You are on page 1of 3

Flame Bloodline

Designed by La_Volpa, Made using Homebrewery


Flame Bloodline Sorcerer

Credit: kaio89 on DeviantArt


Flame Bloodline

A
man endures harrowing trails to stand before a Sorcerer Abilities
being of inscrutable flame promising unerring
loyalty of him and his family in exchange for Primordial Heritage
power. The being agrees to grant the man and Due to a Flame Sorcerer's connection to the raw power of
his descendants control over Fire. An old Fire at Level 1 you can read, write, and speak Primordial.
woman with grey hair places a newborn in the Additionally, whenever you make a Charisma check when
embers of a hearth smiling sweetly as she interacting with creatures from the Plane of Fire, your
smears ashen runes on the child's forehead speaking ancient proficiency bonus is doubled if it applies to the check.
incantations as flames rise and engulf the child while doing
no harm sheltering them from the cold better than any Primordial Energy
blanket. An aging wizard recites a lost incantation opening a As the power of Fire permeates your being you find damage
portal to a magnificent palace of brass. As he steps through from fire is lessened and you more easily control Fire. At
the Wizard finds himself standing before an aged Efreet of Level 1 you gain Fire Resistance and gain additional spells
great power swearing an oath of fealty that shall transcend that are added to the Sorcerer Spell List for you.
generations.
These pacts and rituals are different but all similar as they Additional Spells
all represent the beginning of a Sorcerer’s Bloodline. Spell Level Spells
Sorcerers of a Flame Bloodline have an innate and
undeniable connection to Fire. These Sorcerers called Cantrips Produce Flame
Pyromancers by the common folk often suffer prejudice and 1 Searing Smite
wary glances as their powers grow and people fear the
devastation they can cause prompting many to become 2 Heat Metal
adventurers. 3 Elemental Weapon
4 Elemental Bane
The Burden of Flame 5 Flame Strike
A Flame Sorcerers heritage while it can be seen as a gift of
powerful magic they also bare a great burden for the deal Primordial Might
which provides them their power typically comes with an As your connection to the power of Fire expands so does your
insurmountable debt to a higher entity whom they may never control over it. At 6th Level, you can spend 3 Sorcery Points
meet and that debt can never be paid by normal means. No to increase the Damage Dice of any spells that deal Fire
amount of service can pay it off and even death of the patron Damage for 1 hour. A d4 becomes a d6, a d6 becomes a d8, a
may only diminish the power for future generations. d8 becomes a d10, and a d10 becomes a d12 for the duration.
Many Flame Sorcerers never know of their heritage until
they wake to find their bed in flames or look to realize a limb Primordial Protection
has been wreathed in flame but they felt no pain but once At 14th Level, you are capable of projecting a protective
their heritage has been awakened it is nearly impossible to barrier of Fire in case of damage. You can expend 6 Sorcery
hide it as a Flame Sorcerer often smells of smoke, are Points to create a shell of hardened Flame for 1 Hour. While
uncharacteristically warm or covered in soot for no this shell is active you have immunity to Fire Damage, you
discernable reason if they are lucky. Those who are unlucky produce Bright Light out to 20 Feet and Dim Light for
may have harmless Flames trail them, glowing embers another 20 feet, and if you take damage while the shell is
embedded in the skin, or have fiery runes seared onto the active you can use a Reaction to deal half your Sorcerer Level
skin which glows through all fabric. in Fire Damage to the source of the damage.
Primordial Retribution
At 18th Level your connection to the Plane of Fire is
complete and anything that would result in you dropping to 0
Hit Points instead leaves you with 1 HP and a Fire Blast
explodes from you dealing 2d8 + Your Spellcasting Modifier
in Fire Damage to any creatures within 15 feet of you. Any
creatures within that range must make a Dexterity Saving
Throw based on your Spell Save DC. If the creature succeeds
the save it takes half damage. This can only be done once per
Long Rest.
Diminished Bloodline

T
he death of the Bloodline's Patron while rare
does occur and it results in the overall potency
of the Bloodline and any future Flame Credits:
Sorcerers being reduced. This variant exists Flame Bloodline Sorcerer:
for players who decide that the Patron of the Created by kaio89
Bloodline has died for whatever reason and as https://samuraicrow.deviantart.com/art/Fire-Mage-
a result the character has less power 263385233
compared to previous Flame Sorcerers in the Bloodline.
Primordial Energy
While your Bloodline is weakened by the Death of your
Patron you still maintain a portion of the power gifted to your
family. At 1st Level, You know the Produce Flame Cantrip
and it does not count against your known Cantrips.
Primordial Protection
At 6th Level, your bloodline can be reinforced by your own
Magic. As an action you can expend 2 Sorcery Points and
gain Fire Resistance for 8 hours.
Primordial Might
At 14th Level, your connection to the Plane of Fire can be
drawn on for a brief moment. As a bonus action you can
expend 4 Sorcery Points and add half your Sorcerer level to
any Fire Damage you deal for 1 hour.
Primordial Essence
At 18th Level, You have learned to draw upon the faint
remains of your Primordial Heritage. As an action you can
spend 6 Sorcery Points and transform into a Fire Elemental
for 1 hour.

You might also like