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Blood Hunter 1 Malcore1243

CLASS & LEVEL PLAYER NAME


Malcore1243's Character
Fire Genasi Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+3 Constitution +1 11 13 --
+2 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
15
-1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 -1

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +4 Athletics STR Alchemist's Supplies, Playing Card Set,
ABILITY SAVE DC Vehicles (Land)
-1 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +1 Insight WIS Common, Primordial
30 ft. (Walking)
+2 P +1 Intimidation CHA
P +4 Investigation INT
15 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


-1 Performance CHA === ACTIONS === for 1 minute and affects creatures of any size. The
-1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
cursed creature can repeat the saving throw at the
end of each of its turns to end the curse.
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === BONUS ACTIONS ===


CHARISMA Blood Curse of Binding
P +1 Survival WIS
As a bonus action, you attempt to bind a Large or

-1 smaller creature that you can see within 30 ft. of you.


It must succeed on a STR Saving Throw (DC 12) or
the cursed creature’s speed reduced to 0 and it cannot
take reactions until the end of your next turn.
8
<strong><em>Amplify.</em></strong> The curse lasts
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Produce Flame +5 1d8 Fire D: 10m, V/S

Unarmed Strike +4 3 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 Malcore1243
CLASS & LEVEL PLAYER NAME
Malcore1243's Character
Fire Genasi Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === <strong><em>Amplify.</em></strong> The curse lasts


for 1 minute and affects creatures of any size. The
* Hit Points • CR cursed creature can repeat the saving throw at the end
of each of its turns to end the curse.
* Proficiencies • CR
| Blood Curse of Binding : 1 Bonus Action
* Hunter’s Bane • CR
You have advantage on Wisdom (Survival) checks to
track fey, fiends, or undead, and you have advantage === FIRE GENASI RACIAL TRAITS ===
on Intelligence ability checks to recall information
about them. * Ability Score Increase • EE

| Hemocraft Modifier: Intelligence • CR * Darkvision • EE


Your Hemocraft DC is 12. You can see in darkness (shades of red) up to 60 ft.

* Blood Maledict • CR * Fire Resistance • EE


You can invoke a blood curse a number of times per You have resistance to fire damage.
short rest based on your level. Before it affects the
target, you can choose to amplify the curse. An * Reach to the Blaze • EE
amplified curse gains an additional effect noted in the You know the produce flame cantrip. At 3rd level, you
curse's description. Amplifying a curse causes you to can cast burning hands once per long rest. CON is
take 1d4 points of necrotic damage that cannot be your spellcasting ability.
reduced in any way.

Creatures that don't have blood in their bodies are


immune to blood curses, unless the curse has been
amplified.

| 1 / Short Rest • No Action

* Blood Curses • CR
Your chosen Blood Curses for use with the <em>Blood
Maledict</em> feature.

| Blood Curse of Binding • CR


As a bonus action, you attempt to bind a Large or
smaller creature that you can see within 30 ft. of you. It
must succeed on a STR Saving Throw (DC 12) or the
cursed creature’s speed reduced to 0 and it cannot
take reactions until the end of your next turn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 25 Medium 6ft 150
GENDER AGE SIZE HEIGHT WEIGHT
Malcore1243's Character Chaotic Good none Red Red Fire
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I enjoy being strong and


like breaking things.

PERSONALITY TRAITS

Independence. When people follow


orders blindly, they embrace a kind
of tyranny. (Chaotic)
IDEALS

I’ll never forget the crushing defeat


my company suffered or the
enemies who dealt it.
BONDS

I made a terrible mistake in battle


that cost many lives—and I would do
anything to keep that mistake secret.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Produce Flame Reach to the Blaze +5 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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