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Bard 3 Folk Hero Kingsley

CLASS & LEVEL BACKGROUND PLAYER NAME


Tadaa Ironlung
Orc Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Strength - I'm really good at
14 +0 30 getting people to like me
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

16 PERSONALITY TRAITS

Hit Point Maximum 18


+3 Strength
DEXTERITY ● +2 Dexterity
I have no ability to stand
out or excel.
+0 +0

+0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

10 +1 Wisdom
● +5 Charisma
To sing the best song in the
CONSTITUTION
land whatever it may be.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

+0
Acrobatics (Dex) Total 3d8
1 SUCCESSES Weirdly eloquent for an Orc
10 Animal Handling (Wis)
2
FAILURES which can freak people out.
1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 5 Athletics (Str)

+0 ● 5

1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision - 60ft of sight in darkness
Insight (Wis)
Longsword +5 1d8s + 3
10 2
Powerful Build - Count as one size
● 5 Intimidation (Cha) Vic. Mock. +5 60ft /1d4py larger for carry capacity and lifting
WISDOM 1 Investigation (Int)
2 Medicine (Wis)
Aggressive - Can dash as bonus action
+1 ● 2 Nature (Int)
2 per long rest, gain 2thp each time.

2 Perception (Wis) Reckless Endurance - First time per


12 long rest when you go to 0 hp you go to
7 Performance (Cha)
1 instead
● 7 Persuasion (Cha)
CHARISMA
1 Religion (Int) Actor - adv. on persuasion and
+3 1 Sleight of Hand (Dex)
deception rolls. Can mimic speech of
someone else. Can be contested with
1 Stealth (Dex) insight on your deception.
16 ● 3 Survival (Wis)
Spellcasting (Ritual) (Charisma) -
SKILLS ATTACKS & SPELLCASTING
Bardic Inspiration (D6) - Use on ability
checks, attack rolls, and saving throws
12 PASSIVE WISDOM (PERCEPTION)
Lute, battleaxe),
CP
entertainers pack, Song of Rest - +1d6 hp when people
heal during rests.
dagger, scale mail,
Common, Orc SP
Carpenter's Tools Jack of All Trades - add half proficiency
to non-proficient skills.
EP
Bagpipes, Lute, Drums
Combat inspiration - Can use bardic die
GP on attack damage or to increase AC.
Martial Weapons, Medium
Armor, Shields Expertise(Performance, Pursuasion)
PP

Carpentry Tools

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 6'1" 250
AGE HEIGHT WEIGHT
Tadaa IronLung
black Green Grey
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

From a young Age Ironlung was more


interested in the stories around the campfire
than participating in the glory itself. He found
himself a natural at music, the drums in the
camp and throaty singing of hymns the only
expression he could perform.

One thing he noticed when growing up is that


everyone always seemed to forget about
him, his brothers and sisters were more
important and lauded. His friends more
cherished and sought after. He was an
afterthought, no one was mean to him and
no one neglected him but there was never a
dedication to Ironlung the same way there
was to many others in the camp.

Knowing that staying with the tribe would


mean more obscurity Ironlung set out on his
lonesome to find a song impressive enough
for people to notice him and take him
seriously.
ADDITIONAL FEATURES & TRAITS
When he entered civilized lands he realised
that music was the universal language and
he could use his voice and drums to get
people to listen to him and like him. But
similarly in the tribe everyone sort of forgot
about him after a while, enjoying his
company and paying him for his services but
he was never the talk of any town he was in.

He took a first name Tadaa, the exclamation


humans use to present something
extraordinary as a humourous motif on his
quest. He can't complain as no one is ever
mean to him or isolates him but one day he'll
find a song so impressive and bold that
people will talk about it (and by extension,
him) for ages to come.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Cha 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Vicious Mockery
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Thunderwave

● HealingWord
4
● Faerie Fire

Disguise Self
SPELLS KNOWN

● Detect Magic

2 2
● Knock

Suggestion

● Phantasmal Force
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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