You are on page 1of 4

Kitsune

Alignment: Due to their nature of being a bit mischievous,


Race made by Arron Kitsune are often chaotic. Even the most displined of Kitsune
find it difficult to suppress their trickster nature, but they
Physical Description tend to approach the trick in a much more planned out and
Kitsune have a size that's near same to that of an elf, being guided manner. Kitsune are known to be both good and evil.
slightly shorter, and lithe than a typical human of the same Size: Medium (Base height range of 4'5" to 6'8") .
stature. In their natural form they are much like
anthropomorphic foxes. They usually have light coloured fur, Speed Your base walking speed is 30 feet. While not carrying
Orange, reddish brown, golden brown, though it isn't anything in your hands you can drop to all fours and increase
completely unheard of for them to posses black, white, silver your movement speed to 40 feet.
or golden fur covering their entire body. Some may have
multiple colors in their fur such as being mostly reddish DarkVision: Due to your Fox heritage, you have the ability to
brown with white gloves and socks. Their eyes range in see normally in darkness out to 60 feet as if the area was in
colour as well, though most have blue, green, or brown eyes. dim light and in dim light as if the area was bright light.
Albeit uncommon they may also have orange, purple, yellow, Fey Ancestry: Being of fey blood means you get advantage
or even red eyes. They have mostly human-like hands though against being charmed. and magic can't put you to sleep
they do possess dark black claws at the ends of their fingers.
A kitsune is born with a single tail, but gain more tails as they Nimble Foxes: The lithe build and somewhat sleek build of
grow older. A Kitsune's age is very difficult to tell since they the kitsune makes them quite adept at moving in some
appear to stop aging in their early twenties and commonly fantastical of ways and as such, kitsune are proficient in
live to be a few years past nine-hundred, some for a full Acrobatics
millenium.
Faerie Tails: Kitsune begin their lives with one tail around 3
History feet long. At 4th level and every four levels afterwards, you
Kitsune are a race of fox people that are quite rare. They tend grow an additional tail as you increase in age and worldly
to hide their heritage while dealing with those of other races experience. Enlightening, uplifting or incredible events may
also result in the growth of an additional tail, at the discretion
as a way to keep away from the discrimination and hatred of the DM, up to a maximum total of 9. Note: Kitsune are
built up in the legends of some of their most powerful capable of hiding just how many tail they have...even
brethren. There are many legends floating around the world appearing to have none if they so choose... (This is mainly a
relating to powerful nine-tailed Kitsune. Powerful and wise, a mechanic for gaining tails that can be used if desired and
nine-tailed Kitsune has white or golden fur, tending to be serves no other purpose unless paired with the 'Magical Tails'
powerful sorcerers. It is said in legend that Kitsune are born Optional Feat Below.)
tricksters and have nigh infinite power by the time they are
fully matured. Supposedly, the only way to kill a Kitsune is to Kitsune Trickery: You can appear as a human of the same
cut off all of its tails, where it's power is stored, but that is sex indefinitely using a very simple illusion magic. However,
simply a tall tale to scare young children. Due to the legend on a DC 10 + proficiency bonus + Charisma Modifier
stating that a Kitsune's tail contains power, the Kitsune were Investigation check, a person looking directly at you can tell
nearly wiped out for their tails and most of them went into that you are not what you appear, though they still cannot tell
hiding. Only just getting back into the world after centuries of your true form. This magic is detectable and dispelled in an
hiding, it is still the practice of some races to sever a anti-magic field or by dispel magic (your character level
Kitsune's tail in hopes of obtaining power. divided by 2 rounded down is the level of this spell for the
sake of dispel magic). If your illusion is dispelled you cannot
Kitsune Traits use the effect again until after a long rest. A kitsune also
A race of anthropomorphic fox people who have magic in always assumes the appearance of a specfific humanoid
their blood and light shape-changing capabilities. (Player can choose, only 1). The abilty functioning as alter self
(change of appearance only).
Ability Score Increase: Your charisma score increases by 2 Kitsune Awareness Kitsune have a Keen sense regarding
Age: Kitsune reach adulthood at sixteen, cease physical aging magic. Upon passing either an Investigation check or
in their early twenties and live to be over nine-hundred. Perception check (Your choice) versus an opposing magically
disguised creatures performance or Deception check,
Kitsune can ascertain the true nature of said creature or even
other kitsune upon passing said check by over 5. As if by True
Sight (Only effects the opposing creature/creatures)

1
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Shapechanger: A kitsune takes naturally to shapeshifting Yako
and develop that gift allowing them to change themselves into
a fox indefinitely using a natural transmutation magic. But, They are known as Trickster Kitsune, since they are the ones
on a DC 8 + proficiency bonus + Charisma Modifier more prone to their prankster heritage. These Kitsune tend
Investigation check, a person looking directly at you can tell to have the darker fur colours, black, reddish brown, dark
that you are not what you appear, though they still cannot tell grey, etc. (Fur colors are merely a suggestion.)
your true form. (I.E. They may know you have sentience/can
understand them.) This magic is detectable and dispelled in Ability score increase: Your dexterity score increases by 1
an anti-magic field or by dispel magic (your character level Kitsune Arcana: At level 1 you are able to use the Produce
divided by 2 rounded down is the level of this spell for the Flame cantrip, with the exception that your flame is blue.
sake of dispel magic). If this Magic is dispelled or you revert Once you reach 3rd level, you can cast the Charm Person
to normal willingly, you cannot use the effect again until after spell once with this trait, and you regain the ability to do so
a long rest. You lose the ability to speak in Fox form, but you when you finish a long rest. Once you reach 5th level, you can
still understand the languages you know. Upon casting this cast the Phantasmal force spell once a day with this trait, and
ability to become a fox your equipment merges with you, your you regain the ability to do so when you finish a long rest.
AC is set to 14, Your HP becomes 6 (1d8+1) your size Charisma is your spellcasting ability for these spells.
becomes small and your max movement speed is 35 feet You
gain a +4 to stealth while in this form due to your small size Art by Myke Greywolf
You also gain a 1d4 bite attack. This abilty functioning as a
druid's Wild Shape (Save the fact a kitsune may only become
a fox.) If the Faerie tails trait has been taken or your kitsune
has a set number of tails, you may choose to display your
current number of tails in this form or just a single tail.
Languages: You can speak, read, and write Common, Sylvan
and Vulpine.
Vulpine Language: This language is known to foxes and
consists of mainly geckering, growls, barks, yelping and
howls and allows those who know it to communicate with
wild foxes. Written, it looks like oddly scratched marks, made
quick yet precise.
Subraces: You may choose one of the following Subraces.
Zenko
They are the Celestial Kitsune, most are benevolent and kind.
These Kitsune tend to have the lighter fur colours, white,
golden brown, grey, etc. (Fur colors are merely a suggestion.)
Ability score increase: Your wisdom score increases by 1
Kitsune Divinity: At level 1 you are able to use the dancing
lights cantrip. Once you reach 3rd level, you can cast the
Color spray spell once with this trait, and you regain the
ability to do so when you finish a long rest. Once you reach
5th level, you can cast the Calm Emotions spell once with this
trait, and you regain the ability to do so when you finish a
long rest. Charisma is your spellcasting ability for these
spells.

2
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Kitsune Racial Feat

Kitsune Tail Spell Levels


Spells must be of the Illusion, Enchantment or
transmutation schools
Number of Character Level
tails aquired Tail Spell level
One 1st level
1 4
Spell
One 2nd level
2 4
Spell
One 3rd level
3 8
Spell
One 4th level
4 12
Spell
One 5th level
5 16
Spell
One 6th level
6 20
Spell
One 7th level
7 DM awarded
Spell
One 8th level
8 DM awarded
Spell
One 9th level
9 DM awarded
Spell

Magical tails
Prerequisite: Kitsune race
This feat pairs with the Faerie Tails trait.
Starting at level four, you gain an extra tail and another tail
every four levels after. With each new tail, you gain one new
spell that can be cast once, a long rest being required to cast
again. When you gain a new tail, you gain a spell of that level
as shown on the Kitsune tail table above.
While this feat will only gain you magic for five tails through
leveling, as with the Faerie tails trait your DM may award you
extra tails at their discretion. Such as through Enlightening,
uplifting, incredible or even distressing/traumatic events. As
said earlier, upon gaining a new tail you may choose a spell of
coresponding lvl, it must be either from the Illusion,
enchantment or transmutation schools.
Charisma is your spellcasting ability for attained spells
Spell save DC = 8 + your proficiency bonus + your Charisma
modifier
Spell Attack Modifier = your proficiency bonus + your
Charisma Modifier

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.

If you would like to support the GM Binder developers,


WWW.GMBINDER.COM consider joining our Patreon community.

You might also like