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Sword mage

Spark: Just like in skyrim. Cost 4 mana.

Sword bond: You may bond with your weapon by meditating with it
during a short rest. This will let you call the sword to your hand if you
are on the same plane of existence as it. The number of swords that
you can bond with increases by upgrading this skill. Costs 2 mana to
call the sword.

Mana blade: You gain knowledge of an enemy's weaknesses and


resistances. Additionally, when you succeed on a melee attack roll,
you may choose to deal 1d4 less damage of your weapon's type. Deal
the same amount of damage in a damage type of your choosing.

Iron flurry: When you make an attack roll, but before it is decided as
a hit or miss, you may choose one.
Rapid Attack: If you chose this effect when making an attack, if you
hit, you may roll a number of 4-sided dice equal to your Dexterity
modifier + 1 and deal damage of the same type as your weapon.
Bolt Strike: If you chose this effect when making an attack, you may
add 1d6 to your attack roll and deal 1d6 lightning damage instantly.
Nervous Jab: If you chose this effect when making an attack and hit,
the target must make a Constitution saving throw of 10 + your
dexterity modifier.
Lightning bolt: The user throws a bolt of lightning at an enemy from a
distance. Costs 4 mana.

Element swap: Allows you to change the element that your spells
use. Cost 5 mana.

Lightning rune: You create a lightning trap that if a creature moves


into the proximity of the rune it explodes and deals electric damage.
Costs 5 mana.
Thunder struck: You become electrified and anything that comes into
contact with you is electrified or given shock damage. Cost 6 mana.

Chain lightning: Like spark only stronger and can arc between
creatures. Costs 6 mana.

Pikachu, I choose you: You create a lightning elemental which you


can use as another attack. Cost 5 mana.

Improved mana blade: You know the armour class and current health
of an enemy. Additionally, whenever you make a melee attack roll
and succeed, you may deal damage of any type (except bludgeoning,
piercing or slashing) equal to your Intelligence score.

Wall of storms: You create a wall of lighting that deals heavy shock
damage to any creature that comes into contact with it. Costs 7
mana.

Magic flurry: Whenever you make an attack roll, or cast a spell, you
may choose one.

Mass Casting: If you chose this effect when attacking or casting a


spell, you may instantly cast 3 or less of the same level of spell.
Quick Casting: If you chose this effect when casting a spell, if it
requires an amount of time or material components, you need only
half as much.
Magic Army: If you chose this effect when attacking or casting a spell,
you may cast a spell such as Summon Elemental, Creation, or Raise
Dead instantly. You must still provide any material components. If
you already know such a spell, you only need half as many
components.
Ultimate Ability – Strom Caller: Yes Jacob you become palpetien but
there is a hidden side effect. Costs max mana.

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