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CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 30 ft.
ARMOR
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED

+4 PERSONALITY TRAITS

Hit Point Maximum 12


Strength
DEXTERITY
Dexterity
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
-1 ● Wisdom

● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) Total 1 SUCCESSES


+2 Animal Handling (Wis) 1d10 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
● Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Half-Elf:
Warhammer +6 Bludgeoning
Insight (Wis) Darkvision. You can see in dim light
-1
Javelin +6 Piercing within 60 feet of you as if it were bright
● Intimidation (Cha)
light, and in darkness as if it were dim
WISDOM Investigation (Int)
light. You can't discern colour in
Medicine (Wis) darkness, only shades of grey.
Nature (Int)
Fey Ancestry. You have advantage on
● Perception (Wis) Warhammer: 5 ft. range. On
+0 saving throws against being charmed,
Performance (Cha) hit, deals 1d8+4 bludgeoning and magic can't put you to sleep.
● Persuasion (Cha) damage
CHARISMA
Religion (Int) Paladin:
Javelin: 30 ft. range. On hit, Divine Sense. As an action, you can open
Sleight of Hand (Dex)
deals 1d6+4 piercing damage your awareness to detect strong evil or
Stealth (Dex) good. Until the end of your next turn,
+4 Survival (Wis) you know the location of any celestial,
fiend or undead within 60 feet of you
SKILLS ATTACKS & SPELLCASTING
that is not behind total cover. You know
the type (celestial, fiend, or undead) of
PASSIVE WISDOM (PERCEPTION) any being whose presence you sense,
CP but not its identity. You can use this
Warhammer feature a number of times equal to 1 +
SP Shield (engraved with a your Charisma modifier. When you finish
holy symbol): +2 to AC a long rest, you regain all expended uses.
Proficiencies: Five javelins
EP
All armor, shields Explorer’s pack Lay on Hands. You have a pool of healing
Chain mail: 16 AC, power that replenishes when you take a
All weapons (simple, martial)
GP long rest. With that pool, you can restore
disadvantage on Stealth
a total number of hit points equal to your
Languages: checks and a minimum
paladin level x 5.
PP Strength score
Common, Elvish and Dwarvish As an action, you can touch a creature
requirement of 13. and restore a number of hit points to
that creature, up to the maximum
amount remaining in your pool.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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