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Mag'har Orc
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
18 0 30 ft.
+4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
18 PERSONALITY TRAITS
0 ●
0
+5
Dexterity
Constitution
/ 49
CURRENT HIT POINTS IDEALS
+0 Intelligence
10 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3
0 Acrobatics (Dex) Total 5d10 SUCCESSES
16 Animal Handling (Wis)
● +4
1d10+3 FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +7 Athletics (Str)
+0 +1
+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
- Second Wind:
11 PASSIVE WISDOM (PERCEPTION)
- Plate As a Bonus Action, you regain 1d10+5
CP 0 - Greataxe hit points. (1 use per rest)
- Backpack
Languages:Common, SP 0 - Crowbar
- Hammer Mag'har Orc Traits:
Proficiencies:Athletics, EP 0 - Piton (10)
- Rations (1 day) (10) - Ancestral Call:
Constitution Saving Throws, As a Bonus Action, you gain +1 to hit
- Rope, Hempen (50 feet)
Heavy Armor, Intimidation, Light GP 0 - Tinderbox and damage until the end of your next
Armor, Martial Weapons, Medium - Torch (10) turn.
Armor, Shields, Simple Weapons, PP 0 - Waterskin
Strength Saving Throws, Survival, - Potion of Greater Healing - Savage Blood:
(4d4+4) You have advantage on saving throws
vs poison or disease.
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