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2019-03-25 The Homebrewery - NaturalCrit
Incarnate Elements
An Incarnate summoned in an Elemental Pool gains
Incarnate resistance to its respective damage type and the damage of
Small elemental, unaligned its claw attacks changes to the same damage type.
Additionally, they gain unique abilities as detailed below.
Armor Class 13 (Natural Armor) Acid. The Acid Incarnate gains the Acid Splash cantrip.
Hit Points 4 (1d6+1) Additionally, a creature that hits the Acid Incarnate with a
Speed 30ft. melee weapon attack from a weapon made of non-magical
metal recieves a cumulative -1 penalty to damage rolls with
STR DEX CON INT WIS CHA that weapon permanently.
Cold. The Cold Incarnate gains the Frostbite cantrip.
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 8 (-1) Additionally, it is always under the effects of the Armor of
Agathys spell as cast with a first level spell slot.
Senses darkvision 60 ft., passive Perception 10 Fire. The Fire Incarnate gains the Firebolt cantrip.
Languages Understands Common, Primordial Additionally, when it hits a creature with a claw attack the
Challenge 1/2 (100 XP) target catches on fire. At the start of each of its turns it takes
1d4 fire damage. The target or a creature within 5 feet of the
Adaptive. The Incarnate's damage types and target can use its action to put out the flames.
resistances changes depending on where it is
summoned.
Lightning. The Lightning Incarante gains the Shocking
Grasp cantrip. Additionally, when it hits a creature with a
claw attack, it deals damage to all creatures adjacent to the
Actions target equal to twice its proficiencty bonus.
Claw Attack. Melee Weapon Attack: +3 to hit, reach Poison. The Poison Incarnate gains the Poison Spray
5ft., one target. Hit 4 (1d6 + 1) slashing damage. cantrip. Additionally, whenever it hits a creature with a claw
attack, the target must succeed on a (DC = 8 + proficiency
bonus) constitution saving throw or take 1d6 poison damage
and be poisoned for 1 hour.
Thunder. The Thunder Incarnate gains the Thunderclap
Greater Incarnate cantrip. Additionally, when it hits a creature with a claw
Large elemental, unaligned attack, the target must succeed on a (DC 8 + proficiency
bonus) strength saving throw or be pushed 10 feet away.
Armor Class 13 (Natural Armor)
Hit Points 153 (18d10+54)
Speed 30ft.
Actions
Multiattack. The Greater Incarnate makes two
attacks with its claws.
Claw Attack. Melee Weapon Attack: +10 to hit,
reach 5ft., one target. Hit 10 (2d6 + 4) slashing
damage.
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