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Art by Carrie Hewell

BAKU TRAITS
You have the following racial traits.
conscience is Creature Type. You are a Fey.
ild. Yet your b. Age. Baku reach adulthood by age 16 and live roughly 60 years.
You have muck JOY, bee head-on and it ot te Size. Baku stand between 4 and 5 feet tall and average about 300
You must confront her, you car be ;
If you apologize ©
pounds. You are Medium,
Speed. Your walking speed is 30 feet.
Darkvision. You can scc in dim light within 60 fect of you as if it
were bright light and in darkness as if it were dim light. You discern
colors in that darkness only as shades of gray.
Dream Eater. You know the Encode Thoughts cantrip. Once you
reach 3rd level, you can cast the Sleep spell once as a 2nd-level spell.
BAKU Once you reach Sth level, you can cast the Detect Thoughts spell
Baku are stout folk with tapir-like features. They have rotund bellies, once. Once you reach 11th level, you can also cast the Dream spell
four fingers and three toes, and a short, prehensile nose trunk that once.
detects when someone nearby is having a good dream or a nightmare You must finish a long rest to cast these spells again with this trait.
- sensing it as if it were a pleasant scent or a wretched stench wafting Intelligence is your spellcasting ability for these spells.
by. They also come in all sorts of vibrant colors, and can even have Fey Ancestry. You have advantage on saving throws against being
multiple colors spanning across their bodies in swirling patterns. charmed, and magic can't put you to sleep.
Baku adorn themselves in traditional jewelry, charms, and talismans Limited Telepathy. You can telepathically speak to any creature
that protect them from the psychic dangers of their connection to the within 30 feet. You do not have to share a language to speak,
Astral Plane. They actively shelter dreamers who are travelling as however, they must be able to speak a language. You can only
disembodied souls to portions of the Astral Plane while they sleep. communicate simple ideas, as if they were recalling a dream.
The main threat these dreamers sometimes face are the Githyanki, Mental Haze. You have resistance to psychic damage.
whose silver swords can cut through the silver cord tying the dreamer Sleepless Revitalization. You do not require sleep and can choose
back to their body; feeding the souls to their lich-queen, to remain conscious during a Jong rest, though you must still refrain
The more experienced Baku will often be crafting omamori luck from strenuous activity to gain the benefit of the rest.
amulets and working as fortune tellers, diviners, dream interpreters. Languages. You can speak, read, and write Common and one other
They pull silver strands of thought from deep within their clients’ language you and your DM agree is appropriate for your character,
psyche in an effort to find the reasons a dream manifests for them. Cr d by wSkill-Arbor

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/cndarsed by Wizards. Portions of the matcrials
used are property of Wizards of the Coast. ©Wizards of the Coust LLC.

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