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www.creatures.

net Capillata, a Living Space Station

What’s It All About?


Docking Station Far back in the mists of time, the ancient race of Shee
left Albia, in search of a new home in a huge
biological spaceship, the Shee Ark.

Docking Station is an open-ended game – you play Norns also have a computerised genetic code called That, however, is another story...
however you like to play. Some players choose to try and Creatures Digital DNA. It controls everything about them
maintain a steady, healthy population of Norns; others – their appearance, their ability to digest food, their The Shee were not known for their
prefer to concentrate on a single creatures or perhaps intelligence and their health. Norns can breed and pass timekeeping skills, and when the huge ship left, one
breed for appearance. It’s completely up to you! their unique DNA to their offspring. Shee scientist was left behind on an empty planet. He'd
been working on a new method for travelling from place
The Norns of the game are living creatures – they have a Keeping Norns healthy isn't always easy. It's your to place and only noticed that the others had left when
complex biochemistry, a system of organs, a brain that is job to steer them through life, teach them right he was satisfied his new device was fully functional. This
capable of learning, and a genome that specifies all of it. from wrong, and patch them up if it all goes wrong! device would have saved all the work that had gone before
– if only they had waited for him!

HUD – Displays currently selected creature, Favourite Places icons His device allowed you to open up these, er... blue things,
name and gender. Click on name to open and step through. The other end of the blue thing could be
Creature History. Click hand icon to enter Warning Icons – Click to clear and Life Events – Click to clear configured to drop you out at all sorts of places – some of
Agent Help mode. Clicking an agent when deal with the cause of the warning. and zoom to event location. the things he saw were a bit warped for his taste. Hmmm...
in this mode will bring up information about “Warp”. That would be a suitable name for the blue thing!
the agent. Click the red button to go online. To be honest he wasn't really sure whether the warp
Creatures Menu – The Creature connected places in space or places in time – come to think
Menu allows you to see a of it he wasn't 100% sure that the place he was in now was
summary of all of your creatures where he actually started. But it looked very similar and at
and their names. You can also the end of the day that was all that mattered.
import and export Norns to and
from your hard drive from here. He decided he had to follow the rest of the Shee and show
them what they had missed, so using various spare genomic
bits and bobs from around the planet he built a new living
Options Menu – Set various spaceship, which he called Capillata.
game preferences here.
The last Shee loaded up what supplies he thought would be
necessary, and packed some samples to tinker with during
Inventory – An in-game box the journey. He had a brilliant idea for launching the space
Currently Selected Creature – station – exploding the old volcano would give Capillata
you can use to carry things as
Left-click to reward/punish. the necessary thrust to leave Albia. Of course,
you move around the station.
Right-click to lead it around. this would destroy a lot of Albia's delicate
Selected Creature’s
focus of attention ecosystem, but you can't stand in the
A portal – Configure this in way of the march of science. He'd
the Workshop to send Norns left explicit instructions with the
to other Docking Station few Ettins left on Albia for them to
worlds around the interent. clean up after the radiation levels had
The Hand – This died down sufficiently. Surely even the
is your in-world Ettins couldn't mess that up!
The HoverDoc – Click Ctl-H
presence. You
to find it in the world.
can move the So the last of the Shee travelled on, in his
Hand around eternal quest for the Shee spaceship, and
with the mouse. Agents – Left-click on an agent to hopefully a new source of tea, too.
activate it; right-click to pick it up.
The Six Step Guide to Your First Norns Keyboard Shortcuts
TAB: Cycle between
1: Name Them 2: Right From Wrong 3: Teach Them to Talk creatures CTRL + S: Repeat the last
ESC: Exit Docking Station command
Norns can be named using the Your Norns will mostly learn the Norns have a simple language
F1: Toggles Agent Help INSERT: Force tickle when
Agent Help facility: Press F1, or differences between positive that lets them communicate
on or off clicking a creature
click on the hand icon in the HUD. and negative actions themselves. with you and with each other. In
F6 – F12: Programmable DELETE: Force slap when
The Hand object will change to When they eat, they learn that most cases, this takes the form
Speech Hot-Keys clicking a creature
show a question mark. eating reduces hunger – so when of subject-verb-noun sentences
they're hungry, they'll look for such as 'Melanie eat food'.
Right-click the Norn you wish food. Norns can also express their
to name. A window will open 5: Care For Them 6: Give Them a Good Burial
current need, so you may also
that lets you see all sorts of see creatures saying things like 4: Breed Them Generally speaking, a well-fed, It is said that nothing in life is
information about the creature, 'Melanie very tired'. well-looked after Norn will enjoy inevitable, save death and taxes,
including major life events, such Once you've taught your Norns
good health for most of its life. and this is partly true for Norns.
as births, pregnancies and deaths, Agents - All agents on the ship some basic language and you're
Nevertheless, there are hazards They don't pay taxes, but they are
a photograph album, and some are placed in different categories. successfully dealing with the
out there the novice Norn breeder bound to shuffle off their mortal
genetic information. reward punishment
All edibles, for example, are either moment-to-moment care such as
should be aware of, including coil sooner or later – hopefully
seeds, fruit or food. To find out providing food or entertainment,
infection and disease, poisoning later. The natural life span for
Although they're very effective the Nornish names for agents, you can work towards your first
and starvation. a Norn is about seven hours,
at learning by themselves, switch on Agent Help and click second-generation Norn. Norns
although you may get longer
you can help with this process on the agent you wish to find the are usually ready to breed after Don't lose hope if you get a sick lived mutants. Of course, they
by rewarding them for good word for. about an hour of life (according Norn. There are two powerful can die of disease or misfortune
behaviour, or punishing them to the game time clock). The medical tools in the Capillata before this time, so it's up to you
for bad actions. If you click on a Actions and Feelings - Norns Creature History will tell you at designed to diagnose and treat to try and give them a long and
Norn's nose, you'll hear a little can also express their current which life stage your Norns are. illness: full life.
scritching sound. This will reward emotional state, or declare their
the Norn, and make it feel happier current action. The Holistic Learning When Norns mate, they
If you have had a Norn die for no
and more relaxed. Likewise, if device that can be activated by make a long kisssssss-pop
apparent reason, the HoverDoc
your Norn does something bad, Norns, teaches them the entire sound. Females will not
can perform post-mortems, and
you can punish them by clicking vocabulary, including actions, always become pregnant
tell you what went wrong.
on their bottoms to slap them. feelings and the agent categories. after mating, as it depends
on where she is in her
hormonal cycle. If she
does become pregnant,
Talking to your Norns Once you've taught your Norns their words, you can communicate with you'll see a pregnancy Life
them. Move the Hand near to them and type something! Press the enter button to 'speak' your typed words. Event icon appear below The HoverDoc – This Shee
Verb Action Verb Action the HUD. constructed device is capable
Yes Another way of rewarding a Norn for No Another way of punishing a Norn for bad of diagnosing all known Norn
You can trace a particular Norn's
good behaviour behaviour. diseases, and suggests a cure.
ancestry via the Creature History
Right-click to pick it up and
Push/Pull Perform an action on an agent. Look Look at an agent screen.
drop it on the Norn you’d like to
Stop Stop performing an action Eat Eat an agent diagnose.
Approach Walk towards an agent Express State current desires and needs
The Containment Area – This is
Retreat Walk away from an agent Rest Encourage a creature to take a rest. where new Norns arrive on your
Hit Hit an agent or other creatures! Left Travel towards the left © 2004 Gameware Development Ltd. station, and acts as quarantine for
All rights reserved. Creatures and
Get Pick up an agent Right Travel towards the right Creature Labs are registered trade- new creatures. However, you can
marks of Gameware Development Ltd. also place any of your creatures in
Drop Drop whatever you are carrying What Asks what a creature is doing All other trademarks are the property
of their respective owners.
there to check their health.

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