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Introduction:
First, I can't stress enough that it is very difficult to solo in FFXI. For those of you coming to
FFXI from another game where you soloed part, or even most of the time (like I did) this
can be a startling reality. I was in denial about the soloing situation, and in an effort to
explore every avenue of solo possibilities I collected the information for this guide.
You will want a party at some point.
It is possible to solo all the way through FFXI, and this guide will tell you how. However, it
would take so very long to accomplish certain sections, even in ideal cases, that you will
eventually prefer a party over the incredible difficulty, tedium and duration of a solo
experience. SE wants you to at least try partying. It's obviously what the game was
designed for.
For other readers of this guide, I'd like to clarify a few things about people who solo. First,
enjoying the solo experience does not mean that person is anti-social. Soloers aren't by
nature hostile. I like to solo myself for several reasons: I may not have the time to invest in
party formation, or enough time after party formation to spent enough time in the party as
to not feel guilty when I leave. I may have frequen periods of being AFK, which would be
harmful to a party, but want to accomplish something in game. I may just want some time
away from some of the annoyances of being dependent on others' skills. I may want to see
what my character is capable of. These things apply to other people, but do not include
every reason that someone may want to solo. I'm not going to talk about gaining
experience in a party, as there are plenty of guides for that - this guide is for soloers.
I'm also talking about soloing for experience here. Even though the guide is for soloing, I
don't think anyone should actually try to solo the whole way. It will be extremely difficult
and time consuming, and honestly I think you'll have more fun if you just party and solo as
an occasional alternative.
Also, you'll notice that the only three jobs that I believe can be soloed from 1 tro 75 are
both advanced jobs, which means you have to already have a job at 30 to play them. You
can get to 30 with a starting job using some of the methods explained in this guide, but I
don't recommend it. Any job except the three listed in the following section simply solo too
slowly to warrant doing it for regular experience.
Any job can solo to level 15, and I recommend doing so, because parties from 10-15 can
often be counter-productive. The exception to this is bard and white mage. Party those at
level 10. (this is from my experience. It just seems like partying as a brd or whm at level 10
is more effective than solo. You can solo longer with these jobs if you want).
II. Rationale:
The rationale behind SE making it extremely difficult to solo is as follows: This is a Final
Fantasy game first, and an MMORPG second. Just because you played the single player FF
series rpgs by yourself, doesn't mean that you had one character. You controlled a party of
characters. It was extremely rare in a FF game to see a character acting alone. It is the
same case here in FFXI, in which in rare circumstances you are requried to be solo (Maat
fights, mini-avatar battles, etc). The number of characters you had with you varied from
game to game, from around three to a great many (as in FF tactics). A FF favorite of many
is FFVII, in which the extremely powerful Cloud is in a party for 99% of the game, and he
was a main character. In spite of people naming themselves after Lion or other main
storyline characters in FFXI, you aren't one. You're more like a character in FF tactics, a
freelance adventurer with a designated job to be performed with a group of people.
If you want to beat that system, SE lets you - but you have to earn it.
III. The three jobs that can solo from 1 to 75:
Beastmaster -
This is the undisputed king of soloing, and seems to be the only job with soloing in its
design. Beastmasters can charm certain creatures and use them as pets. Even after a
recent nerf, beastmasters are able to come close enough to the experience rate of a
mediocre party to make soloing for experience worth while. There's an in-depth
beastmaster guide here: http://www.gamefaqs.com/computer/doswin/game/555735.html,
which recommends white mage sub for soloing (to reduce downtime, primarily) or thief sub
for gil and some extra dps.
Dragoon -
Dragoons are a dps job that happens to have a little dragon pet. This pet responds to
actions you take, and spells that you cast. If you have white mage or red mage subbed, and
are below 1/3 health, the dragon will heal you whenever you cast a spell. This means that
from day one, dragoons can solo fairly well, and keep it up. Some dragoons may disagree
with me in saying that they can solo all the way to 75, but that's just because it does take a
while. Dragoon is not as fast as beastmaster for soloing, but it's an alternative if you just
don't want to be a beastmaster. It was discovered that dragoon can actually solo at any
level because for a long while (although I don't think it's the case now) dragoons had a hard
time finding a party. I've seen dragoons soloing even match, and tough enemies without
looking as though they're going to die. Your dragon can heal you for a fair amount, and will
do so when you cast dia, which costs only 7 mp. With that, you can heal yourself many
times in a fight, while doing fair damage, and having little downtime.
Ninja -
Ninja can actually solo very well. I've heard of ninjas killing even match and higher with
very little downtime once they get to level 37 and can learn Utsusemi: Ni. With their fairly
respectable melee damage, debuffs, etc I hear they do fairly well. I had a conversation with
a ninja who soloed from the mid 40s to the mid 60s with warrior subbed. Other ninjas like
to use /whm for buffs, status removal and heals to reduce downtime and increase
survivability. Originally I placed ninja into the 'Jobs that can solo part of their careers'
category, but some ninjas suggested that I move it in with the jobs that can solo the whole
way, and because of their reports of successfully soloing at any level I have done so.
However, you will have more trouble with this before you get Utsusemi: Ni than you would
after, which is compounded slightly by the fact that if you're subbing white mage, you won't
have some of the more useful spells like regen, stoneskin, and blink until after level 40
ninja.