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Extra Origin spells

Introduction Draconic Bloodline: Dragon Magic


One of my players loves the Sorcerer class. While we were In addition to the list below, a Draconic Bloodline Sorcerer
setting up one of her characters, I noticed only the newer learns one cantrip of their choice that deals the same type
Origins grant a bunch of extra spells as the Sorcerer gains of damage as their Bloodline makes them resist.
levels, in contrast to the older ones. This document is Sorcerer Level Spells
aimed at bringing the older Origins up to par with the
1st cause fear, feather fall
newer ones, when it comes to free spells.
Like with the newer Origins, you learn additional spells 3rd dragon's breath, gust of wind
when you reach certain levels, as shown on the tables 5th fly, intellect fortress
below. Each of these spells counts as a sorcerer spell for
7th elemental bane, guardian of nature
you, but it doesn't count against the number of sorcerer
spells you know. 9th circle of power, summon draconic spirit

Divine Soul: Divine Magic


A Divine Soul Sorcerer gains one 1st-level spell, based on Shadow: Shadow Magic
the affinity of their divine power, according to Xanathar's
Sorcerer Level Spells
Guide to Everything, page 50:
extra cantrip toll the dead
Affinity Spell 1st arms of hadar, earth tremor
Good cure wounds
3rd darkness1, grave bolt2
Evil inflict wounds
summon shadowspawn,
5th
Law bless eldritch transport2
Chaos bane 7th black tentacles, shadow of moil
Neutrality protection from evil and good contact other plane, negative
9th
energy flood
For those with the Good or Law affinity, this list is
1
expanded as follows: A Shadow Sorcerer can see through the magical darkness
Sorcerer Level Spells of their own darkness spell.
2
1st sacred flame, shield of faith If your DM does not allow my homebrew spells, replace
3rd lesser restoration, moonbeam grave bolt and eldritch transport with wither and bloom
and bestow curse, respectively.
5th beacon of hope, revivify
7th aura of life, sickening radiance
9th mass cure wounds, summon celestial Storm: Tempest Magic
Sorcerer Level Spells
For those with the Evil or Chaos affinity, this list is
extra cantrip wind slice3
expanded as follows:
Sorcerer Level Spells 1st feather fall, zephyr strike
1st toll the dead, false life 3rd arc lightning3, gust of wind
3rd blindness/deafness, wither and bloom 5th lightning bolt, sleet storm
5th bestow curse, life transference 7th control water, storm sphere
7th blight, confusion 9th maelstrom, steel wind strike
9th enervation, summon celestial 3
If your DM does not allow my homebrew spells, replace
Those with the Neutrality affinity may pick either of the wind slice and arc lightning with gust and dust devil,
two expanded lists, but they may not mix and match. respectively.

Roger Kilmore | Extra Origin Spells


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