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• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +11 Dexterity
+2 Constitution +8 19 102 --
+1 +1 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
12d10 + 2d10
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on saves
+5 Advantage Against
plants that are magically
DEFENSES HIT DICE DEATH SAVES
created or manipulated
20 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+1 P +8
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Darkvision 90 ft.
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Ranger 12 / Fighter 2 DiceDeeds
CLASS & LEVEL PLAYER NAME
One with Shadows
Tabaxi Smuggler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === environment and are adept at traveling and surviving in damage of the weapon’s damage type on hit.
such regions.
* Hit Points • PHB 90 | Special
* Fighting Style • PHB 91
* Proficiencies • PHB 90 You adopt a particular style of fighting as your * Umbral Sight • XGtE 42
specialty. You gain darkvision out to a range of 60 ft. (+30 ft. if
* Favored Enemy • PHB 91 you already have it). While in darkness, you are
You have advantage on Survival checks to track your | Archery • PHB invisible to any creature that relies on darkvision to see
favored enemies, as well as on INT checks to recall You gain a +2 bonus to attack rolls you make with you in that darkness.
information about them. You also learn one language ranged weapons.
of your choice that is spoken by your favored enemies, * Ability Score Improvement • PHB 92
if they speak one at all. * Spellcasting • PHB 91
You can cast known ranger spells using WIS as your * Extra Attack • PHB 92
| Undead • PHB spellcasting modifier (Spell DC 16, Spell Attack +8). You can attack twice whenever you take the Attack
action on your turn.
* Natural Explorer • PHB 91 * Ranger Archetype • PHB 92
You have a favored terrain type. Your proficiency * Iron Mind • XGtE 42
bonus is doubled for proficient skills when you make | Gloom Stalker You gain proficiency in WIS saving throws. If you
an INT or WIS check related to it. While traveling for already have it, you instead gain proficiency in INT or
an hour or more in your chosen terrain, difficult terrain * Primeval Awareness • PHB 92 CHA saving throws (your choice).
doesn’t slow your group’s travel, your group can’t As an action, you can expend one ranger spell slot (1
become lost except by magical means, you remain minute per level of spell slot) to sense whether any * Land’s Stride • PHB 92
alert to danger even when you are engaged in another aberrations, celestials, dragons, elementals, fey, Moving through nonmagical difficult terrain costs you
activity, you can move stealthily at a normal pace fiends, or undead are present within 1 mile of you (or no extra movement and you can also pass through
(while alone), you find twice as much food while within up to 6 miles if you are in your favored terrain). nonmagical plants without being slowed by them and
foraging, and while tracking creatures, you learn the This feature doesn’t reveal the creatures’ location or without taking damage from them. You have
exact number, sizes, and how long ago they passed number. advantage on saving throws against plants that are
through the area. magically created or manipulated to impede
| 1 Action movement.
| Forest • PHB
You are particularly familiar with one type of natural * Gloom Stalker Magic • XGtE 42 * Hide in Plain Sight • PHB 92
environment and are adept at traveling and surviving in You learn additional spells based on your level that You can spend 1 minute creating camouflage for
such regions. count as ranger spells but don't count against the yourself from naturally occurring materials. Once you
number of spells you know. are camouflaged, you can try to hide by pressing
| Grassland • PHB yourself up against a solid surface to gain a +10 bonus
You are particularly familiar with one type of natural * Dread Ambusher • XGtE 42 to Stealth checks as long as you remain there without
environment and are adept at traveling and surviving in You add your WIS modifier (+3) to initiative rolls. At the moving or taking actions.
such regions. start of your first turn of each combat, your walking
speed increases by 10 ft., which lasts until the end of | 1 Minute
| Mountain • PHB that turn. If you take the Attack action, you can make
You are particularly familiar with one type of natural one additional weapon attack that deals an extra 1d8 * Stalker’s Flurry • XGtE 42
Longbow 1 2 lb.
SP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
EP 0 Clothes, Common 1 3 lb.
Tinderbox 2 2 lb.
WEIGHT CARRIED
360 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 12 / Fighter 2 DiceDeeds
CLASS & LEVEL PLAYER NAME
One with Shadows
Tabaxi Smuggler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Size • VGtM
* Speed • VGtM
ADDITIONAL EQUIPMENT
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Male 32 Medium 4 feet 90
GENDER AGE SIZE HEIGHT WEIGHT
One with Shadows Chaotic Good yui-ism copper brown grey white, shaved head
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 16 +8
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 D: 1h, V
O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
O Disguise Self Ranger -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Silence <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Rope Trick Ranger -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
O Fear <C> Ranger WIS 16 1A Self/30 ft./30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M
SPELLS
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