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1
ORIGINS
withering rot. You might trace your lineage
to a deity of disease and poison, or you
might have been infected with a magical
SUBCLASSES FOR SORCEROUS SOULS disease that plagues your very essence.
You might even be a harbinger of an
apocalypse to come--the physical
personification of the world itself rotting.
TABLE OF CONTENTS The presence of blight takes a toll on your
body and magic both. You appear pallid and
sickly, with deep bags and angry purple
Blighted Soul 1
bruises when you suffer damage. Even
Cosmic Soul 2 beneficial spells cast by you come with a
vague sense of nausea, as if they cost the
Hivemind Sorcery 4 recipient a little wellness to take root.
Oracle Sorcery 5
BLIGHTED SOUL FEATURES
Primordial Soul 7
Sorcerer Feature
Level
There are many circumstances one comes 1st Blighted Spells, Bonus Cantrip
upon power. Some work to attain it over a 6th Metamagical Rot
lifetime of study and practice; others make
pacts for it, borrowing their might from 14th Blighted Form
greater beings. Still a third derive it from a
18th Beacon of Decay
unity with nature, or faith in a concept or
oath. But for many spellcasters, power is
innate. Whether by circumstances of their BLIGHTED SPELLS
birth, accidents of fate, or the inheritance of Starting at 1st level, the blight in your soul
a greater legacy, sorcerers derive their changes your magic. You learn additional
power from inside--from their blood, soul, spells when you reach certain levels in this
and body. class, as shown on the Blighted Spells
This title contains 5 new sorcerous origins table. The spell counts as a sorcerer spell
for your campaigns. for you, but it doesn’t count against the
number of sorcerer spells you know. These
spells can’t be replaced when you gain a
level in this class.
2
PRIMAL WALK
At 14th level, your body embodies the
movement of the elements, giving you
additional ways to traverse your
environment. You gain one of the following
benefits, depending on which element you
are currently aligned to.
Air. You have a flying speed equal to your
walking speed. You can hover in place while
flying in this way.
Earth. Y ou have a climbing speed equal
to your walking speed, and ignore difficult
terrain caused by plantlife, magical or
otherwise.
Fire. Y our walking speed increases by 10
feet.
Water. You have a swimming speed
equal to your walking speed, and can
breathe both air and water.
ELEMENTAL MASTERY
At 18th level, you’ve mastered the elements
within your soul. As an action, you can
spend 6 sorcery points to enter a state of
elemental balance. For 1 minute, you are
considered aligned to all four of the
elements, gaining access to each of the
spells and benefits of each element for the
duration.