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Paladin 6 / Sorcerer 9 Raifrost

CLASS & LEVEL PLAYER NAME


Blaise Chrome
Chromatic Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+7 Constitution -1 21 121 --
+4 +3 Intelligence
CLASS
• +8 Wisdom INITIATIVE HIT POINTS
18
• +13 Charisma
Total
6d10 + 9d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY
+4 Bonus on saves Immunities - Disease FAILURES

-1 Advantage made to
maintain your
DEFENSES HIT DICE DEATH SAVES

concentration on a spell
8 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+3 -1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

17 P +9 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Vehicles (Land)
+4 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common
30 ft. (Walking)
-1 P +9 Intimidation CHA
-1 Investigation INT
8 P +4 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+4 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
-1 P +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
-1 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 5 times per long
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

-1 Stealth DEX Channel Divinity • 1 / Short Rest Fire Breath Weapon • 5 / Long Rest
CHARISMA Your oath allows you to channel divine energy to When you take the Attack action on your turn, you
-1 Survival WIS
fuel magical effects. When you use your Channel can replace one attack with a 30 ft. line breath weapon
that is 5 ft. wide. Each creature must make a DEX
+4 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
save (DC 16) taking 3<strong>d10</strong> fire
damage on a fail or half as much on a success.
saving throws (DC 17).
18 You can use this feature 5 times per long rest.
Divine Sense • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Longsword, +2 +11 1d8+6 Slashing Martial, Versatile, Booming Blade: 2d8 Thunder, 3d8 Thunder

Unarmed Strike +9 5 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 6 / Sorcerer 9 Raifrost
CLASS & LEVEL PLAYER NAME
Blaise Chrome
Chromatic Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === You gain the ability to twist spells to suit your needs. rest.

* Hit Points • PHB 100 | Quickened Spell • PHB | 5 / Long Rest • 1 Action
When you cast a spell that has a casting time of 1
* Proficiencies • PHB 100 action, you can spend <strong>2 sorcery * Lay on Hands • PHB 84
points</strong> to change the casting time to 1 bonus You have a pool of healing power that can restore 30
* Spellcasting • PHB 101 action for this casting. HP per long rest. As an action, you can touch a
You can cast known sorcerer spells using CHA as your creature to restore any number of HP remaining in the
spellcasting modifier (Spell DC 17, Spell Attack +9). | Metamagic - Quickened Spell: Special pool, or 5 HP to either cure a disease or neutralize a
You can use an arcane focus as a spellcasting focus. poison affecting the creature.
| Twinned Spell • PHB
* Sorcerous Origin • PHB 101 You can spend sorcery points equal to a | Lay on Hands Pool: 30 / Long Rest • 1 Action
<strong>spell's level</strong> (1 for a cantrip) to target
| Divine Soul a second creature in range with the same spell, as * Fighting Style • PHB 84
long as the spell at the level it's being cast is incapable You adopt a style of fighting as your specialty.
* Divine Magic • XGtE 50 of targeting more than one creature.
You can learn or replace a sorcerer cantrip or a | Defense • PHB
sorcerer spell of 1st level or higher from the cleric spell | Metamagic - Twinned Spell: Special While you are wearing armor, you gain a +1 bonus to
list or the sorcerer spell list. You also learn an AC.
additional spell based on your chosen affinity. * Ability Score Improvement • PHB 102
* Spellcasting • PHB 84
| Law • XGtE * Empowered Healing • XGtE 50 You can cast prepared paladin spells using CHA as
While you aren’t incapacitated, whenever you or an your spellcasting modifier (Spell DC 17, Spell Attack
* Favored by the Gods • XGtE 50 ally within 5 ft. rolls dice to determine the number of +9). You can use a holy symbol as a spellcasting
Once per short rest, if you fail a saving throw or miss HP a spell restores, you can spend 1 sorcery point to focus.
with an attack roll, you can roll 2d4 and add it to the reroll any number of those dice once.
total, possibly changing the outcome. * Divine Smite • PHB 85
| Special When you hit with a melee weapon attack, you can
| 1 / Short Rest • Special expend one spell slot to deal 2d8 extra radiant damage
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
* Font of Magic • PHB 101 1st (max 5d8) and plus 1d8 against undead or fiends
You have 9 sorcery points that you regain when you * Hit Points • PHB 84 (max 6d8 total).
finish a long rest. You can use your sorcery points to
gain additional spell slots or sacrifice spell slots to gain * Proficiencies • PHB 84 | Special
additional sorcery points as a bonus action.
* Divine Sense • PHB 84 * Divine Health • PHB 85
| Sorcery Points: 9 / Long Rest • 1 Action As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected
| Convert Sorcery Points: 1 Bonus Action by the hallow spell or know the location of any * Sacred Oath • PHB 85
celestial, fiend, undead within 60 ft. that is not behind
* Metamagic • PHB 101 total cover. You can use this feature 5 times per long | Oath of Vengeance

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Longsword, +2 1 3 lb. Backpack 1 5 lb.

Smoldering Armor, Plate 1 65 lb. Rope, Silk (50 feet) 1 5 lb.

SP 0 Shield 1 6 lb. Clothes, Common 1 3 lb.

Shield 1 6 lb. Backpack 1 5 lb.


EP 0 Chain Mail 1 55 lb. Amulet 1 1 lb.

Chain Mail 1 55 lb. Clothes, Common 1 3 lb.


GP 20 Longsword 1 3 lb. Bedroll 1 7 lb.

Javelin 5 10 lb. Mess Kit 1 1 lb.


PP 0 Crossbow, light 1 5 lb. Rations (1 day) 10 20 lb.

Rapier 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

403.5 lb. Longbow 1 2 lb. Tinderbox 1 1 lb.

ENCUMBERED Boomerang 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Crossbow Bolts 20 1.5 lb.

PUSH/DRAG/LIFT Backpack 1 5 lb.

540 lb. Amulet 1 1 lb.

EQUIPMENT

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Paladin 6 / Sorcerer 9 Raifrost
CLASS & LEVEL PLAYER NAME
Blaise Chrome
Chromatic Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

saving throws. magical energy. You can use your Breath Weapon 5
| Channel Divinity: 1 / Short Rest • 1 Action times per long rest.

* Channel Divinity • PHB 88 === CHROMATIC DRAGONBORN RACIAL TRAITS | Breath Weapon (Fire) •
You gain two Channel Divinity options: === When you take the Attack action on your turn, you can
replace one attack with a 30 ft. line breath weapon that
<strong>Abjure Enemy.</strong> As an action, you * Ability Score Increases • FToD 9 is 5 ft. wide. Each creature must make a DEX save
can choose one creature within 60 ft. of you that you When determining your character’s ability scores, (DC 16) taking 3<strong>d10</strong> fire damage on
can see to make a WIS saving throw (17). Fiends and increase one of those scores by 2 and increase a a fail or half as much on a success.
undead have disadvantage on this saving throw. On different score by 1, or increase three different scores
failure, the creature is frightened and its speed is by 1. Follow this rule regardless of the method you use | Fire Breath Weapon: 5 / Long Rest • 1 Action
reduced to 0 (and it can't benefit from bonuses to to determine the scores, such as rolling or point buy.
speed) for 1 minute or until it takes any damage. On * Draconic Resistance • FToD 10
success, the creature’s speed is halved for 1 minute or | Increase two scores (+2 / +1) • You have resistance to the damage type associated
until the creature takes any damage. Increase one of these scores by 2 and a different with your Chromatic Ancestry.
score by 1.
<strong>Vow of Enmity.</strong> As a bonus action, | Draconic Resistance (Fire) •
you can choose a creature you can see within 10 ft. of * Languages • FToD 9 You have resistance to fire damage.
you and gain advantage on attack rolls against it for 1 Your character can speak, read, and write Common
minute or until it drops to 0 HP or falls unconscious. and one other language that you and your DM agree is * Chromatic Warding • FToD 10
appropriate for the character. Starting at 5th level, as an action, you become immune
| Channel Divinity: Abjure Enemy: 1 Action to the damage type associated with your Chromatic
* Creature Type • FToD 10 Ancestry for 1 minute. Once you use this trait, you
| Channel Divinity: Vow of Enmity: 1 Bonus Action You are a Humanoid. can’t do so again until you finish a long rest.

* Oath Spells • PHB 88 * Size • FToD 10


You gain oath spells based on your level that are You are Medium. === FEATS ===
always prepared and don't count against your daily
number of prepared spells. * Speed • FToD 10 * War Caster • PHB 170
Your walking speed is 30 feet. You have advantage on CON saving throws that you
* Ability Score Improvement • PHB 85 make to maintain your concentration on a spell when
* Chromatic Ancestry • FToD 10 you take damage. You can perform the somatic
* Extra Attack • PHB 85 You have a chromatic dragon ancestor, granting you a components of spells even when you have weapons or
You can attack twice, instead of once, whenever you special magical affinity. a shield in one or both hands. You can use your
take the Attack action on your turn. reaction to make an opportunity attack to cast a spell
| Chromatic Ancestry (Red) • that has a casting time of 1 action and targets only that
| Special You have a red dragon ancestor. creature.

* Aura of Protection • PHB 85 * Breath Weapon • FToD 10 | 1 Reaction


While you are conscious, you grant all friendly When you take the Attack action on your turn, you can
creatures (including you) within 10 ft. a +4 bonus to all replace one of your attacks with an exhalation of

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Paladin 6 / Sorcerer 9 Raifrost
CLASS & LEVEL PLAYER NAME
Blaise Chrome
Chromatic Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Torch 10 10 lb. Waterskin 1 5 lb.

Waterskin 1 5 lb.

Bedroll 1 7 lb.

Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Torch 10 10 lb.

Waterskin 1 5 lb.

Bedroll 1 7 lb.

Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Torch 10 10 lb.

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Blaise Chrome
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I watch over my friends as if they


were a litter of newborn pups.
I’m driven by a wanderlust that led
me away from home.
PERSONALITY TRAITS

Glory. I must earn glory in battle, for myself


and my clan. (Any)

IDEALS

I am the last of my tribe, and it is up to me to


ensure their names enter legend.

BONDS

I remember every insult I’ve received


and nurse a silent resentment toward
anyone who’s ever wronged me.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 17 / 17 +9 / +9
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Booming Blade Sorcerer +9 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Light Sorcerer DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mind Sliver Sorcerer INT 17 1A 60 ft. V Instantaneous TCoE 108 V

O Message Sorcerer -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Toll the Dead Sorcerer WIS 17 1A 60 ft. V,S Instantaneous XGtE 169 V/S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Hunter's Mark <C> Paladin (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

P Bane <C> Paladin (Always Prepared) CHA 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Healing Word Sorcerer -- 1BA 60 ft. V Instantaneous PHB 250 V

O Bless <C> Divine Magic -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Hold Person <C> Paladin (Always Prepared) WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Zone of Truth Paladin CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Vortex Warp Sorcerer CON 17 1A 90 ft. V,S Instantaneous SACoC 38 V/S

=== 3rd LEVEL === 3 Slots OOO

O Counterspell Sorcerer -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Major Image <C> Sorcerer -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M

O Dispel Magic Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

=== 4th LEVEL === 3 Slots OOO

O Death Ward Sorcerer -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

O Dimension Door Sorcerer -- 1A 500 ft. V Instantaneous PHB 233 V

=== 5th LEVEL === 2 Slots OO

O Mass Cure Wounds Sorcerer -- 1A 60 ft./30 ft. Sphere V,S Instantaneous PHB 258 30 ft. Sphere, V/S

O Greater Restoration Sorcerer -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

SPELLS

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CHA / CHA 17 / 17 +9 / +9
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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