You experience vivid hallucinations for one session and have disadvantage on ability checks. You may act this out by pointing out strange sightings to your companions.
You suffer extreme paranoia, and have disadvantage on Wisdom and Charisma checks. You must act as if you are under the effects of a potion for one session, discreetly asking your DM for the potion name.
You become attached to a non-combat item. You suffer disadvantage on attack rolls, ability checks, and saving throws when over 30ft away from it for one session, acting by bringing the item everywhere.
You experience vivid hallucinations for one session and have disadvantage on ability checks. You may act this out by pointing out strange sightings to your companions.
You suffer extreme paranoia, and have disadvantage on Wisdom and Charisma checks. You must act as if you are under the effects of a potion for one session, discreetly asking your DM for the potion name.
You become attached to a non-combat item. You suffer disadvantage on attack rolls, ability checks, and saving throws when over 30ft away from it for one session, acting by bringing the item everywhere.
You experience vivid hallucinations for one session and have disadvantage on ability checks. You may act this out by pointing out strange sightings to your companions.
You suffer extreme paranoia, and have disadvantage on Wisdom and Charisma checks. You must act as if you are under the effects of a potion for one session, discreetly asking your DM for the potion name.
You become attached to a non-combat item. You suffer disadvantage on attack rolls, ability checks, and saving throws when over 30ft away from it for one session, acting by bringing the item everywhere.
LONG TERM: LONG TERM: Did you see that over there? It looked LONG TERM: My skin is made of stone! My flesh Just keep swimming, just keep Disgusting! Keep that away! like a flying monkey. Jet fuel can’t melt steel beams. rapidly heals! I am unstoppable! swimming… You find something (of your choice, You experience vivid hallucinations for You suffer extreme paranoia, and have You experience a powerful delusion. You feel compelled to repeat a specific usually the source of your madness) 1 session, and have disadvantage on disadvantage on Wisdom and Charisma Ask your DM for a potion name activity over and over. Act this out by incredibly revolting, as if affected by ability checks. You may act this out by checks. (Discreetly!). You must act as if you are repeating a task out-of-game. the Antipathy spell. pointing out strange sightings to your Lasts one session. under the effects of that potion for 1 Lasts one session. Lasts one session. companions. session.
MADNESS MADNESS MADNESS MADNESS MADNESS
LONG TERM: LONG TERM: LONG TERM: LONG TERM: My, this must be lucky! I CAN’T SEE! I CAN’T HEAR! *Eye twitch* Who are you? Who, who? Who, who? You become attached to a non-combat Roll a d4. On a 1, you are blinded. Any You suffer uncontrollable tremors or You suffer from partial amnesia. You LONG TERM: item of your choice. You suffer other roll, you are deafened. tics, which pose disadvantage on attack know who you are and retain racial ????? disadvantage on attack rolls, ability If you are blinded, close your eyes and rolls, ability checks, and saving throws traits and class features, but you don’t You cannot speak for one session. checks, and saving throws when over play blind! If you are deafened, don’t that involve Strength or Dexterity. recognize other people or events prior 30ft away from it for 1 session. Act this listen to anyone other than the DM. Twitch randomly out-of-game. to your madness for one session. Act out by bringing an item everywhere. Lasts one session. Lasts one session. like you do not know your friends.