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SOULBOUND SPIRIT SOULBOUND TRAITS

As a bound spirit, your physical form is restricted to the


Your soul has been sundered from your corporeal form,
vessel you are bound to. Your soul however, has its own set of
ejected into the cosmic void and imbued into a vessel
traits to help you survive in the Material Plane.
somewhere in the Material Plane. This could be the result of
Soulbound Your sou) is bound to an unusual phylactery
a ritual gone awry, or it could be the meddling of an eldritch
called a Soulstone. You know the location of the Soulstone at
entity. The circumstances of your situation aren't important -
all times if it is within 100 feet of you. While your soul
your consciousness is stuck in an inanimate object.
inhabits the Soulstone, you can't move or use reactions, but
you are aware of your surroundings as if you were in the
A NEw VESSEL Soulstone's space. The only action you can take is to project
You need a body. Without one, you're trapped wherever your your soul in an attempt to possessa humanoid.
vessel may be. You soon discover that, from your prison, Possession. \s an action, you can attempt to passess a
you're able to exert your will on a passerby. By happenstance, humanoid you can see within 100 feet of the Soulstone.
a local hunter prowling through the forest, or perhaps alone Creatures warded by Protection from Evil and Good or Magic
adventurer braving the frozen tundras, wanders nearby. No Cirele are unaffected. The target must make a Charisma
matter the case, any body would be preferable to an eternity saving throw against your spellcasting DC. On a failure, you
of inanimacy, assume control of the target's body, and the target's soul
becomes dormant. On a success, the target resists your
efforts to possess it, and you can't attempt to possess it again
for 24 hours.
Assimilation. Once you possess a creature's body, you
control it indefinitely, You retain your game statistics and
alignment. If the host body's Strength, Dexterity, and
Constitution scores differ from your own, the body rapidly
changes to reflect your ability scores over the course of one
week You retain the benefit of your own class features, If the
target has any class levels, you can't use any of its class
features.
Ending Possession. \N hile possessing a creature, you can
use your action to return from the host body to your
Soulstone if it is within 100 feet of you, allowing the hast's
soul to regain control of its body. If the host body fails three
death saving throws while possessed the host dies and you
must make a Charisma saving throw against your own
spellcasting DC. On a success, you return to the Soulstone if
it is within 100 feet of you. Otherwise, you die. If the
Soulstone is out of range or destroyed when possession ends,
you dic.
Soubtone Destruction. If the Soulstone is destroyed
while your soul is possessing a creature, your soul remains in
the host's body. If the Soulstone is destroyed while your soul
inhabits it, you die.
Racial Trafts. You assume the Age, Appearance, Senses,
Size, and Speed of your host.
Cling to Life. When you make a death saving throw and
roll 16 or higher, you regain 1 hit point.
Ferenance. You retain the creature type of your host, yet
you register as undead to spells and other effects that detect
the presence of the undead creature type.
Onsettling Presence. As an action, you can unsettle a
creature you can see within 15 feet of you. The target has
disadvantage on the next saving throw it makes within the
next minute. Constructs, undead, and creatures that can't be
frightened are immune to this feature. Once you use this
feature, you can't use it again until you finish a long rest.

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