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Lvl 2 Monk, Lvl 3 Fighter Folk Hero Brendan

CLASS & LEVEL BACKGROUND PLAYER NAME


Axium "Axe" Lyretail
Eladrin Chaotic-Good --
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I judge people by their
15 +4 40ft actions, not their words.
13 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED You can't stay still.
+1 PERSONALITY TRAITS

Hit Point Maximum 46


● +4 Strength
DEXTERITY
Tyrants must not be allowed to

18
● +7

+3
Dexterity
Constitution
46 oppress the people.
CURRENT HIT POINTS IDEALS
+0 Intelligence

+4 +1 Wisdom
+0 Charisma
I protect those who cannot
CONSTITUTION
protect themselves.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
● +7 Acrobatics (Dex) Total 2d8, 3d10 SUCCESSES I have a weakness for the vices of the
+3 city, especially hard drink. Anything worth
Animal Handling (Wis)
● +4
2, 3 FAILURES doing is worth doing again and again.
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +1 Athletics (Str)

10 +0

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Eladrin:
single fist +7 1d6+4 bl
+ +1 Insight (Wis) -darkvision, 60ft
+0 Intimidation (Cha) double fist +7 1d8+4 bl -fey ancestry, adv against
WISDOM +0 Investigation (Int) charm, cannot be slept
+1 Medicine (Wis) -trance, 4 hour meditation,
12 +0 Nature (Int) ki, 2/2 points can change season
+1
● +4 Perception (Wis) -flurry of blows, 2 BA
+0 Performance (Cha) unarmed strikes Monk:
CHARISMA
+0 Persuasion (Cha) -patient defense, BA dodge -unarmored defense
+0 Religion (Int) -step of the wind, BA -martial arts, BA unarmed
10 +4 Sleight of Hand (Dex) disengage or dash strike when attacking
● +7 Stealth (Dex) -ki
+0 ● +4 Survival (Wis) Echo: 14 AC, 1 HP
SKILLS ATTACKS & SPELLCASTING
Figher: Echo Knight
-unarmed fighting
14 PASSIVE WISDOM (PERCEPTION) -second wind, BA 1d10+3 hp
CP
1 x SR
-action surge, extra action 1 x
-all armor, shields SP
SR
-simple weapons, martial -manifest echo
EP
weapons
-brewer's supplies
GP
-vehicles (land)
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
68 years old 6'6" 189lbs
AGE HEIGHT WEIGHT
Axium "Axe" Lyretail
Dark blue beige, silver, green, gold long black/silver
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-fey step, 30ft teleport


Axe was born into a serving -autumn, 2 targets wis save to be charmed
family of a wealth elf -winter, 1 target wis save to be frightened
household. Worked in the -spring, teleport another willing target 30ft
kitchens and learned to brew -summer, 1 fire dmg to each creature within 5ft :(
mead and ale and whiskey.
Destroyed a priceless ancient
family painting when he was
14 and was shipped off to the
mines, eventually found a
fighting ring and rose up as a
champion among the small
mining town. Was given his
freedom by the owners and a
contract to fight in the big city.
Got drunk on his way there ADDITIONAL FEATURES & TRAITS
and lost his first big fight.
Now owes debt to the mob,
the mining company, and the
elven family he worked for.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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