You are on page 1of 4

Barbarian 13 haventenz

CLASS & LEVEL PLAYER NAME


Frizzle
Fire Genasi Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +9 Constitution +2 16 148 --
+4 +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total 13d12 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+4 P

P
+5

+7
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


19 P +9 Athletics STR Common, Dwarvish, Primordial,
ABILITY SAVE DC Undercommon
+1 Deception CHA
+2 History INT
INTELLIGENCE
+0 Insight WIS
40 ft. (Walking)
+2 +1 Intimidation CHA
+2 Investigation INT
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +3 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
+2 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+2 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+0 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+1 weapon attack as a bonus action on each of your
turns after this one.

Rage • 5 / Long Rest


13 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Produce Flame +9 3d8 Fire D: 10m, V/S

Unarmed Strike +9 5 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 13 haventenz
CLASS & LEVEL PLAYER NAME
Frizzle
Fire Genasi Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === | 1 Action


* Frenzy • PHB
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make * Relentless Rage • PHB 49
a single melee weapon attack as a bonus action on If you drop to 0 hit points while you’re raging and don’t
* Proficiencies • PHB 47 each of your turns after this one. When your rage die, you can make a DC 10 CON saving throw. If you
ends, you suffer one level of exhaustion. succeed, you drop to 1 hit point instead.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action The DC increase by 5 each time you use this after the
rounds). first, resetting to 10 after a short or long rest.
* Ability Score Improvement • PHB 49
You gain advantage on STR checks and saving throws |
(not attacks), +3 melee damage with STR weapons, * Extra Attack • PHB 49
resistance to bludgeoning, piercing, slashing damage. You can attack twice, instead of once, whenever you
You can't cast or concentrate on spells while raging. take the Attack action on your turn. === FIRE GENASI RACIAL TRAITS ===

Your rage ends early if you are knocked unconscious * Fast Movement • PHB 49 * Ability Score Increase • EE
or if your turn ends and you haven’t attacked a hostile Your speed increases by 10 ft. while you aren't
creature since your last turn or taken damage since wearing heavy armor. * Darkvision • EE
then. You can also end your rage as a bonus action. You can see in darkness (shades of red) up to 60 ft.
* Mindless Rage • PHB
| 5 / Long Rest • 1 Bonus Action You can’t be charmed or frightened while raging. * Fire Resistance • EE
You have resistance to fire damage.
* Unarmored Defense • PHB 48 * Feral Instinct • PHB 49
While not wearing armor, your AC equals 10 + DEX You have advantage on initiative rolls. Also, if you are * Reach to the Blaze • EE
modifier + CON modifier + any shield bonus. surprised at the beginning of combat but not You know the produce flame cantrip. At 3rd level, you
incapacitated, you can act normally on your first turn if can cast burning hands once per long rest. CON is
* Reckless Attack • PHB 48 you enter a rage before doing anything else. your spellcasting ability.
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on * Brutal Critical • PHB 49
melee weapon attack rolls using STR during this turn, You can roll two additional weapon damage dice when
but attack rolls against you have advantage until your determining the extra damage for a critical hit with a
next turn. melee attack.

* Danger Sense • PHB 48 * Intimidating Presence • PHB


You have advantage on DEX saving throws against You can frighten a creature that you can see within 30
effects that you can see while not blinded, deafened, ft. If it can see and hear you, it must succeed on a WIS
or incapacitated. saving throw (DC 14 or be frightened until the end of
your next turn. You can use your action to extend the
* Primal Path • PHB 48 duration of this effect each turn, unless it moves out of
line of sight or more than 60 ft. away from you.
| Path of the Berserker

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb.
PUSH/DRAG/LIFT

540 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Frizzle
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Produce Flame Reach to the Blaze +9 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

=== 1st LEVEL ===

O Burning Hands Reach to the Blaze DEX 17 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1/LR, 15 ft. Cone, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like