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Name: Sengar Race: Half-orc

Class: Barbarian Level: 10

Armor Class Physical Def Mental Def save bonus


STR CON DEX INT WIS CHA
28 28 21
Score 20 20 11 8 18 12
Recoveries Hit Points
Mod 5 5 0 -1 4 1
10d12 + 15 302
OOOOOOO
Check 15 15 10 9 14 11
OOOOOO FATE POINTS: 3
80

One Unique Thing Racial Power m: Hvy Mace +2 Hit Miss


I was dead, but I came back… WAAAGH! Lethal: Once per battle, reroll a melee attack
and use the roll you prefer as the result. d20+ 17 10d10+ 17 x
72

Backgrounds (8) Portrait Equipment GP: 8.104


Wolf Clan Champion +4 War Horse, Tiefling Ashes, Champion's Belt, Skull
Shoulderpads, Dragon Tooth, Symbol of St.
Underworld Menace +4 Cuthbert, Dire Boar Tusk, Kenku's Beak, Titan's
Tooth, Leaf from the Ancient Night Twist, Feather
of Necrozyte, Spine of Xyzanth, Blue Scale of
Vermirox.
Icon Relationships (5)
Kord (positive 3)
Erythnul (negative 1) Magic Items
Kyuss (negative 1) 1 Bloodthirsty Heavy Mace +2 of "retribution"
2 Hide Armor of Heedlessness +2. +4 all defs first turn.

Class Features 3
Bear Claw Necklace. (recharge 11+) When you
Barbarian Rage (1/day): roll 2d20 to hit, hit with a melee attack while you're staggered,
choose the best. If both dice are 11+, and you hit gain 10 temporary hit points.
at least once, you score a critical hit! After the
battle, roll a d20 + Con mod; on a 16+, you can 4 Cloak of Recovery +1 PD. (quick, recharge 16+)
rage again later in the day. Feats You heal using a recovery +4.

1. Barbarian Rage 5 Ring of the Wind Dukes. Resist Lightning 16+;

Talents (3 / 1 / 1) 2. Strongheart: +1 recovery. Daily, 1d3 targets, Dex attack, (1d8 x Lvl) + Dex
damage, and you move.
Building Frenzy (2/day): when you miss, 3. Building Frenzy: d6s instead of d4s.
+1d10 dmg on following attacks. Stacks up to 4. Toughness: +14 hit points 6 Gauntlets of Clobbering (recharge 16+) You deal
4d10. 5. Barbarian Rage +4 dmg until the end of the battle.

Strongheart: your recovery dice are d12s. 6. Building Frenzy: d10s instead of d6s. 7 Elemental Standard. Resist Cold 18+.

Whirlwind: As the first action in your turn, 7. Strongheart: +1 PD, roll a save when using 8 Sash of Vitality (3 rcvry) When you take ongoing
attack all enemies engaged with you. recovery damage, roll an immediate save to end the effect.
You have -4 to AC & PD. No damage on a miss.
8. Barbarian Rage: rage freely when escalation
Violence (1/battle): add 1d4 to one melee die is 2+.
attack roll. 9. Strongheart: +1 Recovery. 12-headed Hydra "Fluffy"

Relentless. While raging, you have resist 10. Building Frenzy: Twice per day.
damage 12+. Iconic Healing Potion
Oil +1, Oil +2, Rune +2, Rune +1 (x2)
Potions of Resistance. Lightning, Cold

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