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CR 7

CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 -1 30
19 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

4 PERSONALITY TRAITS

Hit Point Maximum 10d10+40


Strength
DEXTERITY

9 ● 7
Dexterity
Constitution
95
CURRENT HIT POINTS IDEALS
Intelligence
-1 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18
Acrobatics (Dex) Total SUCCESSES
4 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

7 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Slam +7 2d6+4 b Large


-2 Insight (Wis)
Intimidation (Cha)
Resistances: Bludgeon,
WISDOM Investigation (Int)
Piercing and slashing from
Medicine (Wis)
10 Nature (Int)
non magic weapons, necrotic
Perception (Wis)
Performance (Cha)
Weakness: Radiant
Persuasion (Cha)
CHARISMA
Religion (Int)
Natural Armor 17
6 Sleight of Hand (Dex)
Stealth (Dex)
Multi attack: two slam attacks
-3
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)


CP

SP

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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