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Captain Snowmane’s

Guided Cruise Through


the
Domains of Dread
Credits Welcome to the Cruise! How to Use this Book
Writer: Matt Standfast Welcome aboard the River Dancer! She is a The nine new Domains of Dread in this
mighty fine ship and has carried me through book provide you with evocative ideas for
Editing, Art Direction and Layout:
many a danger in the Domains of Dread. If adventures in Ravenloft. Each Domain
Sven Truckenbrodt (@TheRubyFeather)
you don’t do anything exceptionally foolish largely follows the pattern established in
Cover Illustration: Tithi Luadthong (aka and heed my advice, she and I will keep you Van Richten’s Guide to Ravenloft and in-
Grandfailure) safe on our journey. I’m Larissa Snowmane, cludes the following elements, in order:
by the way—you may call me Captain
Interior Illustrators: DMs Guild Creator • an overview page with domain name,
Snowmane, please and thank you!
Resources, Fat Goblin Games, Matt domain overview, domain features, and
Standfast, Pexels, Rick Hershey (Fat Goblin I could tell you a tale or two about these a quote about the domain
Games), Sidney, Vectortatu domains and their Darklords—miserable • some domains contain guidance for
wretches, all of them. You could almost creating characters from the domain
Click the Image Below for a 33% pity them, if there weren’t the people of • noteworthy features anyone familiar
their domains who deserve our pity more. with the domain would know
Discount on the Whole Book! Mind you, some of them are as bad as their • a section on settlements and sites
Darklords, so don’t get too soppy with any of adventurers can visit in the domain
them you just met! • roleplaying advice and background info
on the Darklord of the domain
I’ve taken the River Dancer through all the
• adventure seeds for the domain
rivers, bogs, seas and deserts of all these
• additional info relevant to the domain
domains—yes, through the deserts, you
better believe it! Some, I have visited many In addition, Captain Snowmane herself
times—others, I’ve turned around the tiller provides some pointed commentary about
faster than you can say “sea of zombies” peculiarities of each domain.
and put us onto a good strong control water
Stat blocks of new creatures are included,
spell to get us out of there as soon as the
stat blocks from other books are referenced
Mists had parted!
Only Valid Until July 31! with abbreviations (see list of abbreviations).
Mark my words—you can survive and even Unlike Van Richten’s, we give stat block
do much good in the Domains of Dread. I’ve suggestions for Darklords—these are to aid
been doing it for well past seventy years now the DM, just remember that any Darklord’s
I tucked some notes into and survived. But a slight misstep, plain true power transcends a simple CR rating!
you r backpa ck for you r bad luck, or even a foolish though in some
We hope you and your players enjoy their
shore leave—bet ter heed domains—and you’re done. Get your sea legs
descent into these unique Domains of
ready... and tread carefully.
them closely, I wa nt you Dread and tell us all about them!
back alive! —Captain Snowmane
—Captain Snowmane’s Crew

—Captain Snowm ane


Darklord: Tickle Pig
Genres: Folk Horror and comedy horror
Hallmarks: Urban legends, torture, desolate
slaughterhouses
Mist Talismans: A necklace with a pig’s jawbone,
a rusty hatchet with a splotch of dried blood, a
childlike sketching of a mysterious monster
Content Warnings: Blood, gore, psychological
torture, slaughter

Author: Matt Standfast

Muulberry
This idyllic countryside harbors a dark secret. The
farmers and peasants here live simplistic lives, working
hard and swapping stories. The domain’s true nature
only becomes apparent when it is much too late.
A psychotic butcher lurks in the shadows, observing all

Pasture
the plain’s inhabitants. Earliest childhood memories of
anyone growing up here are often of gathering around
fireplaces and other cozy nooks with their elders as
they cackle and tell the story of Tickle Pig. These leg-
ends, passed down through the centuries, tell the tale
of an immortal pig monster that haunts the nightmares
of the community, torturing all that fail to ward him off
with their sacred traditions...
But Tickle Pig always catches them, in the end—after
driving them insane, by intense psychological abuse
over the course of their lives. One part exploiting
Domain of Infernal Agriculture
fears and one part tickling, Tickle Pig drives them to
complete and utter madness. “Gather round youngins and hear a tale
Mulberry Pasture is actually two planes of existence as ancient as the old oak. Perhaps you’ve
that overlap each other. One is a rural paradise—but
meant for breeding and harvesting its citizens. The wondered why we hang sow hooves from
other is a deadly slaughterhouse, known as the Infernal
Bacon Factory—for processing them. The citizens
it to welcome harvest? It’s a ghastly sight
are pushed to the brink of insanity—because that’s but nothing compared to what you would
when the meat tastes best!—before eventually being
slaughtered and fed to devil’s from the Nine Hells. see if we didn’t…”
Muulberry Pasture Characters
Noteworthy Features
Those familiar with the Muulberry Pasture
Characters from Muulberry Pasture live know the following facts:
a very stressful existence. A lifetime of
expecting a hidden monster to harvest you • The culture is heavily rooted in local
at any moment tends to leave a noticeable legends. Although most of these
mark. Characters from Muulberry Pasture customs are merely eccentric to the
are more likely to lean towards chaotic traveler’s eye, they are done out of a
alignments. Races come in all varieties, combination of madness and fear.
however, since Tickle Pig cherishes variety. • The nightmare creature Tickle Pig
When players create characters from stalks the dreams of the plain’s citizens.
Muulberry Pasture, consider asking them People that fall asleep in this domain
the following questions. are visited by him.
• The existence of the Infernal Bacon
What strange rituals does your family Factory influences the nature of this
believe in? Different families cope in domain. Injuries sustained in Muulberry
different ways and each has a method of Pasture result in an excessive (and
protecting themselves from the dangers that sometimes comical) amount of blood.
lurk nearby. Does your family hang pig feet • The fertility of livestock is key in the
from the ceiling to ward off the Darklord? success of any farm. Because of that,
Do they wash their clothes in sheep’s urine the land makes its inhabitants extra
to gain a protective musk? prolific. People tend to have large
What happened the first time Tickle Pig families, a dozen children or more are
invaded your dreams? Tickle Pig likes to not uncommon.
toy with his prey, using their greatest fears • Children of the plains are a strange
against them. What fears did he use against sight to behold. Having their dreams
you? In what grotesque ways did he haunt influenced by Tickle Pig’s madness
your nightmares with them? has transformed them into peculiar
creatures with twisted smiles and
How have you been shattered? Having pinpoint eyes. Although generally
the Darklord visit you in your dreams is an harmless they find amusement in
experience that changes you forever. Tickle pursuing whomever they come by.
Pig enjoys breaking people over the course • The countryside is plagued by Tickle
of years or even decades. What habits and Pig’s worshipers, a cult of near feral
routines have you developed because of it? wereboarsBR that will stop at nothing
until everyone submits to their Darklord.
Settlements and Sites Jollymourn Infernal Bacon Factory
Muulberry Pasture is hundreds of acres A small village filled with deeply traditional As a layer of the world existing parallel to
of farmland below a fair blue sky. East people, this commune has a population Muulberry Pasture, the Infernal Bacon Fac-
of the vast fields lies a treacherous cliff of under seven hundred people. They all tory is part of the Nine Hells. It is here that
with nothing but mist beyond it. Past long exhibit ritualistic behaviors meant to ward anyone who ventures into this domain will
forgotten mills and slaughterhouses to off any dangers. Most of Muulberry Pasture’s meet their final fate. The massive complex is
the west lies a stone bridge that some say inhabitants live out in the countryside, but filled with an infinite number of traps.
devils lay claim to. Despite being entirely visit Jollymourn for trade and to attend
Since the two worlds are so closely
farmland, nothing even remotely appetizing religious services. The people here are
connected, locals have found themselves in
grows. Apples are wormy and barley is creatures of routine, set in their ways
the Infernal Bacon Factory without Tickle
rotten, but the locals eat it without care. and wary of all travelers. Visitors from
Pig’s doing. It is not uncommon to go into a
Lunacy is a common excuse for this by elsewhere in the Muulberry Pasture put
cellar and accidentally be transported onto
outsiders, but the locals know the truth. up friendly façades here—one never knows
his “killing floor”.
From a young age they must learn to be when the inhabitants may need to find their
content with what is given, for their plight is next ritual sacrifice. Corkscrew Ridge
hopeless and when faced with the evils they The edge of the known world is the massive
see daily the quality of their food is trivial. cliff face known as Corkscrew Ridge. Fields
of wheat line the edge, where playing
Faustine’s Passing children lead strangers off the cliff for their
In the west, opposite the cliffs to the east of own amusement. An old wives’ tale says
the plains lies the domain’s only known exit. they can be tempted to lead people safely
Most unknowing travellers to Muulberry through the field for a piece of lard taffy.
Pasture arrive here—and this is also where This advice is shoddy at best, as those that
many make their last bid to escape. A long had given it were just led into different, less
stone bridge stretches into the mists on fatal, pitfalls.
the other side, into nothingness. The locals
know better than to try and pass but many Trotter’s Mill
a desperate traveller has attempted to A derelict mill that can easily be missed due
cross. Typically, they meet a devil that offers to it’s overgrown vegetation, Trotter’s Mill
them a trade. Nothing too much, a couple is the church for Tickle Pig’s wereboarBR
of copper pieces, or maybe half a ration. cultists, known as the Crusaders of the
Whatever it’s worth to “cross over”. Upon Hoof. This is where the cultists drag
accepting, the devil attacks—making good unexpecting travellers to convert them,
on its deal and helping them to cross over to favoring elves. Elves can’t dream and
the afterlife. Even if the devil is defeated, the therefore aren’t vulnerable to their Tickle
mists remain impassable. Pig’s tactics, making them perfect subjects
to inflict their lycanthropy upon.
“Tickle, tick le, little piggy
Ain’t no bad dre am a biggie!
Jus t close you r eyes and run
Over the cliff—fun , fun , FUN!”
Picked tha t one up in
Muulberr y Pas ture. The kid s
there give me the creeps...
T ickle Pig were made to keep him at bay. With this
T ickle Pig Tickle Pig decided to embrace this fear the
The beast known as Tickle Pig (he/him)
Large fiend (devil), neutral evil locals had developed for him, choosing to
towers over most average men, at 7 feet
torment instead of outright slaughter, using
tall. Tickle Pig is a sadistic pig/human
Armor Class 18 (natural armor) his infernal powers to manipulate people’s
hybrid who runs the Infernal Bacon Factory.
Hit Points 210 (20d10 + 100) minds, spreading unease and dread. This
Originally a run of the mill pig named Otis,
Speed 40 ft. debauchery roused the interest of the Dark
he was offered up as a sacrifice by his inept
Powers, who offered Otis their own deal—
farmer. Fortunately for Otis, the farmer’s STR DEX CON INT WIS CHA they transformed him into Tickle Pig, a
plan backfired when the devil he summoned 25 (+7) 15 (+2) 21 (+5) 8 (-1) 12 (+1) 18 (+4) creature that haunts and harvests people
had no respect for him or his ambition
in their nightmares, so he can slaughter
to make a deal with the lower planes. To Proficiency Bonus +4
and process them. Unfortunately for the
mock him, the devil instead made an offer Saving Throws Str +11, Con +9
people of Otis’s homeland, this deal had a
to Otis—sparing his life only if he would Damage Resistances bludgeoning, piercing, and
slashing from nonmagical weapons permanent impact on their lives as well—for
demean and torture his former owner. Otis
Senses darkvision 120 ft., passive Perception 11 it wasn’t only Otis that was transformed.
agreed and tickled the farmer to death.
Languages Common, Infernal His home had also been transformed into
Impressed with the pig’s enthusiasm and Challenge 11 (7,200 XP) his own personal killing grounds where he
inventiveness, the devil set Otis loose on the would become both warden and a prisoner.
countryside, tasked with spreading as much Devil’s Sight. Magical darkness doesn’t impede
fear and havoc as he could. At first, Otis did Tickle Pig’s darkvision. T ickle Pig’s Powers and Dominion
it out of fear of retribution from the devil, Magic Resistance. Tickle Pig has advantage on sav- Tickle Pig has his own unique statistics. In
but as the decades passed he grew to enjoy ing throws against spells and other magical effects.
appearance he is similar to a wearboar, but
it. Otis was born into a world where he Master of Nightmares. Tickle Pig can cast the he lacks the ability to take on a humanoid
would always be seen as prey and his first dream spell at will. form, having never been human. He is also
kills reflected that—quick and merciful. It Actions slightly larger than a typical wereboar,
was when he learned that the local farmfolk Multiattack. Tickle Pig makes three attacks: two standing out as the leader among those who
that held a harsh dominion over his defense- with his cleaver and one with his nipple pinch. are crazy enough to follow him. Because of
less fellow pigs that he became more cruel. Cleaver. Melee Weapon Attack: +11 to hit, reach 5 ft., this he is considered Large.
First, he began toying with his victims in the one target. Hit: 16 (2d8 + 7) slashing damage.
same manner he had tortured his own farm- Master of Nightmares. Tickle Pig chooses
Nipple Pinch. Melee Weapon Attack: +11 to hit, reach to torment people in their dreams, in an
er, believing he was serving a sense of poetic 5 ft., one target. Hit: 12 (1d10 + 7) piercing damage.
justice. When he learned that he enjoyed it, attempt to drive them to insanity before
On a hit, the target must succeed a DC 15 Strength
this became his calling card—Otis preferred making the kill. He can do this with
saving throw or become grappled.
to drive people to the edge of sanity now, unlimited access to the dream spell. Tickle
Tickle. Tickle Pig tickles a creature grappled by him
before claiming their lives. Pig also has the ability to cast dream
and tries to throw it into a fit of laughter. The target
multiple times simultaneously, either being
As his body count grew so did his infamy. must succeed a DC 15 Charisma check or take 31
(5d12) psychic damage. in multiple dreams at once or even bringing
Kids were warned that he lurked in the people together into one shared dream.
shadows during bedtime, blood sacrifices
T ickle Pig’s Torment
Infernal Rebirth. Because of his pact with Although Tickle Pig is the warden
the devil that his farmer summoned, Tickle of Muulberry Pasture, he is also a
Pig is technically a devil and therefore prisoner like everyone else. Tormenting
cannot be killed by conventional means. the people of the Muulberry for
Devils that die outside the Nine Hells hundreds of years has given Tickle Pig
instantly reform there at full strength a lust for chaos. The devils that control
and can only truly be killed if they die in Tickle Pig tend to be more lawful and
the Nine Hells. Since the Infernal Bacon keep him on a relatively short leash. If
Factory is the only section of Muulberry Tickle Pig was ever free to do whatever
Pasture that bleeds into the Nine Hells, he wanted on his own whim, it is likely
Tickle Pig is less likely to take risks that he would murder the whole domain
here and will only show himself there in a matter of months. However, he still
when finishing someone off. Since he is retains some aspects from his time as a
immortal on all other planes of existence, docile farm animal, and although he has
Tickle Pig finds immense joy in letting become much more powerful, he remains
adventurers think they have defeated subservient when it comes to his place in
him, sometimes even giving them the the infernal hierarchy. Tickle Pig senses
upper hand just so he can come back and and resents his own weakness, but is
surprise them when they don’t expect it. utterly unable to break past it. The devils
Crusaders of the Hoof. Not every race are his masters now, and he must obey.
can be reached through their dreams;
elves, for instance, avoid sleeping
Roleplaying T ickle Pig
altogether, preferring to trance to evade Tickle Pig is both a lunatic and a
the Darklord. The Crusaders of the Hoof jester. Using his dream spell he taunts
are Tickle Pig’s answer to this problem. adventurers in his domain at every
A cult of near feral wearboars, they seek opportunity, but does not kill them
out all those their dark master cannot outright. At first, he toys with them using
reach, terrorizing the countryside dreamscapes that are similar to their daily
spreading their lycanthropy to recruit surroundings, making them unaware
those unfortunates into their ranks. that they are in a dream. After the initial
Although insane, the Crusaders of the encounter, he ramps up the intensity,
Hoof know their place and leave those preying on both the adventurers’ desires
that do sleep alone, knowing their and fears in an attempt to drive them to
master will eventually find them. They madness. Only once all hope is lost and they
feast on whatever scraps they can find are nothing but a shell of their former selves
of those who were fortunate enough to does Tickle Pig finally go in for the kill.
not meet their demise in the Infernal
Personality Traits. “Just because I’m going to
Bacon Factory.
kill you doesn’t mean we can’t have a little fun
with it.”
Ideal. “A shattered mind is a succulent mind
and one that is ripe for harvest” Adventures in the idyllic nature of the Muulberry Pasture’s
vast farmland are often sharply contrasted
by the inhabitants’ deranged traditional
Bond. “This world is my playground, and I
intend to prowl every inch of it.”
Muulberry Pasture believes and compulsive behaviors that are
Adventurers in Tickle Pig’s domain have strange to outsiders. Worst of all, some of
Flaw. “The devils are both my saviors and to content with the Darklord’s insidious their traditions seem to be well-founded,
wardens—I’ll do anything to please them.” torture sooner or later, no matter what as encounters with Tickle Pig’s wereboar
quest they are on. The relative peace and enforcers, the Crusaders of the Hoof, show.
Optional Rule: Deranged DM
When players enter the Infernal Bacon Muulberry Pasture Adventures
Factory, they are in the deepest depths of
d8 Adventure
Tickle Pig’s domain, where he controls
all. This level of control extends over the 1 The elders of Jollymourn have researched a root they believe will help ward off devils. They
dungeon master—let Tickle Pig take over in seek help retrieving it from the edge of Corkscrew Ridge, where it is guarded by a perytonMM.
these ways—without making it your excuse
2 A mundane task turns deadly when the players are transported to the Infernal Bacon factory
to overstep established boundaries, of
and tormented by a chain devilBR, Nethrali (she/her), who has gone rogue.
course:
3 A wandering charlatan, Vlauzos (he/him), meets with the players, offering them riches in
• Whenever the adventurers enter a room,
exchange for playing tricks on the townsfolk. They are really a horned devilBR in disguise.
Tickle Pig describes it to the players and
makes it sound as vile as possible. 4 Symbols start appearing carved in trees along the countryside. Upon closer inspection, they
• Tickle Pig controls whatever items appear to be counting down to something a few days away.
players find when searching, typically 5 A nobleBR, Hans Gunther (he/him), is suffering from wearboar lycanthropy is looking for both
making them useless trinkets or a cure for their disease and revenge against the person who cursed them and is willing to
trapped valuables. pay handsomely for each.
• When the players fail an ability
check, Tickle Pig taunts them. 6 Hoof prints just outside town are a dark omen, throwing the town into a frenzy. Upon closer
• Tickle Pig knows all the investigation, they are the result of a broken goat pen, but none of the townsfolk will listen
information the DM to reason.
would know, including 7 Jollymourn’s annual festival of fertility is at hand and the village is looking for a human
characters’ locations sacrifice to satisfy their customs. They tend to look to outsiders for this.
and weaknesses.
8 The Elders of Jollymourn find an ancient tome containing Tickle’s Pig’s true name, and the
ritual that originally created him. They believe that they could use this to control him if they
can find someone brave enough to cast it.
Shattering (effects are not cumulative)
Stage Effect
1: Disbelief Not having dealt with Tickle Pig directly, his influence over you makes you
T he Shattering skeptical of his existence. You have disadvantage on any Intelligence checks
made to learn or recall lore on Tickle Pig, and your passive Perception cannot be
One of the most important aspects of Tickle
higher than 8 when trying to notice him.
Pig’s character is his love for tormenting
people before eventually finishing them off. 2: Rage Tickle Pig has now made his first strike at you, and made his existence known.
The system by which he does this is known He now uses his influence to bring your hatred of him to the surface. Your rage
as the Shattering, as he chips away at your is empowering, but also makes you more reckless. You have advantage on melee
sanity, shattering everything you once were. attacks against Tickle Pig and his cultists, but you must roll a d10 whenever you
It’s a lengthy process that not only results make a melee attack against them. On a 1, you miss your target and Tickle Pig
in a loss of individuality, but also signifies chooses another target within range for you to attack—including yourself.
Tickle Pig taking control.
3: Covenant Your rage is pointless, perhaps you even thought you killed Tickle Pig at this
Shattered Stages point and he has just come back to taunt you. Tickle Pig uses his mental
manipulation to make you desperate for any answer on how to defeat him,
If you want player characters to be making you follow false leads. You have disadvantage on Wisdom (Insight)
influenced by Tickle Pig, consider using checks, reflecting your gullibility to any information you want to hear. In addition,
the shattering system. When players come whenever you spend money, roll a d10. On a 1,Tickle Pig influences you to
to Muulberry Pasture, have them start spend 2d12 gold on a worthless item that you believe can defeat him.
with one level of shattering. Just being in
Tickle Pig’s domain is enough to influence 4: Grief Tickle Pig has now taunted you to the point where you don’t know what’s real
you. Whenever Tickle Pig attacks a player anymore. Whenever you enter an area you have not visited before, roll a d10. On
character and hits, instead of dealing a 1, you stumble into the Infernal Bacon Factory. Tickle Pig, however, doesn’t
damage have him perform a grapple and attack anyone here until they reach stage 5.
perform the following action: 5: Submission Tickle Pig has now reached far enough into your mind to make you believe
Tickle. Tickle Pig tickles a target grappled everything is hopeless—and you have accepted that. When entering an area you
by him and tries to throw them into a fit have not visited before, roll a d10. On a 1 or 2, you stumble into the Infernal
of personality altering laughter. The target Bacon Factory, where Tickle Pig attacks. Attacks against him have disadvantage.
must succeed a DC 15 Charisma saving
throw or gain 1 level of shattering. Targets
afflicted with shattering can be cured up to
e you
level 1 with a lesser restoration spell, but There’s rea lly not much adv ice I cou ld giv
er go to
can never be cured completely while still in on Muulberr y Pas ture... except maybe nev
rse—just
sleep. Not even tha t wil l help you , of cou
the Muulberry Pasture.

ask any elf who ever vis ited , bw rrr...


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