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Shaman 5 Horde

CLASS & LEVEL BACKGROUND PLAYER NAME

Goblin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +2 35 ft.
+2 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

14 PERSONALITY TRAITS

Hit Point Maximum 38


+2 Strength
DEXTERITY
+2 Dexterity
/ 38
+2 ●
+2

+3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

14 ● +6 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2
● +5 Acrobatics (Dex) Total 5d8 SUCCESSES
14 Animal Handling (Wis)
+3
1d8+2 FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)

+0 -1

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Mace +5 1d6+2 Bludgeoning - Shaman Spells:


10 ● +6 Insight (Wis) Cantrips can be cast an infinite
-1 Intimidation (Cha) Spell DC = 14 number of times.
WISDOM +0 Investigation (Int) Spell Slots: 1st level - 4
Spell Attack +6 Spell Slots: 2nd level - 3
+3 Medicine (Wis)
+3 +0 Nature (Int)
Wind Shear - If you damage - Hex:
● +6 Perception (Wis) As an Action, you can target a
16 a creature who is
-1 Performance (Cha) creature within 30 feet of you. They
concentrating on a spell, they must make a Constitution saving
-1 Persuasion (Cha)
CHARISMA have disadvantage on their throw (DC 14) or be polymorphed
+0 Religion (Int)
concentration check to into a Frog. They can reattempt their
0 +2 Sleight of Hand (Dex)
maintain it. saving throw to transform back at
+2 Stealth (Dex) the end of each of their turns. Any
10 ● +5 Survival (Wis) damage to the frog ends the effect.
(1 use per rest)
SKILLS ATTACKS & SPELLCASTING

Goblin Traits:
12 PASSIVE WISDOM (PERCEPTION)
- Scale Mail
CP 0 - Rocket Jump:
- Mace
- Mace As a Bonus action, you can
Languages:Common, Goblin, Sylvan, SP 0 - Backpack suddenly leap forward 15 feet
Proficiencies:Animal Handling, Club, Dagger, Dart,
- Bedroll in a direction you choose. Any
Herbalism Kit, Intelligence Saving Throws, Javelin, Light
Armor, Mace, Medium Armor, Quarterstaff, Scimitar, EP 0 - Mess Kit opportunity attacks made against
Shields, Sickle, Sling, Spear, Survival, Wisdom Saving
Throws, - Rations (1 day) (10) you during this jump have
- Rope, Hempen (50 feet) disadvantage. (1 use per rest)
GP 0
- Tinderbox
- Time is Money:
PP 0 - Torch (10)
Your speed is increased to 35 feet.
- Waterskin
- Potion of Greater
Healing (4d4+4)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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