Professional Documents
Culture Documents
Class Features 3
Bear Claw Necklace. (recharge 11+) When you
Barbarian Rage (1/day): roll 2d20 to hit, hit with a melee attack while you're staggered,
choose the best. If both dice are 11+, and you hit gain 10 temporary hit points.
at least once, you score a critical hit! After the
battle, roll a d20 + Con mod; on a 16+, you can 4 Cloak of Recovery +1 PD. (quick, recharge 16+)
rage again later in the day. Feats You heal using a recovery +4.
Talents (3 / 1 / 1) 2. Strongheart: +1 recovery. Daily, 1d3 targets, Dex attack, (1d8 x Lvl) + Dex
damage, and you move.
Building Frenzy (2/day): when you miss, 3. Building Frenzy: d6s instead of d4s.
+1d10 dmg on following attacks. Stacks up to 4. Toughness: +14 hit points 6 Gauntlets of Clobbering (recharge 16+) You deal
4d10. 5. Barbarian Rage +4 dmg until the end of the battle.
Strongheart: your recovery dice are d12s. 6. Building Frenzy: d10s instead of d6s. 7 Elemental Standard. Resist Cold 18+.
Whirlwind: As the first action in your turn, 7. Strongheart: +1 PD, roll a save when using 8 Sash of Vitality (3 rcvry) When you take ongoing
attack all enemies engaged with you. recovery damage, roll an immediate save to end the effect.
You have -4 to AC & PD. No damage on a miss.
8. Barbarian Rage: rage freely when escalation
Violence (1/battle): add 1d4 to one melee die is 2+.
attack roll. 9. Strongheart: +1 Recovery. 12-headed Hydra "Fluffy"
Relentless. While raging, you have resist 10. Building Frenzy: Twice per day.
damage 12+. Iconic Healing Potion
Oil +1, Oil +2, Rune +2, Rune +1 (x2)
Potions of Resistance. Lightning, Cold