to a hide
collector.
a lot of objects
under that much hair. In a pinch it could be used, Rapunzel-style, as a substitute
Stack of stamped certificates for academic qualifications, all filled out with the same almost-illegible name. rope. Worth 20 gp to people who
Handy
wish they had more hair than they do.
for people who want to pretend they have knowledge or status they don't really possess. Worth 20 gp to spies,
Wind-up
charlatans, clockwork
or college music box. When cranked, plays the same tune over and over again until it winds down. Worth
drop-outs.
20 gp.
A deck of marked cards and a pair of loaded dice, both skilfully made. Worth 20 gp to a gambler.
A sheet of strong, stretchy tarpaulin. Can be used as a tent, or as a waterproof covering for valuable objects; can
also be stretched between two people and used as an improvised trampoline. Worth 20 gp to a sailor or traveller.
Several tubes of brightly-coloured oil paint. Worth 20 gp to an artist.
A box containing hundreds of tiny silver bells. Can be tied to strings, tripwires, etc for use as an alarm system.
Vial
Worth of 20glowing
gp to liquid:
a dancer briefly emits light equivalent to a candle when shaken vigorously, but otherwise just emits a
or musician.
dull green glow. Can be painted over things to make them glow with an unearthly greenish light. Worth 20 gp to an
Vial of strong, fast-drying glue. Capable of bonding stone, glass, wood, or metal. Worth 20 gp to a craftsman or
alchemist.
alchemist.
Bottle of stimulants. A spoonful will keep you awake: drinking the whole bottle will keep you jerking and jittering
around
Large bag wildly for the next
of marbles, made 48 hours. Worth 20 gp to
from semi-precious watchmen
stones or university
to entertain students. aristocratic child. Handy if
some long-dead
you want toand
Expensive make something roll,
strong-smelling or make Handy
perfumes. someone for trip over.scent
leaving Worth 20 gp
trails, or to rich people
masking your with
own small
smell.kids.
Worth 20 gp
to anyone vain and/or high-status.
A powerful magnet on the end of a stick. Worth 20 gp to an alchemist or engineer.
A box of tooth-achingly sugary confectionery. Worth 20 gp to anyone with a sufficiently sweet tooth.
Fashionable chopines (platform shoes) with eight-inch wooden platforms. Handy if the floor is six inches deep in
something
A crude gasyou really
mask, don'tfrom
made wanta to walk
filter in. Worth
attached to a20leather
gp to any hood.dedicated follower of safe
Allows moderately fashion.
movement through
smoke, gas, etc. Worth 20 gp to an alchemist.
A box of strong, tightly-coiled metal springs. Worth 20 gp to an engineer.
A bag of grey powder which turns into fast-drying cement when mixed with water. There's enough here to make a
couple
A primitiveof cubic feet. Worth
hang-glider made 20from
gp to builders
cloth in a hurry.Capable of carrying one human-sized passenger, provided
and bamboo.
they're not carrying
A fiery political tract,anything too heavy.
full of stirring Worth 30
revolutionary gp to adrenaline
rhetoric, cataloguing junkies.
the crimes of the ruling classes and calling
upon the people to rise up. Handy if you want to rile
Several large marionettes on strings. If skillfully operated, they could almostup a mob in a hurry. Worthpass30for
gpreal
to an agitator.
children when seen from
a distance. Worth 30 gp to an entertainer.
A bottle of alchemical lubricant. Makes things extremely slippery. Suitable for internal, external, and industrial use.
Worth
Bag of 30 gp tobombs:
smoke engineers or sexually
if thrown against adventurous
a hard surface, individuals.
they explode into a huge cloud of choking smoke on
impact.
Suit of high-quality fur clothes, lined with fleece. Capable ofninja.
Worth 30 gp to thieves, entertainers, and wannabe keeping the wearer warm even in extremely cold
conditions. Worth 30 gp to anyone who lives
Ceramic mask painted with enamel to resemble a ferocious demonic or works in cold environments.
face. Disturbingly realistic, especially if only
glimpsed briefly. Worth 30 gp to an actor or collector.
Bottle of strong, high-quality vodka. Can be used for cleaning, starting fires, or making people very drunk. Worth
30 gp tomedals
Military any connoisseur
from a recent or alcoholic.
campaign. Handy for making good impressions and convincing people of your
valour
A sturdy and prowess. glass.
magnifying WorthHandy 30 gp to foraexamining
mercenarythings (they're good for
close-up business!)
and concentratingor collector.
light. Worth 30 gp to a sage or
a craftsman.
Ten yards of sturdy chains, connected together with three high-quality padlocks, their keys still inside them. Useful
for
Chess set with and/or
connecting restraining
beautifully carved things.
pieces.WorthYou'd 30 be gp to a smith,
surprised howjailer,
manyordungeon
bondageoccupants
enthusiast.fancy themselves as
chess masters. Worth 30 gp to any chess enthusiast.
Sturdy pair of spectacles set with tinted glass, allowing even very bright lights to be looked at safely. Worth 30 gp
to anyone
A book with sensitive
of rather moving and eyes.hepfully non-specific love poetry. Memorise some of it for next time you need to
persuade
Huge Gone someone
With thejust how much
Wind-style hoopedyou adore them!Has
ballgown. Worth 30wide
skirts gp toenough
lovers or to book collectors.
hide virtually anything under, up to
and including another person. Worth 30 gp to a belle.
A vial of sluggish fluid which acts as a powerful painkiller when swallowed. Can be used as an anaesthetic, or as a
crude
Engraved but effective knock-out
silver trumpet. drug.a Worth
Creates 30 gppiercing
loud, clear, to a doctor.note when blown, audible from a great distance. Worth 40
gp to a herald or musician.
An ornately engraved pipe and a pouch of fine tobacco, which has a very distinctive smell when smoked. Worth
40 gp to a smoker.
A meticulously-catalogued collection of tiny feathers, taken from many different species of bird. You could blow
them in someone's
A bottle of alchemical face to cause
sleeping sneezing
pills. or tickling,
Taking one or just
will make youtodrowsy;
impedetaking
visibility. Worthhandful
a whole 40 gp to
willaknock
collector.
you out
forsignet
A hours.ring,
Worth 40 gpthe
bearing to crest
a doctor
of aorwell-known
insomniac.noble family from a couple of provinces away. Very useful for
forging
A documents.
primitive diving suit: Worth 40 gp
leather tofish-bowl
suit, a forger. helmet, leather air hose and pump. Incredibly cumbersome to use.
Worth 40 gp to a diver.
A box of thin magnesium strips. Individual strips can be used as flares, or the whole box can be burned as an
A leather bullwhip,
incendiary. Worth 40 marked with
gp to an a monogram which implies it once belonged to a famous archaeologist. Not great
alchemist.
as a weapon, but in the hands of an agile wielder it can be used to grab objects, swing from branches, pull levers,
A jewelled
etc. Worth ring,
50 gpwith
to aacollector.
hidden panel concealed beneath the jewel, on which is painted the personal coat of arms of
the reigning monarch. Handy if you want to pretend to be some kind of secret agent. Worth 50 gp to a jeweller.
A
A box
smallofhand-cranked
valuable incense. If burned,
electrical emits Capable
generator. quantitiesofofgiving
thick,people
richly-fragrant smoke.
minor electric Worth(no
shocks 50 damage)
gp to a priest.
if cranked
vigorously. Requires a conductor such as wire or water to convey the electricity over a distance. Worth 50 gp to a
wizard
A sturdyorspyglass.
engineer.Makes far-off things look closer. Worth 50 gp to a sailor.
A beautiful white wedding dress. Handy for faking tragic apparitions. Worth 50 gp to anyone who enjoys dreaming
about their wedding clerical
Finely-embroidered day. vestments. Useful if you want to pretend to be a high-ranking man or woman of the
cloth. Worthmodel
A waxwork 50 gpoftoaahalf-dismembered
cleric. corpse. Looks horribly realistic when seen from a distance. Good for
scaring
An umbrella made from alchemically-treated student
people off. Worth 50 gp to a medical leather, or someone
which with waterproof
is not only extremely morbid taste
but also in art.
highly resistant against
fire, acid, etc. Worth 50 gp to an alchemist or adventurer.
Several bottles of strong, fast-drying dye in a variety of bright colours. Can be used to stain objects, clothes, and
A protective
even skin in suit madehues.
different from Worth
alchemically-treated
50 gp to a dyer.leather: it won't stop a fireball, but it is highly resistant to heat,
acid, or fire. It's very stiff, though, so moving around in it is rather clumsy. Worth 50 gp to an alchemist or
A lovely porcelain tea set. Brings a touch of class to any social occasion. Worth 50 gp to an aristocrat or social
adventurer.
climber.
A flask of alchemical coolant. Drop it into a bowl of liquid to freeze it into ice, or put it into a crate to create a crude
Fop's clothes:
refrigerator. powdered
Worth 50 gp wig, extravagant
to a chef, cravat,
noble, or scented gloves, ultra-tight trousers, the works. Great if you want
alchemist.
people to simultaneously regard you as highly important and yet not worth taking seriously, which can be a very
useful combination. Worth 100 gp to an actual fop.
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Quirks for roleplaying artificial characters like robots, clockwork creatures and warforges.
Claims to be a master of disguise, usually employing a fake mustache to prove it.
Makes socially unaware comments about people’s appearance. Frequently.
Has a very vague understanding of sarcasm.
Believes that if they season food enough they will eventually taste it.
Believes that hugs are synonymous with fighting and tries to break them up.
When angry, steam billows from their gaskets.
Thinks swimming is a kind of magic.
If left to their devices will compulsively dissemble nearby objects and reassemble them.
Celebrates their newfound individuality by dressing ridiculously.
Incredibly drawn to the idea of romance.
Has a deep rooted suspicion of blacksmiths and tinkerers.
Only speaks in beeps and boops. No, literally the utterance of the words “beep” and “boop”.
Feverishly polishes themselves whenever the opportunity arises.
Makes
Sustained fun an
of the other
injury player’s
at one pointfor
andhaving to eat
replaced and an
it with drink.
every day appliance. They’re annoyed and self conscious
about it.
Believes flipping people off is a friendly salutation.
Carries tiny vials of brightly colored paint to touch up dents and scratches acquired in battle.
Carries a blonde, curly wig as a disguise as a “normal person” for going into town.
Believes that everything is a simulation and their actions have no true consequences.
Has
Tells ajokes
pet goldfish
they hear that’s actually
others tell toatry
windandupfittoy
in. that mustalways
Doesn’t be wound up punchline
get the every day right
or it dies.
and doesn’t get a lot of
them.
Tells stories of adventuring and their battle against “The Rust-Monster” as if it were a dragon. It’s their best
campfire story.
Doesn’t understand winking. Winks frequently.
Hates Golems, insults their intelligence at every opportunity if one is around.
Has a spot on their face that consistently rusts. Very self conscious about it.
Wants desperately to be human. Mimics human behavior in private.
Feels the need to sing when exposed to magnets.
Obsessed with music, dancing, and instruments of any kind. Does a flawless robot.
Due to the nature of their joints, requires regular oiling.
Has two sets of eyes.
Has dragon fire core.
Loves Dwarves and pretends to be one.
Can PEZ-dispenser their head open to reveal a hook, winch, and pulley.
Can categorize, regurgitate, and repeat any sound they hear.
Has a hallow core filled with explosives.
Treats all meat bags like they’re Warforged. “Pull yourself together. It’s just an arm.”
Is muterests
During because of athrough
it sees brokenthe
voiceeyesmodulator.
of an NPC Is aobsessed with finding
whole continent and
away. installing
They a new each
are seeking one. other out due to
this soul effect.
Too much sand limits their mobility.
Obsessed with creating replicas of them-self with spare parts.
Has a really hard time solving riddles.
Doesn’t understand figures of speech.
Breaks most chairs they sit in.
Hates how many fluids oils and organics have. Obsessively cleans everything they touch.
Dreams of beingsometimes
The Warforged a bard. Playshas an instrument
trouble beautifully
controlling the soundbut their voice
of their can’t really,
metallic well,aren’t
feet. They sing. so good at stealth
checks.
The Warforged is incredibly interested in things that are orange. This is an incredibly weird color to them. They will
try to keep anything that is orange.
The Warforged refers to humanoids as ‘soft ones’.
Carves a tally on it’s chest for every life saved
In a compartment
Gets really excitedwhereabout thenewheart would
colors be, itand
of paint, carries
hopes a small
one daylocket with it’s
to paint creator’s
each picture
individual part in
ofitit’s body a
different color
Spent several decades stuck in a cave, and as a result is dealthy afraid of being alone again.
Makes miniatures models of itself and tries to animate them.
Wears a wig and heavy furs to try to disguise the fact that he’s a construct.
Dispenses rations and potions they have purchased from a slot in their chest.
Loves
Builds trinkets
mechanical and pets
junk out
andof collects such items. The waforged especially likes to build beasts of burden who can
spare components.
be
Hasparked
a printeroutside a dungeon
installed. and watch
The warforged supplies,
prints memos, tinymaps,
scouts, and and camp
other guardians.
useful handouts at every useful opportunity.
They can transcribe conversations easily.
Is modeled after an Aasimar. The warforged has metallic wings and a halo that can light up with dazzling sprays of
color.
Loves clothing.
Is extremely The warforged
in touch wears world
with the natural asbestoslike garments
a druid, but customized
struggles to forunderstand
their body. human society. The warforged
uses
Was an their body to grow
abandoned rare plants
prototype andhuman
for both herbs.pleasure and assassination. While they have re-adapted their body
for field travelkind
Is especially andtodungeon
childrenexploration,
and the short theraces.
warforged is still beautiful
The warforged gives and
themseductive.
small gifts it finds (such as flowers)
and prioritizes their safety.
Their
Was the personality
phylactery changes drastically
for a lich depending
in the past. on the energy
The warforged fuel they are
still compulsively using the
collects at the moment.
souls of the slain and stores
them in its body, but they just accumulate there until major damage causes
Was forged in the fires of hell. The warforged is powered by hellfire and have enormous horns them to leak out explosively.
and talons like a
devil. Infernal runes are inscribed on their body.
The warforged can transform between a beast and humanoid form. Despite this, they have no special affinity with
natural
The beasts. can combine with other like warforged to assemble a powerful composite being. They feel
warforged
vulnerable
The warforged when is alone,
entirelyand hate it when
composed the partymaterials.
of biological splits or someone
They harvestscouts ahead.
their enemies’ bodies for replacement
parts, especially dragons who have the best scales, horns, and elemental sacs.
Carries a vampire child in an earth-filled, magically-sealed metal cask on their back. Their prime directive for the
last 100 years is to find a healer who can restore the child to humanity without killing them.
Collects humanoid skin to make a skin suit.
Is facinated with humanoid organs.
Has no concept of pain.
Has a flap somewhere
Is obsessed with addingonand their body thatmismatched
integrating opens up and functions
parts to theiras a birdhouse.
body. Whether it’s welding on a teapot to their
hip or wiring up a new arm, they’re always adding more bits and pieces to their body.
Their neck opens and releases confetti whenever the word “birthday” is mentioned.
Has a removable rib cage to appear shorter.
Used to be a nanny. Loves to coddle children and has no qualms about the group adopting orphans.
Has a worn, polished spot on their elbow where a friend touched them for luck in combat.
LOVES eating. Doesn’t actually benefit from eating. Maybe they just like chewing on things.
Tries to fake having a sense of smell. Does not actually have a sense of smell.
Is incredibly affectionate. Loves hugs, kisses, cuddles, everything. They don’t understand boundaries with their
friends that well, but they’re too sweet to say no to.
Has a small hamster running on a wheel inside them. It doesn’t do anything, but it’s pretty novel.
Is an alcoholic. Alcohol is their equivalent to water. Burps fire a lot.
Is either too gentle or too rough with their hands, no inbetween.
Tries to learn different languages just by hearing them, fails most of the time.
Has no concept of money and has to be taught how the basics of spending and saving.
They get their mords wixed up.
Obsessed with making tiny warforged pets.
Tries to act like a druid, but can’t connect to nature well enough.
Gives high fives for any minor accomplishment. They deal 1d4-1 bludgeoning damage.
Will always
Carries aroundrequest oil or
a small coolant
tool kit andwhen
duringthey go they
rests to a bar.
will give themselves a “tune-up”, but they often enjoy it more if
someone else does it.
Despite
Has being
a small equipped
wind up crankwith built-in
poking weapons,
out if its side,they
whendespise violence.
it is wound up it causes the warforged to play loud polka
music
Is incapable of modulating the loudness of his voice, but is unaware of it.
Likes
Wantsthe tasteout
to find of how
coal babies
and casually eatsbut
are made chunks
thinksofeveryone
it like apples. Keeps
is just makinginsisting
fun of that
themmeatbags should
and telling them try
jokeit.
answers, as clearly babies can’t just come out of a person fully formed. That’s ridiculous.
Has a limb
Is very that
afraid of keeps falling
touching off and
organics andthey are animals
small constantly trying to fix
in particular it.
because they once accidentally squeezed a
kitten to death.
Number
Poison Name Poison Type
Rolled
1 Medusa's Kiss Contact
2 Cerberus Ingested
3 Dragon Farts Inhaled
Injury
4 Wizard Bane
Ingested
5 Stuck Pig Contact
6 Purple Mist Inhaled
7 Pinky Swear Contact
8 Mind Fire Injury
9 White Tincture Ingested
10 Mammon's bile Contact
Succubus
11 Contact
Lipstick
12 Gaia's Bless Ingested
13 Fates End Injury
14 Gypsy Kiss Contact
15 Hail's Revenge Contact
16 Mother's Milk Ingested
17 Goblin's Piss Ingested
Contact
Rocket
18 Injury
Propulsion
Assassin's
19 Suppository
Injury
Solvent
Primitive
20 Inhaled
Incense Ingested
21 Crypt Sap
Insomniac's Injury
22 Ingested
Wish
23 Desert Sand Oil Injury
24 Loviatar's Terror Ingested
25 Tortoise's Toxin Ingested
26 Ogre's Little Toe Ingested
27 Meek's Bane Inhaled
28 Robins Spit Contact
Contact
29 Quickrot Acid
Ingested
30 Cthulocain Inhaled
Cold Sweat
31 Ingestion
Extract
32 Fools Fancy Inhalation
Contact
33 Grung Poison(s) Ingested
Contact
Injury
34 Whelk Sap
Injury
36 Voodoo Nap Ingested
37 Taco Neck Contact
Inhaled
38 Courtly Manners
True Separation Ingested
39 Ingested
Flowers
40 Moral Compass Injury
41 Dragon's Kiss Inhaled
42 Wanderer's Fate Ingested
Legionary's
43 Ingested
Lament
Bergeron's Inhaled
44
Doom
Jelly Hands Ingested
Contact
45
Juice Injury
46 Blue Water Ingested
47 Plane's Mist Inhaled
Twilight Moon
48 Inhaled
Dust
49 Glassblood Injury
50 Gambit Ingested
Patois-
51 Ingested
Paralyzing
Meklor's Toad
52 Contact
TheJuice
Harpy's
53 Ingested/
Ingested
Tears
54 Mariner's
Release ofBane
Korb Injury/
55 Nagglebrek's Contact
Contact
56 Slimy Limes
Plague of
Bringer Inhaled
Poisons
57 Ingested
Laira's Poison of
58 Cave Paprika Ingested
Red-currant jelly Contact or
59
ingested
60 Dreammist Ingested
Clockmaker's
61 Injury
Bane
62 Whiz-o-wisp Contact
63 Stirge Nectar Contact/
Inhaled
64 Purple Pollen Contact with
65 Faerie Fire Eyes
Contact
Diplomats
65 Ingested
Draught
66 Hagseek Ingested
67 Angel's Breath Inhaled
Inhaled
68 Dragon's Blood Ingested
69 Quadruple Foul Injury
Ingested
70 Buzzing Torment Contact
Gargoyle's
71 Contact
Temperament
World's
72 Ingested
Deadliest
Smokeball
73 Ingested
Special
Slight
74 Inhaled
Discomfort
75 Devil's Impulse Ingested
Dwarven
76 Ingested
Resilience
77 Glare Ingested
78 Viper Weed Inhaled
79 Moradin's Tears Ingested
80 Voodoo Gash Injury
81 Viral Mite Ingested
82 Hags Whiff Inhaled
83 Astral Density Inhaled
84 Thieves' Bane Contact
85 Mako's Spores Contact
Cockatrice
86 Injury
Venom Inhaled
87 Puku Powder
Ingested
88 The Last Light Ingested
Creeping
89 Injury
Rimefrost
90 Vokrand's Brand Ingested
91 Oil of Division Contact
Injury,
92 Imogen's Silver Contact or
Pollen of the Ingested
93 Inhaled
Lunatic
94 Diharaya Ingested
95 Ghast's Breath Inhaled
96 Thief's Revenge Ingested
97 Pink Goo AnyInjury
- comes
98 Guilt in many
Ingested
forms
99 Sleeping
Poison of Sand
Slight Inhaled
100 Tongue Contact
Discomfort
Other
Loviatar's Folly Ingested
Submission
don't know is that this property is alsoPoison obtained History and Ingredients
by harvesting the eyes of the creature itself. Merely making
Contact
The Cerberus poison is created from the blood of a devil, a demon,This
with the fluids within the eyes will cause the same effect. andwas first used
a celestial by a This
being. Cult of a Gorgon
three
in order
ingredient to get revenge on the hero that slayed their patron. To this day that adventurer makes a fine
found in ancombination
ancient Dragons creates necka potentially
gland. Most lethal poison against
harvesters of this poisonoutsiders steal andeggsmortals
from as well. Luckily
a dragons neck,itoris
an ingested poison that when metabolized causes long term
capture baby dragons when they are first leaving their mother's nest. It is an extremely dangerous problems that could be lethal.
mighty
occupation, Wizard. The wizardrewarding
but extremely was protected if done bysuccessfully.
Beholder and during dragon
A young the battle canbetween
make one theuse adventures, one
of this poison.
lone
take 2d10 damage of the type that the dragon the poison is made from corresponds to. The targets takeAfter
fighter was able to end the beholders life by stabbing his greatsword deep through its middle eye. half
as much on a successful save. The poison can be thrown 60
The mist from burning a Purple Merb plant has traditionally been used a help Seers and Oracles achieve the feet, and expands into a 20 foot cloud.
necessary
This specialized state for theiristrances
poison made from and prophetic
the tortured visions.
soul of a mortal and a combination of magical essences
known
Brewed with incredibly difficult to attain ingredientsisthis
to only a few immortal beings. A geas spell also used is
poison in the
the bane
process. of wizards. The ingredients
include
adventurers. Their rations will be laced with this so the adventurer is far away water
the pineal gland of an Elder Brain, eye of Beholder, vampire ash, and from left
from help, the to
River
die a Styx.
slow,
painful
Discovered in the Minauros layer of the nine hells, the poisonous gel is made by mixing 1 part bog water (ten
death. While the materials are common enough, the time and skill needed to make a single dose
Blood of a succubus
from Minauros, with 1mixed with common
part white tarragon,cosmetic.
and distilling Found for 2mostly
hoursin brothels, its history began with a
friendship between a female human and a succubus.The human was in love but the man was ignoring her
Spring
advances. water The mixed
demonic with helpfertilizer while the
changed casting the "awaken" spell. It can help farmers but it can be a terrible
situation.
Made
vengeance from bone meal with
if ingested dissolvedany typein 2 ofparts
plants.burning ice (methane trapped in crystal structure), 2 parts
ammonia, 3 parts alcohol, plus a little blood from a babe that's seen no more than 2 moons. Mix together
suspected
using feathers her fromhusband a dove. was Created
a cheat. by She used this
a wizard by poison
would one in the day form
meet of hisa lipendbalm in atogambling
apply to herself.
den.
Made
Once she by the evil Gnome,
kissed her husband, Stump she Hail,
then to began
get back to at
askthose who laughed
questions about his at adultering
his Condition. ways. TheLets
poorjust guy was
say,
allergic to the outdoors and this Concoction is his revenge. Made from the root of a chili tree, a dash of Isoid
extremely
Pepper mixed dangerous
in goblin tosaliva.
anyone nearby as the plant will excrete the liquid when anything warm touches it.
This
A rareis and
thought
hateful to trytrickand to kill
play any
onanimals that brush against
fellow adventurers. Collected the from plantaso that goblin
small it will decompose
hung upsidenearby to a
down from
a wild night of drinking and
tree and gathered in the targets water satchel. dares between two dwarves from the high mountains, as the dares escalated,
one of the dwarves remembered an old magic trick from when he was young, a bottle of spoiled wine mixed
This
with thesimplebubbly poisonsand can from be themade oldinsalt
batches
mine from of tenthe from 50 GP
valley below, worth with ofastinkhorn
pinch of pepper.caps andThis requires
discoverya DC 13
Historically
Survival or Nature used tocheck destabilizeand two thedays
commoner's
to make.trust in their rulers. Otherwise used by lords to remove
undesired
Originally used courtby wizards.
Assassin Composed
guilds to of Intellect
ambush devourer
targets in wargreytorn matter
areas(or in cranium
times gone, rats),it alcohol,
is now used makko to
powder, and spices or flower to taste.
cause teammates to unwillingly harm each other. It is made up of a mixture of swamp water, Wight blood
Made
and zombieby thepuss, esteemed Doctor Aryew
all combined in the Sweepay
skull of a long in order to helptroll.
deceased those who cannot fall asleep on their own. It
was later picked up by nefarious sects and modified to what it is known as today.
Often coats
average dose theisblades
aroundofone desert
ounce bandits.
of liquid. Infused
In thefromregularthe venom
dose the of poison
a common sand viper.
will appear completely clear, but
in large amounts
Despite the name,a this hint particular
of pink can be detected
poison is not made in its from
color.orThe by core ingredient ofcreatures.
any tortoise-like the poison is blood.
This A
very light,
specificpowder
green sourcewas of blood
originallyis notdeveloped
required as as most
a means of theof effects
anaesthesiacome but fromlaterthe testing
enchantments
determined that itare
to put
have on it
The toenail of an
controversial side effects. ogre. First used as a practical joke of an assassin on his nefarious friend, after losing a
game
Harvested of cards.
from a rare plant beast that uses the gas to weaken unsuspecting creatures and then grab them
quantities.
with its tentaclesThe poison in order is clear
to feed and ongreasy,
them. it can be applied with a cotton swab to any surface so when a
creature comes into Contact, it gets on their hands then creates burning vapors that makes their face itchy
to
and the high metallic
whatever Content
they touch (e.g.of Ears,
the Dwarfsnose, diet, eyes) and the metallic
becomes unbearablyContentitchy in the forDragonborn's
up to an hour.Scales.To The poison them
itmembers
eats away at their digestive tract, leaving poisonous slurry in
to their society, whether the person wants to be a member or not. Some say it opens the mind'sits wake. The famous elf thief, Liara
eye
The name realms
to the stems from of these alien creatures
the profound sweating for better
from those understanding
who ingestofitthem, due tobut all whoallergic
a violent been touched
reactionby andthis
crimefighter in a far away metropolis. Fools fancy is
fever that is arcane in nature. Used both for medicinal purposes and inConspicuously incapacitating peopledesigned to cripple those who rely on
physical prowess and agility, temporarily by inducing unControllable laughter, and
(1 minute) to collect
permanently viable fluid.
by crippling It can
their lungs be applied,
and causing as an Action,
their limbs to a weapon/ammo for single use. Grung's
to tremble unControllably.
Color define effects, collection difficulty/cost increase
mixed with an agent to keep it liquefied until applied to a blade. This malodorous poison was with color. Green -> Blue -> Purple -> Redonly->discovered
Orange
A
byseductive
an adventuring lookingparty liquid, merelike decades
a strong ago, health potion
after that sparkles.
hearing of the beast's Mademasterful
by a sentient abilitydungeon to entice
to incapacitate its
unwanted adventures to drink it. The dungeon realized the lucrative nature of the poison and became a
Created
shop. Many quite recently byhave
adventurers the evil
been witchdoctor/pseudo
buried in the dungeon medical expert Chrio
or otherwise left of Practor
behind, to drumtoup
believed bebusiness,
dead.
A classic.
this poisonHard to trace,
is created by hard
mixing to the
find,bone
takesmarrow 2d4 weeks of Ghoulsto take with effect. Corrodes
Mandrake root.internal organs over time,
making
Flowerscreatures
that are found with regeneration
on bushes onimmune. Used to kill
top of mountains in nobles becauseThey
high elevation. it's hard
onlytobloomidentify event
once thatduring
a year
poisoned the victim.
harvest season at midnight. They will stay bloomed for 24 hours before they wither and die. They can be
Created
mixed with entirely
a jar of byhoney
accident by an aalchemist
to make thick liquid attempting
form thattocan cure bean ailment of the mind. Uses a strange
bottled.
combination
dies. The glands are dried and crushed into a powder, which can be bitter,
of honey, demon blood and holy water. It tastes slightly blown and into smells
a victim's faintly
face.of There
oak. are
many kinds of this poison, as it's effects differ with the type of dragon it is harvested from. This powder can
Partially named after the plant it is harvested from, Wanderer's Fate is drawn from the shoots of Wanderlust,
a stout and tool
well-known clover-like plant. It's historically
in the repertoires of saboteurs used and asmilitary
a deterrent spiesfor vermin, butdue
everywhere applications
to its extremely on larger low
creatures should not be ignored.
minimum effective dose. Deviously designed by the Archcotare specifically not to kill its victims, he instead
the Berriktovine
intended haltwas the cursed
advance long
of aago by a court
superior armyjester named Bergeron
into Midmarch's capitalwho regioncould not get the
by bringing its nobles
provisioningof his
This poison is derived the venom of a specific type of bee found
court to so much as crack a smile. Now, Bergeron's Doom does what the hapless jester could not, and the in the southwestern region of the Sword
Coast.
Found inIt cavesis saiddeep that the venom causes
underground, oftenallsurrounded
affected bybyit luminescent
to have an allergicmushrooms.reaction to their
These hands,
pools causing
of water are
massive
rare, and swelling
only found and inpain.
deep caves in rocky areas. The natural stones give off some kind of unknown power
substance is made by magic with distilled water from other planes infused with blood. Plane's Mist can only
to
bethe
takenwater,as somemaking sortit glow light blue.
of incense, You boil it and the vapors, aka the mist, give the effect. Because of the
Created
weak potency of the mist you mustspores
from glowing mushrooms be in an found
enclosein deeproom in to
caves or dungeons,
feel the effects Drinkingthis poison
it has isnevercommonlybeen done
debilitating
unknowinglypain whenbystruck
inhaled with blunt
adventurers only objects.
for theIdeal effects fortolong
be sessions of "information gathering" when drow
revealed later.
are thought to be planning escapes to the surface. It's manufacture is known only to the Priestesses of
guild
Lolth,quickly
who distill abandoned
the substance use of fromthe poison
PhaseinSpider favor venom
of moreand reliable
mix itones. However,
with the rendered some fat people
of thosetoday who still
use the substance as both a risky performance enhancing drug
Potion was produced primarily as a provincial product of the parish of a specific potentate. Previously or as an equally risky toxin. The process to
presented
relaxes theby a potluck
victim. participant,
It's glassy, clear,it'sandpure quite potent
viscous.power was repurposed
It sticks easily to skin, as and
a poison specifically
to clothing. Invented plannednot asto
a
A poison, but as a white
slightly opaque, medicinalliquid, anesthetic,
distilled, as thethe touch
name of implies,
the poison fromrapidly numbs
the tears of athemaleskinharpyand the wept mind.
under Those
a full
moon.
suitably tragic accident will suffice-and any one of a number of slightly more Conventional poisons (the
inventors
travel fuel,swear by distilled
the substance Wyvern
causes theorvictim
Manticore to revert venom to an foragethewhere
best results).
they feltThe the poison
most joy is in
added to the salt
life. This
Heavy green dust with a spicy smell that is used by to quietly weaken
sensation feels like the greatest release of pain and grief the victim has ever felt, as if one has not been able targets before a kill is to be secured.
made from bits
as an oozy black ofwith
veggie pygmies
chunks. It is as
said well that asno several expensivewill
two individuals alchemical
ever see solutions
the samethat thing ravage
insideits the victims
vial,
immune system. it's a pragmaticist's favorite but fails to be helpful
but that is yet to be proved. Taste, smell, texture, and even at times sound the poison makes, also changes in spur of the moment encounters.
The part of paprika
per person. All theseused in cuisine
attributes alsoischange
the pepper, however when
after Consuming onethe leaves
of the of Cave
dosages. The Paprika
downside are ground
is, the up
they become a potent deafening agent
This is just some red-currant jelly with bits of raisins in it, but can fool others into thinking it's real poison.
an uncanny sweetness. The poison is taken as a recreational drug by those desperate enough to want to do
progression
so, but runs of thearisk
disease while remaining
of corrupting their bodies non-magical
long-term. in It
nature,
is oftensoused
as not byto alert the or
assassins artificer
rogues andasallied
a non-
mages as to its nefarious purpose. Given its unusually persistent
Made from Will-o-Wisp urine collected on the Ethereal Plane. Usually made by night hags or other creatures effectiveness, Perticulo refined and honed
the
that recipe over many years and used it repeatedly as a subtle way to dispose of magically attuned folk and
Mostfrequently
commonlyharvest used by souls.
swamp Comes in a creatures
dwelling fist sized clay suchpot asthat is thrown
Lizardfolk, at target.
Stirge NectarClay is apot foulissmelling
warm toand the
touch
sticky and has a static charge that tends to raise the wielder's hair.
Made substance
from the spores madeoffrom Violetrotting
Fungus fruit mixed
of the with quince tree mixed
powdered with stagnant
peppers. Often found swamp water.close
in areas Oftentothrown
in thin pouches or clay pots at targets, or used in traps to ward
Underdark entrances. Comes in a vellum pouch roughly the size of a fist. Once mixed this powder loses all off trespassers.
from
potencythe after
breath of Faerie Dragons and extracts of several types of fungi mixed with extremely potent
4 days.
A honeyspirits.
distilled mead made The forest from gnomes
honey that usecame it as a from
prank a beehive
to test the attached
mettleto ofanon-gnomes
Dryad's tree.who Highly visitsought
them, mixingby
Noblemen involved in diplomatic negotiations. Usually comes in a half pint stoneware flask and is one
unConsciousness.
dosage. If the poison was crafted with ingredients from the Shadowfell unConscious victim meets
and Confers with
to be maximally effective a green (as hagdescribed
on the ethereal here). plane.
It is now Often
usedsold by hags organizations
by criminal to unwitting adventurers
to rob naivefortravelers, the sole
especially
stealing from when thetheydragon are even
few inafternumber.
its death.It is so Thepotent, that all a
red, opaque criminal needs
gemstone is mined to do is takeofavolcanic
in areas handful out of
activity and can then be crushed into a fine powder, easily mixed with water (tasteless), or heated to a vapor
A
Anpoison
extractmade from by themixing
common a variety
wasp,of other
this poisons to
pheromone has achieve devastating
been magically effects
treated by the Black Alchemists of
Orbay, enhancing the distance from which it will attract
A powder that is very much the consistency of wet concrete, this poison has been magically wasps. The Black Alchemists, thoughenchanted
masters ofwith
many debilitating poisons only sell this to their most trusted customers,
the ability to turn flesh to stone. A small dose will turn just an appendage, while a larger dose will turn due to the extent of agony it causes
a
name
whole this
person. poison is actually relatively harmless in its effects. Usually sold by shifty merchants to scorned
lovers
the spellin order to makeAan
was banned. feweasy profit. Dueperformers
unscrupulous to the nature who of had
the purchase,
been involved the common
in the practise man issold left the
withoutsecret
of the cantripMade
concentrate. to a hooded figure. Asaliva,
from mosquito few months poisonlater, wordhip,
ivy, rose among groundthieves' guilds
feathers of spread
a Griffon ofanda poison
strained that
through the roughest sheep wool, Slight Discomfort was made
creatures to Consume it as to render them paralyzed. Those administering the poison would be standing as a nonviolent way to help turn the tide of by
When
in orderdwarven
to dispatch ale brewers took things
them quickly. Usually a little
createdtoo far, Dwarven
in mass Resilience
quantities was made.
and produced forToo large potent
meals forand evento
the hardiest dwarves, it was banned from most meaderies, but with the right words to the right people, you
A
maypoison
get yourmade by boiling
hands on some. various cave mushrooms. It is a black, oily liquid that dissolves in water. Created
a
bysmall,
a druid red, tube shaped
attempting plant aoften
to create potion mistaken
of nightfor cinnamon
vision, but had at first, but when
unintended sidecurious
effects. adventurers get too
close
higher power of some sort was involved somehow. Many people, at this point, bring up coughing
it spits a cloud of spores into the air blinding the adventurer, and causing intense the story of if inhaled.
Nak'til
Assassins started harvesting the spores by placing a cup on
the Wild. This half-orc was born during the great segregationist movement in the human and elf kingdom the plant before it releases the spores, and
loved one or pet, something crafted with love and care, or expensive
and thus was shunned by society as a whole. So he moved to one of the great dwarven mine-cities. There, jewelry. Sacrifice is the name of the
A smallIfinsect
game. objects thatof procreates
tremendousthrough importance parasitism.or great It latches
amountsitself onto food.
of revenge areOnce
put intoentered
the making the host,of the the
insect slowly multiplies inside the body until enough of the host body has been Consumed by the insect.
Upon full maturation, the host bursts open in a swarm of new Viral Mites and the cycle begins again.
that was the Lair of a Hag. He spent hours trying to replicate the dizzying effect of the inside of the smell, to
no avail. Breakthrough came when he Considered that the smell came from the perversion of beauty. Hags
This
whiff poison
is created wasby bottled
dissolvingfrom the the flower
gassesofofaalilacfalling
in ameteor,
mixtureas of it1 streaked
part honey through
to 2 parts the atmosphere
milk. After letting and left
the
its celestialThe
valuables. trail,poison
a passing is cheap merchant
to make happened
but is not to very
havepotent,
one lastit empty vial toin
is therefore, fill.high supply and not used by
nobles
The of thefirst
poison, utmost wealth. Itby
documented is Mako
mass Vrothgrin,
made withaaHalf-Orc
small vialtraveller,
of basilisk cansaliva,
be found a vial onofanbasilisk
underground saliva would
The
genus venom of the Cockatrice
of mushroom. The fungus is infamous for it's petrifying
is turquoise/gray in color,effect.
and can When harvested
be spotted by itsfrom a special
greenish gland in a
glow.
dead Cockatrice's throat, this can make for a debilitating poison that
Made from the mildly poisonous Puku Plant, an uncommon pinkish, bitter, oblong fruit found in jungles. puts those affected by it into a nearThe
coma. It is applied to the tips of piercing weapons, most commonly the
unprocessed fruit has few effects, but carefully sun drying the plant and crushing it into a fine powder makes darts of a blowgun.
keep lycans
it potent. at bay.
In this However,
powdered form if left
it is to ageoften
most in a charred
snorted oaken barrel
for a short for more
high, but can than 6 months,
also be mixedit into becomesdrinks.
This
quitepoison
lethal, isasdistilled
Sir Grumwahld from permafrostof Durask grown
cameunderto findtheoutinfluence
after he of is primordial
wife was bitten ice. Discovered
by a werewolf by druids,
one it
was utilized by
A poisonous monster
mead, oncehunters
Concocted initially
by to
thedisable
Pirate otherwise
Slaver Vokrand sturdyShatterbrand.
quarry. So far,This onlymead,
other whilst
planardelicious
entities
seem to
to thepoison remain
taste, is immune,
freezes it'sfrom others
victim seem to
from within.Oil be easily
Vokrand infected.
often usedinthis whilst
This created a misbrewed of Etherealness, which thediscussing
fog captured prices
fromover the ale, making
Ethereal
itPlane
the perfect poison to kill an unsuspecting guest
create to make
this the oilinfusion.
glittering is captured Firsttoo close by
devised to an Ethereal
Saint Imogen Curtain and then as
the Redeemer, notfar allowed enough
as religious timecan
texts to
ferment.
attest, this substance was created in order to break the curse of Lycanthropy. Use of the substance is risky
episodes of hysteriawhile
as the ingredients, and empowered
sensory deprivation. Because
to aid in the breakingthe ofeffects
curses, of the
are pollen
highly are toxicrather
and can short, it is in
result mixed
death
This poisonpoisons
with other was created by mixing oiland
like hallucinogens of taggit with some
narcotics, Id moss
to extend and and topping
intensify the iteffect.
off withThea bit
final of product,
blue
whinnis. This Concoction was made by a jealous old baker named Simone Tiddlewinkle. He created this
darkest
mixture with of necromancers,
the sole purpose these of creatures
keeping his offer a treasurebusy
competitors troveduring
of resources, not theContest.
the pie baking least of which being
their notoriously toxic breath which can be harvested and, depending
order to make this poison, one must put together a pinch of onyx, as well as a dash of chestnut, on the harvesters alignment, be put to
caustic
Created by mixing minotaur milk, a drop of dragon blood and the yolk
slime ooze and dragon's flame. The final step in the creation process is also the most important: piece of from an electric lizard's egg, and then
letting the mixture sit for at least a year. Smells terrible. Once it is inside
Roll another poison. This batch of Guilt is indistinguishable from the specified poison. Made by treating the someone's body it quickly spreads,
creating
specified a uniquely horrible sensation, although not thea Feywild.
painful one.
A powder poison distilledwith
from a dried
purifying Ankheg anti venom
venom.from Commonly used The powder
in desert that makes
regions Guilt was the
as its appearance is similar
brainchild of a Sprite named Gillywug the Gleeful as a prank.
to grains of sand, hence the name. When small amounts are diluted in a beverage, it has a strong bitter
hating
taste and thearoyalties
numbingdiet and but
effect, the is chef's
only recipes.
lethal in Requires the blood of
more Concentrated a boar, root of tamarinds, and the
doses.
saliva of a sleeping goblin.
that truly desire seeing their enemy suffer. Loviatar's Folly is made from the secretions of carrion crawler
tentacles, the heart of a flame snake and the animating spores of a myConid sovereign suspended in a
petrified. Otherwise, a creature that fails thePoison save beginsEffectsto turn to stone and is Restrained. The
restrained
through thecreaturebody. Fatigue must repeat remains the throughout
saving throw the atwhole
the end of its next
process untilturn,purged. becoming
The poison petrified
lastson3a
failure
more or
days ending the effect on a success. The petrification lasts until the creature is freed by the
cannot takeafter
actionsthis andin which the DC
they take 2d10goes up by of
damage 1 every
the type 24 that
hours. theIfdragon
failed another
the poison 1d4isConstitution
made from
damage happens. Once one save is passed or 3 days
corresponds to (Ex: Red would be 2d10 Fire Damage). The targets take half as much damage from the initial saving throw pass the bodyon a
DC 16 Constitution
successful save. The Saving
poison Throw.
can beOn a failed
thrown 60save,
feet, anda creature/character
expands into a 20can foot not cast Dragons
cloud. any Magic andfor
DC
the 16 CON save.
duration of theFailure
effect.causes temporary
This includes paralysis
Cantrips. Theofeffect
the affected
lasts forbody 1d4 hourspart, rendering it useless
for
DC 3018 minutes
WIS save. and Onyou can repeat
a failure the targetthe save
has every
falls under30 minutes
the effectwithof thethe DC Calmdecreasing
Emotions byspell
1 each fortime.
1d4
A successful save will negate the effect
hours. Afterwards, regardless of a Success or Failure, the target must make a DC 20 CON saving
spell
throwwas or beused on them.
overcome byThe victimofwill
a feeling feel compelled
intense hunger forby thehours
1d4 first suggestion
afterwards.done to them so the
timing of the poison is crucial. The victim is susceptible
Injured: DC 15 Con save. On a fail, target takes 1d6 Poison Damage + 2d6 Radiant to the powerful poison for 10 minutes.
Damage if they are Thea
Shapeshifter. A Lycanthrope regains Control of themselves for 1 minute.
and become poisoned. The poisoned creature must repeat this saving throw every hour, taking 2d10 poison
DC 15 Con
damage on a save,
failedupon save.failing mild
Until this discomfort
poison ends, the is felt on the
poison deals skin,
can't small pustules
be healed form
by any on skin
means. and
After four
grow to 1 inch diameter in 10 minutes, after a few minutes the pustules begin to pop releasing blood
DC 15 Wis
dealing 1d6saving
-1 damage throwper or turn
be charmed for 1 day by the one who gives you a kiss with the lipstick
DC
on. 13
WorksCon onlysaving on throw
those everyattractedhour tofor a week or all the seeds, leaves or any other piece or part of a
women.
plant will start to grow at exponential levels. Failing 3 times means death by a erupting branches
DC
from 10within
Con or theInttarget
- Gainbody. 2d6 temporary
Can be cured hit points.
with high After 1d6 rounds
dosages of alcohol. take 2d8 psychic damage. On a
another
failed save targetrollcreature's
on the Long lips. Term Madness table.
A
DC:creature subjected to
15 Constitution this poison
saving throwmust succeed
or else on a DCgoes
the creature 12 Constitution
into a horrible saving throw orfit
sneezing become
and their eyes
Poisoned for 1 hour. The Poisoned creature can't knowingly
begin to water causing temporary blindness. They are disoriented during combat and at speak a lie, as if under the effect of a Zone of
Constitution DC
Disadvantage for18;1d4Onset
rounds.1 minute; Frequency 1/round for 10 rounds; 1d3 Poison damage; Each round
can make a DC 18 Con Save and must get 2 Consecutive saves to end the effects
Constitution
DC 15 Constitution DC 12 orcheck, target on will success
vomit andthe enter
user a rage at fellow 1D100
is propelled companions feet inforwhichever
1D4+1 rounds direction is
opposite the point of entry. On a failure, the PC will have horrendously noisy gas for the next hour,
automatically
The target mustfailing succeed anyonstealth
a DC 13 checks.
CON saving throw or be poisoned for one minute.
DC 15 Constitution Saving throw. Target's intelligence score is reduced by 5 (2D4) for 1D6 days, or
half as much
The target doestime not onneed
a successful
to breathesave. or eatThis effect
in this cannot
time. Theyreduce
do notintelligence
take damage lower
fromthan 3
Necrotic
attacks,
The Ingester and must
instead make areahealed by themsaving
DC 15 Wisdom for thethrowduration.
or have However,
the perceivedregulareffects healing is ineffective,
of the "Darkness" and
Character's
spell centered thatonarethem damaged
for 1 min. by a If weapon
they pass coated in Desert
they simply Sandmomentary
receive Oil must take tunnela DC17
vision.Con save or take
an additional 1d8 poison damage. After 1d4 rounds of combat, character's damaged in this way must take
frightened
an additional of any
DC 17 creature within throw,
Con saving 30 feetorfor bethe next 1d2
poisoned forhours
1 hour. (1d4/2 rounded up). If the victim successfully
attacks someone they are frightened by, they
Within an hour, the target drifts to sleep and can't be awakened can attempt the DC 16 byWisdom
normal save againOnce
means. to overcome
asleep,their
the
target may make a DC 13 CON save every hour to wake
DC 10 CON saving throw. On a failed save, the creature takes 1d3 poison damage and become up. Once awake, the target has exhaustion
Affects characters
incapacitated for in 1d3 10hours.
feet radius.
On a Targets
successful havesave,1d4 reduced
the creaturestrength takesfor an1d3hour for every 5 points on the
damage.
roll below DC 21 Con save, so 1d4 between 16 to 20,
A character that comes into Contact must succeed on a DC 19 Constitution check. On 2d4 for a roll of 11 to 15, 3d4 for a6 fail
to 10 theand 4d4 for
target
rolls 5 and less, all for 1 hour.
suffers unbearable itchiness and hand/face rashes for up to an hour. Washing off the irritant quickly in under
evaporates
a minute from after 1d8 hours,
making Contact leaving
givesaadvantage.
metal smear on the surface it rested upon. Dwarfs and Dragonborn
10
thathours.
ingest the acid must make a DC 18 Constitution save, experiencing debilitating pain, and suffering
On a successful save, the creature takes half of the damage and has to roll on the Short Term
and out of Table
Madness Consciousness,
which the coughingeffects last withlasts
vigor,1d10
be unable
minutes to walk without assistance and must make one
DC: 10 all
alerts Constitution
creatures Saving
within Throw
earshotat a random
and causestime tothe avoid
targetvomiting.
to beHowever,
stunned. during
The this
savingfeverthrow
any and mayall
be repeated
Creature mustatshout the startloudly oforeach turn a make
otherwise creature a loud is noise
affected. at the The poison
start and end stays of in
itsaturn.
creature's
Purple.
Creature feels a desperate need to soak itself in liquid or mud.
Acid damage, and must make a DC 18 Constitution Saving Throw to resist the targeted region becoming No actions or move except to do so
numbed,
count as with 1 full effects
day), suchafter as:
whichLeg you- Movement
gasp a big speed loud halved
breath andand unable
return to to
dash;"life"Attacks andHP
with full spells
andcast
an
Contract,
additionalshifting
4 temporary the head downward
hit points. During to the
the dominant
time that you arm,are and"dead"
the shoulder
you do of notthetakedominant
damagearm and
upward toward the head. All actions are made with disadvantage, and resting has no effect until
also
cured. restore
Can be HP.cured
A DC 20 by Con save at
spending a the
longendrestof stretching
each week (making will add or remove
three a day fromsuccessful
Consecutive the initial timeDCto 10
take effect for every 5 over or under the DC the victim gets. Thus,
Their head will part from their body 10 minutes after ingesting. The effect can be reversed by a 55, which is for most creatures
creature,
ingesting twisting
sap fromtheir sense
a Sticky of right
Tree and wrong.
that grows on rocky If a creature's
cliffsides. alignment
Once ingested, were the good, it is now
affected mustevil,
lay
if their
After alignment
inhaling, were must
the victim chaotic,make it is now20lawful.
a DC Con save. In addition,
On a failwhen the affected
or success, creature
the creature takes makes an
the amount
action
of damage Contrary
and type to their changed
of damage equalalignment,
to the color they must
of the make abreathe
dragon's DC 15 weaponWisdomthe saving
poison throw,
is madeor take
from.
On a save, the creature takes half of the damage.
Wis and Cha rolls. In addition, the Consumer begins to lose their sense of direction; any time they wish to
navigate
appetite somewhere
and somewhat alone or unaided,
lesser increase thein target must succeed
metabolism. Affected on a characters,
DC 17 investigation as maycheck, be surmised, or become
are reduced
DC ultimately bydetrimental
1/2 (rounded to up)
groups or societies
for every that they
failed check. are seCond
If this members of foris48-60
check failed,hoursthe creatureafter
takes
to drop1d6 Necrotic
whatever it isdamage
holding. for On every
a failure, failed check (1d6
a creature's hands after turntheintofirst failure,
puffy, useless 2d6blobs after totally
the seCond, incapable
Once ingested,
of holding anything.the Consumer
This effect must lasts succeed
for one minute. a DC 15 Con savemay
A creature or suffer
save a point of
against the poison.
poisonRepeat at the end eachofday
for 2d4 days. If the Consumer fails half of the saves he/she
number of planes in your game) as if your head was breaking the water surface and pearing in a suffer a permanent -2 to their Constitution.
Poison
pool. The points and negative
memories of theaffecttrip are canalways
be removed fuzzywithandgreaterabsentrestoration
of details. After the trance you are
light, entering an otherwise shadowy
poisoned for a d6 hours and gain one level of exhaustion. or dark area will cause a release
People who of light ason
succeed the theLight
saving spell,throw
fading over the same period of time (maximum 10 minutes).
the Bludgeoning Damage is dealt by a Critical Hit, the victim must make a DC 16 Con save or be Creatures with sunlight sensitivity
While
Stunned poisoned in this way,
for 1 Minute as theirroll 1d6.
bodyIf suffers
the result theis horrible
even, theagony target of takestheir1d8 poison
blood damage
breaking intoevery minute
thousands
and suffersspeech
rendering a -1 penalty awkward to all checks
and difficult. using WIS. If the result
An affected creatureis odd, hastheatarget instead gains
disadvantage on any a +2actions
bonus to
both STR andvocalization
that require DEX and has toaenact/activate.
passive wisdomSpells of 15 (ifcast it wasn't
that requireat leastathat vocalhighcomponent
beforehand). On aa -5 to
suffer
dramatically slowed. Movement speed is halved, and all
their spell save DC. If the affected creature currently has an active Concentration spell or ability, attacks made by them have disadvantage.
and will immediately
All attacks against them begin have to travel
advantage. in a randomThis effectdirection.is ended Thewith target stays DC
another moving 10 CON in thatsaving direction,
throw
unless prevented by an obstacle, at which time the direction
the target becomes obsessed with water (especially the ocean) for 1 hour. The target must use its action will change at random again. The target
to
can make one saving throw each hour that passes. While
move towards or into the nearest large source of water that it knows of. Once submerged in water, the under the effects, the target cannot speak
the
targetGM's
must discretion.
make a DC After
13 WIS 1d6 saving
minutes throwthe on character
each turn isspent
then aged submerged rapidly and to poisoned.
within theOn age of their
a failed save
4. Mindfire
death, - The creature’s
as determined by their mind race.becomes feverish.inThe
If the character creature
question failshasthe disadvantage
Con save, then on Intelligence
a WIS Save is
checks
in power,and Intelligence
so four times thesaving originalthrows,
power. Ifand the creature
Poison of Poisons behaves
is rolledas if under
again for a the thirdeffects
time, it of the
becomes a
Confusion spell during combat.
Poison or Poisons (III), in which all powers are octupled. For every additional PoP roll, the effect power
doubles
DC 15 Con twice fromon
save: the previous amount. PoP (III)immediately
doubles the power of 1Pop (II) while a PoP (V) doubles the
Contesting the target'sa poison
fail theknowledge.
target becomes Depending on the degree deaf for hour
of success, the target believes they will
suffer harm or some setback, either physical or mental,
wisdom saving throw, the target promptly falls asleep for 6d6 minutes, and on waking, which the players and DM decide theirbetween
visions turn into
themselves.
a Once the poison is somehow applied or ingested, the target must make a DCthe 8 wisdom saving
character specifically targets the viscous poison itself (note: once inside a victim, it will not be target
nightmare, dealing 3d6 psychic damage. Successfully saving against this poison allows revealed to in
experience
this fashion these
either,hallucinations
unless the character but otherwise maintain their
has knowledge of thefaculties.
poison and Each it'singestion
effects.) of Oncedreammist
the victim before
has a
damage
reached and a -10until the end
modifier of it's (10
to CON nextsuccessful
turn, sheds brightorlight
saves, more in ifa Greater
number Restoration
of feet equaling the number
is used), the poison of
damage
incapacitated (by nausea). The target remains incapacitated until it succeeds a saving throw at the end of
taken. On a successful save the target takes half damage and becomes invisible until the end of its
Once
each of inhaled
its turns.or thrown into eyes of
On a successful target,
save it does target
notmust
become make a DC 20 Constitution
incapacitated. Regardless save. On a failed
of saving throwsave result,
target takes 1d8 Necrotic damage, and suffers a random short-term
1d4 hours. During this time, all rolls are made with disadvantage and movement rate is half normal. madness (DMG pg #259). On a
successful
On a failure, savethetarget
creaturetakesexperiences
half damagehallucinationsand no madness and effect.
paranoia - treat as being under the effects
to suggestion for 12 hours and all Deception,
of a Confusion spell - for 1d4 hours. Regardless of the save, Persuasion, and Intimidation
after the checkseffect wears againstoff, target
treatare asmade
with advantage. On a successful save target becomes immune
the nearest green hag on that plane of existence, and has a Conversation with the hag. The hag may to Diplomat's Drought for 24 hours andofferis
information at a price,
functional zombie. While or may
in thisdemandstate, the thetarget
targetisentertain
extremely heropen in some way. Workas
to suggestion, with DM forthe
if under details.
effectsOn of aa
Charm Person
experiences spell. sweating.
profuse When the Additionally,
effect wearsthe off,target
the target has no memory
experiences impairedofvision anything that occurred
resulting in a -1 penalty during to
all attackeffects
Multiple rolls and willskill
not checks
be active thatat require
the same sight.
time,After
and1insteadday without treatment,
will activate when thethe target suffers
previous insomnia
effect ends.
1st: Poisoned for 1d2 hours. 2nd: Paralyzed for 1d2 hours. 3rd:
the target. They cannot be frightened, and will only attack the target of the poison. This effect lasts deafened for 1d2 hours. 4th: Blinded for 1d2
either 1d12 hours or until the pheromone is washed off, either with universal solvent, or taking at
The target must make a DC 16 CON saving throw or be afflicted with the spell Flesh to Stone.
throw, their veins take a dark blue appearance and they suffer from a stomach ache for 1d4 hours. At the
vomiting.
end of which However,
they must the only
makething another theirDC stomach15 CON is capable
saving throw of ejectingto resist.is a Ifviscous
they failcloud onceofagain, dark grey smoke.
roll another
This smoke flows into the lungs, and fills the creature's nose
Effects: Every attack made by the creature is at a disadvantage as they become too focused on the desireand mouth. The creature spends 1d6+3 rounds
coughing
to scratch out the
the Itch. smoke. The creature can not take any other actions during this period. The creature must
victim. If lesser restoration is cast within 4 hours of drinking the poison, the target must make a DC 15 Wis
Save
creatureor will
canbecome
attempt dependent
a DC 15 perception on the poison checkand must find
to notice thatmoretheir or suffers
drink has 1d12been psychic
tampered damage
with. Aevery creature
day without ingesting the poison. This cycle can only be
that drinks Dwarven Resilience must succeed a DC 17 Constitution saving throw or become poisonedbroken by casting greater restoration on the target for 1
minutes,
hour. While until everything
poisoned this way, is white. The target
the creature's speedis the blinded,
is halved, and andtheyevery
cannot 10 minutes
take reactions. must make a DC
If a creature
12 WIS save or take 1d4 psychic damage. Lasts for 1 hour, then fades back to normal vision over 10
DC
1d618 Con save:
damage. Then on1d8,
a fail the target
1d10, 1d12, 1d20, is blinded until and
finally,rendered
on the incapacitated
dawn of the seventh, for 10 minutes.it deals 1d100
caustic
Can damage
be cut off withthen and weapon;
a sharp on any dawn DC 14thereafter,
Con save if4d4 any. A person
damage dying
on fail, halffrom Dwarf's IfPoison
on success. ripped may off bare
not be
handed, healed while the poison is in their system. If the person dies from the poison, the liquid,
doingnow
and bug.theOn wound
failure ittarget
leaves remains
feels minor open discomfortand does 1d10not heal without
minutes the aid
later. This feelingof magicis similaralong towith
indigestion. 4d4
damage.
1d8 hoursIflater,
ignored targetfor feels
the full 24 hours,
moderate it starts drying
discomfort, takingout 1d4and wilts off
internal the host1d4
damage. likedaysa dyinglater, leaf but no
target is other
unable to move, taking 1d10 internal damage. 2 days after this, a swarm of 2d10 Viral Mites emerge from
the subject will be impotent for one month, as well as a lingering fascination with corruption.
However,
the can then in larger
unstop doses it can inhale
the bottle, be leave itsthe subjectand
Contents, sterilized,
feel theinduceeffects. madness, and inthe
While inhaled, extremePC will
Dexterity saves and checks. The sensation should be when most
have their density increased by 5D10 times, allowing them to break through walls, resist movement potent- be described as completely
numb
with theingreen,
the arm you attempted
fluorescent to grab
"jelly" that coatsthe theitem that the
mushroom poison
and quickly was
seeps covered in skin.
into the with,Forandthe asnext
the 1d6
effect is about to end the person should be able to feel their arm but
hours, the body part glows a green that acts as a dim light with a radius of five feet around the individual.just barely with pins and
days. On a fail, theSave.
DC13 Constitution target Onfalls unConscious
a save, for 1d4-1
the victim shrugs hours.
off the effectsOn of a fail
the by more than 5, the
mushroom/poison targetfor
(Except is
DC 15 Constitution
petrified for 1d6 days. savingOn athrow.
criticalFailure
failure,causes hallucinogenic
the target effects, often
is petrified indefinitely described
until a remove ascurse
fiery
demons or similar monstrosities for 1d4 hours, followed by a hangover. A success causes the target
that
to see closely
friendlyresemble
fairies or death. Theand
sprites symptoms last 2 weeks,
have a pleasant high forunless
1d4 thehours. victim succeeds at a DC 18
Afterward,
Constitution theSaving
character must The
Throw. make a DC 16
saving throwConstitution
can be made savingonce throw each24
every day. On a Upon
hours. failure,awakening,
they gain a
level of exhaustion. On a success, reduce a level of exhaustion gained by this poison by one. This poison
damage
cannot beand their
cured by movement
endurance, is at halved,
best, you then
canbecoming
minimize its vulnerable
effects. Toto further
cure from cold damage.
this poison, youOn musta be
success, the target is not restrained, but their movement is halved,
DC 16 CON save. On a failure, their skin is moved into the Ethereal Plane while the rest of them is left onand is vulnerable to cold
senses
whatever forplane
1 Minute.
they were on before. Contact: On a failed
On a success, theyDex save,
take 5d12 if the
force victim
damageis a Shapeshifter
as their skin triesit reverts to
and fails
its true form for 1 minute. Ingested: On a failed
become
Con save, shaken.
the victim2-3)takes
One primary
2d6 Poison sense (sight, at
Damage taste, touch,
the start ofhearing,
it turns for smell) is removed.
1 minute. 4) They become
On a success, the victim
panicked
target has unControllable bowel movement issues. The target is incapacitated for a numberfor
as well as losing any remaining primary senses. 5) Afflicted target enters a coma the minutes
1d12 remaining
necrotic damage on a failed save. The creature must repeat the saving throw
per hour. The target must make a recurring Constitution check every hour or Continue to suffer the effects every 24 hours, taking 3 (1d6)
of
necrotic
death, the poison quickly dissolves the body from the inside out, over the course of about five minutes.allAfter
damage on a failed save. Until this poison ends, the creature breathes a toxic breath, forcing
creatures
those five that start the
minutes, theircorpse
turn within 5 ft. explodes,
violently of the creature
dealingto 5d10
succeed force ondamage
a DC 10toConstitution saving30throw
creatures within metersor
On
of it.fail
One causes
may take the half
target to take
damage 2d6orpoison
if he damage
she succeeds a and
DC 15 prevents
Dexterity them
savingfrom doing
throw. Anyanything
structures beyond
within
Guilt mimics The
movement. the effects of the specified
effect Continues untilpoison, but requires
the target manages a DC 14 Con save
to succeed instead.
a saving Any or
throw, damage
until 5dealt
on
DCa15 failConstitution
is psychic, and Save. the 2d10
target's physical
poison body otherwise
damage on a failed suffers
save no ill effects
or half (though
as much on ita may perceive
success.
otherwise).
Regardless, On a success,
the target's the
mouth poison
andandhas
throatno effect.
become numb
as swelling Continues, loses all taste character must onlyforspeak1d6as hours,
if theircausing slurred
tongue has beenspeech.
effected. In
lower doses, this numbing is the only effect, and is prevented with a successful
Third day, full blown swelling, tongue will not swell any more but instead act as if a inflated balloon is in your save.
mouth. Characters tastebuds have been ravished with almost no hope of tasting again (roll a DC 15 INT
The victim may repeat the saving throw at the end of each of its turns to end the paralysis effect. At the
same moment the paralysis sets in, they feel an intense and excruciating burning sensation that causes 1d8
Price per Dose
500 GP
750 GP
110 GP
2500 GP
150 GP
5 GP not sold in stores but
in sketchy areas/slums or
churches.
3000 GP
2,000 GP
1000 GP
200 GP
100 GP
50 GP
Character15 GPa lover in
with
their backstory
50 GP
1000 GP
5 SP
500 GP but only bought or
sold with Hill Dwarves.
100 GP
500 GP
1000 GP
125 GP
200 GP
50 GP
70 GP
50 GP
175 GP
50 GP a vial
40 GP a flask
One Pact)
Native Areas of Growth: 25-
75 GP Abroad: 125 GP
Harvest 2000 GP or trade
in person
with a Hag (DM/Hag
400 GPdetermine
for single-application
cost)
doses
"Free 2700-3100
of charge. GPLet them
know Chiro can make the
pain go away!"
1500 GP
Flower must be picked
during the period it blooms
850 GP
Average price on the black
market is 2000 GP for a dose
can be purchased for 3-6 SP;
doses
pearl for use on ahumanoids
to poison well; the
alchemist risking producing
2500-3500 GP
50 GP
5000 GP (Extremely rare)
350 GP
10 GP
Average price on the black
market is 500GP for a dose.
50 GP
(often purchased as a gag
gift or a prank to play on
20 GP
800 GP
250 GP
1 PP
1,200 GP
500 GP
10 SP to 2 GP 150(dependant
gp on
quality of jelly and amount
of 50
raisins)
GP
its knowledge and recipe are
carefully guarded secrets,
300 GP
3 GP per half gallon "splash"
250 GP
dose them as a prank). It
might be given to those who
500 GP
Usually mistaken for, or
similaras,
disguised criminal
a potion of
organization. Price varies
depending 500onGP perceived
for one potion of each effect
Alchemists,
it for 50 GP party
inflicts. Afterwards, for a
dose. May be found on the
500 gp, and
black enough
market forfor a
whole person is as
merchant will charge high as
whatever they believe they
200 GP
350 GP
750 GP
150 gp
Why would anyone sell this?
Because I'd buy it.
250 gp
price is somewhere around
50-100
cool GPman
stuff for one dose,
or 260 GP
which is about one
and something dear to yourthird of a
heart200for 2gpdoses
valley where 225the gpmeteor fell,
the aweofinspiring
worth it. However swirling
the
Contents of the
person MUST be in a circlevial has
10noblemen
of GP per 1 small
in order bottle of
to buy
Cannot be thesold,
poison.only traded
by a Zhentarim assassins
residing in25Baldur's
GP Gate.
shops, though scrolls with
the recipevalue
Estimated can be foundatin75
ranges
novelty
to 100 gp,shops
though for around
it is not
inside a chest. Individual
commonly for
bottles may be found in sale
same
black price as
markets, Oil offor
selling
Etherealness, but
weapon, 3 pieces if sold
of for
ammunition, splash on a
1000 GP
200 GP
1,200 GP
it cannot be easily acquired.
It is easiest to get from the
230 GP
Feywild, commonly in
50 GP forfor
exchange a 10oz
a deal bag.
withSafe
the
dose is anything less
Price 150 GP, unless you go than a
pinch.
to a jester, and Convince
him of your prank.
guarded secret. A single
dose of this ingested poison
costs no less than 2,000gp if

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