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Barbarian 8 JOKEX

CLASS & LEVEL PLAYER NAME


Cheloni
Tortle Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 17 72 --
+5 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
20
+1 Charisma
Total 8d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on STR while
+1 withdrawn into your shell
Advantage on DEX against
DEFENSES HIT DICE DEATH SAVES

effects that you can see


13 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 +0

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 P +8 Athletics STR Tantan
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
-1 History INT Aquan, Common, Sylvan
INTELLIGENCE
+0 Insight WIS
40 ft. (Walking), 40 ft. (Climbing)
-1 P +4 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS === (10 rounds).
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, You gain advantage on STR checks and saving
Help, Hide, Ready, Search, Use an Object, throws (not attacks), +2 melee damage with STR
-1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, weapons, resistance to bludgeoning, piercing,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object slashing damage. You can't cast or concentrate on
spells while raging.
P +4 Stealth DEX === BONUS ACTIONS ===
CHARISMA Great Weapon Master Attack Your rage ends early if you are knocked unconscious
P +3 Survival WIS
On your turn, when you score a critical hit with a or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
+1 melee weapon or reduce a creature to 0 HP with one,
you can make one melee weapon attack as a bonus
action.
then. You can also end your rage as a bonus action.

=== REACTIONS ===


13 Rage • 4 / Long Rest Form of the Beast: Tail (reaction)
As a bonus action enter a rage for up to 1 minute If a creature you can see within 10 feet of you hits
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Fess (+1 greataxe) +9 1d12+6 Slashing Martial, Heavy, Two-Handed

Unarmed Strike +8 6 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

Claws +8 1d4+5 Slashing

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Form of the Beast: Bite +8 1d8+5 Piercing

Form of the Beast: Claws +8 1d6+5 Slashing

Form of the Beast: Tail +8 1d8+5 Piercing

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 8 JOKEX
CLASS & LEVEL PLAYER NAME
Cheloni
Tortle Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === of skills available to barbarians at 1st level. speed, and you can climb difficult surfaces, including
upside down on ceilings, without needing to make an
* Hit Points • PHB 47 * Primal Path • PHB 48 ability check.

* Proficiencies • PHB 47 | Path of the Beast * Instinctive Pounce • TCoE 24


As part of the bonus action you take to enter your
* Rage • PHB 48 * Form of the Beast • TCoE rage, you can move up to half your speed.
As a bonus action enter a rage for up to 1 minute (10 When you enter your rage, you can transform,
rounds). revealing the bestial power within you. Until the rage | Special
ends, you manifest a natural weapon. It counts as a
You gain advantage on STR checks and saving throws simple melee weapon for you, and you add your * Feral Instinct • PHB 49
(not attacks), +2 melee damage with STR weapons, Strength modifier to the attack and damage rolls when You have advantage on initiative rolls. Also, if you are
resistance to bludgeoning, piercing, slashing damage. you attack with it, as normal. surprised at the beginning of combat but not
You can't cast or concentrate on spells while raging. incapacitated, you can act normally on your first turn if
| Form of the Beast: Bite: 1 Action you enter a rage before doing anything else.
Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile | Form of the Beast: Claws: 1 Action
creature since your last turn or taken damage since === TORTLE RACIAL TRAITS ===
then. You can also end your rage as a bonus action. | Form of the Beast: Tail: 1 Action
* Claws • TTP
| 4 / Long Rest • 1 Bonus Action | Form of the Beast: Tail (reaction): 1 Reaction Your claws are natural weapons that deal 1d4 + STR
modifier slashing damage, instead of the normal
* Unarmored Defense • PHB 48 * Ability Score Improvement • PHB 49 bludgeoning damage for an unarmed strike.
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus. * Extra Attack • PHB 49 | 1 Action
You can attack twice, instead of once, whenever you
* Reckless Attack • PHB 48 take the Attack action on your turn. * Hold Breath • TTP
When you make your first attack on your turn, you can You can hold your breath for up to 1 hour at a time.
decide to attack recklessly, giving you advantage on * Fast Movement • PHB 49
melee weapon attack rolls using STR during this turn, Your speed increases by 10 ft. while you aren't * Natural Armor • TTP
but attack rolls against you have advantage until your wearing heavy armor. Your shell gives you a base AC of 17 (your DEX
next turn. modifier does not apply). You can use a shield and
* Bestial Soul • TCoE apply its bonus as normal.
* Danger Sense • PHB 48 The natural weapons of your Form of the Beast count
You have advantage on DEX saving throws against as magical for the purpose of overcoming resistance * Shell Defense • TTP
effects that you can see while not blinded, deafened, and immunity to nonmagical attacks and damage. As an action, you can withdraw into your shell to gain a
or incapacitated. You can also adapt to your surroundings, choosing a +4 bonus to AC and advantage on STR and CON
benefit when you finish a short or long rest. saving throws. While in your shell, you are prone, your
* Primal Knowledge • TCoE 24 speed is 0 (and can't increase), you have
When you reach 3rd level and again at 10th level, you | Climbing • TCoE disadvantage on DEX saving throws, you can't take
gain proficiency in one skill of your choice from the list You gain a climbing speed equal to your walking reactions, and the only action you can take is a bonus

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Fess (+1 greataxe) 1 7 lb. Torch 10 10 lb.

Shield 1 6 lb. Waterskin 1 5 lb.

SP 0 little blue pills container 1 -- little blue pills container 1 --

fidget spinner of friggin awesomeness 1 -- fidget spinner of friggin awesomeness 1 --


EP 0 blue pills bottle 1 -- blue pills bottle 1 --

Handaxe 1 2 lb.
GP 0 Handaxe 1 2 lb.

Backpack 1 5 lb.
PP 0 Clothes, Traveler's 1 4 lb.

Hunting Trap 1 25 lb.


WEIGHT CARRIED

105 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

600 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 8 JOKEX
CLASS & LEVEL PLAYER NAME
Cheloni
Tortle Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

action to emerge from your shell.

| 1 Action

* Proficiencies • BR

=== FEATS ===

* Great Weapon Master • PHB 167


On your turn, when you score a critical hit with a melee
weapon or reduce a creature to 0 HP with one, you
can make one melee weapon attack as a bonus
action. Before you make a melee attack with a heavy
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

| Great Weapon Master Attack: 1 Bonus Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Cheloni
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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