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Fighter 12 NerdImmersion

CLASS & LEVEL PLAYER NAME


Kirito
Variant Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +6 Constitution +5 19 124 --
-1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
+2 Charisma
Total 12d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +9 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+2 P +4

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Cook's Utensils,
+2 Deception CHA
Herbalism Kit, Vehicles (Land)
P +5 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
40 ft. (Walking) Common
+1 +2 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +8 Perception WIS


+2 Performance CHA === ACTIONS === damage roll and to gain advantage on your next attack
+0 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll against a chosen creature within 5 ft. this turn.

Help, Hide, Ready, Search, Use an Object, Second Wind • 1 / Short Rest
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Once per short rest, you can use a bonus action to
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object regain 1d10 + 12 HP.

E +13 Stealth DEX Superiority Dice • 5 / Short Rest === REACTIONS ===
CHARISMA You learn maneuvers that are fueled by superiority Parry
P +4 Survival WIS
dice. Maneuvers enhance an attack in some way. You When another creature damages you with a melee
attack, you can use your reaction and expend one
+2 have 5d10 superiority dice per short rest.

=== BONUS ACTIONS ===


superiority die to reduce the damage by the number
you roll on your superiority die + 5.
Feinting Attack
14 You can expend one superiority die and use a Riposte
bonus action on your turn to add the total to the When a creature misses you with a melee attack,
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

18 PASSIVE WISDOM (PERCEPTION)


Dark Repulser +11 1d8+7 Piercing Martial, Finesse

Elucidator +9 1d8+5 Slashing +14 Slashing, Martial, Versatile, Finesse


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 0 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 12 NerdImmersion
CLASS & LEVEL PLAYER NAME
Kirito
Variant Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === to make a melee weapon attack against it (add the
| Disarming Attack • PHB superiority die to the attack’s damage roll on hit).
* Hit Points • PHB 71 When you hit with a weapon attack, you can expend
one superiority die to add it to the damage and to | 1 Reaction
* Proficiencies • PHB 71 disarm the target if it fails a STR saving throw (DC 17).
| Trip Attack • PHB
* Fighting Style • PHB 72 | Special When you hit with a weapon attack, you can expend
You adopt a fighting style specialty. one superiority die to add the total to the damage roll,
| Evasive Footwork • PHB and if the target is Large or smaller, it must make a
| Two-Weapon Fighting • PHB When you move, you can expend one superiority die, STR saving throw (DC 17). On failure, you knock the
When you engage in two-weapon fighting, you can add rolling the die and adding the number rolled to your AC target prone.
your ability modifier to the damage of the second until you stop moving.
attack. | Special
| Special
* Second Wind • PHB 72 * Extra Attack • PHB 72
Once per short rest, you can use a bonus action to | Feinting Attack • PHB You can attack three times whenever you take the
regain 1d10 + 12 HP. You can expend one superiority die and use a bonus Attack action on your turn.
action on your turn to add the total to the damage roll
| 1 / Short Rest • 1 Bonus Action and to gain advantage on your next attack roll against | Special
a chosen creature within 5 ft. this turn.
* Action Surge • PHB 72 * Know Your Enemy • PHB 73
You can take one additional action on your turn. This | 1 Bonus Action If you spend at least 1 minute observing or interacting
can be used 1 times per short rest. with another creature outside combat, you can learn
| Parry • PHB information about its capabilities compared to your
| 1 / Short Rest • Special When another creature damages you with a melee own: Strength score, Dexterity score, Constitution
attack, you can use your reaction and expend one score, Armor Class, current HP, total class levels (if
* Martial Archetype • PHB 72 superiority die to reduce the damage by the number any), fighter class levels (if any)
you roll on your superiority die + 5.
| Battle Master | 1 Minute
| 1 Reaction
* Combat Superiority • PHB 73 * Indomitable • PHB 72
You learn maneuvers that are fueled by superiority | Precision Attack • PHB You can reroll a saving throw that you fail - you must
dice. Maneuvers enhance an attack in some way. You When you make a weapon attack roll, you can expend use the new roll. You can use this 1 times per long
have 5d10 superiority dice per short rest. one superiority die to add it to the roll before or after rest.
the roll but before any effects are applied.
| Superiority Dice: 5 / Short Rest • 1 Action | 1 / Long Rest • Special
| Special
* Student of War • PHB 73 * Improved Combat Superiority • PHB 74
You gain proficiency with one type of artisan’s tools. | Riposte • PHB Your superiority dice turn into d10s.
When a creature misses you with a melee attack, you
* Maneuvers • PHB 74 can use your reaction and expend one superiority die

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Blackwyrm Coat 1 13 lb.

Dark Repulser 1 2 lb.

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

18 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Elucidator 1 3 lb.

PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 12 NerdImmersion
CLASS & LEVEL PLAYER NAME
Kirito
Variant Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • PHB 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • PHB 31


Two different ability scores of your choice increase by
1.

* Skills • PHB 31
You gain proficiency in one skill of your choice.

* Feat • PHB 31
You gain one feat of your choice.

=== FEATS ===

* Mobile • PHB 168


Your speed increases by 10 feet. When you use the
Dash action, difficult terrain doesn't cost you extra
movement on that turn. When you make a melee
attack against a creature, you don't provoke
opportunity attacks from that creature for the rest of
the turn, whether you hit or not.

* Tough • PHB 170


Your HP maximum increases by 24.

* Prodigy • XGtE 75
You gain one skill proficiency, one tool proficiency, and
learn one language of your choice. You gain expertise
(apply twice your proficiency bonus) with one chosen
skill.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kirito
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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