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Ring of Feather Falling Potion of Healing Potion of Poison

Rare ring Common potion Uncommon potion

This ring is carved from the bone of an This liquid is a faintly phosphorescent blue. This potion appears to be another sort of potion, and it
enormous bird, such as a roc, to look like a Sampling the potion produces a brief sense of tastes and smells just like that potion. Sampling
wreath of feathers. On first putting on the ring, well-being. A creature that drinks this potion produces a sensation that mimics that of the other
potion. A character who drinks the potion is racked
the wearer feels weightless for a moment. feels the pain of its wounds lessen.
with pain, as though from a dagger in the gut.
Property: Whenever you fall while wearing Property [Consumable]: As an action, you Property [Consumable]: As an action, you drink
the ring, you instead descend at a rate of 10 feet drink the potion and regain 2d4 + 2 hit points. the potion. At the start of your next turn after you
per round. You take no falling damage when you drink the potion, you take 3d6 poison damage. At the
land and you land on your feet. end of each of your turns in which you took damage
A few rings of this type are flawed or aged, so from the potion, you make a DC 12 Constitution
that if the wearer falls more than a specified saving throw. On a successful save, the poison damage
distance, the ring fails to slow the fall at that you take on your subsequent turns decreases by 1d6. If
the poison damage is reduced to 0, the effect ends.
point. A few such rings burn out altogether when
A dispel magic spell or a greater restoration spell
they fail in this way, becoming nonmagical. immediately ends the effect.

Potion of Climbing Bag of Holding Wand of Magic Missiles


Common potion Uncommon wondrous item Uncommon magic wand

This potion is separated into brown, silver, and This appears to be an ordinary cloth sack, roughly 2 feet in One end of this length of slender rosewood
diameter at the mouth and 4 feet deep. Opening the sack
gray layers resembling bands of stone. If the reveals an interior space considerably larger than its outside
glimmers like a coal, but the gleam is cobalt
container is shaken, upon settling, the potion dimensions. blue.
separates once more. A person who samples the Property: This bag can hold up to 500 pounds of weight, Property: The wand has 7 charges. As an
potion feels his or her fingers and toes itch and is not exceeding a volume of 70 cubic feet. The bag always action, you can expend up to 3 charges to cast
weighs 15 pounds, despite the weight of any contents.
momentarily filled with the desire to climb. Placing an object in the bag does not require an action, but magic missile from the wand. Each charge
Drinking it causes the person to notice on every retrieving an item from the bag does. expended after the first allows you to cast the
vertical surface paths composed of tiny ledges, The bag has a few limitations. If the bag is overloaded, or if spell as if using a spell slot one level higher
a sharp object pierces it or tears it, the bag ruptures and is
imperfections, and cracks that offer handholds destroyed. If the bag is destroyed, its contents are lost forever,
(maximum 3rd level).
and footholds. although an artifact always turns up again somewhere in the If you expend the wand’s last charge, roll a
Property [Consumable]: As an action, you world. If the bag is turned inside out, its contents spill forth, d20. On a 1, the wand blackens and crumbles to
drink the potion. For 1 hour, you automatically unharmed, but the bag must be put right before it can be used dust, forever destroyed.
again. If a breathing creature is placed within the bag, the
succeed on any Strength (Athletics) check you creature can survive for up to 10 minutes, after which time it The wand regains 1d6 + 1 expended charges
make to climb. begins to suffocate. each day at dawn.
Potion of Barkskin Scroll of Bless Scroll of Enlarge/Reduce
Common potion Common scroll Uncommon scroll

A person who samples the potion feels his skin Often found in a tube of ivory, jade, leather, Often found in a tube of ivory, jade, leather,
hardens. Drinking it causes the person's skin to metal, or wood, a spell scroll bears the magical metal, or wood, a spell scroll bears the magical
become as hard as Ironbark. words of a single spell, written in a mystical words of a single spell, written in a mystical
Property [Consumable]: As an action, you cipher. cipher.
drink the potion. For 1 hour, your AC can't be Property [Consumable]: If the spell written Property [Consumable]: If the spell written
less than 16, regardless of what kind of armor on the scroll appears on your class’s spell list, on the scroll appears on your class’s spell list,
you are wearing. you can use an action to cast it without having to you can use an action to cast it without having to
meet any of the spell’s requirements. meet any of the spell’s requirements.
If the spell is of a higher level than you can If the spell is of a higher level than you can
normally cast, you must first make a magic normally cast, you must first make a magic
ability check to cast the spell. The DC equals 10 ability check to cast the spell. The DC equals 10
+ the spell’s level. On a failed check, the spell + the spell’s level. On a failed check, the spell
on the scroll disappears and has no effect. on the scroll disappears and has no effect.
Ring of Feather Falling Potion of Healing Potion of Poison
Rare ring Common potion Uncommon potion

This ring is carved from the bone of an This liquid is a faintly phosphorescent blue. This potion appears to be another sort of potion, and it
enormous bird, such as a roc, to look like a Sampling the potion produces a brief sense of tastes and smells just like that potion. Sampling
wreath of feathers. On first putting on the ring, well-being. A creature that drinks this potion produces a sensation that mimics that of the other
potion. A character who drinks the potion is racked
the wearer feels weightless for a moment. feels the pain of its wounds lessen.
with pain, as though from a dagger in the gut.
Property: Whenever you fall while wearing Property [Consumable]: As an action, you Property [Consumable]: As an action, you drink
the ring, you instead descend at a rate of 10 feet drink the potion and regain 2d4 + 2 hit points. the potion. At the start of your next turn after you
per round. You take no falling damage when you drink the potion, you take 3d6 poison damage. At the
land and you land on your feet. end of each of your turns in which you took damage
A few rings of this type are flawed or aged, so from the potion, you make a DC 12 Constitution
that if the wearer falls more than a specified saving throw. On a successful save, the poison damage
distance, the ring fails to slow the fall at that you take on your subsequent turns decreases by 1d6. If
the poison damage is reduced to 0, the effect ends.
point. A few such rings burn out altogether when
A dispel magic spell or a greater restoration spell
they fail in this way, becoming nonmagical. immediately ends the effect.

Potion of Climbing Bag of Holding Wand of Magic Missiles


Common potion Uncommon wondrous item Uncommon magic wand

This potion is separated into brown, silver, and This appears to be an ordinary cloth sack, roughly 2 feet in One end of this length of slender rosewood
diameter at the mouth and 4 feet deep. Opening the sack
gray layers resembling bands of stone. If the reveals an interior space considerably larger than its outside
glimmers like a coal, but the gleam is cobalt
container is shaken, upon settling, the potion dimensions. blue.
separates once more. A person who samples the Property: This bag can hold up to 500 pounds of weight, Property: The wand has 7 charges. As an
potion feels his or her fingers and toes itch and is not exceeding a volume of 70 cubic feet. The bag always action, you can expend up to 3 charges to cast
weighs 15 pounds, despite the weight of any contents.
momentarily filled with the desire to climb. Placing an object in the bag does not require an action, but magic missile from the wand. Each charge
Drinking it causes the person to notice on every retrieving an item from the bag does. expended after the first allows you to cast the
vertical surface paths composed of tiny ledges, The bag has a few limitations. If the bag is overloaded, or if spell as if using a spell slot one level higher
a sharp object pierces it or tears it, the bag ruptures and is
imperfections, and cracks that offer handholds destroyed. If the bag is destroyed, its contents are lost forever,
(maximum 3rd level).
and footholds. although an artifact always turns up again somewhere in the If you expend the wand’s last charge, roll a
Property [Consumable]: As an action, you world. If the bag is turned inside out, its contents spill forth, d20. On a 1, the wand blackens and crumbles to
drink the potion. For 1 hour, you automatically unharmed, but the bag must be put right before it can be used dust, forever destroyed.
again. If a breathing creature is placed within the bag, the
succeed on any Strength (Athletics) check you creature can survive for up to 10 minutes, after which time it The wand regains 1d6 + 1 expended charges
make to climb. begins to suffocate. each day at dawn.
Potion of Barkskin Scroll of Bless Scroll of Enlarge/Reduce
Common potion Common scroll Uncommon scroll

A person who samples the potion feels his skin Often found in a tube of ivory, jade, leather, Often found in a tube of ivory, jade, leather,
hardens. Drinking it causes the person's skin to metal, or wood, a spell scroll bears the magical metal, or wood, a spell scroll bears the magical
become as hard as Ironbark. words of a single spell, written in a mystical words of a single spell, written in a mystical
Property [Consumable]: As an action, you cipher. cipher.
drink the potion. For 1 hour, your AC can't be Property [Consumable]: If the spell written Property [Consumable]: If the spell written
less than 16, regardless of what kind of armor on the scroll appears on your class’s spell list, on the scroll appears on your class’s spell list,
you are wearing. you can use an action to cast it without having to you can use an action to cast it without having to
meet any of the spell’s requirements. meet any of the spell’s requirements.
If the spell is of a higher level than you can If the spell is of a higher level than you can
normally cast, you must first make a magic normally cast, you must first make a magic
ability check to cast the spell. The DC equals 10 ability check to cast the spell. The DC equals 10
+ the spell’s level. On a failed check, the spell + the spell’s level. On a failed check, the spell
on the scroll disappears and has no effect. on the scroll disappears and has no effect.

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