You are on page 1of 1

Boulder Crash. While rolling.

if you move at least 20 feet in


GALEB DUHR a line before making contact with a creature, you stop
Here I am, rock you like a hurricane. rolling and the creature must make a Strength saving
- Kregg the Unyielding throw. The DC is 10 + your proficiency bonus. On a failure,
the creature takes 1d6 bludgeoning damage and is either
knocked prone or pushed 5 feet away from you (your
GALEB DUHR TRAITS choice) On a success, it takes half as much damage and
Ability Score Increase. |ncrease one ability score by 2, and suffers no additional effects.
increase a different one by 1, or increase three different Rock Solid. You have advantage on saving throws you make
scores by 1. to resist being pushed, pulled, or knocked prone.
Age. Galeb Duhr are born as fully developed young adults False Appearance. While you remain motionless, you are
and age very slowly. A careful Galeb Duhr can maintain indistinguishable from a normal boulder.
their body for thousands of years, but the harshness of Geobiology. You don't need to eat, drink or breathe.
adventuring life means that Galeb Duhr adventurers tend Languages. You speak Common and Terran.
to only live for around 750 years.
Elemental Your creature type is Elemental
Darkvision. Your gemstone eyes easily reflect the light of dim
caves and caverns. You have Darkvision to a range of 60
feet.
Speed. Your base walking speed is 25 feet.

Rolling Stone. You are capable of curling into a boulder to


roll at terrific speeds. You can start rolling as a bonus
action on your turn as long as your speed is greater than 0.
While moving in this way you gain the following cffects:
~ Your walking speed increases by 15 feet, or 20 feet if
rolling downhill
— Moving across nonmagical difficult terrain costs you no
extra movement.
— You gain resistance to bludgeoning, piercing and
slashing damage from nonmagical attacks.

You continue rolling until the end of your turn. This feature
ends carly if your speed ever drops to 0 or if Boulder Crash is
used. You may use this feature a number of times equal to
your proficiency bonus, and regain all expended uses when
you finish a long rest.

(Art credit: Gaston Garcia)

You might also like