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• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +10 Constitution +2 22 114 --
+3 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
17
+1 Charisma
Total 10d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
+1 Bonus on saves
+2 Advantage Against
Poison
DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
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Fighter 10 scottpinguin
CLASS & LEVEL PLAYER NAME
scottpinguin's Character
Duergar Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Fighting Style • PHB 72 * Duergar Resilience •
You adopt a fighting style specialty. Advantage on saving throws against: Poison, Charmed * Stonecunning •
and Paralyzed Whenever you make an Intelligence (History) check
| Defense • PHB related to the origin of stonework, you are considered
While you are wearing armor, you gain a +1 bonus to proficient in the History skill and add double your
AC. * Duergar Weapon Training • proficiency bonus to the check.
proficiency with the war pick, javelin, light hammer,
* Second Wind • PHB 72 and warhammer.
Once per short rest, you can use a bonus action to
regain 1d10 + 10 HP. * Sunlight Sensitivity •
disadvantage on attack rolls and on Wisdom
| 1 / Short Rest • 1 Bonus Action (Perception) checks that rely on sight when you, the
target of your attack, or whatever you are trying to
* Action Surge • PHB 72 perceive is in direct sunlight.
Once per short rest, you can take one additional
action on your turn. [17th] Twice per short rest * Duergar Magic •
At 3rd level you can cast Invisibility, and at 5th level
| 1 / Short Rest • Special you can cast Enlarge, but only on yourself. These
spells are cast at 2nd level, and cannot be cast at any
* Martial Archetype • PHB 72 higher level with this trait. Once you cast a spell with
this trait, you can’t cast that spell with it again until you
* Extra Attack • PHB 72 finish a long rest.
You can attack twice whenever you take the Attack
action on your turn. * Ability Score Increase. •
Ability Score Increase. Your Strength score increases
| Special by 1.
Handaxe 1 2 lb.
SP 0 Handaxe 1 2 lb.
Hammer 1 3 lb.
PP 0 Piton 10 2.5 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
scottpinguin's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
Sweeping Attack:€Whenyou hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.€€
Trip Attack:€Whenyou hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw or be knocked prone.€€
Lunging Attack:€Whenyou make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack's damage roll.€€
Parry:€Whenanother creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier
Goading Attack:€Whenyou hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has a disadvantage on all attack rolls against targets other than you until the end of your next turn
Riposte:€Whena creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee attack against the creature. If you hit, you add the superiority die to the attack's damage roll.€
Evasive Footwork:€Whenyou move on your turn, you can expend a superiority die, adding the total to your AC until you stop moving.
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Shield Master
You use shields not just for protection but also for You can use your armor to deflect strikes that would
offense. You gain the following benefits while you kill others. You gain the following benefits:
are wielding a shield:
Increase your Strength score by 1, to a maximum of
If you take the Attack action on your turn, you can 20.
use a bonus action to try to shove a creature within 5 While you are wearing€heavyarmor, bludgeoning,
feet of you with your shield. piercing, and slashing damage that you take from
If you aren't incapacitated, you can add your shield's non-magical weapons is reduced by 3.
AC bonus to any Dexterity saving throw you make
against a spell or other harmful effect that targets
only you.
If you are subjected to an effect that allows you to
make a Dexterity saving throw to take only half
damage, you can use your reaction to take no
damage if you succeed on the saving throw,
interposing your shield between yourself and the
source of the effect.
Grudge-Bearer
(Unearthed Arcana)
Prerequisite: Dwarf
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Darkvision Duergar -- 1S Self/120 ft. V,S,M 8 Hours PHB 230 D: 8h, V/S/M
O Invisibility <C> Duergar -- 1A Self V,S,M 1 Hour PHB 254 D: 1h, V/S/M
SPELLS
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