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Pages of History

Learning about the origin and evolution of a people.

How to play: After each new time period:


You’re all historians. You have in your possession an Perhaps the story from one time period tells of a vastly
archive containing tales, accounts, and legends that different culture than the one before it. When that
refer to a culture that has never been properly studied. happens, the historians must discuss what happened
that caused the culture to change so dramatically.
Together, you will uncover and establish historically
accurate information about this culture. Everything that is written as the five truths are always
accurate, because you are historians and you know
The player who has last visited a museum kicks things what you’re doing.
off by being the first Storyteller, telling a tale from the
time period when the culture originated.
At the end of the game:
The game ends when the historians conclude that
Reciting the account: they’ve reached recent history, or otherwise the time
Start by stating what manner of source you are period when the culture was lost.
recounting. Is it a fictional story, written as a play by a
neighbouring culture of the time? Is it a true account Now, all the historians sign at the bottom of the page
of an event, recovered on a stone tablet? Is it a fairy with their name and title. You now have a manuscript
tale set in the region, passed down through to publish on this interesting culture. Congratulations!
generations? You have gained the respect of the academic
community.
Then start telling the story. When you introduce an
important character, point at one of the other
historians. They now become that character, and
Always remember:
decide what that character does in the story. They
• When you address another player, refer to
speak in character until the story ends.
them by their title, which will be either
Professor or Doctor.
The story ends when all characters have been
indtroduced and a scene has reached its conclusion. • Your culture can be a realistic culture, but it
can also be a fantasy culture, or set in a
spacefaring future.
• Proper historians don’t make fun of existing
Analyzing the account: cultures with degrading caricatures or jokes.
The historians must now analyze the story for relevant • Your time period will not last forever!
details. By corroborating with recovered artifacts and Sometimes, your favorite aspects of the culture
other histories, you can determine what three won’t stand the test of time and be erased by
important truths we glean from the story. But the later events. Historians must accept this fact.
story isn’t a perfect image of history. Based on other
sources, we know that the story got one thing wrong,
and omitted or ignored one important thing.

We have thus learned five truths about the culture


from that time period. The historians must figure out
the approximate date the story took place in. Note the
date and the five things in a new entry on the back of
this page.

Then, the player sitting to the left of the Storyteller


becomes the new Storyteller. They will tell a story from
a new time period, chronologically after the last. Made by Natalie

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