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Ragborn Unassuming.

You have advantage on Charisma (Deception


checks to pass yourself off as an inanimate object.
There is a firm distinction between the living and the
unliving. Humans, elves, and dwarves are living, while tables, Living Material. Ragborns do not need to cat, drink or
chairs, and whatever other such things... are obviously not. breathe to stay alive. In addition, they don't need to slecp to
Yet, some objects find themselves at the border between take a long rest, only sit still for 4 hours.
these things. Whether it be because of necromancy, sheer
Languages. You can speak, write and read Common.
force of will, or transmutation magic, there have been cases
of consciousness being born out of sheer nothingness. These Heartless Existence. Ragborns have no inner workings in
creatures often take the forms of scarecrows, rag dolls, or their body, instead being just materials. You have resistance
wicker folk (the kind that is burnt at festivals). What is most to necrotic or poison dumage (choose one during character
interesting about these creatures is that they understand creation).
language, yet are no more than children. They are childish,
easy to frighten, and incapable of understanding complex Size. Ragborn can be small puppets imaginable or big
concepts. Yet... they are alive and as conscious as any other scarecrows. Your size can be Mcdium or Small.
race, and may grow sooner than we would expect.
Speed. Your base walking speed is 25 feet.

Ragborn Features Subraces. Ragborn can be created out of a varicty of places,


Ability Score Increase. Your Constitution score increases but are mostly divided into four subraces: Marionettes,
by 2. Knick-Knacks, Scarecrows, or Scraps.

Age. As they are not alive, Ragborns do not age. However,


Marionette Features
their materials slowly lose their magic essence over time,
meaning they will ultimately lose control over their entire Made almost entirely of wood, Marionette Ragborn are
body and turn back into inanimate objects. oftentimes the creatures of theatre, brought to life via the
magic of a particularly gifted child. They sometimes have
Alignment. Being that they arc objects that come to life with strings on them, yct most often have chosen to cut these
very little understanding of the world around them, strings off.
Ragborns are most often chaotic. Their moral compass is
intensely influenced by the first people they meet in their Ability Score Increase. Your Strength score increases by 1.
journics.
Artist's Puppet. You gain proficiency in the Charisma
(Performance) skill.
Art by Matt Stewart
PATREON | MONKEYDM
Invisible Strings. Once per long rest, you may choose to
attach yourself to a willing creature via a set of invisible
strings for 1 hour, While bonded to a creature, if it docs not
use all of its movement on its turn, you may spend your
reaction to move a number of feet equal to the movement it
has not used.

Scarecrow Features
While Marionettes and Knick-Knacks often wake up in
workshops or other populated places, the life of Scarecrow
is way different. These Ragborn wakc up alone, only joined
in their loneliness by the birds they've been made to defend
against. They are often particularly sad but wisen up quite
quickly as to what the world has to offer.

Ability Score Increase. Your


Wisdom score increases by 1.

Crow Companion. You cast the


find familiar spell with this trait without requiring
material components, Wisdom is your spellcasting modifier
for it. The familiar you summon can only take the form of a ,
crow. Once you cast this spell with this trait, you can't cast
that spell with it again until you finish a long rest. You can > a
Fu cast this6 spell using
also . a you have.
any spell slots 7 >>

Fear Incarnate. As an action, you can tap into


the fear you were meant to thrust upon the world in an
attempt to frighten those around you. All creatures within 20
fect of you must make a Wisdom saving throw against a DC
equal to 8 + your Proficiency Bonus + your Wisdom modifier.
On a failure, they are frightened of you for 1 minute. A
frightened creature can repeat the saving throw at the end of
each of their turn. You can only use this feature once per
long rest.

Art by Josh Hass

PATREON | MONKEYDM

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