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Bard 3 Militaristic Investigator Mitchell

CLASS & LEVEL BACKGROUND PLAYER NAME


Direcris Nemmonis
Metallic Dragonborn LN N/a
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 30 WIP
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

14 PERSONALITY TRAITS

Hit Point Maximum 24


Strength
DEXTERITY WIP
+1
● +2 Dexterity
Constitution
24
CURRENT HIT POINTS IDEALS
Intelligence
12 Wisdom
● +2 Charisma WIP
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 3d8
Acrobatics (Dex) Total SUCCESSES
14 WIP
Animal Handling (Wis)
1d8 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +2 Athletics (Str)

+0 ● +4 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Rapier +2 1d8 piercing
- Bardic Inspiration
10 +2 Insight (Wis) - Ritual Casting
Intimidation (Cha) - Jack of all trades
WISDOM +2 Investigation (Int) - Song of rest
Arctic Breath dc 12 15 cone 1d10 cold
Medicine (Wis) - Magical Inspiration
+0 Nature (Int) Breath Weapon - When you take the Attack action on - Combat Inspiration
your turn, you can replace one of your attacks with an
+2 Perception (Wis) exhalation of magical energy in a 15-foot cone. Each
10 creature in that area must make a Dexterity saving throw
● +4 Performance (Cha) against a DC equal to 8 + your proficiency bonus + your
Constitution modifier.). On a failed save, the creature
● +4 Persuasion (Cha) takes 1d10 damage of the type associated with your
CHARISMA
Religion (Int) Metallic Ancestry. On a successful save, it takes half as
much damage. This damage increases by 1d10 when
16 Sleight of Hand (Dex) you reach 5th level (2d10), 11th level (3d10), and 17th
level (4d10).
Stealth (Dex) You can use your Breath Weapon a number of times
+3 equal to your proficiency bonus, and you regain all
Survival (Wis) expended uses when you finish a long rest.

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP Rapier, Entertainer's
pack, Viol, Leather
Languages - Common, Draconic, SP armor, dagger,
Weapons - Simple weapons, hand
crossbows, long-swords, rapiers, EP
short-swords, martial weapons,
Armour - light armor, medium
GP
armor, shields,
Tools - lute, dulcimer, viol, voice
(instrument), Disguise kit PP

Resistances - Cold,
Feats - Skill Expert

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
43 medium medium
AGE HEIGHT WEIGHT
Direcris Nemmonis
Blue Silver
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

WIP Priority Links


Evo classes -
https://docs.google.com/document/d/1-4s3dhX-JgqvzFj38_ljgzM8
rXZdoJ4tcBdcgBS9tfM/edit
Evo subclasses -
https://docs.google.com/document/d/1DAyWcWvpea6cGIZqkApj
mh73mAAscZy-aJD4wE3C34E/edit
Evo lineage -
https://docs.google.com/document/d/1cJPj4RZ9EwbLBS6v7ukOi
QHIDM6BegXnagVwDlG7Ngo/edit#heading=h.r1c1vctk3sbx
Evo Background -
https://docs.google.com/document/d/1xfBXDthos4TFbF6xMPC6h
dKHuVDxEukSQuhGiD4CVmU/edit#heading=h.odywe1erj6fe
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Direcris Nemmonis CHA 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand
Vicious Mockery
(Green-Flame Blade) to add

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 0 7
EPAR
SPELL NAME
ED
PR

Charm Person

Tasha's Hideous Laughter


4
Dissonant Whispers

Comprehend Languages
SPELLS KNOWN

2 2 0
Shatter

Cloud of Daggers

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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