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Potion of Love Potion of Bravery
5 2

Pouring this
potion on your
head makes Pouring this
any one potion on your
creature head
friendly replenishes 2
toward you for Helpful tokens
one minute.

Ring of Animal Ring of Levitation No See Me Helmet


Friendship 10 15 20
This ring allows
the wearer to This helmet
This ring allows
levitate for a makes the
the wearer to
short period of user invisible
communicate
time, making for a one
with and befriend
it easier to minute, allowing
animals. The
reach high them to sneak
amulet glows
places or cross past guards or
softly when an
large gaps. avoid dangerous
animal is nearby.
creatures.

Scary Helmet
20

This mask
can make
the wearer
appear
intimidating,
scaring off
weaker
enemies
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You may use these gauntlets to make a Tough roll
against a single creature you can touch. If you
succeed, you gain one success towards defeating
the creature. The creature’s weight doubles,
making the creature move very slowly and giving
all Tough and Sneaky rolls against the creature an
additional +2 bonus for 1 minute. If you make 2
successful Tough rolls against a creature using
these gauntlets, the creature is totally stuck and
may not move any part of its body for 1 minute.
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Expert Herbalist Jack-of-all-trades
This ability allows you to detect the presence of any Flora listed You have a knack for doing just about
at the end of Chapter 1: Undercity Locations. When you state
the name of a specific type of Flora, you know its exact location,
everything. You gain a +1 bonus on all d20 rolls.
as long as it is somewhere nearby. This ability can not be used to This ability does not require the use of a turn. It
locate Flora from very far distances. is always active.

Lucky (passive) Expert Alchemist


Anytime you roll a 1 on a D20 roll, you may Anytime you craft a potion, you create 2 potions
re-roll. instead of 1. Both potions are the same type.

Fire Spirit Water Spirit


Anytime you want, you may affect yourself Anytime you want, you may affect yourself
with the power of a Wolfloam potion or a with the power of a Watergilly potion or a
Firespark potion. Crystalwater potion.

Runescribe Expert Runescribe


This ability allows you to read and write the ancient written You may only take this ability if you already have the
language of the Dwarves called Runic Language. Runic Runescribe ability. You may scribe a magical rune on any one
Language can be found engraved on old stone buildings and equipment item. Thepower of that item doubles. The exact effect
artifacts all over Undercity. Once you take this ability, you have is decided by the Guide. You may use your turn to change what
access to the Runic Language Table. equipment item has the magical rune. You may have 1 active
rune.

Sonic Sense (passive) X-Ray Vision


Sonic Sense allows you to detect the presence of any movement nearby and
also create your own sounds to echo-locate things around you. With this You can see through any wall that is one-foot
ability, you can always locate the presence of any nearby hidden traps or thick or less.
creatures. You can even know the exact type of creature that you can sense
nearby. It also allows you to see in the dark, even with no light source. You
can never be surprised by a creature or trap with this ability.

Protection Genie
No Creatures can affect you with any A Genie appears. It knows everything and will
abilities for one round. truthfully answer one question for every Smart
Token you use.

Mind Hand Smash


Move any non-living object you can see Break any door, chest, box or another
(100 small
pounds or less) with your mind. object.

Disguise Strong
Change yourself to look like any other NPC of Get +2 on all Tough action rolls. This ability
a similar size as you. You don’t gain the abilities does not require you to use a turn. It is always
of an NPC you change into. active.
Clever (passive) Agile (passive)
Get +2 on all Smart action rolls. Get +2 on all Sneaky action rolls.

Illusion Confusion
Make a holographic illusion of anything. The You can spend 3 Smart Tokens and cause any one Creature to be
confused. You automatically gain one success towards defeating
illusion lasts for one minute the creature and if it requires more than one success to defeat, it
does something crazy or random on its next turn.

Teleport
Immediately transport you and your friends
to any place in Starport you have physically
visited before.

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