Farmer Dex, Con Cha what they believe in Made by Ripripla 4: Items 1: Your Abilities Your character starts with 30 Gold Pieces (GP) to You have 6 abilities, and they are: spend. The available items are: -Strength, Dexterity, and Constitution measure your physical capabilities. Item Description GP -Intelligence, Wisdom and Charisma measure your mental capabilities. Spear +2 to Damage checks. 1 hand. 10
Sword +3 to Kill checks. 1 hand. 10 All of these abilities start at -1, but with different races and classes, their values will change. Mace +1 to Damage/+2 to Kill checks. 1 h. 10
The main roll, known as the check, is done by Bow +3 to Kill checks at range. 2 hands. 10 rolling a d20 and adding the respective ability. If Arrow Required to fire a bow. Comes in 10. 1 you beat the target number (TN), you succeed! If not, you fail. Plate +1 Damage/Kill Toughness. 15
2: Your Race Meal You must eat food each day to gain 1 the benefits of resting. Lasts 3 days. Your race gives you a +1 bonus in two abilities and a -1 penalty in another. The available races are: Hide +1 Damage Toughness. 10
Race +1 abilities -1 ability All characters are assumed to have a settlement to live in. If the settlement is 2 stories or larger, Human Int, Cha Str and they own all of it, subtract 2 GP from the Dwarf Con, Str Dex starting Gold for each additional story.
Elf Dex, Wis Con 5: Combat When in combat, turn order is decided by rolling Orc Str, Dex Int Intelligence or Wisdom (whichever is higher). Goblin Dex, Cha Wis Then, in your turn, if you decide to attack, make a Strength check if using a melee weapon, or a Gnome Int, Wis Cha Dexterity check if using a ranged weapon. If you beat the enemy’s Damage Toughness (their 3: Your Class Constitution + their Charisma + any modifiers + Your class gives you a +2 bonus in two abilities 10), subtract one point from their Hit Point pool and a +1 bonus to another. The available classes (equal to their Constitution + 2, for a minimum of are: 2 hit points). If you attack someone with 0 hit points, you target their Kill Toughness instead (their Charisma + any modifiers + 15), and if you Class +2 abilities +1 ability succeed, they’re dead. Guard Con, Str Dex Combat is over when a half of one side dies, and Lawyer Cha, Wis Int as such, all of the remaining members of that side become Demoralized 3. Sailor Con, Cha Wis
Fisherman Dex, Wis Cha
Ambassador Cha, Con Wis Prerequisite: Farmer class or Fisherman class The Back Side of the Page If you’re in the wilderness, you can spend 1d6 Status Conditions hours searching for animals. At the end of the Demoralized X: A ll checks you make for the next search, roll 1d4: If the roll is 1, 2 or 3, the animal 24 hours have a -X penalty, and your Kill is small game, like a hen or a rabbit. If the roll is Toughness has a -(X times five) penalty. 4, the animal is big game, like a bear, a lion, or a moose. Burning X: Y our Damage Toughness has a penalty of X. Decrease your Burning by 1 at the end of Paralyzing Strike your turn. Prerequisite: Unarmed Fighting Style feat You can make a paralyzing attack that breaks the Soggy X: Y our Kill Toughness has a penalty of X. boundaries of physics. You gain no bonuses to the Decrease your Soggy by 1 at the end of your turn attack, however, if it hits, the enemy is Paralyzed if you succeed on a TN 10 + X Constitution check. 2. This condition increases by 1 for each 5 levels after 5th that you obtain (so Paralyzed 3 at 10th Paralyzed X: Y ou can’t move. Additionally, attacks level, Paralyzed 4 at 15th, etc.). made against you have a bonus of X. Decrease your Paralyzed by 2 whenever you lose Hit Points. Armor Bash You can attack using your armor. You get a +5 to Rest Rules Kill modifier using it, but a -1 to Damage modifier. A rest can take anywhere from 4 to 12 hours. You restore 1 hit point for each 2 hours you spend. Cleave Prerequisites: Weapon Focus feat Optional Rule: Level ups and Feats! You can attack two enemies at once with a melee After you defeat 5 weak creatures or 2 strong weapon, but the modifier is split in half between creatures (relative to your power level) in a single them. If the modifier is 0, both enemies get a -1, combat encounter, you level up. Pick one of the and if the modifier is negative, you split only the following feats to add to your character. Not only fraction (for example, a cleave with a -2 modifier that, but your hit points increase by an amount attacks at -4 twice). equal to your Constitution modifier (minimum 1, this increases every time your Constitution Purge modifier does), and at 4th level and every 3 levels Prerequisites: Cleave feat, Cha +2 or higher afterwards, one of your abilities increases by 1. When you Cleave, you can choose to attack only 1 target, and Burn it with a power equal to half Weapon Focus your level, if the attack hits. Pick a weapon. You get +1 to Damage checks and Kill checks with that weapon. Flashy Shot Prerequisites: Weapon Focus feat with a ranged Unarmed Fighting Style weapon selected You get +1 to Damage checks and +3 to Kill checks When you use your Weapon Focus weapon, you with unarmed attacks. can take a -5 penalty to the roll, but if you hit, you deal 2 Hit Points of damage. Smithery Prerequisite: Blacksmith class Cleaving Shot You can spend half of an item’s cost to create it. Prerequisites: Cleave feat, Weapon Focus feat The time you spend in hours is equal to the item’s with a ranged weapon selected cost. You can take breaks in-between creation, You can Cleave using a ranged weapon. You also but every break you take increases the time it gain a +1 modifier to Cleaving with ranged takes by 30 minutes. weapons.
Chef Amateur Hunting-Gathering Prerequisites: Int +2 or higher You can spend 3 hours cooking a Signature Dish. It You can choose to go last in the turn order and counts as a meal for the day, and if you eat it, gain some insight on the enemy. Roll 1d6, the your To Kill is increased by 1 until you rest again. result dictates how much and what you learn. It requires 2 regular Meals to make.
D6 Detective Insight Chef Expert Prerequisites: Int +4 or higher, Chef Amateur feat 1 Who are they? Your Signature Dish feeds 3 people, and it increases To Damage by 1 as well. However, it 2 How do they fight? now requires 3 regular Meals to make. 3 Do they have hidden weapons?
Armor Sumo Fighting Style 4 Any magic? Prerequisites: Con +2 or higher, Dex +2 or higher, Armor Bash feat 5 Any weaknesses? Both of your Toughnesses increase by 1 when 6 2 of the above, reroll on 6. wearing armor. Additionally, if you hit someone
successfully with an armor bash and don’t kill Ace Detective them, they are Paralyzed X, with X being the Prerequisites: Int +2, Wis +2, Detective feat amount of HP they have remaining. You are always assumed to roll a 6 for your first
roll in the Detective Insight roll. Piercing Arrow Fighting Style
Prerequisites: Weapon focus feat with a ranged Entertainer weapon selected You add +2 to Charisma rolls made to entertain If you kill with a ranged weapon, you can make audiences. another attack with it.
Gladiator Silent Backstab Fighting Style Prerequisites: Entertainer feat, any of the Prerequisites: Cleave feat, +3 Dex, +3 Cha Fighting Style feats, Weapon Focus feat You add your Dexterity instead of Strength for You add your charisma to your To Kill. melee attacks. Additionally, you have a set 5 + Additionally, when you kill someone, you restore 1 Cha + Dex bonus for your To Kill. HP.
Planar Caller Sheer Rage Prerequisites: Ambassador class, +5 Cha, Level 13 Prerequisites: Str +4 or higher You can use your turn during combat to call forth You can enter a state of rage at any moment in a planar ally. Choose a type of ally: Demon, Fey, your turn. It lasts for 3 turns, and you gain the or Aberration. You can call an ally of that type, following effects: once per day, and it will be stronger depending on
your level. The ally is Paralyzed 5 u ntil its first -Your To Kill is increased by 6 and your To Damage turn starts, and it rolls initiative separately. is increased by 3
Twin Blades Fighting Style -Both of your toughnesses are reduced by 2 You can make a second attack with your offhand,
but it gets a -5 penalty. -You cannot be affected by status conditions,
except Demoralized. Twin Blades Teachings
Prerequisites: Twin Blades Fighting Style, +3 Dex -If you are left with 0 HP, or would be affected by You can make a 3rd attack with your main hand a status condition, you lose your Rage early. that gets a -7 penalty. Additionally, your second
attack now only gets a -2 penalty. -At the end of the Rage, you are Paralyzed 4. Detective
Prerequisites: Int or Wis +1 or higher Destructive Force Prerequisites: Con +4 or higher, Sheer Rage feat When you are in a rage, you roll 1d10 every time you would be affected negatively by things such as damage. On a 1, 2 or 3, you are unaffected.
Additionally, your Kill checks always succeed while raging.
Lucha Throw Prerequisites: Unarmed Fighting Style feat When you attempt to make an unarmed attack on someone, you can attempt to perform a Lucha Throw on them. The attack gets a -5 modifier, but if it hits, your opponent is Paralyzed 4.
Lucha Slam Prerequisites: Lucha Throw feat If you make an unarmed attack on an enemy that is paralyzed because of your Lucha Throw, the attack automatically hits.
Lucha Toss Prerequisites: Dex +3, Lucha Throw feat Your Lucha Throw has no penalties.
Lucha Breakneck Prerequisites: Lucha Slam feat, Dex +2 If you attack an enemy that has 1 HP or less with an unarmed attack, you kill them instantly. This increases to 2 HP or less at 10th level, 3 HP or less at 20th level, and so on.