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Annalyse’s Revenge
Version 1
Content Warning: blood, burn victims, cutting, gore, goats, self-harm, teeth
This is a gruesome adventure which some players may find problematic. Please
consider your players’ preferences and triggers before running this adventure.

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Background: Darrin Scott
Cartography: CH GUISE @chguise

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Cover Art: Omercan Cirit @OmercanCirit https://www.artstation.com/sleepingrobot
Editor: Brent Sweany @brentsweany
Internal Art:
Luiz Prado @LuizPradoArt
Production and Layout: Jeff C. Stevens

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Playtesting: Curt Burgess, Jason Pole, Asher Pole, Ralph Stone
The Hopeless Nerds: Gaz Jones (DM), Jakub Šťastný, Jesper Jonsson, Natasha Neal,
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Annie Robinson, and Ashley Dean
Test Readers: Yagami Chris, Tay Michaels
Written by: Jeff C. Stevens & Remley Farr
@jcorvinstevens
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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D
Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All
characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any
reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by
Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

All other original material in this work is Copyright ©2020 by Jeff C. Stevens and published
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under the Community Content Agreement for Dungeon Masters Guild

2 | Annalyse’s Revenge
Introduction Average Party Level
The Average Party Level (APL) can be used to
Welcome to Annalyse’s Revenge, a four to six-hour
adventure for 5th edition Dungeons & Dragons. calculate the appropriate challenge level for your
party. To calculate the APL, add the total levels of
This adventure is designed for four to five 4th all characters and divide the sum by the number of
through 8th level characters and is optimized for five characters (rounding up for .5 or greater).
characters with an average party level (APL) of 6.
Skill Checks and Saving Throws
About the Writing

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Specific DCs are written for each of the encounters.
Remley Farr and I have worked on several projects You may wish to change these DCs based on the
together, many of which we split the writing, or I APL of the adventuring party. We suggest the below
add to his contribution. I want to mention that I range:
did little writing for this adventure. What Remley

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turned in was excellent and I did not find I needed APL Check / Save DC
to add much to the story or his details.
1 thru 3rd
st
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Placing the Adventure 4th thru 6th 13
7th thru 9th 16
As with The Madhouse of Tasha’s Kiss and Happy
10th thru 12th 19
Jack’s Funhouse, we’ve written this adventure using
generic locations, allowing you to easily insert An- 13th thru 15th 22
nalyse’s Revenge into your home campaign. It could

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also be used in Curse of Strahd by using a generic
location, or a specific location you choose.

Using this Supplement


In addition, if you feel a skill check or saving throw
DC is too low or too high, feel free to adjust the DC
as you wish.

Maps
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Locations in this adventure may be changed as
needed to fit your campaign. Unless otherwise noted, for all maps:
1 square = 5 feet.
Text in these yellow boxes is to be read to players.
You Are the Dungeon Master
Text in gray boxes is for the DM only and should As mentioned above, you do not have to run this
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not be read to players. adventure as written. You are empowered to make


changes as you wish – adjusting the encounters
Most of the creatures in this adventure are found in as the game is played, if you like. If you think the
the 5th Edition Monster Manual. Page numbers have adventure is too big, cut out a room or two. If the
been included for easy reference but depending on threats are too easy, give them additional hit points
the printing edition of your Monster Manual, they or an extra attack.
may not match.
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In addition, several new creatures have been cre-


ated for this supplement. They are noted in BOLD
with no Monster Manual reference. You can find
these creature stat blocks at the end of the adven-
ture in Appendix: Monsters.

Unless otherwise noted, all NPCs have the stats of a


commoner.

Annalyse’s Revenge |3
tions of a newfound love—no matter how large a
Adventure Primer crowd the girl’s acrobatics and dancing skills could
pull in. Jack was supposed to be the star! So, the
I am Wrath. I had neither father nor mother. I leapt crone sent Annalyse away to a theatrical school to
out of a lion’s mouth when I was scarce an hour practice her circus skills, but the school was a ruse.
old and ever since have run up and down the world The crone had sent Annalyse to a hellish madhouse,
with this case of rapiers, wounding myself when I ruled by Tasha’s Kiss: a nightmarish harlequin prima
could get none to fight withal. I was born in hell; donna who kept an abyssal collection of horrors. Af-
and look to it, for some of you shall be my father. ter having her very soul winnowed away by Tasha’s
—Christopher Marlowe Kiss’ minions, Annalyse fled with four demons—
the Quartet—who used her body as a conduit

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to escape Tasha’s Kiss and expand their demonic
Adventure Background debauchery within the Material plane.
She was abandoned—once by her mother, who left Annalyse later learned that Jack, her lover, had

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her for a burial plot, and again by her father, who been slain by a band of adventurers. In an instant,
couldn’t bear to see his wife’s eyes staring back the Quartet took advantage of her grief, leaving her
from his daughter’s gaze. A third time by her lover, with only malcontent for the world—and a seed
a magician misdirected by a tooth-grinned interlop- of wrath to lay low the foes that took her precious
er. And finally, by herself. Jack away.
Annalyse Penn ended up on an orphanage door- The Plot
step at age four. Her mother’s death and her
father’s inability to accept such a death had already For decades, the Lavolion Opera House has sold out
rattled Annalyse’s psyche into a finale of parental countless performances, from ballets as enchanting

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neglect and trauma. Her ticks manifested with age:
raging outbursts, sociopathic moods, and other
negative aspects that smudged her pedigree for
attracting foster parents.
as The Naid’s Dream to silver-piece comic schticks
like Blacker Pudding. But, for the last month, nobody
has been allowed entrance to the building. The last
time the theater let people in to see a show not a
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single patron, employee, or performer returned.
At age fifteen, Annalyse was adopted by rooftops,
chimneystacks, and crows—her teenage play- This tragedy was the work of the Quartet, who
ground. No longer begging for a family, she gave guided Annalyse to the Lavolion as a venue to stage
herself to the urban sprawl. Urchins and beggars her revenge. She joined the theater as a dancer,
clogged the streets but the upper levels were hers then slowly let the Quartet demons manipulate the
to soar. She helped herself to the richer caste’s place, eventually twisting the world into creating a
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open windows and fourth-floor bedrooms—preying dark reflection of the Lavolion that lurked in a paral-
on the false sense of security that came with living lel Abyssal plane beneath the theater. When Annal-
above the groundling masses. yse and their demented planar theater were ready,
the Quartet advertised a show: Revenge, a Tragedy
After two years of pinching roof-level jewelry boxes, in Two Acts, by Annalyse Penn. People came to see
Annalyse found her heart pinched by a street-per- the show, then never returned home.
former, von Zarovich the Magnificent: a grease-
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paint-masked clown conjuring forgotten arcane With hundreds of people missing, the local militia
arts. Along with his entourage was a crone of a has quarantined the Lavolion for fear that whatever
fortuneteller and a dancing monkey. “I want you danger claimed the patrons still resides in the build-
with us,” he said, pulling Annalyse close. “Or, well… ing. An investigation team of eight people was sent
don’t tell the old bat with the monkey, but I want in the day after the incident, but the team hasn’t
you with me.” returned. Fear has gripped the locals, and the con-
stable has posted a notice seeking adventurers to
“I think I’d like that, von Zarovich.” she said. explore the Lavolion and unearth the truth.
The clown smiled and said, “Call me Jack, my darling!” So what has happened?
But a distracted mage leads to an unfocused The Quartet tore a hole in the Material Plane, cre-
routine. The crone, Reaver, couldn’t have von ating an exact copy of the Lavolion. The duplicate
Zarovich’s performances waning with the distrac-

4 | Annalyse’s Revenge
Lavolion emerged during the most recent show
at the opera house, and the Quartet trapped the Location and NPC Summary
patrons in this nightmare playground world based The following NPCs and locations feature promi-
on Annalyse’s grief. Annalyse is trapped as well, the nently in this adventure:
Quartet having used her to the point where they
consider her a discarded, broken toy.
Annalyse Penn: Having learned of Jack’s de-
mise, Annalyse plots revenge against those who
The Hook destroyed her beloved Jack, but the tables have
Whether the adventurers killed Jack in a previous turned and Annalyse is now under the influence
adventure (Happy Jack’s Funhouse) or not, Annal- of four powerful demons, the Quartet.

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yse would consider them guilty by association—she
hates adventurers, and the Quartet stoked that Lucas Pavoli: Plump, baldheaded male human.
hatred to create a dungeon beneath the Lavolion Owner of the Lavolion Opera House.
filled with heinous situations to string the adventur-

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ers through a variety of nightmares. The Quartet: Four demons: Soprano, Alto, Tenor,
and Bass.
Place the Lavolion in any town you see fit. The con-
stable is offering 250 gp to each party member, as
well as allowing them to keep any loot or treasure Soprano: An obese demon in the form of a male
they may find in the Lavolion. With so many people castrato singer wearing food-stained, aristocratic
missing or dead, he doesn’t care what happens to clothes. Demanding, needy, disgusting--craves
the Lavolion—it’s not important; people’s lives are! entertainment.
The constable has the following information:
Alto: A naked, red-skinned male demon with

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• “Lucas Pavolli, the manager of the Lavolion,
is a bit of a jerk but knows a lot about the
theater. Find him, and you can find some
answers.”
horns. Quickly grows bored with his “playthings”
and torments people at his leisure.

Tenor: A multi-torso female demon with several


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• “I’d say at least two hundred patrons and arms. Snake-like and destructive. Splits into au-
twenty performers are in there… plus the tonomous “segments” when attacked.
eight we sent in to scout the place out.”
• “This isn’t normal. Something’s happening Bass: A female demon in the shape of a giant,
in there… something that chills my bones.” floating goat’s eye. Omnisciently able to create
• “There’s more than one entrance besides demonic hellscapes. Possesses victims. Seeks
the lobby. Hell, windows as well. Tear any escape from the Abyss.
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of them down, break whatever you want. I


don’t care—we need to rescue the people.”

Adventure Overview
The adventure is broken down into two parts:
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Part 1. The Lavolion Opera House (Material


Plane)—60 to 120 minutes. The characters ap-
proach and enter the Lavolion Opera House, finding
it empty and
Part 2. The Lavolion Opera House (Abyssal
Plane)—60 to 120 minutes. The adventures have
entered the Abyssal version of the Lavolion Opera
House where they encounter more of the demons
and have the chance to save Annalyse.

Annalyse’s Revenge |5
Lavolion Opera House Part 1. The Lavolion Opera
The now abandoned Lavolion, at least the parts of
it which still reside in the material plane, doesn’t House (Material Plane)
yield its secrets easily. Characters must explore As the characters approach the theater, read or
and investigate to discover the fate of the missing summarize:
patrons and Annalyse. The dark work of the Quar-
tet, the demons tormenting Annalyse, can be felt A two-story opera house looms over the hill, its
through the presence of demonic, abyssal magic. pine walls glistening in dark, heavy wood stain.
The characters may come upon evidence of such The most prominent feature is a glass window

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magic in storage rooms filled with blood or perhaps that wraps around the lobby entrance, a poster
even the physical presence of one of the demons for Revenge: A Tragedy in Two Acts, by Annalyse
of The Quartet, who arrived by using the Abyssal Penn plastered against the windows every ten
portal in the trapdoor on the stage in Area 16: feet.
Performance Hall or in the privy in Area 8: Star’s

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Dressing Room.
Posters
General Layout The posters are an advertisement for the opera,
Description: An expensive, wooden performance Revenge: A Tragedy in Two Acts by Annalyse Penn.
hall with a lobby, various dressing and stage The “stars” of the show advertised on each poster
rooms, and a performance stage with rows of are the names of the current party members.
seats. Ornate and decorative with massive glass
Large, colorful posters hang from the windows.
windows surrounding the lobby.

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Doors: All doors are made of wood unless stated
otherwise. There are large 30 ft. wide and 30 ft.
tall overhead sliding doors near the scene shop,
Elegant words spell Revenge: A Tragedy in Two
Acts by Annalyse Penn.

Below, the main poster are individual posters


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which can be opened easily by grabbing and lift- with headshots of each of the stars of the show,
ing. They each have a cord to pull down on when the player characters.
they need to be lowered.
Character Posters
Light: No torches or candles are burning. Aside The individual posters are headshots of the adven-
from sunlight spilling in from windows, The Lavo- turing party members. If one of these posters is
lion is dark inside unless otherwise noted.
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removed, the image animates and screams in agony


and does not stop screaming until returned to the
Walls: Thick wood. Exterior walls are at least window. If a poster is destroyed, the character
6-inches thick and painted bright pink with coal- whose image is destroyed must succeed on a DC
black trim. Interior walls are two inches thick and 15 Wisdom saving throw or suffer 7 (2d6) psychic
covered in faded red and pink striped wallpaper. damage.
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Alto: The Lavolion is two-stories tall, but it


doesn’t have two floors. The ceilings are quite
high, 20 feet tall in most areas, but 40 feet tall
in the Performance Hall (area 16) to account for
stage rigging.

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Annalyse’s Revenge |7
In addition, each of these entrances is secured with
Area 1: Lobby a glyph of warding (DC 15) which activates when
This large, carpeted area once catered to masses the doors are touched. The glyph releases a modi-
of patrons waiting to enter the theater, but now fied polymorph spell (DC 15), transforming the crea-
it’s abandoned. Posters for upcoming shows are ture who touched it into one of the below creatures
plastered against the large window that wraps for 15 minutes.
around the entrance of The Lavolion. Several signs
in Common script rest above various doorways. Character Creature
Level
4-5 Ape or Black Bear
Upcoming Shows

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• Tasha’s Kiss Stand Up (CANCELLED) 6-8 Ettercap, Gargoyle, or Mummy
• To Be King by The Traveling Halflings
• For One and All: A Rock Opera by Meta-Lika Area 2: Concessions/Box Office
• Greed, I Want to Live Forever by Dem Liches

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A cash register and bundle of tickets sits near
• Tymora is Unlucky by Doubtful the Gnome
a window. A cast iron stove with a giant pot for
• Long Live Strahd: A Personal Reflection
popping corn kernels rests in the corner. A door
about Living in Barovia by Hemplsted the
on the northern side leads to a storage closet.
Mongrelfolk
• Do You Hear the People Scream by The
Miserable Contents. Placed tidily around the room characters
• Puppets & Marionettes a discussion by may find:
Blinsky of Barovia.
• Bundle of Tickets. Each ticket says, “ADMIT


by Amara the Cultiste
Inheritance Rules and Laws by Hagard Toole
Tiamat Risen – The Story That Almost Was
ONE: REVENGE”
• Cast Iron Stove. The stove can be loaded
with popcorn kernels, then stocked with
wood or lit by magic or other means to
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heat up popcorn and pop it. One pound
DM Note: of kernels can be loaded and popped at a
The upcoming show signs are tied to the human- time, taking 5 minutes to pop if the fire is
oids in Area 17. Keep track of any upcoming show going.
signs that were removed or destroyed. • Cash Register. Searching the register pro-
duces 23 (3d8 + 10) gp.
Signs • Storage. Piled in the storage room are:
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Ornate, well-written signs label the following entry- • 10 sacks holding 1 lb. of popcorn ker-
ways and are easily visible from the lobby: nels each.
• A stack of firewood.
• Concessions/Box Office (Area 2) • A tinderbox.
• Storage (Area 3) • A crate with 250 paper popcorn bags.
• Manager (Area 4) • A box laden with 300 drinking steins.
• Women’s Restroom (Area 5)
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• Men’s Restroom (Area 6)


• Performance Hall (signs are posted on the
double doors for each entrance to Area 16)
• Staff Only (the double doors between
Areas 5 and 6)
Access to the Theater
Each of the doors leading from Area 1: Lobby to
Area 16: Performance Hall is locked with an arcane
lock spell.

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Area 3: Beverage Storage Area 4: Manager’s Office
The door to this room is locked. It can be picked This room has a mahogany desk with an ostenta-
with a successful DC 15 Dexterity check using tious nameplate reading “LUCAS PAVOLI” sitting
thieves’ tools or broken with a successful DC 20 on it. A burning candle on the desk illuminates the
Strength (Athletics) check. Inside is a modest sup- room. Two filing cabinets rest in the corners, and
ply of beverages. the dead corpse of a human man sits at the desk.
Contents. Piled in the Beverage Storage are:
Desk. Searching the desk reveals a scholar’s pack
• 10 casks of Lavolion Ale (50 gp each) worth of supplies. If players notice the perfidy of Lu-

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• 30 bottles of Lavolion Burgundy wine (10 gp cas Pavoli by investigating the statements in the filing
each) cabinets, they may also find a false bottom in a desk
• 1 bottle of Gandy’s Hangover Cure, which drawer with 200 gp and a ledger showing a balance
is a flask of true sight (see appendix: magic of 500 gp with a note Stored in Treasure Chest.

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items)
Treasure Chest
The treasure chest was transformed into a cat.
See Part 2: Treasure Chest

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Annalyse’s Revenge |9
Filing Cabinets. Searching the filing cabinets reveals
the income and payment receipts of the opera
Area 5: Male Privies (Patrons)
house. Spending 10 minutes going over the finances Several privies are lined up in the common area of
shows the Lavolion pays its stars upward of 50 gp this foul-smelling room. The excrement hasn’t been
per performance, and its chorus as low as 5 sp per emptied in weeks. There isn’t much in this room
performance. The opera house takes in a net gain aside from buzzing flies.
of 500 gp per sold out show, though a DC 20 Intel-
ligence (Investigation) check or a character with Area 6: Female Privies (Patrons)
the Keen Mind or Observant feat notices that Lucas
Pavoli has been skimming off the top of the profits Several privies are separated by stalls in this
for years There is also an acting resume for Annalyse foul-smelling room. Similarly, the excrement hasn’t

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Penn, complete with a headshot and list of acrobatic been emptied in weeks. A character braving the
training received from Tasha’s Kiss. Players who see odor and succeeding on a DC 10 Intelligence (Inves-
this now know what Annalyse looks like and may tigation) check finds a small, silver snuff box stuck
spot her out in the crowd of people in Area 30 if they to the floor inside one of the privies.

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spend time searching people’s faces.
Silver Snuff Box. Worth 15 gp. Contains 6 oz. of my-
Candle. The candle is enchanted with a continual conid rapport spores (see Appendix: Magic Items)
flame spell. in the form of a dust, which is an illegal substance.

Corpse. The dead body is Lucas Pavoli, the plump Area 7: Costume Closet
and baldheaded manager of the Lavolion Opera
House. A quick glance shows that he bled out after An unclothed mannequin stands in the center of
suffering a compound fracture in his leg. A success- this room. The closet also holds many makeup
ful DC 10 Wisdom (Insight) check finds a correlation kits, garish outfits, and wigs.

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between his injury and the popular theater phrase,
“break a leg.” Looting his body shows he has the
following letter in his pocket written in Common
(Player Handout #1), which entails his sacking of
Costumes. If a player asks the Dungeon Master for
an outfit or an article of clothing, there is a 50%
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chance that the article is stashed somewhere with-
Annalyse from the opera house’s chorus line due to
in this closet’s racks, storage drawers, or bins.
the obscene nature of a stage play she wrote:
Disguise Kits. The room has enough makeup, wigs,
Ms. Annalyse Penn,
and costumes to create 30 disguise kits.
The Lavolion Opera House establishes itself as a
Mannequin. If any clothes are placed on the
venue of esteem and regality. Under no circum-
mannequin, the mannequin animates as though an
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stances do we tolerate the distribution of vile


animate objects spell has been cast on it (HP 40, AC
media. Your proposed stage play, Revenge:…, is
13, STR 10, DEX 12, +5 to hit, 8 (2d6 + 1) bludgeon-
preposterously out of touch with our clientele and
ing damage). The mannequin models and poses
production team. Performing such a show would
with the clothes until given a command to stop,
tarnish the Lavolion Opera House’s name.
and assumes a persona native to the clothes it is
After consulting other Lavolion Opera House em- wearing: if it’s wearing a princess’ outfit, it behaves
ployees and performers, I’ve determined that the astute and regal. If it is wearing a pirate outfit, it
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Lavolion Opera House no longer has needs of your sneaks and hobbles around. The mannequin can
service in the dance ensemble. You have until the follow the players around and obeys them accord-
end of the day to vacate your belongings and turn ing to the animate objects spell and makes slam
in any costumes, makeup, or accessories you may attacks with its fists in combat.
have been using. I never want to see another copy
of your Revenge script again.
I will also blacklist the Tasha’s Kiss Performing Com-
pany that you received your “training” from.
Regards,
Lucas Pavoli

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Area 8: Star’s Dressing Room Area 10: Dressing Room (Male)
The star performer has their own dressing room. This room is full of mirrors, chairs, a wastebasket,
and counters arranged along the wall. Scratched
Door. The door to this room has the name of the into the mirrors are various jokes and off-color
“star” of the show emblazoned on it, which is a
drawings, though on one of the mirrors is the
randomly determined player character.
phrase, “ANNALYSE BROUGHT A BASSMENT.”
Dressing Room. The dressing room matches
whatever the character’s “closet” would look like. A successful DC 10 Wisdom (Insight) check deter-
A skulking rogue would have cloaks, thieves’ tools, mines that the word “bassment” is a play on “bass

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or a weapons rack of daggers. A wizard would have (musical)” and “basement.”
racks of books and maps. Let the player tell you
what their “dressing room” would look like, but Privy. The door to this privy has been smashed
don’t allow items that would be too powerful (if open. The single privy in the back of this room

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your wizard character says that their closet back reeks, having not been emptied in some time.
home has a spellbook of level 9 spells from Grand- Scrawled into the wall in haggard writing from
pappy Poof, feel free to draw the line). a sharp instrument is “HELP THERE ARE OTHERS
THERE IS THE QUARTET ANNALYSE IS EVIL EVIL
Items. Items may be taken from this room. It is EVIL AND SHE TOOK THEM BELOW HELP US OH
suggested that you limit the number of magical SAVE US THEY WILL FIND ME THEY WILL MAKE ME
items—perhaps a potion and an uncommon item. A PROP LIKE THE OTHERS ANNALYSE PENN IS EVIL
ANNALYSE.” (Player Handout #2)
Privy. The privy contains a black and gray swirling
portal in the floor that connects with the privy in
Area 11: Dressing Room (Female)
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Area 23. The portal is a 5-foot diameter tunnel that
travels 40 feet down. It reeks of an otherworldly
stench. There is no gravity within the tunnel, so
characters travel by pushing along the walls.
This room is full of mirrors, chairs, a wastebasket,
and counters arranged along the wall.
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Wastebasket. Hidden in the wastebasket is the
Planar Travel missing script from the performance hall (see Area
These portals and tunnels are how characters tra- 16, Scripts subcategory).
verse between the Material and Abyssal planes,
moving from one version of the Lavolion Opera Privy. This privy reeks, having not been emptied in
some time.
House to another. Horizon Walker Rangers can
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sense the portals lead to the Abyssal plane.

Area 9: Green Room


This room serves as a place of respite between
scenes when actors don’t need to perform. This
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relaxing room has two couches with a table in


between them stacked with fruit, cakes, pies, and
beverages of all kinds.

Table. The table is enchanted to cast purify food


and drink every 8 hours on whatever food or drink
is lying on it, keeping any food placed on it from
spoiling or going bad.

Annalyse’s Revenge | 11
Blood Fountain. When the blood and severed
Area 12: Scene Shop heads spill out, any characters directly in front of
A cold, hard, stone floor with bare wood walls the door or within 5 feet must succeed on a DC
represents a carpenter and artist’s shop. Work- 15 Strength saving throw or be swept up in the
benches, buckets of paint, and stacks of lumber blood, taking 13 (3d8) bludgeoning damage as they
rest against the walls. are bashed around. The blood spreads across the
whole scene shop, wrecking and staining everything
and spilling into other rooms if doors are left open.
This is where the stagehands of the Lavolion build There is enough blood to create a 2-inch deep pool
and paint sets for the show. Bay doors rest on the over the whole opera house floor creating difficult
east and western walls, and shards of broken mir- terrain if not allowed to drain outside (characters

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rors cover the ground. can open doors to let it drain).
Workbenches. Searching the workbenches finds the
following artisan’s tools:
Area 14: Shop Storage 2

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This storage room has a few planks of wood and
• 2 sets of carpenter’s tools
nails scattered around, but it is ultimately empty.
• 1 set of leatherworker’s tools
• 2 sets of woodcarver’s tools (stained with
Area 15: Loading Bay
blood, a successful DC 15 Wisdom (Medi-
cine) or Intelligence (Investigation) check A wooden ramp sits outside the theater, allowing
reveals they were used on people. carts and wagons to back into the scene shop to
Paint Buckets. Searching the paint buckets shows unload supplies. The ramp is 5 feet high on the
that the paint is labelled in a variety of colors, but westernmost end and ground level on the east-
ernmost end. A set of stairs leads up to it on the

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the actual paint inside is blood red.
Mirror Shards. Several small shards of mirror reflect
as normal, but searching through the mirror pieces
with a successful DC 15 Intelligence (Investigation)
southern end.

Area 16: Performance Hall


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check reveals that one 12-inch by 8-inch shard of The performance hall is separated into two main
mirror doesn’t reflect like the others, because it is a sections: The House and The Stage:
viewing mirror (see Appendix: Magic Items). The House. Has several seats facing the stage, with
Stack of Lumber. About two hundred 2-inch by two “box seats” to the north and south ends that
4-inch, wooden planks are stacked neatly to the have eight seats each. The ceiling is 40 feet high.
side. Each are 5 feet long. The Stage. A bare stage, with a proscenium setup
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and a trap door in the center. A stack of scripts lies


Area 13: Shop Storage 1 at center stage.
A sign on the door leading into this room says Box Seats. Searching under one of the box seats
“CARE FOR A REFRESHMENT? REGARDS, ALTO” in reveals a pouch containing 3 (1d4 + 1) doses of
common. rainbow powder (see Appendix: Magic Items).
Sa

Soprano. Sitting in the middle of the house, his bulk


Opening this door causes the floor of this room to
covering multiple seats, is a bulbous, demon named
open into a giant portal that links with the floor of
Soprano (Appendix: Monsters). Soprano takes the
Area 28, causing the massive pool of blood and sev-
form of an obese, castrato singer wearing fancy
ered heads stored in Area 28 to wash into this room,
clothing. Empty popcorn buckets and sticky, buttery
then spilling thousands of gallons of blood out the
popcorn pieces cover him.
door. The portal closes in 1 round, when all the blood
has transferred from Area 28 to this one, Area 13. Scripts. The scripts are various scenes from Annal-
yse’s show that illustrate the trials Annalyse has
dealt with in her life. The players can gain insight
about her through the texts. Five different scenes
are available depending on how many characters
want to act out the scene (not every character may

12 | Annalyse’s Revenge
want to be on stage). Four of the five scenes are Trap Door. A 5-foot-square door in the center of the
available, as well as the “TITLE PAGE.” The missing stage. It holds a portal that connects with the trap
scene is in the trash can of the Women’s Dressing door in Area 30. Opening the hatch reveals a tunnel
Room (randomly determine which one is there). that leads 40-feet down. Gravity has no effect in the
Characters can also read the scripts to understand tunnel, allowing people to easily navigate through.
Annalyse’s life. (Appendix: Scripts)

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Annalyse’s Revenge | 13
Soprano’s Tactics Part 2: The Lavolion
Soprano is getting bored of the Material plane—
he’s had his fun. But the arrival of the characters
(Abyssal Plane)
means he can watch one last show! After all, The demon Bass has anchored herself into the
they’re the stars now, right? The moment Sopra- Lavolion, using her connection with the abstract
no sees the characters, he shouts out in his high, Abyss to duplicate the Lavolion into a “dark reflec-
soprano voice “A show! A show! I’m here to see tion” of its current self. Down here, her Quartet
a show!” He will point to the scripts on the stage siblings have shepherded the Lavolion patrons into
and say, “pick any one… or all of them!” a series of twisted games and perverted art forms.

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The characters can access the Abyssal Plane version
Performing for Soprano. The characters can grab
of the Lavolion through two areas:
the scripts and pick a scene to do (provide them
the handouts from Appendix: Scripts). As they • A portal in a privy that connects Areas 8

fil
act out a scene, Soprano heckles them. Players and 23.
who use magic, flair, music, or appropriate Perfor- • A portal in the stage trapdoor in Areas 16
mance checks can make their scene come off as and 30.
more impressive. Once a scene is done, Soprano
Appearance
either loves it or hates it. If he loves it, he claps
his hands together in applause, throws them a The Lavolion on the Abyssal Plane “hovers” in noth-
rose of approval (Appendix: Magic Items), then ingness. Characters can tear up the floor, but all
vanishes back to the hells while saying “What’s they see is an inky red void dotted with goat eyes
another thousand years in hell anyway? Tata! (see Area 17). Flying around the Lavolion’s Abyssal

e
There’s more entertainment down that trap
door!” If he hates the show, he curses at them.

As the DM, you can determine how well the


reflection shows that an infinite cosmos surrounds
this floating hellscape—not even the tunnels con-
taining the two portals are visible from below.
pl
characters do in their performance based on their
Treasure Chest
The Quartet decided to have a little fun with the
roleplaying and their skills. Have them make a
chest of 500 gp mentioned in Area 4: Manager’s
group Charisma (Performance) skill check during
Office, dropping it into the Abyssal theater and
parts of their routine, setting a DC of 5 or 10 if transforming it into an ugly, oily wrinkled cat that
they’re doing well, but a DC of 15 or 20 if they’re wears a leather collar embossed with the words
botching things up. Consider each “success” a Treasure Chest. The cat slinks around the theater,
point for them, and each “failure” a point for So-
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letting out gravely meows.


prano. If Soprano has more points or is tied with
the party after performing a scene, the characters Use Treasure Chest (see Appendix: Monsters) as
may have to perform another scene to gain more you like, placing her in the Abyssal theater and let-
points than Soprano. Keep track of these points ting her roam around. She may want to be caught,
secretly, and, if the characters are falling behind or she may not. It is up to you to decide how you
say “Soprano isn’t impressed. He demands you use Treasure Chest.
Sa

perform again!” if the characters do too poorly, If returned to the Material plane, Treasure Chest
Soprano attacks. immediately transforms into an unlocked wooden
chest containing 500 gp.
Fighting Soprano. If the characters perform too
terribly or choose to fight, Soprano uses his voice
to inflict psychic damage, engaging in melee
only if a character comes near him. If he dies, he
chuckles, shouting “Be careful around that trap
door!” before dissipating into ash.

14 | Annalyse’s Revenge
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Annalyse’s Revenge | 15
Area 17: Lobby (Abyssal) Area 18: Concessions and Box Office
This large, carpeted area is matted with chunks of (Abyssal)
rotted meat and spackles of dried blood. Shards
A cash register and a bundle of tickets sit near
of glass hint that a large, glass window once
a window. An elderly woman wearing nobles’
wrapped around this open lobby.
clothes sits cross-legged in the corner.

Peering out the shattered windows shows a stark,


Cash Register. Searching the cash register produces
red nothingness littered with hundreds of blinking,
23 (3d8 + 10) humanoid teeth. The tickets all say,
bright goat eyes, their horizontal slit pupils winking
“ADMIT ONE: DON’T LET ME LEAVE.”

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out randomly as they blink. In the lobby, several
humanoids stand perfectly still and upright every 10 Noble Woman. This woman is locked in a temporal
feet, staring straight out of the broken windows. tie by Alto. She is linked to the cast iron stove in
Area 2: Concessions/Box Office. If the characters
Blood and Meat. A successful DC 10 Intelligence

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ignite the stove in Area 2, she burns to death.
(Nature) or a Wisdom (Medicine) check reveals
Chances are that, if this happens, the characters
these body parts are from goats.
come across her smoky, charred remains.
Humanoids. 10 humanoid patrons are locked in a
Storage. Piled in the storage room are:
temporal tie as one of Alto’s tricks. Each of them
is matched to one of the upcoming show signs • 10 humanoid people temporally tied to
plastered to the glass window in the Lobby (Ma- the 10 sacks of popcorn kernels in Area 2:
terial Area 1). The people can’t be moved, even Concessions/Box Office. If the characters
by magical means. If the floor beneath them is cut removed kernels out of the bags, then the

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away, they don’t fall. They are frozen in time, aware
of their surroundings, but unable to respond until
Alto is defeated, which breaks their curse.
If any of the Upcoming Show posters in the Lobby
matching person in this room is missing his
or her teeth. If the characters popped any
popcorn in the cast iron stove, then a pile
of blackened teeth is found in or around
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the burnt body of the nearby noblewoman.
(Material Area 1) were removed, destroyed, or
• A stack of clothes for a noblewoman.
taken down, the temporal tie causes stress on the
humanoids. If a character rips a poster down, the • A crate with 250 goat jawbones.
force snaps the neck of the patron that matches • A box laden with 300 drinking horns har-
its position. If a character peels a poster off the vested from various goats.
window, it causes the face to peel off its matching
patron. Alto takes great delight in having innocent Area 19: Beverage Storage (Abyssal)
m

people do “terrible things” unknowingly. Chanc-


The door to this room is replaced by a human-
es are your characters will enter this room and, if
oid man with his arms and legs stretched out to
they’ve touched any of the posters in the Lobby
“block” the entrance. The place reeks of booze,
on the Material Plane they may have unknowingly
killed some of these people—Alto heckles them for alcohol, and vomit.
this if they encounter him in Area 27.
Sa

Man. This man is temporally linked to the door in


Goat Eyes. The goat eyes represent Bass’ omni- the Area 3: Wine/Beer Storage. If the door in the
science in the Lavolion’s dark reflection. A success- Material plane is open, then this man is moved to
ful DC 10 Wisdom (Perception) check notices that the side and not blocking the way. If the door in the
the yellow eyes’ pupils follow the characters around Material plane has been broken down, this man is
in this room. Any attempts to attack or prod the dead on the ground.
eyes prove fruitless—as close as they may seem,
they are an infinite distance away from the players. Contents. Piled in the Beverage Storage (Abyssal)
area is:
• 30 empty casks Lavolion Ale.
• 30 busted bottles of Lavolion Burgundy
wine.

16 | Annalyse’s Revenge
• 1 bottle of Gandy’s Honesty Cure, which
Area 21: Bathrooms (Patron) (Abyssal)
is a flask of truth serum (see Appendix:
Magic Items). The walls separating the men and women’s rooms
in the Abyssal side have been destroyed, leaving
Area 20: Manager’s Office (Abyssal) both open to the hallway. Fleshy, humanoid re-
mains are splattered across both bathrooms. Toilets
This room stinks of rotten eggs and brimstone. on both sides are festering with an acrid stench,
The room has an executive desk carved out of surrounded by dead flies.
pungent, jaundiced sulfur with an extremely elab-
orate nameplate reading “BASS” sitting on it. A Humanoid Remains. A successful DC 15 Intelli-
burning candle on the desk illuminates the room. gence (Investigation) check or Wisdom (Medicine)

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Two filing cabinets rest in the corners. check reveals that the body parts belong to two
separate people. Searching through their belong-
ings reveals that each was armed with a mechan-
Desk. Searching the desk reveals a swarm of insects ical, otherworldly gauntlet that is now destroyed

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that flutters out and attacks. (see blast glove in the Appendix: Magic Items).
Filing Cabinets. Searching the filing cabinets reveals These people were the victims of one of Alto’s
nothing but files and folders with information about games, exactly like the people in the dressing rooms
the adventuring parties’ lives, as though every action (see MAGE’S BATTLE sidebar in Area 25: Dressing
and thought they’ve had has been documented. Room (men). Their blast gloves activated, and they
fired upon each other.
DM Note: Area 22: Costume Closet (Abyssal)
It is possible for characters to flip through the

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information and find out secrets other characters
may have been keeping from them. If you allow
this, consider requiring a successful DC 15-20
Wisdom (Perception) check for the character to
This room is lined with cross-cuts of leathered
humanoid skin dangling from clothes hangers.
Hacked up body parts litter the corners. In the
center where a dress mannequin should be
standing is a naked flesh golem stitched together
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locate the information. Also consider discussing
this with your players beforehand. from the body parts of several humanoid patrons.
A sign hanging around the golem’s neck says,
You could also use this to develop your campaign “ALTO WANTS YOU TO MAKE ME PRETTY.”
by adding a character’s lost memory to the files.
Body Parts. A successful DC 15 Intelligence (Inves-
tigation) check yields a set of gold dentures (50 gp)
m

Candle. The candle is enchanted with a continual hidden among the body parts, as well as a diamond
flame spell. ring (250 gp).
Pavoli’s Ghost. The ghost of Lucas Pavoli haunts Flesh Golem. The flesh golem resembles an un-
this room. He cannot leave. He exists in the Ethere- dressed mannequin and doesn’t attack the party
al Plane and cannot enter the Material or Abyssal unless they attack first. Instead, if the characters
Plane. He tries to use his possession ability on the drape any of the humanoid skin across it, it takes on
Sa

first person attempting to leave the room. He is the personality of the person who once wore the
confused, unaware that he is dead, but recoils in skin, then interacts with the party. The personalities
fear at the mention of Annalyse’s name. He babbles don’t know they are “dead” when the golem acts.
about “That Tasha’s Kiss quartet! Soprano, Alto,
Tenor, Bass… They’re the reason this is happen- Humanoid Skin. Inspecting the skins show that they
ing! She brought them here! We are ruined!” If have recently been cut from people and are “still
pressured too much, he uses his horrifying visage fresh” to the touch. Consult the chart below to see
ability, then disappears in a puff, shouting “They’re a list of humanoid skins and their descriptions.
using her! They’re using her! They’ve always been
using her!” as his spirit is sent to whatever heavens Note: If the humanoid skins are too graphic for
or hells suit his life’s just desserts. your players, you may change the skins to cloth-
ing, outer garments, or headwear.

Annalyse’s Revenge | 17
d8 Skin Description Personality
1 Young human male, loose and Graham Daedly: heir to the Daedly Family Butchery, which sells the finest
flabby, bruised, stinks of garlic. cuts of meat in all the land. Secretly courting Emiliara Backwaithe behind
her father’s back. Longs for her touch.
2 Young human female, dry and Emiliara Backwaithe: The Lady of Backwaithe County. Extremely touchy-
powdered, layers of makeup, lilac feely and has zero regard for personal space. Flirts with any character with
scented. a Charisma score greater than 12.
3 Young elf male, chiseled, tough, Lullo Grovelite: a pompous lead dancer for the Lavolion Opera House.
stretchy, stage makeup on face. Famous for his 20-minute solo in The Naid’s Dream. Having an affair with
Emiliara Backwaithe.

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4 Older human male, wrinkled, dry, Pavlo Backwaithe: Count of Backwaithe County. Patron of the arts, col-
powerful cologne. lector of wine, proud of his solid golden dentures, blatantly racist against
elves.
5 Young elf female, lithe, pale, ele- Yihara Grovelite: line dancer for the Lavolion Opera House. Always in her
gant, acrobatic. brother, Lullo’s shadow. Fears Annalyse Penn will become the new prima

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ballerina, so she spread false rumors about her such as:
• Annalyse is having an affair with Graham Daedly.
• Annalyse has been stealing from Lucas Pavoli, the manager of the
Lavolion Opera House.
• Annalyse doesn’t speak because she used her tongue as a
spellcasting reagent in a bargain with a demon to learn mediocre
dancing skills.
6 Middle-age male dwarf, stocky, Harlin Haylite: usher for the Lavolion Opera House. Written up twice for
plump, dirt-caked. peeking into the women’s dressing room.
7

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Older human female, tan, cal-
loused, firm.

Middle-age male human, dark,


Jessamine Jezalia: crone widow and patron of the Lavolion Opera House
for 50 years. Batty, uncouth, foulmouthed. Keeps a stash of rainbow dust
hidden under her box seat (see Box Seats, Area 16) to “make the shows
more entertaining for me!”
Andress Silas: farm worker who makes one trip to the Lavolion every year.
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soft, smells of apple-spice per- Stubborn worker with utilitarian views, but secretly a hopeless romantic.
fume. Wants to dance—asks any character with a Charisma score greater than 12
to dance with him.
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18 | Annalyse’s Revenge
Area 23: Star’s Dressing Room Area 25: Male Dressing Room
(Abyssal) (Abyssal)
Alto has vandalized this room into his personal vanity. Scrawled into the wood on this door is the label,
“COMBATANT #1: WITCH.”
A mirror lacerated with repetitive “ALTO IS BEAU-
TIFUL” scrawling wraps around the whole room. This room is full of mirrors, chairs, a wastebasket,
A stack of posters lies on the counter. A door to a and counters arranged along the wall. A noble
privy is attached to the south end. woman dressed in a gaudy witch’s outfit (pointy
hat, striped socks, fake nose) with a bizarre, oth-

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Mirror. Any humanoids examining the mirror too erworldly, metal contraption wrapped around her
closely must succeed on a DC 12 Constitution hand stands in the center.
saving throw or take 7 (2d6) fire damage as a
mishmash of backwards, reflective lettering reading Opening the door to this room triggers the MAGE’S

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“ALTO IS BEAUTIFUL” burns into their flesh, clothing, BATTLE (see sidebar).
armor, or shield.
Metal Contraption. This glove embedded in the
Posters. Alto’s blood-red face stretched in a delicate woman’s hand is a blast glove (see Appendix: Mag-
grin decorates these 200 posters, each one signed ic Items).
“TO MY GREATEST FAN, ALTO.” The posters, if exam-
ined carefully, create a “flip book,” where the letters Privy. This privy reeks, having not been emptied in
in “TO MY GREATEST FAN, ALTO” slowly rearrange some time.
to spell “O FATAL, GORY TESTAMENT.”

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Privy. The privy is a swirling black and grey portal
tunnel that connects to Area 8. It is a 5-foot-di-
ameter tunnel that travels 40 feet down. It smells
of roasted cinnamon and cold butter. There is no
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gravity within the tunnel, so characters can travel
by pushing along the walls.

Area 24: Green Room (Abyssal)


This room has two couches with a table in be-
tween them that has a man tied to the corners by
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his limbs.

Man. This man has been locked in a temporal tie


by Alto. He’s connected with the replenishing fruit
on the table in Area 9: Green Room (Material). If
anyone ate any of the food from Area 9, pieces of
this man’s body are “scooped” out according to the
Sa

type of food removed. Fruit berries are his toes,


pies are his organs, a centerpiece cake could be his
head, a baguette could be his arm, etc.

Annalyse’s Revenge | 19
Mage’s Battle End of round 3: The wizard and witch activate
their blast gloves, blowing apart whatever is
Alto has paralyzed two people with temporal ties
directly in front of them, annihilating any walls
in Areas 25 and 26 and dressed them like a witch
and debris caught in the blasts. If still facing each
and a wizard. He’s rigged them to raise their blast
other, they’re both eradicated.
gloves and fire at each other through the walls of
their rooms, killing each other. This event triggers
Here are some ways the party can halt the effect:
when the door to either dressing room in the
Abyssal Lavolion is opened. When the door to
• The party can’t physically move the individ-
either room is opened, tell the players they hear

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uals, though they could cast spells (shield,
a “ticking sound,” then roll initiative.
anything providing temporary hit points,
etc.) that, at DM’s discretion, can negate
The party has three rounds to act, finding a way
the damage.
to figure out what’s going on, and hopefully stop

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the wizard and witch from killing each other. They
• Chopping off the hands with the blast
might not know what’s happening at the start, but
gloves, though brutal, stops the event.
entering into initiative should tip them off that
something heinous is at hand. The wizard and
• Ripping the blast gloves off causes the witch
witch take their actions at the end of each round.
or wizard to risk dying of blood loss through
death saves unless a spell that restores hit
End of round 1: The wizard and witch face each
points is cast on them or a character suc-
other (the witch in Area 25 faces south; the wiz-
ceeds on a DC 15 Wisdom (Medicine) check
ard in Area 26 faces north).

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End of round 2: The wizard and witch raise their
hand with the blast glove and aim them in the
direction they’re facing.
to staunch the bleeding.

• The blast gloves deal 10 (3d6) fire damage,


and the trapped duo can’t make Dexterity
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saves to resist the damage.

Area 26: Female Dressing Room Area 27: Scene Shop (Abyssal)
(Abyssal) Alto has reshaped this room to fit his macabre de-
Scrawled into the wood on this door is the label, signs. Instead of fashioning set pieces out of wood,
this scene shop separates and carves shapes from
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“COMBATANT #2: WIZARD”


people. Sitting on a throne made of 8 guards frozen
This room is full of mirrors, chairs, a wastebasket, in temporal stasis is Alto (Appendix: Monsters).
and counters arranged along the wall. A noble
man dressed in a goofy wizard’s outfit (pointy hat, Piled along the north end, much like the lumber
long robes, fake beard) with a bizarre, other- in the material version of the Lavolion, is a stack
worldly, metal contraption wrapped around his of severed humanoid legs. Saws, lathes, and oth-
er carpentry tools lay strewn with flecks of blood
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hand stands in the center.


and skewers of bone.

Opening this door triggers the Mage Battle (see


sidebar). Severed Legs. These unused legs are from the tor-
sos used to create Tenor’s body.
Metal Contraption. This glove embedded in the
man’s hand is a blast glove (see Appendix: Magic Throne of People. This is made of the 8 search
Items). team members sent in to discover what happened
to the missing patrons. Alto used his temporal stasis
Privy. This privy stinks, having not been emptied in ability on them, then rearranged them into a chair.
some time. They are mostly unharmed, but posed in difficult,
contortionist positions.

20 | Annalyse’s Revenge

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