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• +9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +9 Constitution +2 16 148 --
+4 +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total 13d12 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+4 P
P
+5
+7
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+2 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+0 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+1 weapon attack as a bonus action on each of your
turns after this one.
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 13 haventenz
CLASS & LEVEL PLAYER NAME
Frizzle
Fire Genasi Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Your rage ends early if you are knocked unconscious * Fast Movement • PHB 49 * Ability Score Increase • EE
or if your turn ends and you haven’t attacked a hostile Your speed increases by 10 ft. while you aren't
creature since your last turn or taken damage since wearing heavy armor. * Darkvision • EE
then. You can also end your rage as a bonus action. You can see in darkness (shades of red) up to 60 ft.
* Mindless Rage • PHB
| 5 / Long Rest • 1 Bonus Action You can’t be charmed or frightened while raging. * Fire Resistance • EE
You have resistance to fire damage.
* Unarmored Defense • PHB 48 * Feral Instinct • PHB 49
While not wearing armor, your AC equals 10 + DEX You have advantage on initiative rolls. Also, if you are * Reach to the Blaze • EE
modifier + CON modifier + any shield bonus. surprised at the beginning of combat but not You know the produce flame cantrip. At 3rd level, you
incapacitated, you can act normally on your first turn if can cast burning hands once per long rest. CON is
* Reckless Attack • PHB 48 you enter a rage before doing anything else. your spellcasting ability.
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on * Brutal Critical • PHB 49
melee weapon attack rolls using STR during this turn, You can roll two additional weapon damage dice when
but attack rolls against you have advantage until your determining the extra damage for a critical hit with a
next turn. melee attack.
CP 0
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
270 lb.
PUSH/DRAG/LIFT
540 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Frizzle
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Produce Flame Reach to the Blaze +9 1A Self V,S 10 minutes PHB 269 D: 10m, V/S
O Burning Hands Reach to the Blaze DEX 17 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1/LR, 15 ft. Cone, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.