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Bard - 11 Sage Gav

CLASS & LEVEL BACKGROUND PLAYER NAME


Freddy
Thri-Keen Chaotic Neutral Wo lo lo
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +5 30 Cannibal
8 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 91


-1 Strength
DEXTERITY ● +7 Dexterity Bugnation
16 +3

-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+3 -1 Wisdom
● +9 Charisma Bugs
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16 Total
+5 Acrobatics (Dex) SUCCESSES
+3 Am bug
+1 Animal Handling (Wis) FAILURES
● +7 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +1 Athletics (Str)

8 ●
+7

+7
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

College of Creation:
-1 +1 Insight (Wis)
________________________
+7 Intimidation (Cha)
Mote of Potential: Upgr Bard
WISDOM +3 Investigation (Int)
Insp
+1 Medicine (Wis)
8 +1 Nature (Int)
Ab Ch: BI reroll)
Atk Roll: Thundr na Con Save
+1 Perception (Wis)
-1 = BI roll)
● +9 Performance (Cha)
Sv Thr: Temp HP = BI Roll +
+7 Persuasion (Cha)
CHARISMA Cha Mod)
● +7 Religion (Int)
________________________
20 +5 Sleight of Hand (Dex)
Performance Of Creation:
● +11 Stealth (Dex)
+5
- Create a Large Non-Magical
+1 Survival (Wis)
Item out of thin air (max 220
SKILLS ATTACKS & SPELLCASTING GP worth)
- 1e keer free, derna 2d lvl
13 PASSIVE WISDOM (PERCEPTION)
Common: _________________________
CP
Moon touched sword Animating Performance:
Uncommon: - Animate Max Large Item
SP
Common Instrument of the bards: within 30feet
Fochlucan bandore (fly, levitate,
EP
invis, prot evil & good, entangle, - In combat, always exactly
faerie fire, shillelagh, speak w
animals)
turn after me
GP
- Commanding same time als
Any:
Rhythm-Maker’s Drum (very rare)
BI
PP
(+3 atk rolls & Saving throw DC's - 1e keer free, derna 3d lvl
& one-time recover 1 BI)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

RACE:
- Creature Type: Monstrosity
- Size: Small
- Chameleon Carapace: No armor = 13 + dex mod & Action voor blending in (Adv on Stealth
Checks)
- DarkVision
- Secondary Arms: (Manipulate Object, Open/Close Door, Pick up or set tiny object, Wield
weapon met light)
- Sleepless: Long Rest kan conscious
- Telepathy (kan nie spreken, enkel telepathy met willing creatures)
____________________________________________________
Class:
- Jack of All Trades: add half prof bonus (round down) to any ability check I make that
doesn't include prof bonus (ook Initiative, Counterspell, dispel magic etc.)
- Song of Rest: 1d8 extra heal for party during short rest
- Expertise on History & Religion & Arcana & Stealth (Prof bonus is doubled)
- Font of inspiration: Regain BI na Short/Long rest
- Countercharm: Action: 30f radius: Adv on saving throws for Frightened/Charmed, makes
noise
- Magical Secrets:
ADDITIONAL FEATURES & TRAITS

- Black ink, Quill, Small knife, 10g

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 20 12
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Light (20f light, 20f dim), 1hour, action (dex sv) Dispel Magic Heroes Feast
Prestidigation Leomund's Tiny Hut
Vicious Mockery (3d4 + disadv on atk) (wisdom sv) Enemies Abound
Mage Hand Water Breathing (Magical Secrets)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Detect Magic
Healing Word
4 3
Dissonant Whispers (3d6, upc: +1d6/lvl), move away (wisdom sv)

Feather Fall Dimension Door


SPELLS KNOWN

Raulothim’s Psychic Lance


Control Water (Magical Secrets)

2 3
Warding Wind
See Invisibility
Enhance Ability
5 2
Greater Restoration
9
Hold Monster

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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