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Paladin 6 / Sorcerer 9 Raifrost

CLASS & LEVEL PLAYER NAME


Ark Amethyst
Gem Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+11 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +6 Dexterity
+8 Constitution +1 22 176 --
+6 +4 Intelligence
CLASS
• +11 Wisdom INITIATIVE HIT POINTS
23
• +14 Charisma
Total
6d10 + 9d6
Resistances - Force SUCCESSES
Saving Throw Modifiers
DEXTERITY
+4 Bonus on saves
Immunities - Disease, Critical FAILURES
+1 Bonus on saves Hits
+1 Advantage made to maintain your
concentration on a spell when you take
damage
DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+3 +1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +11 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Vehicles (Land)
+4 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Common, Draconic, Telepathy
30 ft. (Walking)
-1 P +9 Intimidation CHA
-1 Investigation INT
8 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+4 Performance CHA === ACTIONS === Your oath allows you to channel divine energy to
+1 P +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
fuel magical effects. When you use your Channel
Divinity, you choose which option to use. You must
Help, Hide, Ready, Search, Use an Object, then finish a short or long rest to use your Channel
-1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, Divinity again. Some Channel Divinity effects require
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object saving throws (DC 17).

+1 Stealth DEX Breath Weapon (Force) • 5 / Long Rest Divine Sense • 5 / Long Rest
CHARISMA When you take the Attack action on your turn, you As an action, you can detect good and evil. Until
+1 Survival WIS
can replace one attack with a 15 ft. cone breath the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
+4 weapon. Each creature must make a DEX save
<strong>(DC 16)</strong> taking
3<strong>d10</strong> force damage on a fail or half
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long
as much on a success. rest.
18
Channel Divinity • 1 / Short Rest Lay on Hands Pool • 30 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Ioni +14 1d8+9 Slashing +1d6 Force, Martial, Versatile, Green-Flame Blade: 2d8 Fire, 2d8+4 Fire, Booming Blade: 2d8 Thunder, 3d8 Thunder

Javelin of Lightning +11 1d6+6 Piercing +4d6 Lightning, 1 Charge, Simple, Thrown, Range (30/120), Green-Flame Blade: 2d8 Fire, 2d8+4 Fire, Booming Blade: 2d8 Thunder, 3d8 Thunder

16 PASSIVE WISDOM (INSIGHT)

Fire Bolt +9 3d10 Fire V/S


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +11 7 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 6 / Sorcerer 9 Raifrost
CLASS & LEVEL PLAYER NAME
Ark Amethyst
Gem Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === * Proficiencies • PHB 84


* Metamagic Options • TCoE 66
* Additional Sorcerer Spells • TCoE 65 * Divine Sense • PHB 84
* Metamagic • PHB 101 As an action, you can detect good and evil. Until the
* Hit Points • PHB 100 You gain the ability to twist spells to suit your needs. end of your next turn, you can sense anything affected
by the hallow spell or know the location of any
* Proficiencies • PHB 100 | Quickened Spell • PHB celestial, fiend, undead within 60 ft. that is not behind
When you cast a spell that has a casting time of 1 total cover. You can use this feature 5 times per long
* Spellcasting • PHB 101 action, you can spend <strong>2 sorcery rest.
You can cast known sorcerer spells using CHA as your points</strong> to change the casting time to 1 bonus
spellcasting modifier (Spell DC 17, Spell Attack +9). action for this casting. | 5 / Long Rest • 1 Action
You can use an arcane focus as a spellcasting focus.
| Metamagic - Quickened Spell: Special * Lay on Hands • PHB 84
* Sorcerous Origin • PHB 101 You have a pool of healing power that can restore 30
| Subtle Spell • PHB HP per long rest. As an action, you can touch a
| Divine Soul When you cast a spell, you can spend <strong>1 creature to restore any number of HP remaining in the
sorcery point</strong> to cast it without any S or V pool, or 5 HP to either cure a disease or neutralize a
* Divine Magic • XGtE 50 components. poison affecting the creature.
You can learn or replace a sorcerer cantrip or a
sorcerer spell of 1st level or higher from the cleric spell | Metamagic - Subtle Spell: Special | Lay on Hands Pool: 30 / Long Rest • 1 Action
list or the sorcerer spell list. You also learn an
additional spell based on your chosen affinity. * Sorcerous Versatility • TCoE 66 * Additional Paladin Spells • TCoE 52

| Good • XGtE * Ability Score Improvement • PHB 102 * Fighting Style • PHB 84
You adopt a style of fighting as your specialty.
* Favored by the Gods • XGtE 50 * Magical Guidance • TCoE 66
Once per short rest, if you fail a saving throw or miss | Defense • PHB
with an attack roll, you can roll 2d4 and add it to the | Special While you are wearing armor, you gain a +1 bonus to
total, possibly changing the outcome. AC.
* Empowered Healing • XGtE 50
| 1 / Short Rest • Special While you aren’t incapacitated, whenever you or an * Spellcasting • PHB 84
ally within 5 ft. rolls dice to determine the number of You can cast prepared paladin spells using CHA as
* Font of Magic • PHB 101 HP a spell restores, you can spend 1 sorcery point to your spellcasting modifier (Spell DC 17, Spell Attack
You have 9 sorcery points that you regain when you reroll any number of those dice once. +9). You can use a holy symbol as a spellcasting
finish a long rest. You can use your sorcery points to focus.
gain additional spell slots or sacrifice spell slots to gain | Special
additional sorcery points as a bonus action. * Divine Smite • PHB 85
=== PALADIN FEATURES === When you hit with a melee weapon attack, you can
| Sorcery Points: 9 / Long Rest • 1 Action expend one spell slot to deal 2d8 extra radiant damage
* Hit Points • PHB 84 to the target plus 1d8 for each spell level higher than
| Convert Sorcery Points: 1 Bonus Action 1st (max 5d8) and plus 1d8 against undead or fiends

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Belt of Hill Giant Strength 1 -- Pole (10-foot) 2 14 lb.

Cloak of Protection 1 -- Backpack 1 5 lb.

SP 0 Javelin of Lightning 1 2 lb. Bedroll 1 7 lb.

Potion of Hill Giant Strength 1 -- Mess Kit 1 1 lb.


EP 0 Potion of Hill Giant Strength 1 -- Rope, Hempen (50 feet) 1 10 lb.

Adamantine Plate 1 65 lb. Waterskin 1 5 lb.


GP 145 Potion of Frost Giant Strength 0 -- Crowbar 1 5 lb.

Potion of Healing (Greater) 0 -- Hammer 1 3 lb.


PP 0 Clockwork Amulet 1 -- Caltrops (bag of 20) 20 2 lb.

Bloodwell Vial, +1 1 -- Javelin 6 12 lb.


WEIGHT CARRIED

217.5 lb. Mind Sharpener 1 -- Diamond 1 --

ENCUMBERED Ioni 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

345 lb. Shield 1 6 lb. Belt of Hill Giant Strength 1 --

PUSH/DRAG/LIFT Piton 20 5 lb. Cloak of Protection 1 --

690 lb. Ball Bearings (bag of 1,000) 1,000 2 lb. Ioni 1 3 lb.

EQUIPMENT

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Paladin 6 / Sorcerer 9 Raifrost
CLASS & LEVEL PLAYER NAME
Ark Amethyst
Gem Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

(max 6d8 total). always prepared and don't count against your daily You are Medium.
number of prepared spells.
| Special * Speed • FToD 11
* Martial Versatility • TCoE 53 Your walking speed is 30 feet.
* Harness Divine Power • TCoE 53
* Ability Score Improvement • PHB 85 * Gem Ancestry • FToD 11
| 1 / Long Rest • 1 Bonus Action You have a gem dragon ancestor, granting you a
* Extra Attack • PHB 85 special magical affinity. Choose one kind of dragon
* Divine Health • PHB 85 You can attack twice, instead of once, whenever you from the Gem Ancestry table. This determines the
You are immune to disease. take the Attack action on your turn. damage type for your other traits, as shown in the
table.
* Sacred Oath • PHB 85 | Special
| Gem Ancestry (Amethyst) •
| Oath of Vengeance * Aura of Protection • PHB 85 You have an Amethyst dragon ancestor.
While you are conscious, you grant all friendly
| Channel Divinity: 1 / Short Rest • 1 Action creatures (including you) within 10 ft. a +4 bonus to all * Breath Weapon • FToD 11
saving throws. When you take the Attack action on your turn, you can
* Channel Divinity • PHB 88 replace one of your attacks with an exhalation of
You gain two Channel Divinity options: magical energy. You can use your Breath Weapon 5
=== GEM DRAGONBORN RACIAL TRAITS === times per long rest.
<strong>Abjure Enemy.</strong> As an action, you
can choose one creature within 60 ft. of you that you * Ability Score Increases • FToD 9 | Breath Weapon (Force) •
can see to make a WIS saving throw (17). Fiends and When determining your character’s ability scores, When you take the Attack action on your turn, you can
undead have disadvantage on this saving throw. On increase one of those scores by 2 and increase a replace one attack with a 15 ft. cone breath weapon.
failure, the creature is frightened and its speed is different score by 1, or increase three different scores Each creature must make a DEX save <strong>(DC
reduced to 0 (and it can't benefit from bonuses to by 1. Follow this rule regardless of the method you use 16)</strong> taking 3<strong>d10</strong> force
speed) for 1 minute or until it takes any damage. On to determine the scores, such as rolling or point buy. damage on a fail or half as much on a success.
success, the creature’s speed is halved for 1 minute or
until the creature takes any damage. | Increase two scores (+2 / +1) • | 5 / Long Rest • 1 Action
Increase one of these scores by 2 and a different
<strong>Vow of Enmity.</strong> As a bonus action, score by 1. * Draconic Resistance • FToD 11
you can choose a creature you can see within 10 ft. of You have resistance to the damage type associated
you and gain advantage on attack rolls against it for 1 * Languages • FToD 9 with your Gem Ancestry.
minute or until it drops to 0 HP or falls unconscious. Your character can speak, read, and write Common
and one other language that you and your DM agree is | Draconic Resistance (Force) •
| Channel Divinity: Abjure Enemy: 1 Action appropriate for the character. You have resistance to force damage.

| Channel Divinity: Vow of Enmity: 1 Bonus Action * Creature Type • FToD 11 * Psionic Mind • FToD 11
You are a Humanoid. You can send telepathic messages to any creature you
* Oath Spells • PHB 88 see within 30 ft. of you. You don’t need to share any
You gain oath spells based on your level that are * Size • FToD 11 languages with the creature but it must be able to

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Healer's Kit 1 3 lb.

Climber's Kit 1 12 lb.

Holy Water (flask) 1 1 lb.

Holy Water (flask) 1 1 lb.

Kettle (spoil of war) 1 --

Hourglass 1 1 lb.

Hunting Trap 2 50 lb.

Caltrops (bag of 20) 20 2 lb.

Potion of Healing 1 0.5 lb.

Kettle (spoil of war) 1 --

ADDITIONAL EQUIPMENT

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Paladin 6 / Sorcerer 9 Raifrost
CLASS & LEVEL PLAYER NAME
Ark Amethyst
Gem Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

understand at least one language to comprehend


these messages.

| No Action

* Gem Flight • FToD 11


You can use a bonus action to manifest spectral wings
for 1 minute. For the duration, you gain a flying speed
equal to your walking speed and can hover. Once you
use this trait, you can’t do so again until you finish a
long rest.

| 1 / Long Rest • 1 Bonus Action

=== FEATS ===

* War Caster • PHB 170


You have advantage on CON saving throws that you
make to maintain your concentration on a spell when
you take damage. You can perform the somatic
components of spells even when you have weapons or
a shield in one or both hands. You can use your
reaction to make an opportunity attack to cast a spell
that has a casting time of 1 action and targets only that
creature.

| 1 Reaction

* Fey Touched (Charisma) • TCoE 79


You learn the misty step spell and one 1st-level
divination/enchantment spell of your choice and can
cast each of these spells without expending a spell
slot, recharging on a long rest.
You can also cast these spells using spell slots you
have of the appropriate level.

* Tough • PHB 170


Your HP maximum increases by 30.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ark Amethyst
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 17 / 17 +9 / +9
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Green-Flame Blade Sorcerer +9 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

O Booming Blade Sorcerer +9 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Guidance <C> Sorcerer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Fire Bolt Sorcerer +9 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Word of Radiance Sorcerer CON 17 1A 5 ft. V,M Instantaneous XGtE 171 V/M

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Wrathful Smite <C> Paladin WIS 17 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

P Hunter's Mark <C> Paladin (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

P Bane <C> Paladin (Always Prepared) CHA 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderous Smite (H) <C> Paladin STR 17 1BA Self V Concentration, up to 1 minute D: 1m, V

O Searing Smite (H) <C> Paladin CON 17 1BA Self V Concentration, up to 1 minute D: 1m, V

O Wrathful Smite (H) <C> Paladin WIS 17 1BA Self V Concentration, up to 1 minute D: 1m, V

O Compelled Duel (H) <C> Paladin WIS 17 1BA 30 ft. V Concentration, up to 1 minute D: 1m, V

O Absorb Elements Sorcerer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Bless <C> Fey Touched (Charisma) (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 1/LR, D: 1m, V/S/M

O Healing Word (Divine Soul) Divine Magic -- 1A Touch V,S Instantaneous PHB 230 V/S

=== 2nd LEVEL === 3 Slots OOO

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Hold Person <C> Paladin (Always Prepared) WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Branding Smite (H) <C> Paladin -- 1BA Self V Concentration, up to 1 minute D: 1m, V

O Vortex Warp Sorcerer CON 17 1A 90 ft. V,S Instantaneous SACoC 38 V/S

P Misty Step Fey Touched (Charisma) (Always Prepared) -- 1BA Self V Instantaneous PHB 260 1/LR, V

=== 3rd LEVEL === 3 Slots OOO

O Haste <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Counterspell Sorcerer -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Revivify Sorcerer -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

SPELLS

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CHA / CHA 17 / 17 +9 / +9
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 4th LEVEL === 3 Slots OOO

O Dimension Door Sorcerer -- 1A 500 ft. V Instantaneous PHB 233 V

O Death Ward Sorcerer -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

=== 5th LEVEL === 2 Slots OO

O Greater Restoration Sorcerer -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Holy Weapon <C> Sorcerer CON 17 1BA Touch V,S Concentration, up to 1 hour XGtE 157 D: 1h, V/S

SPELLS

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