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FOR THE ALIEN PLAYER ONLY FOR THE ALIEN PLAYER ONLY FOR THE ALIEN PLAYER ONLY

ER ONLY FOR THE ALIEN PLAYER ONLY FOR THE ALIEN PLAYER ONLY

‘We Come In -’ Roleplaying Game / Juho Aittanen 2020

Dear player, if you are reading this you have chosen or Roll a six-sided die for each row of Traits below. To define your extraterrestial voyagers. Throughout the game you will be asked to set some key
scenes. Here are a few tips on how to depict these scenes.
been chosen as the extraterrestial force of the game.
ABILITY Keep in mind that human actions might encourage you
Congratulations.
1-2 HERALD 3-4 DREAM PENETRATOR 5-6 DEATH RAY to reveal more about yourself. Try to give in to their
Your ‘Welcome to Town’ You can manipulate human Twice per game at any time curiosity; within reason. And don’t forget: not everything
YOU COME IN - character ain’t just anybody. dreams. After the night you can instantly remove an they learn about you will be helpful or even make sense.
They are your Herald and scenes ask the humans about non-player character from the
As the Alien Player most of the game you will be the fly serve your ends. The herald their dreams. Then modify game. You shoot a beam of FIRST SIGHTING
on the wall, or to be more exact, in space. You will start by can be a shapeshifter alien or them by continuing the energy that immediately
just a worshipper. On the dream or adding elements. evaporates the character. Ask the humans how they spot your vessel. Through
rolling randomly on the Traits of your alien species. These telescopes, telepathy etc? Either way you make yourself
third day they gain psychoki-
will guide you on how to play your Alien. netic powers. known. You can hint at to your Ability already.
At the start of the game you are bound by a few DRAWBACK
rules. The most noticeable of which is that the Alien 1-2 RADIOACTIVE 3-4 HIVEMIND 5-6 RESPECT OF LIFE ALIEN SIGNAL
cannot talk any human tongue. You are in control of You are withing contact reach. Set a scene with the
To you it is like the air you You absolutely cannot You deeply love all complex
describing your actions, appearance and vessel to the breathe but to the people of players managing to catch your signal (Radio, TV, Radia-
comprehend individual life. You see every living being
humans but the Alien can’t utter a single word. earth your crew and vessel human organizms for you posessing value. Humans on tion, the patterns in the wheat fields etc.) You can hint at
The second rule is that because most of your spew radiation. Anyone yourself are a Hivemind; the other hand don’t seem to your Drawback.
actions are unknown to humans you have the responsi- caught in your presence for a always thinking in tandem. share the sentiment. It’s bad
bility to take hold of the narrative when it would be number of minutes will To you the humans seem enough what they do to
become sick and soon die. quite schizophrenic. animals; but even worse to LIGHTS IN THE SKY
affected by your Alien knowledge. Are the humans You don’t realize this. It is all finally laid bare for all to see. You have entered the
what they do to each other.
talking to people who have been in contact with Aliens? orbit. People can see your vessel in the sky with their bare
MOTIVE
Go ahead and and act their part out. Do they signal you eyes. Describe a scene with the local townspeople
with a series of lights? Blink some lights back to the poor 1-2 COSMIC REFUGEE 3-4 EVALUATION 5-6 SUBJUCATION
reacting to your presence. This is also the scene where
primates. Don’t be affraid to interject in Day Scenes. The Galactic Empire is chasing As messangers of the Galactic The earth is like a ripe fruit can begin to reaveal your true Motive if you and the
Your main aim should be to leave a trail of you and your people. Earth is Federation you come to and you will do the picking.
your best and last sure hope evaluate these humans. Are The Planets resources will be humans can make contact.
breadcrumbs, that if paid close attention to by the
of avoiding certain doom. You they civilized and trustworthy siphoned and used for the
humans, have a chance of revealing your Traits, Draw- will require cooperation from enough to be included into benefit the Galactic Empire. ARRIVAL - YOU ARE HERE!
backs and Motives. Don’t feel too pressured though. The the humans but can they be the Federation? You might You would prefer obedient The human players start the scene. On your turn you are
game can just as easily end with the Humans more in the trusted? need an ambassador or two slaves but aren’t too hung up free to act as you please; but it is recommended that the
dark than when they began. to bring back. on the idea.
your vessel not only lands on the first round, but that you
You also posess few basic features. First, you also present yourself to the humans. Keep in mind that
have superior technology compared to the humans.
This includes weaponry. All the earths armies could THE GOLDEN RULES not all of the Human failures here matter to you and that
even their best plans might be based on a wrong
become quite a hassle to smite but you could easily wipe These are the two rules that you should relate to the other players.
assumptions - respond accordingly to the Humans. Let
out a small rural town off the U.S. road map. You have also the scene run on after the last round until you complete
visited earth previously in one way or another. 1.You are not a Game Master and cannot take control the story in any other way than what is
the story of the first encounter.
Lastly, roll your dice pool with six-sided dice. outlined for you here. Everything else you will have to figure out as a group.
You will use this in the Day Scenes to set the difficulty CONCLUSION
level of the human endeavours. You dice pool is 3 x (Num- 2. Consent and Limits before the game. Roleplaying is based on trust and respect. It is recom-
This is the result of the Arrival. Jump 6 months in the
ber of Humans) +1. Remove the die after you’ve used it in mended that you look into concepts like Lines & Veils and the X card. Have atleast some way to
story. Describe the world and your impact on it. Ask the
a Day Scene. deal with or avoid certain subjects. This should be done before the game.
humans to describe where they end up in.

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