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Fighter 12 Soldier

Guts CLASS & LEVEL BACKGROUND PLAYER NAME

human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

20 3 30
STRENGTH

20 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

5 PERSONALITY TRAITS

Hit Point Maximum 124


● 9 Strength

124
DEXTERITY 1 Dexterity

12 ● 7

0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

1 ● 6 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS

16
TEMPORARY HIT POINTS BONDS

3 Acrobatics (Dex) Total 12d10 SUCCESSES


3 2 Animal Handling (Wis)
12 FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 9 Athletics (Str)

10 -1

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

DragonSlayer 10 2d6+6 Fighting Style-Great Weapon


0 2 Insight (Wis)
● 3 Intimidation (Cha) Bionic Arm Cannon 5 4d10 80/320 Fighting-reroll 1s and 2s on
WISDOM 0 Investigation (Int) damage
Bionic Arm Crossbow 5 1d10+1 100/400
Second Wind-bonus action, heal
14
2 Medicine (Wis)
0 Nature (Int)
Dragon Slayer-does an extra 3d6 1d10+fighter level in HP
6
Action Surge
● Perception (Wis)
2
-1 Performance (Cha) to dragon type enemies
-1 Persuasion (Cha)
Improved Critical-crit on a 19-20
CHARISMA
3 Religion (Int) Remarkable Athlete-when you
8

3 Sleight of Hand (Dex) make a running long jump, the


3 Stealth (Dex) distance you can cover increases
-1 ● 6 Survival (Wis)
by a number of feet equal to your
SKILLS ATTACKS & SPELLCASTING Strength modifier.
Extra Attack (3 total)
16 PASSIVE WISDOM (PERCEPTION)
CP Indomitable-1 use, reroll a failed
saving throw.
Fighting Style-Defense +1 to AC
SP
Gamin Set
Vehicles (land) EP
while in Armor

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Ability Score Improvements:


resilient Wis
+1 Wis
proficiency in Wis saves

Durable
+1 Con
When you roll a Hit Die to regain hit
points, the minimum number of hit
points you regain from the roll equals
twice your Constitution modifier
(minimum of 2).

+2 Str
+2 Str ADDITIONAL FEATURES & TRAITS

Great Weapon Master -Dragon Slayer-


On your turn, when you score a critical -Bionic Arm-functions as a one handed heavy crossbow,
-can be used as a cannon. Cannon can be fired once and then takes 1 minute to reload.
hit with a melee weapon or reduce a -Berserk Armor-+1 plate mail, adds 1 additional HP per level attained. The armor may be invoked as a bonus action.
creature to O hit points with one, you can When invoked the armor, age allows you to shrug off fatal blows. While invoked, having 0 hit points doesn't knock
make one melee weapon attack as a you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while
at 0 hit points. However, if you would die due to failing death saving throws, you don't die until you pass the save
bonus action.
against the armor and you die then only if you still have 0 hit points.
Before you make a melee attack with a When you do so, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your
heavy weapon that you are proficient action each round to attack the creature nearest to you. If you can make extra attacks as part of the Attack action,
you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have
with, you can choose to take a -5 penalty
multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures
to the attack roll. If the attack hits, you within 60 feet of you that you can see or hear. When below half hit points, the armor tries to invoke itself causing the
add +10 to the attack's damage. wearer to make Wisdom saving throws at the start of each of their turns, while below half HP.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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