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Sorcerer Origins

Elemental Bloodline
Sorcerer Origins
Elemental Bloodline Extra Attack
Starting at 6th level, you can attack twice, instead of once,
Your innate magic comes from elements are within each
whenever you take the Attack action on your turn.
person at all times. Due to reasons unknown to the world
those elements are just more responsive in you than most.
While everyone can keep themselves warm or cool with their Energy Transfer
internal elements your body can literally produce flame or Starting at 14th level, each time you reduce a dangerous
ice. The energy that connects the body can be used to creature to zero hit points with a melee strike and kill them,
produce powerful electricity, acids or even thunder. All while you regain 1 spent sorcery point.
protecting your body from those harmful effects.
Elemental Control
Elemental Connection Starting at 18th level, you can change your Elemental
At 1st level, you choose one type of element you are Connection to another Element when using your Energy
particularly connected to. This can fluctuate as your body Surge feature.
develops. Whenever you gain a level you can change this You can not use this ability again until completing a long
element to another element of your choice. rest.
Elemental Types
Acid
Cold
Fire
Lightning
Thunder

You add the Absorb Element spell to your known spells and
it does not count against your total known.

Energy Surge
At 1st level, you gain the ability to surge the energies within
yourself. You can use a bonus action to start an Energy Surge,
which lasts for 1 minute. It ends early if you are
incapacitated. You can also dismiss the Energy Surge at any
time you choose (no action required).
While your Energy Surge is active, you gain the following
benefits:
You gain Immunity to the elemental damage type you are
connected with.
When you land a melee strike you deal and additional 1d4
damage of the type associated to your Elemental
Connection. (this increases to 1d6 at level 9 and 1d8 at
level 17)
You add your Charisma Modifier to any spell that does the
same damage as your Elemental Connection.
You gain a bonus to any Constitution saving throw you
make to maintain your concentration on a spell. The
bonus equals your Charisma modifier (minimum of +l).
You can use this feature twice. You regain all expended
uses of it when you finish a short or long rest.

Bonus Proficiencies
At 1st level, you gain proficiency in light armor, simple
weapons, and martial weapons.

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