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Barbarian 3 KunDrun

CLASS & LEVEL PLAYER NAME


l
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
• +3 Constitution -1 10 29 --
+0 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
11
+2 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed, and
magic can’t put you to sleep

-1 Advantage on DEX against effects that you


can see while not blinded, deafened, or
incapacitated
DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION -1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +1

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 P +2 Athletics STR Leatherworker's Tools, Vehicles (Land)
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Elvish, Gnomish
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+1 +2 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


+2 Performance CHA === ACTIONS ===
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
P +1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

-1 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
P +1 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+2 weapon attack as a bonus action on each of your
turns after this one.

Rage • 3 / Long Rest


14 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 KunDrun
CLASS & LEVEL PLAYER NAME
l
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES ===


* Frenzy • PHB
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make
a single melee weapon attack as a bonus action on
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).

You gain advantage on STR checks and saving throws === HALF-ELF RACIAL TRAITS ===
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Ability Score Increase • BR 39
You can't cast or concentrate on spells while raging.
* Darkvision • BR 39
Your rage ends early if you are knocked unconscious You can see in darkness (shades of gray) up to 60 ft.
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since * Fey Ancestry • BR 39
then. You can also end your rage as a bonus action. You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
| 3 / Long Rest • 1 Bonus Action
* Skill Versatility • BR 39
* Unarmored Defense • PHB 48 You gain proficiency in two skills of your choice.
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus. * Languages • BR 39

* Reckless Attack • PHB 48


When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your
next turn.

* Danger Sense • PHB 48


You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened,
or incapacitated.

* Primal Path • PHB 48

| Path of the Berserker

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
l
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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