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Fighter 12 NerdImmersion

CLASS & LEVEL PLAYER NAME


Gilgamesh
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +4 Constitution +4 18 76 --
-1 +1 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
8
+4 Charisma
Resistances - Bludgeoning, Piercing, and Slashing from Nonmagical
Total 12d10 SUCCESSES
Weapons
Saving Throw Modifiers Immunities - Bludgeoning, Piercing, and Slashing from Nonmagical
DEXTERITY Weapons FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +4 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+0 P
+3

+5
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

10 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
+4 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Common
30 ft. (Walking)
+1 P +8 Intimidation CHA
P +5 Investigation INT
12 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+4 Performance CHA === ACTIONS === regain 1d10 + 12 HP.
+3 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Action Surge • 1 / Short Rest
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, Once per short rest, you can take one additional
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object action on your turn. [17th] Twice per short rest

+4 Stealth DEX === BONUS ACTIONS === Arcane Shot • 2 / Short Rest
CHARISMA Curving Shot Twice per short rest and once per turn when you
+3 Survival WIS
When you make an attack roll with a magic arrow fire an arrow from a shortbow or longbow as part of
the Attack action, you can apply one Arcane Shot
+4 and miss, you can use a bonus action to reroll the
attack roll against a different target within 60 ft. of the
original target.
option of your choice to that arrow. You decide to use
the option when the arrow hits a creature, unless the
option doesn’t involve an attack roll.
18 Second Wind • 1 / Short Rest
Once per short rest, you can use a bonus action to Banishing Arrow
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

22 PASSIVE WISDOM (PERCEPTION)


Dancing Greatsword +3 2d6-1 Slashing Martial, Heavy, Two-Handed

Dancing Longsword +3 1d8-1 Slashing Martial, Versatile


13 PASSIVE WISDOM (INSIGHT)

Dancing Rapier +8 1d8+4 Piercing Martial, Finesse


20 PASSIVE INTELLIGENCE (INVESTIGATION)
Dancing Scimitar +8 1d6+4 Slashing Martial, Finesse, Light

Dancing Shortsword +8 1d6+4 Piercing Martial, Finesse, Light

Longbow +10 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 12 NerdImmersion
CLASS & LEVEL PLAYER NAME
Gilgamesh
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Banishing Arrow • XGtE You can attack three times whenever you take the
A creature hit by your arrow must also succeed on a Attack action on your turn.
* Fighting Style • PHB 72 CHA saving throw (DC 13) or be banished. While
You adopt a fighting style specialty. banished, the target’s speed is 0, and it is | Special
incapacitated. At the end of its next turn, the target
| Archery • PHB reappears in the space it vacated or in the nearest * Magic Arrow • XGtE 28
You gain a +2 bonus to hit with ranged weapon unoccupied space if that space is occupied. [18th] Whenever you fire a nonmagical arrow from a
attacks. +2d6 force damage on hit shortbow or longbow, you can make it magical for the
purpose of overcoming resistance and immunity, but
* Second Wind • PHB 72 | Special the magic fades from the arrow on a hit or miss.
Once per short rest, you can use a bonus action to
regain 1d10 + 12 HP. | Bursting Arrow • XGtE * Curving Shot • XGtE 28
Immediately after the arrow hits a creature, the target When you make an attack roll with a magic arrow and
| 1 / Short Rest • 1 Bonus Action and all other creatures within 10 ft. of it take 2d6 force miss, you can use a bonus action to reroll the attack
damage each. [18th] Increases to 4d6 force damage roll against a different target within 60 ft. of the original
* Action Surge • PHB 72 on hit target.
Once per short rest, you can take one additional
action on your turn. [17th] Twice per short rest | Special | 1 Bonus Action

| 1 / Short Rest • Special | Grasping Arrow • XGtE * Indomitable • PHB 72


A creature hit by the arrow takes an extra 2d6 poison Once per long rest, you can reroll a saving throw that
* Martial Archetype • PHB 72 damage, its speed is reduced by 10 ft., and it takes you fail - you must use the new roll. [13th] twice and
2d6 slashing damage the first time on each turn it [17th] three times per long rest.
| Arcane Archer moves 1 ft. or more. The brambles last for 1 minute,
until you use this option again, or until any creature | 1 / Long Rest • Special
* Arcane Archer Lore • XGtE 28 uses an action to remove them with an Athletics check
You gain proficiency in an additional skill and learn an (DC 13). [18th] Increases to 4d6 poison and slashing
additional cantrip. damage on hit. === VARIANT HUMAN RACIAL TRAITS ===

* Arcane Shot • XGtE 28 | Special * Languages • PHB 31


Twice per short rest and once per turn when you fire You can speak, read, and write Common and one
an arrow from a shortbow or longbow as part of the | Shadow Arrow • XGtE extra language.
Attack action, you can apply one Arcane Shot option of A creature hit by the arrow takes an extra 2d6 psychic
your choice to that arrow. You decide to use the option damage, and must succeed on a WIS saving throw * Ability Score Increase • PHB 31
when the arrow hits a creature, unless the option (DC 13) or be unable to see anything farther than 5 ft. Two different ability scores of your choice increase by
doesn’t involve an attack roll. away until the start of your next turn. [18th] Increases 1.
to 4d6 psychic damage on hit.
| 2 / Short Rest • Special * Skills • PHB 31
| Special You gain proficiency in one skill of your choice.
* Arcane Shot Options • XGtE 28
* Extra Attack • PHB 72 * Feat • PHB 31

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb. Rope, Hempen (50 feet) 1 10 lb.

Shortsword 1 2 lb. Tinderbox 1 1 lb.

SP 0 Longbow 1 2 lb. Torch 10 10 lb.

Dancing Greatsword 1 6 lb. Waterskin 1 5 lb.


EP 0 Dancing Longsword 1 3 lb. Dimensional Shackles 1 --

Dancing Rapier 1 2 lb. Portable Hole 1 --


GP 10 Dancing Scimitar 1 3 lb.

Dancing Shortsword 1 2 lb.


PP 0 Longbow, +3 1 2 lb.

Backpack 1 5 lb.
WEIGHT CARRIED

209.5 lb. Clothes, Common 1 3 lb.

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Hammer 1 3 lb. Armor of Invulnerability 1 65 lb.

PUSH/DRAG/LIFT Piton 10 2.5 lb. Sword of Kas 1 3 lb.

240 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

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Fighter 12 NerdImmersion
CLASS & LEVEL PLAYER NAME
Gilgamesh
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You gain one feat of your choice.

=== FEATS ===

* Lucky • PHB 167


You have 3 luck points per long rest. Whenever you
make an attack roll, an ability check, or a saving throw
(or when an attack roll is made against you), you can
spend one to roll an additional d20 and you choose
which die to use. You can choose to spend luck points
after you roll the die, but before the outcome is
determined.

| 3 / Long Rest • No Action

* Observant • PHB 168


Increase your INT or WIS score by 1. If you can see a
creature's mouth while it is speaking a language you
understand, you can interpret what it's saying by
reading its lips. You have a +5 bonus to your passive
Perception and passive Investigation scores.

* Resilient (Wisdom) • PHB


Increase your WIS score by 1 and you gain proficiency
in WIS saving throws.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gilgamesh
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Fighter -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

=== 3rd LEVEL ===

O Call Lightning <C> Sword of Kas DEX 18 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes PHB 220 1 Charge (3/3), D: 10m, 60 ft. Cylinder, V/S

=== 7th LEVEL ===

O Divine Word Sword of Kas CHA 18 1BA 30 ft. V Instantaneous PHB 234 1 Charge (3/3), V

O Finger of Death Sword of Kas CON 18 1A 60 ft. V,S Instantaneous PHB 241 1 Charge (3/3), V/S

SPELLS

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