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Pact of the Symbiote Full Symbiosis

You are one with your Patron. You have decided, or not, Starting at 17th level you gain the ability to briefly
to let an entity to make your body it’s new home. This merge fully with your patron. As an action, you merge
entity might be a creature from any of the planes, such with your patron for 1 minute, gaining the following
as fiends, elementals, abberations, and other entities benefits:
wishing to materialise themselves in the Material Plane. Your attacks are considered magical for the purpose
Such entities motive may vary from simple reformation of overcoming resistance and immunity. You have
of their original body through possesion, to needing a advantage on all melee attack rolls and saving throws.
host to stay alive, to creating a living phylactery or other Your movement speed doubles, and you gain a flying
unkown reasons but provides you with a portion of it’s speed of 60 feet. At the end of each of your turns,
growing power in return. creatures within 30 feet of you take 4d10 force damage
unless they succeed on a Constitution saving throw
Expanded Spell List
against your spell save DC.
Eldritch Invocations
The Sybiote lets you choose from an expanded list of
spells when you learn a warlock spell. The following If an eldritch invocation has prerequisites, you must
spells are added to the warlock spelllist for you. meet them to learn it. You can learn the invocation at
the same time that you meet its prerequisites.
Symbiosis Expanded Spells Bloodlust
Class Level Feature Prerequisite: 5th level, Pact of the Symbiote feature.
Cantrip thorn whip
1st disguise self, inflict wounds Once per short rest, you can enter a frenzied state as a
2nd darkvision, enhance ability bonus action. While frenzied, your melee attacks score a
3rd feign death, animate dead critical hit on a roll of 19 or 20 for 1 minute.
4th evard’s black tentacles,giant insect
Rejuvination
5th contagion, freedom of the winds
Prerequisite: 15th level, Pact of the Symbiote feature.
Symbiotic Bond
Starting at 1st level, you establish a symbiotic link with As an action, you can expend a Warlock spell slot to
an entity. This link grants you physical enhancements, regain hit points equal to 5 times the spell slot’s level.
granting a +1 bonus to Strength or Dexterity (your You can use this feature once per long rest.
choice) and granting temporary hit points equal to your Symbiotic Shield
Warlock level at the start of each of your turns. When hit by a melee attack, you can use your reaction to
manifest a symbiotic shield, granting a +2 bonus to AC
Symbiotic Form until the start of your next turn.
As a bonus action, your fingers elongate into sharp
claws, allowing you to make melee attacks using your Symbiotic Maneuver
Charisma modifier for attack and damage rolls. These As a reaction when you’re hit by a melee attack, you can
attacks deal 1d6 slashing damage plus your Charisma use your symbiotic bond to maneuver out of harm’s way.
modifier. You can move up to half your movement speed without
Partial Symbiosis
provoking opportunity attacks.
Starting at 6th level when you use your Symbiotic Form Savage Retaliation
feature, you can take an additional action on each of Prerequisite: 12th level
your turns for 1 minute. Once you use this feature, you
can’t use it again until you finish a short rest. As a reaction when you are missed by a melee attack,
Temporary Symbiosis you can make a melee attack against the attacker.
Starting at 14th level, you can expend a spell slot to
transform temporarily into a more potent form granted
by your symbiotic patron. As an action, you gain the
following benefits for 1 minute:
Your size increases by one category. Your melee
attacks deal an additional 2d6 damage of your choice
(force, necrotic, or radiant). You gain resistance to non-
magical bludgeoning, piercing, and slashing damage.

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