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Class by ThePlanesWalker
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THE DREAD NECROMANCER
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Class by ThePlanesWalker
THE DREAD NECROMANCER
Class by ThePlanesWalker
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THE DREAD NECROMANCER
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Class by ThePlanesWalker
THE DREAD NECROMANCER
Class by ThePlanesWalker
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THE DREAD NECROMANCER
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Class by ThePlanesWalker
THE DREAD NECROMANCER
Class by ThePlanesWalker
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THE DREAD NECROMANCER
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Class by ThePlanesWalker
THE DREAD NECROMANCER
Wall of Bones Necromancer Attack 15 Unhallowed Ground Necromancer Utility 16 Vampire Blade Necromancer Attack 17
A wall composed of varied bones bursts from the You mutter cursing words, and the ground around you As you strike your foe your weapon leeches your enemy’s
ground. becomes unhallowed, cursing and blighting your foes. life force.
Daily ✦ Shadow, Conjuration Daily ✦ Shadow, Zone Encounter ✦ Shadow, Necrotic, Weapon
Standard Action Area wall 8 within 10 squares Standard Action Close burst 5 Standard Action Melee weapon
Effect: You conjure a wall that consists of contiguous Effect: The burst creates a zone of unhallowed ground. Target: One creature
squares filled with skeletons. This wall lasts until the end Enemies receive the following penalties while within the Attack: Charisma vs. AC
of your next turn. It can be up to 8 squares long and 5 zone: a -2 power penalty to saving throws, all defenses, Hit: 3[W] + Charisma modifier necrotic damage. You
squares high. Any creature that starts its turn next to and attack rolls. The zone remains unhallowed until the gain a healing surge or gain temporary hit points equal
the wall takes 2d6 + charisma modifier damage and is end of the encounter. to your charisma modifier. You cannot exceed the
grabbed. If the target attempts to escape, the wall uses number of maximum healing surges this way.
your charisma rather than strength to oppose checks
with a +2 power bonus. No creature can enter a square Level 17 Encounter Invocations
containing the wall. The wall blocks line of sight and
prevents movement. Encasing Spirit Necromancer Attack 17
Sustain Minor: The wall persists. A menacing spirit whips up around your foe, flaying his
skin and trapping him in place.
Level 16 Utility Invocations Encounter ✦ Shadow, Implement, Necrotic
Standard Action Ranged 10
Target: One creature
Shielding Skeleton Necromancer Utility 16 Attack: Charisma vs. Fortitude
You conjure a skeleton that gets in-between the attacks Hit: 3d10 + charisma modifier necrotic damage, and the
of your foes against you or your allies target is restrained and deafened until the start of your
Encounter ✦ Shadow, Conjuration, Corrupt next turn.
Immediate Interrupt Ranged 5
Trigger: you or an ally within range is hit by an attack
Effect: You summon a skeleton that interposes the Enervation Necromancer Attack 17
attacker, it prevents up to 20 + charisma modifier of A dark purple bead streaks from your finger to the spot
damage to the target, the rest is dealt to the target you indicate, where it bursts into a great ball of necrotic
normally. Ongoing damage cannot be prevented this energy.
way. The skeleton vanishes after the attack is made. Encounter ✦ Shadow, Implement, Necrotic
Standard Action Area burst 2 within 10 squares
Target: Each creature in burst.
Swarm Form Necromancer Utility 16 Attack: Charisma vs. Reflex
You become a swarm of shadowy bat-like spirits Hit: 5d6 + Charisma modifier necrotic damage.
preventing your enemies harming you effectively.
Encounter ✦ Shadow, Polymorph
Standard Action Personal
Effect: You become insubstantial until the end of your
next turn. Until the end of the encounter you gain a +2
power bonus to saving throws and stealth checks.
Class by ThePlanesWalker
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THE DREAD NECROMANCER
Level 19 Daily Invocations Hit: 4d6 + charisma modifier cold damage and the Level 22 Utility Invocations
target is immobilized until the end of your next turn and
takes ongoing 5 cold damage (save ends).
Sustain Minor: Repeat the attack when you sustain the Carnival of Souls Necromancer Utility 22
Horrid Wilting Necromancer Attack 19 power. You can move the Zombie up to 5 squares as a As each of your foes is slain, a spark of their spirit flies
You curse your target's body evaporating moisture from move action. The Zombie moves as a physical creature; around you, granting you and your minions unholy
it. it must go around obstacles and foes (though it may strength..
Daily ✦ Shadow, Implement, Necrotic move through your allies’ squares), it is slowed by Daily ✦ Shadow, Zone
Standard Action Ranged 5 difficult terrain, and it must end its move in an Standard Action Close burst 5
Target: One living creature unoccupied square. The Zombie uses your own AC, Effect: the burst creates a zone that moves with you
Attack: Charisma vs. Fortitude initiative, senses and defenses. The zombie has hit that lasts until the end of the encounter. while within
Hit: The target takes 5d8 + charisma modifier + points equal to your bloodied value. the zone you and your undead minions gain a
intelligence modifier necrotic damage. cumulative +1 bonus to attack and damage rolls for
Miss: Half damage every living creature within 5 squares from you that
drops to 0 hit points or fewer. These bonuses cannot
Necrotic Miasma Necromancer Attack 19 exceed your charisma modifier..
You curse your target's body evaporating moisture from
it. Dark Warding Necromancer Utility 22
Daily ✦ Shadow, Implement, Necrotic You engulf your undead minions in dark shadows
Standard Action Ranged 10 rendering them invulnerable to attacks.
Target: One or two creatures Daily ✦ Shadow, Corrupt, Necrotic
Attack: Charisma vs. Fortitude Standard Action Ranged 10
Hit: The target takes 4d6 + charisma modifier necrotic Target: One or two undead minions you control
damage. And the target is weakened (save ends) Effect: The target cannot be the target of melee attacks
Miss: Half damage and the target is dazed until the end until the end of your next turn.
of your next turn.
Grave Pact Necromancer Utility 22
Summon Necromancer Attack 19 You sacrifice one of your undead creatures to revitalize
Chilborn Zombie yourself
You conjure forth an undead creature of cold energy Encounter ✦ Shadow, Conjuration, Corrupt
which upon attacking freezes your enemies. Standard Action Personal
Requirement: You must have at least one unused power
Daily ✦ Shadow, cold, Conjuration, Implement
that conjures a non-minion undead creature. To use this
Standard Action Ranged 5
power you must expend an unused non-minion undead
Conjuration: The zombie occupies a single square within
Effect: You regain one healing surge and gain
range.
regeneration 10 for the duration of the encounter. You
Target: One creature adjacent to the zombie.
cannot exceed the number of maximum healing surges
Attack: Charisma vs. AC
this way.
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Class by ThePlanesWalker
THE DREAD NECROMANCER
Class by ThePlanesWalker
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THE DREAD NECROMANCER
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Class by ThePlanesWalker
THE DREAD NECROMANCER
points equal to your charisma modifier + ½ of your Animate Dead Necromancer Utility 12
PARAGON PATHS: character level. You infuse a dead body with necrotic energy, raising the
creature to become your servant for a small period of
time.
True Necromancer Invocations Daily ✦ Shadow, Charm, Necrotic
TRUE NECROMANCER Standard Action Ranged 10
Special: You can use this power twice per day, but only
Class by ThePlanesWalker
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THE DREAD NECROMANCER
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Class by ThePlanesWalker
THE DREAD NECROMANCER
Skeleton Hound
Feats Heroic Feats Prerequisites: Dread Necromancer
Scion of Souls Invocations Benefit: You invoke shadow energy to use Skeleton
Augment Summoning Hound
Prerequisites: Trained in Arcana
Exhaust Soul Scion of Souls Attack 11 Benefit: Effects created by powers with the Conjuration Skeleton Hound Feat Power
You send a wave of necrotic energy that weakens your keyword gain a +1 feat bonus on damage rolls.
You summon a skeletal hound from the ground ready to
foes defenses. attack your foes.
Encounter ✦ Shadow, Fire, Implement, Necrotic Corpsecrafter Encounter ✦ Shadow, Conjuration, Implement
Standard Action Close blast 6 Prerequisites: Dread Necromancer Standard Action Ranged 5
Target: Each enemy in burst. Benefit: Undead creatures that you command gain a +1 Conjuration: The poisonous skeleton occupies a single
Attack: Charisma vs. Reflex bonus to damage rolls. square within range.
Hit: You spend a healing surge without gaining its Target: One creature adjacent to the skeleton
benefits; 3d8 + charisma modifier necrotic damage and Ghost Scarred Attack: Charisma vs. AC
the target gains a -2 penalty to all defenses (save ends). Prerequisites: Dread Necromancer Benefit: You gain a+1 Hit: 1d8 + charisma modifier damage. If the target is
Once the target saves against the condition it becomes bonus on attacks, damage, and all defenses against bloodied it’s knocked prone as well.
weakened until the end of their next turn. insubstantial foes.
Class by ThePlanesWalker
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