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Sorcerer 1 KunDrun

CLASS & LEVEL PLAYER NAME


Zeddicus
Tiefling Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +3 Constitution +2 16 13 --
+0 +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
• +6 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+2

+5
Animal Handling WIS
Arcana INT
=== TOOLS ===
Dice Set, Thieves' Tools

13 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Infernal
P +6 Deception CHA
+3 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+3 P +6 Intimidation CHA
+3 Investigation INT
17 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+4 Performance CHA === ACTIONS ===
+2 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX
CHARISMA +2 Survival WIS

+4
19

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger, +1 +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Staff +2 1d6 Bludgeoning Simple, Versatile


12 PASSIVE WISDOM (INSIGHT)

Fire Bolt +6 1d10 Fire V/S


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 1 KunDrun
CLASS & LEVEL PLAYER NAME
Zeddicus
Tiefling Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES ===

* Hit Points • PHB 100

* Proficiencies • PHB 100

* Spellcasting • PHB 101


You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6).
You can use an arcane focus as a spellcasting focus.

* Sorcerous Origin • PHB 101

=== TIEFLING RACIAL TRAITS ===

* Darkvision • BR 43
You can see in darkness (shades of gray) up to 60 ft.

* Hellish Resistance • BR 43
You have resistance to fire damage.

* Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast
hellish rebuke (2nd) once per long rest. [5th] You can
cast darkness once per long rest. CHA is your
spellcasting ability.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 25 Staff 1 4 lb.

Backpack 1 5 lb.

SP 30 Crowbar 1 5 lb.

Hammer 1 3 lb.
EP 14 Piton 10 2.5 lb.

Torch 10 10 lb.
GP 255 Tinderbox 1 1 lb.

Rations (1 day) 10 20 lb.


PP 9 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

95.5 lb. Dagger 1 1 lb.

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT Elven Chain 1 20 lb.

300 lb. Dagger, +1 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 22 Medium 6' 2" 253
GENDER AGE SIZE HEIGHT WEIGHT
Zeddicus Neutral Evil Asmodeus Red Blazing fire Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I always have a plan for what
Asmodeus
to do when things go wrong.
=== Organizations ===

N/A PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

Something important was taken from me, and


I aim to steal it back.

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Born a tiefling, Zeddicus was shunned by his


village and forced to rely on the very dark forces
that led him to exile. Once he found his infernal
parent was Asmodeus, he found himself agreeing
with his father's ideals, and thus, he strives to
make them a reality.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Control Flames Sorcerer -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O True Strike <C> Sorcerer -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

O Fire Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Frostbite Sorcerer CON 14 1A 60 ft. V,S Instantaneous EE 156 V/S

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 2 Slots OO

O False Life Sorcerer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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