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Ranger 9 haventenz

CLASS & LEVEL PLAYER NAME


Elifaen
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
-1 Constitution +0 10 49 --
-1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
9
+4 Charisma
Total 9d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being
+0 charmed, and magic can’t
put you to sleep
DEFENSES HIT DICE DEATH SAVES

Advantage Against being


10 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
-1 P +4

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


8 -1 Athletics STR Calligrapher's Supplies, Vehicles (Land)
ABILITY SAVE DC
+4 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Elvish, Giant, Kenderspeak,
INTELLIGENCE
+0 Insight WIS Kharolian
30 ft. (Walking)
+1 +4 Intimidation CHA
P +5 Investigation INT
13 P +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS ===
+0 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX === REACTIONS ===


CHARISMA Giant Killer
P +4 Survival WIS
When a Large or larger creature you can see within

+4 5 ft. of you hits or misses you with an attack, you can


use your reaction to attack that creature immediately
after its attack.

18

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 0 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 9 haventenz
CLASS & LEVEL PLAYER NAME
Elifaen
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === | Grassland • PHB | 1 Reaction


You are particularly familiar with one type of natural
* Hit Points • PHB 90 environment and are adept at traveling and surviving in * Ability Score Improvement • PHB 92
such regions.
* Proficiencies • PHB 90 * Extra Attack • PHB 92
* Fighting Style • PHB 91 You can attack twice whenever you take the Attack
* Favored Enemy • PHB 91 You adopt a particular style of fighting as your action on your turn.
You have advantage on Survival checks to track your specialty.
favored enemies, as well as on INT checks to recall * Defensive Tactics • PHB 93
information about them. You also learn one language | Archery • PHB You gain an additional defensive feature.
of your choice that is spoken by your favored enemies, You gain a +2 bonus to attack rolls you make with
if they speak one at all. ranged weapons. | Steel Will • PHB
You have advantage on saving throws against being
| Dragons • PHB * Spellcasting • PHB 91 frightened.
Dragons are large reptilian creatures of ancient origin You can cast known ranger spells using WIS as your
and tremendous power. True dragons are highly spellcasting modifier (Spell DC 12, Spell Attack +4). * Land’s Stride • PHB 92
intelligent and have innate magic. Moving through nonmagical difficult terrain costs you
* Ranger Archetype • PHB 92 no extra movement and you can also pass through
| Fey • PHB nonmagical plants without being slowed by them and
Fey are magical creatures closely tied to the forces of | Hunter without taking damage from them. You have
nature. They dwell in twilight groves and misty forests. advantage on saving throws against plants that are
* Primeval Awareness • PHB 92 magically created or manipulated to impede
* Natural Explorer • PHB 91 As an action, you can expend one ranger spell slot (1 movement.
You have a favored terrain type. Your proficiency minute per level of spell slot) to sense whether any
bonus is doubled for proficient skills when you make aberrations, celestials, dragons, elementals, fey,
an INT or WIS check related to it. While traveling for fiends, or undead are present within 1 mile of you (or === HALF-ELF RACIAL TRAITS ===
an hour or more in your chosen terrain, difficult terrain within up to 6 miles if you are in your favored terrain).
doesn’t slow your group’s travel, your group can’t This feature doesn’t reveal the creatures’ location or * Ability Score Increase • BR 39
become lost except by magical means, you remain number.
alert to danger even when you are engaged in another * Darkvision • BR 39
activity, you can move stealthily at a normal pace | 1 Action You can see in darkness (shades of gray) up to 60 ft.
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the * Hunter’s Prey • PHB 93 * Fey Ancestry • BR 39
exact number, sizes, and how long ago they passed You gain an additional attack feature. You have advantage on saving throws against being
through the area. charmed, and magic can’t put you to sleep.
| Giant Killer • PHB
| Desert • PHB When a Large or larger creature you can see within 5 * Skill Versatility • BR 39
You are particularly familiar with one type of natural ft. of you hits or misses you with an attack, you can You gain proficiency in two skills of your choice.
environment and are adept at traveling and surviving in use your reaction to attack that creature immediately
such regions. after its attack. * Languages • BR 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb.
PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 9 haventenz
CLASS & LEVEL PLAYER NAME
Elifaen
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Elifaen
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Detect Magic <C> Ranger -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Alarm Ranger -- 1m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

=== 3rd LEVEL === 2 Slots OO

O Wind Wall <C> Ranger STR 12 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 288 D: 1m, V/S/M

O Daylight Ranger -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Water Breathing Ranger -- 1A 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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