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Commoner’s Union  Blacksmith  Str, Con  Wis 

An RPG about common fantasy folk fighting for 


Farmer  Dex, Con  Cha 
what they believe in 
Made by Ripripla   
  4: Items 
1: Your Abilities  Your character starts with 30 Gold Pieces (GP) to 
You have 6 abilities, and they are:  spend. The available items are: 
-Strength, Dexterity, and Constitution measure   
your physical capabilities.  Item  Description  GP 
-Intelligence, Wisdom and Charisma measure your 
mental capabilities.  Spear  +2 to Damage checks. 1 hand.  10 
 
Sword  +3 to Kill checks. 1 hand.  10 
All of these abilities start at -1, but with different 
races and classes, their values will change.  Mace  +1 to Damage/+2 to Kill checks. 1 h.  10 
 
The main roll, known as the check, is done by  Bow  +3 to Kill checks at range. 2 hands.  10 
rolling a d20 and adding the respective ability. If  Arrow  Required to fire a bow. Comes in 10.  1 
you beat the target number (TN), you succeed! If 
not, you fail.  Plate  +1 Damage/Kill Toughness.  15 
 
2: Your Race  Meal  You must eat food each day to gain  1 
the benefits of resting. Lasts 3 days. 
Your race gives you a +1 bonus in two abilities and 
a -1 penalty in another. The available races are:  Hide  +1 Damage Toughness.  10 
 
 
Race  +1 abilities  -1 ability  All characters are assumed to have a settlement 
to live in. If the settlement is 2 stories or larger, 
Human  Int, Cha  Str 
and they own all of it, subtract 2 GP from the 
Dwarf  Con, Str  Dex  starting Gold for each additional story. 
 
Elf  Dex, Wis  Con  5: Combat 
When in combat, turn order is decided by rolling 
Orc  Str, Dex  Int 
Intelligence or Wisdom (whichever is higher). 
Goblin  Dex, Cha  Wis  Then, in your turn, if you decide to attack, make 
a Strength check if using a melee weapon, or a 
Gnome  Int, Wis  Cha  Dexterity check if using a ranged weapon. If you 
  beat the enemy’s Damage Toughness (their 
3: Your Class  Constitution + their Charisma + any modifiers + 
Your class gives you a +2 bonus in two abilities  10), subtract one point from their Hit Point pool 
and a +1 bonus to another. The available classes  (equal to their Constitution + 2, for a minimum of 
are:  2 hit points). If you attack someone with 0 hit 
  points, you target their Kill Toughness instead 
(their Charisma + any modifiers + 15), and if you 
Class  +2 abilities  +1 ability 
succeed, they’re dead. 
Guard  Con, Str  Dex   
Combat is over when a half of one side dies, and 
Lawyer  Cha, Wis  Int  as such, all of the remaining members of that side 
become ​Demoralized 3​. 
Sailor  Con, Cha  Wis 
 
Fisherman  Dex, Wis  Cha 
   
Ambassador  Cha, Con  Wis 
Prerequisite: Farmer class or Fisherman class 
The Back Side of the Page  If you’re in the wilderness, you can spend 1d6 
Status Conditions  hours searching for animals. At the end of the 
Demoralized X: A ​ ll checks you make for the next  search, roll 1d4: If the roll is 1, 2 or 3, the animal 
24 hours have a -X penalty, and your Kill  is small game, like a hen or a rabbit. If the roll is 
Toughness has a -(X times five) penalty.  4, the animal is big game, like a bear, a lion, or a 
  moose. 
Burning X: Y ​ our Damage Toughness has a penalty   
of X. Decrease your ​Burning​ by 1 at the end of  Paralyzing Strike 
your turn.  Prerequisite: Unarmed Fighting Style feat 
  You can make a paralyzing attack that breaks the 
Soggy X: Y​ our Kill Toughness has a penalty of X.  boundaries of physics. You gain no bonuses to the 
Decrease your ​Soggy​ by 1 at the end of your turn  attack, however, if it hits, the enemy is ​Paralyzed 
if you succeed on a TN 10 + X Constitution check.  2​. This condition increases by 1 for each 5 levels 
  after 5th that you obtain (so ​Paralyzed 3​ at 10th 
Paralyzed X: Y ​ ou can’t move. Additionally, attacks  level, ​Paralyzed 4​ at 15th, etc.). 
made against you have a bonus of X. Decrease   
your ​Paralyzed​ by 2 whenever you lose Hit Points.  Armor Bash 
  You can attack using your armor. You get a +5 to 
Rest Rules  Kill modifier using it, but a -1 to Damage modifier. 
A rest can take anywhere from 4 to 12 hours. You   
restore 1 hit point for each 2 hours you spend.  Cleave 
  Prerequisites: Weapon Focus feat 
Optional Rule: Level ups and Feats!  You can attack two enemies at once with a melee 
After you defeat 5 weak creatures or 2 strong  weapon, but the modifier is split in half between 
creatures (relative to your power level) in a single  them. If the modifier is 0, both enemies get a -1, 
combat encounter, you level up. Pick one of the  and if the modifier is negative, you split only the 
following feats to add to your character. Not only  fraction (for example, a cleave with a -2 modifier 
that, but your hit points increase by an amount  attacks at -4 twice). 
equal to your Constitution modifier (minimum 1,   
this increases every time your Constitution  Purge 
modifier does​), and at 4th level and every 3 levels  Prerequisites: Cleave feat, Cha +2 or higher 
afterwards, one of your abilities increases by 1.  When you Cleave, you can choose to attack only 1 
  target, and ​Burn ​it with a power equal to half 
Weapon Focus  your level, if the attack hits. 
Pick a weapon. You get +1 to Damage checks and   
Kill checks with that weapon.  Flashy Shot 
  Prerequisites: Weapon Focus feat with a ranged 
Unarmed Fighting Style  weapon selected 
You get +1 to Damage checks and +3 to Kill checks  When you use your Weapon Focus weapon, you 
with unarmed attacks.  can take a -5 penalty to the roll, but if you hit, 
  you deal 2 Hit Points of damage. 
Smithery   
Prerequisite: Blacksmith class  Cleaving Shot 
You can spend half of an item’s cost to create it.  Prerequisites: Cleave feat, Weapon Focus feat 
The time you spend in hours is equal to the item’s  with a ranged weapon selected 
cost. You can take breaks in-between creation,  You can Cleave using a ranged weapon. You also 
but every break you take increases the time it  gain a +1 modifier to Cleaving with ranged 
takes by 30 minutes.  weapons. 
   
  Chef Amateur 
Hunting-Gathering  Prerequisites: Int +2 or higher 
You can spend 3 hours cooking a Signature Dish. It  You can choose to go last in the turn order and 
counts as a meal for the day, and if you eat it,  gain some insight on the enemy. Roll 1d6, the 
your To Kill is increased by 1 until you rest again.  result dictates how much and what you learn. 
It requires 2 regular Meals to make.   
 
D6  Detective Insight 
Chef Expert 
Prerequisites: Int +4 or higher, Chef Amateur feat  1  Who are they? 
Your Signature Dish feeds 3 people, and it 
increases To Damage by 1 as well. However, it  2  How do they fight? 
now requires 3 regular Meals to make.  3  Do they have hidden weapons? 
 
Armor Sumo Fighting Style  4  Any magic? 
Prerequisites: Con +2 or higher, Dex +2 or higher, 
Armor Bash feat  5  Any weaknesses? 
Both of your Toughnesses increase by 1 when  6  2 of the above, reroll on 6. 
wearing armor. Additionally, if you hit someone 
 
successfully with an armor bash and don’t kill 
Ace Detective 
them, they are ​Paralyzed X,​ ​with X being the 
Prerequisites: Int +2, Wis +2, Detective feat 
amount of HP they have remaining. 
You are always assumed to roll a 6 for your first 
 
roll in the Detective Insight roll. 
Piercing Arrow Fighting Style 
 
Prerequisites: Weapon focus feat with a ranged 
Entertainer 
weapon selected 
You add +2 to Charisma rolls made to entertain 
If you kill with a ranged weapon, you can make 
audiences. 
another attack with it. 
 
 
Gladiator 
Silent Backstab Fighting Style 
Prerequisites: Entertainer feat, any of the 
Prerequisites: Cleave feat, +3 Dex, +3 Cha 
Fighting Style feats, Weapon Focus feat 
You add your Dexterity instead of Strength for 
You add your charisma to your To Kill. 
melee attacks. Additionally, you have a set 5 + 
Additionally, when you kill someone, you restore 1 
Cha + Dex bonus for your To Kill. 
HP. 
 
 
Planar Caller 
Sheer Rage 
Prerequisites: Ambassador class, +5 Cha, Level 13 
Prerequisites: Str +4 or higher 
You can use your turn during combat to call forth 
You can enter a state of rage at any moment in 
a planar ally. Choose a type of ally: Demon, Fey, 
your turn. It lasts for 3 turns, and you gain the 
or Aberration. You can call an ally of that type, 
following effects: 
once per day, and it will be stronger depending on 
 
your level. The ally is ​Paralyzed 5 u​ ntil its first 
-Your To Kill is increased by 6 and your To Damage 
turn starts, and it rolls initiative separately. 
is increased by 3 
 
 
Twin Blades Fighting Style 
-Both of your toughnesses are reduced by 2 
You can make a second attack with your offhand, 
 
but it gets a -5 penalty. 
-You cannot be affected by status conditions, 
 
except Demoralized. 
Twin Blades Teachings 
 
Prerequisites: Twin Blades Fighting Style, +3 Dex 
-If you are left with 0 HP, or would be affected by 
You can make a 3rd attack with your main hand 
a status condition, you lose your Rage early. 
that gets a -7 penalty. Additionally, your second 
 
attack now only gets a -2 penalty. 
-At the end of the Rage, you are ​Paralyzed 4.​  
Detective 
 
Prerequisites: Int or Wis +1 or higher 
Destructive Force 
Prerequisites: Con +4 or higher, Sheer Rage feat 
When you are in a rage, you roll 1d10 every time 
you would be affected negatively by things such as 
damage. On a 1, 2 or 3, you are unaffected. 
 
Additionally, your Kill checks always succeed 
while raging. 
 
Lucha Throw 
Prerequisites: Unarmed Fighting Style feat 
When you attempt to make an unarmed attack on 
someone, you can attempt to perform a Lucha 
Throw on them. The attack gets a -5 modifier, but 
if it hits, your opponent is ​Paralyzed 4​. 
 
Lucha Slam 
Prerequisites: Lucha Throw feat 
If you make an unarmed attack on an enemy that 
is paralyzed because of your Lucha Throw, the 
attack automatically hits. 
 
Lucha Toss 
Prerequisites: Dex +3, Lucha Throw feat 
Your Lucha Throw has no penalties.  
 
Lucha Breakneck 
Prerequisites: Lucha Slam feat, Dex +2 
If you attack an enemy that has 1 HP or less with 
an unarmed attack, you kill them instantly. This 
increases to 2 HP or less at 10th level, 3 HP or less 
at 20th level, and so on. 
 
 
 

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