Professional Documents
Culture Documents
Sword bond: You may bond with your weapon by meditating with it
during a short rest. This will let you call the sword to your hand if you
are on the same plane of existence as it. The number of swords that
you can bond with increases by upgrading this skill. Costs 2 mana to
call the sword.
Iron flurry: When you make an attack roll, but before it is decided as
a hit or miss, you may choose one.
Rapid Attack: If you chose this effect when making an attack, if you
hit, you may roll a number of 4-sided dice equal to your Dexterity
modifier + 1 and deal damage of the same type as your weapon.
Bolt Strike: If you chose this effect when making an attack, you may
add 1d6 to your attack roll and deal 1d6 lightning damage instantly.
Nervous Jab: If you chose this effect when making an attack and hit,
the target must make a Constitution saving throw of 10 + your
dexterity modifier.
Lightning bolt: The user throws a bolt of lightning at an enemy from a
distance. Costs 4 mana.
Element swap: Allows you to change the element that your spells
use. Cost 5 mana.
Chain lightning: Like spark only stronger and can arc between
creatures. Costs 6 mana.
Improved mana blade: You know the armour class and current health
of an enemy. Additionally, whenever you make a melee attack roll
and succeed, you may deal damage of any type (except bludgeoning,
piercing or slashing) equal to your Intelligence score.
Wall of storms: You create a wall of lighting that deals heavy shock
damage to any creature that comes into contact with it. Costs 7
mana.
Magic flurry: Whenever you make an attack roll, or cast a spell, you
may choose one.